Vapid
Learned
- Joined
- Jan 18, 2017
- Messages
- 72
Don't you worry, it's literally the first colour I had under the mouse cursor when I opened the colour picker. It's all going to change.
I believe in you, Rhuantavan.
Don't you worry, it's literally the first colour I had under the mouse cursor when I opened the colour picker. It's all going to change.
Thanks Bro, I appreciate it!I just donated at $1/mo to round it the money into 200/mo. Lookomg forward!
Patreon obviously isn't doing well enough, why not make a Kickstarter page or PayPal store on your website instead?
I am keeping it as an option, but so far the success rate/money raised for game campaigns is really terrible compared to KS.If Kickstarter isn't an option, take a look at IndieGoGo. Not now, but when the project is a bit further along in development.
There's an option to run a flexible campaign. Keep money that you get from backers. Doesn't have to be fixed.I am keeping it as an option, but so far the success rate/money raised for game campaigns is really terrible compared to KS.If Kickstarter isn't an option, take a look at IndieGoGo. Not now, but when the project is a bit further along in development.
Patreon obviously isn't doing well enough, why not make a Kickstarter page or PayPal store on your website instead?
Alas, like I mentioned before, KS is unavailable in my country
but even if it were, I first need to finish the main systems of the game, like combat for instance,
and then produce either a demo, video or both.
Btw, a total of $30 in Patreon pledges entitles you to the game once it's finished, so that's a kind of preorder.
Slovenia? Go over the border and open a company in Germany. Or make a digital one in Ireland/England/UK. Problem riješen.
No you don't, just making something placeholder and presentable is enough.
Demo is definitely preferable, but not necessary. A good pitch video and a trailer are definitely a must, tho.
I think the main problem is whether you're going to attract enough attention without a demo or not. While having it could instill people with more security into your ability to actually finish the project (even if that might not be the case) and give them a more concrete vision of the game (which they might end up not liking and therefore not supporting), not having it could also have some benefits - people like to be sold on dreams, so sometimes it is better to be slightly vague. Remember, a KS campaign is mostly a sales pitch. And despite not being something desirable, making an additional campaign (to finish the game) is also possible.
TBH, I didn't know about that. Maybe you should highlight it on both your webpage and Patreon alike? When I want to support you I only see 3 Vesentari options, and all of them are about supporting you on a monthly basis. Adding a one-time option could also do the trick.
Slovenia doesn't have a border with Germany.Patreon obviously isn't doing well enough, why not make a Kickstarter page or PayPal store on your website instead?
Alas, like I mentioned before, KS is unavailable in my country
Slovenia? Go over the border and open a company in Germany. Or make a digital one in Ireland/England/UK. Problem riješen.
It's "rešen"
Slovenia doesn't have a border with Germany.
I want this to happen but development-wise, what has happened in the last two years?
So what's left to do then?
I want this to happen but development-wise, what has happened in the last two years?
Good question!
Here are some screenshots from two years ago (Apr 2016 and Jul 2016 respectively):
* All the UI and systems (camping, shopping, conversation, ...)
* Trees!
* Story setting, lore, worldbuilding,
I’m sure you’ll find all of that in this thread if you just browse through it.Show it!
As per @CyberWhale’s suggestion, I’ve added a donation section to the web site callofsaregnar.com.
As per @CyberWhale’s suggestion, I’ve added a donation section to the web site callofsaregnar.com.
Don't forget to make a Tweet and a FB post about it as well. Also make sure to always mention the fact that support of $30 or more grants you a free copy when/if the game gets released.