Rhuantavan
Arcane
Hey bros! I thought I'd post some more screenshots, fresh from the oven.
Looks fantastic. How big will the world be?
Thank you. After having nearly-implemented a BaK-like combat system, I am having doubts that is the way I want to proceed. I am brainstorming on creating something different that will work with the strengths/weaknesses of having photos of real people as enemies.Absolutely beautiful, seeing this shape up and evolve is great.
When will we see some prototypes of the combat system,btw?
Turn-based, tactical, but definitely not from a first-person perspective.Hmmm. Something a bit more interesting than standard Wizardry style stuff, I hope.
Also with menu cities and fleshed out villages?Looks fantastic. How big will the world be?
Thanks, I'd say about the size of BaK's.
But of courseAlso with menu cities and fleshed out villages?Looks fantastic. How big will the world be?
Thanks, I'd say about the size of BaK's.
This is Call of Saregnar, a (BaK & RoA-influenced) low-magic story- and exploration-centric RPG that I've been developing for the past couple of years. If you want to know more, just hop over to http://www.callofsaregnar.com.
If you want to support the development of the game, please check out my development diary on Patreon.
Damn, this art style has some strange kind of charm, just the right balance of stuff shown and stuff left to the players imagination.
Art is beautiful as other people have mentioned, but I also like the UI. It's unobtrusive and blends in very well with what you're seeing. When will you be able to post like a five to ten second clip of what walking in the game looks like though? Almost as important as the actual quality of the art is how it feels when your character is moving. I've seen a few games where everything looks great while you're standing still and then starts getting choppy once you start moving. Other then that, keep up the good work; will definitely be following the game.
Thanks Bro, I appreciate it!I just donated at $1/mo to round it the money into 200/mo. Lookomg forward!
Baby steps.
Baby steps.
The environment being already green for the most part, of course they end up using a saturated (and ugly) stock-green overlay.
Rhuantavan:
Please guys, have better taste and use another color : since you're already using golden tones in the ui and those would better fit the landscape (IMHO), why not an orange/yellow, less saturated combat grid ?