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Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
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Maybe good games are possible.
 

The Wall

Dumbfuck!
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Thanks bros. I need a couple of years to bring it to a fully-featured playable state (with minimal content), a demo in fact, then I will consider some sort of crowdfunding solution (fig/indiegogo) or if I manage to get enough of an income via my patreon devlog, that’s also an option.

Why not Kickstarter though as an option for crowfunding? Fig is well, fig, even founding fathers of fig don't use it or barely mention it (in few years time I doubt it will even exist) while indiegogo is more like indienono when it comes to collecting any sizeable amount of money. Did Kickstarter run over your dog or something or you simply forgot to mention it?
 

HeatEXTEND

Prophet
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eSpxW8z.png
:shredder:
 

AdolfSatan

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Just throw some money into the fucking patreon, ya bunch of jews.

I need a couple of years to bring it to a fully-featured playable state (with minimal content)
:negative:

At least he's being realistic about it, rather than lying as everyone else has been doing with the whole kickstarter fad.
 

Rhuantavan

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Codex 2012
Why not Kickstarter though as an option for crowfunding? Fig is well, fig, even founding fathers of fig don't use it or barely mention it (in few years time I doubt it will even exist) while indiegogo is more like indienono when it comes to collecting any sizeable amount of money. Did Kickstarter run over your dog or something or you simply forgot to mention it?

The problem with KS is that it’s not available in my little insignificant country, unless you have a company registered abroad or smtn.
 

ProphetSword

Arcane
Developer
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Jun 7, 2012
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Monkey Island
I think what I like about that screenshot is that it evokes a feeling of being out on a hillside and watching a thunderstorm roll in. Don't know if that's what's actually happening, but the darkness of the sky and the shady appearance of the terrain and buildings really capture that aesthetic. It's moody in just the right way. I haven't seen a screenshot from this game that hasn't impressed me in some way.
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
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2,340
Location
Germany
Thanks for all the heartwarming responses, it sure made my day.

As for the chicks thing, yes that one is a bit of a bait, but that's as far as the game will go skin-exposing-wise. I agree with Lagi on the whole ":bounce: has no place in RPGs" thing, so go and take a cold shower bros.
:buildawall:
i smell fear.
 

Citizen

Guest
Role-playing elements and :bounce: complete each other. Combining them is the only way to create a true masterpiece.
 

Barbalos

Savant
Joined
Jun 14, 2018
Messages
201
This looks amazing! I am excited for its eventual release, even if it is several years away. One thing I am wondering is, do you have any writing experience or credentials you are proud of? I ask since the writing in Betrayal at Krondor was so consistently good, and the writers had an established and interesting world already created to work within.

I wish you the best of success in bringing this project to completion, and I may participate in crowdfunding in the future, if that becomes an option. Good luck!
 

Rhuantavan

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One thing I am wondering is, do you have any writing experience or credentials you are proud of? I ask since the writing in Betrayal at Krondor was so consistently good, and the writers had an established and interesting world already created to work within.

Sadly, I do not have much writing experience, at least nothing published to show. I believe I can produce decent writing though, given time, but I am a slow writer, so that's probably my Achille's heel in this project. Still, I do have the passion for writing and am ready to accept this challenge, and in fact, I am looking forward to tackle this the most, once all the game's systems are complete. I was also thinking of hiring help with it, but not at this stage, as I want to keep the vision and creative direction in my control. Once I have a framework in place and some writing in, then I'll probably look for someone who can help. The last thing I want though, is to have many writers on the project... I want the dialogues and other writing to feel consistent throughout the game.
 
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mondblut

Arcane
Joined
Aug 10, 2005
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Ingrija
Looks both mechanically and visually/aesthetically like Daggerfall
How does Daggerfall strike you and not Betrayal at Krondor?

Because Krondor kinda looks like ass comparing to this one?

Not to mention, the primary strength of Krondor was having a solid foundation in form of Feist's setting and characters. Take these out and you get a shadow of a game, as proven by Antara.
 

V_K

Arcane
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Nov 3, 2013
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at a Nowhere near you
Not to mention, the primary strength of Krondor was having a solid foundation in form of Feist's setting and characters. Take these out and you get a shadow of a game, as proven by Antara.
Not really, Return to Krondor had Feist, but we all know how it turned out.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,719
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California
There are so many great writers out there, many of them active in this very forum, like sser or ITS collaborator Scott Hamm. This is the kind of project that would benefit most from someone full of the exuberance of a young man -- Neal and Chris were both 27 when BAK and PS:T, respectively, were released. I don't think you need to chase old veterans, and in fact if we want to nurture the next generation, the way to do it is to create pipelines other than QA or writing game journalism.
 

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