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Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

Rhuantavan

Arcane
Patron
Developer
Joined
Sep 25, 2012
Messages
735
Location
Ergendon, Merrentar
Codex 2012
Hey bros! I thought I'd post some more screenshots, fresh from the oven.

WjFxpI4.png

3sfhk81.png

wk8eKRW.png

BwCmLYL.png
 

Jack Dandy

Arcane
Joined
Feb 10, 2013
Messages
3,039
Location
Israel
Divinity: Original Sin 2
Absolutely beautiful, seeing this shape up and evolve is great.

When will we see some prototypes of the combat system,btw?
 

Rhuantavan

Arcane
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Sep 25, 2012
Messages
735
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Ergendon, Merrentar
Codex 2012
Absolutely beautiful, seeing this shape up and evolve is great.

When will we see some prototypes of the combat system,btw?
Thank you. After having nearly-implemented a BaK-like combat system, I am having doubts that is the way I want to proceed. I am brainstorming on creating something different that will work with the strengths/weaknesses of having photos of real people as enemies.
 

Abu Antar

Turn-based Poster
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Joined
Jan 19, 2014
Messages
14,164
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I lke trees. Happy that they are getting fair treatment. #Treeshavefeelingstoo
 
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sstacks

Arcane
Joined
Jan 30, 2014
Messages
1,151
This is Call of Saregnar, a (BaK & RoA-influenced) low-magic story- and exploration-centric RPG that I've been developing for the past couple of years. If you want to know more, just hop over to http://www.callofsaregnar.com.

If you want to support the development of the game, please check out my development diary on Patreon.

There may be others, but this is the only indie game I know of being funded purely through Patreon.
 

*-*/\--/\~

Cipher
Joined
Jul 10, 2014
Messages
970
Damn, this art style has some strange kind of charm, just the right balance of stuff shown and stuff left to the players imagination.
 

ItsChon

Resident Zoomer
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Jul 1, 2018
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Երևան
Steve gets a Kidney but I don't even get a tag.
Art is beautiful as other people have mentioned, but I also like the UI. It's unobtrusive and blends in very well with what you're seeing. When will you be able to post like a five to ten second clip of what walking in the game looks like though? Almost as important as the actual quality of the art is how it feels when your character is moving. I've seen a few games where everything looks great while you're standing still and then starts getting choppy once you start moving. Other then that, keep up the good work; will definitely be following the game.
 

Rhuantavan

Arcane
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Developer
Joined
Sep 25, 2012
Messages
735
Location
Ergendon, Merrentar
Codex 2012
Damn, this art style has some strange kind of charm, just the right balance of stuff shown and stuff left to the players imagination.

Thank you, it’s a constant struggle to keep this balance in check, but I’m glad it shows.

Art is beautiful as other people have mentioned, but I also like the UI. It's unobtrusive and blends in very well with what you're seeing. When will you be able to post like a five to ten second clip of what walking in the game looks like though? Almost as important as the actual quality of the art is how it feels when your character is moving. I've seen a few games where everything looks great while you're standing still and then starts getting choppy once you start moving. Other then that, keep up the good work; will definitely be following the game.

Thanks! I understand what you mean. There is an older clip of a walk through a village somewhere on the internets, but it doesn’t show the current developments. As for a nice recent video, there won’t be one until I upgrade my rig, because it runs like crap on my integrated gfx, especially while recording.
 

Generic-Giant-Spider

Guest
Absolutely adore that '90s aesthetic. Really looks like a lost RPG from that era.
 

Vapid

Learned
Joined
Jan 18, 2017
Messages
72
Tho I've got nothing against hexes, I don't like the look of the grid. It reminds me of those new King's Bounty and Heroes of Might and Magic games (the latter uses square-based grid, I know, but still--) and I hate those games' esthetics (if you can even call it 'esthetics' - just some post-WoW generic fantasy tripe). So, yeah, while I absolutely love everything that's been shown so far, this is the first thing I feel kinda 'meh' about.
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,387
Project: Eternity
Baby steps.


The environment being already green for the most part, of course they end up using a saturated (and ugly) stock-green overlay.
Rhuantavan:
Please guys, have better taste and use another color : since you're already using golden tones in the ui and those would better fit the landscape (IMHO), why not an orange/yellow, less saturated combat grid ?
 
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Rhuantavan

Arcane
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Developer
Joined
Sep 25, 2012
Messages
735
Location
Ergendon, Merrentar
Codex 2012
Baby steps.


The environment being already green for the most part, of course they end up using a saturated (and ugly) stock-green overlay.
Rhuantavan:
Please guys, have better taste and use another color : since you're already using golden tones in the ui and those would better fit the landscape (IMHO), why not an orange/yellow, less saturated combat grid ?

Don't you worry, it's literally the first colour I had under the mouse cursor when I opened the colour picker. It's all going to change. ;)
 

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