Sranchammer
Arcane
The world of RPGs is over. The world of Onlyfans has only just begun.
Diablo is absolutely a CRPG
Deus Ex, too, even though it's not a CRPG.
The world of RPGs is over. The world of Onlyfans has only just begun.
The world of RPGs is over. The world of Onlyfans has only just begun.
The world of RPGs is over. The world of Onlyfans has only just begun.
Why not both, together?
Brothers, we must embrace the coming of porn RPGs as glorious incline.
I have absolutely no bias in this.
No, it means Computer Role-Playing Game.A cRPG means liberty and creativity.
It is all about what you choose to focus on, which is why the CRPG genre is ridiculously expansive. JRPGs are just a subcategory of CRPGs. Nobody is saying that JRPGs play like ARPGs or hiking sims. Again, this isn't exactly rocket science; genres and subgenres are common. Trash Metal is still Metal. This idea that something can only be categorized as one thing and one thing only and never part of any other category as part of its categorization is some really thick-ass autism.It is the antithesis of very narrative driven games (most commonly found in Japanese RPGs).
Diablo is the quintessential dungeon-crawling game, based straight out of an evolution of Rogue/-likes, although it would only be considered an edge case today (especially after the rise of "roguelikes" where the defining aspect is not the lone exploration of floor by floor but the ephemeral nature of the player character), and it practically created the ARPG genre, especially after the release of Diablo II. Gameplay is based almost entirely on the statistics of the character rather than the attentions and capabilities of the player.Why you consider Diablo a RPG but not Deus Ex? Just askingDeus Ex, too, even though it's not a CRPG.
Siiiiiiimp.The world of RPGs is over. The world of Onlyfans has only just begun.
Why not both, together?
Brothers, we must embrace the coming of porn RPGs as glorious incline.
I have absolutely no bias in this.
The Witcher is not a cRPG for fucks' sake.
"Role-playing games" include everything from Wizardry through Fallout through Planescape: Torment through Skyrim and through JRPGs.
What every RPG has in common, generally speaking, is that there are stats that determine the effectiveness of the actors in play. Their importance may range from "very important" to "nearly negligible", but it's there.
But to say Wizardry is like Fallout is like Planescape: Torment is like Skyrim is like Chrono Trigger is simply wrong. These games play nothing like each other.
cRPGs are the greatest realization of what a computer RPG should be like. They don't focus just on the combat and the dungeon romp (Wizardry) and their combat doesn't rely as much on stats as it does in player skill (Skyrim); neither do they consist almost exclusively of words with tacked on gameplay (Planescape: Torment), not do they sacrifice the creative aspect that makes RPGs "role-playing games" in favor of pre-existing characters (Chrono Trigger).
- One is a dungeon crawler.
- One is a cRPG.
- One is a glorified visual novel.
- One is an action RPG.
- One is an RPG where the "roleplaying" is limited to pre-existing characters with goals, motivations and personalities having stats.
A cRPG means liberty and creativity. It is the antithesis of very narrative driven games (most commonly found in Japanese RPGs). Just because one likes cRPGs doesn't mean they will dislike something like Chrono Trigger, but I sure as fuck would I struggle to recommend Final Fantasy VII to someone who played and loved Fallout, i.e. it's a nonsensical recommendation (just like recommending Wizardry). Deus Ex may not be a cRPG but at its core lies the liberty and creativity of cRPGs, and I'm sure someone who loves Fallout will probably have a great time with Deus Ex, or other "immersive sims".
bullshit
I don't know. I don't listen to metal so I'm not sure how different death/doom metal is from heavy metal. But if they're ass different as Fallout 4 and Arcanum I would not recommend them and would consider them separate genres of music.If you knew someone like "insert Heavy Metal band", would you recommend they listen to "insert Death/Doom Metal band"? ... blabla lba Separate genres.If you knew someone liked The Witcher 3, would you recommend they play Fallout of PS: T? Maybe you'd recommend that to everyone, but you couldn't know based on their enjoyment of The Witcher 3 that they would enjoy those more traditional cRPGs because they are fundamentally different types of games that appeal to different types of people. Separate genres.
Metal is shit and I know the origin of the term cRPG.It's a bullshit distinction you're making. Heavy metal and Death/Doom are both part of the Metal genre, much like Diablo, The Witcher and Baldur's Gate are both part of the cRPG genre. Within that genre, there might be subgenre, subclassifications, but really that depends on your criteria, and there are no standards here.
Also cRPG is meant to differentiate pen and paper RPGs from computer RPGs.
CRPG literally means "Computer RPG". What did you think the c stands for?
Get off my lawn!
Nostalgia aside, the trifecta of existential threats are not going anywhere:
The same thing happened to film when computerized graphics became more practical than practical effects. The market bifurcated between Marvel & else for awhile, but as the technology matures we now have Indies who can use it as a tool, rather than as a substitute for plot.
- Consoles
Lack of literary influenceStoryfags- Business considerations
We can see that now in games with the fruits of kickstarters and their follow ups. Technology will continually lower barriers to entry in this field, at which point we'll have such a broad selection, that every taste will be accounted for.
Get off my lawn!
Nostalgia aside, the trifecta of existential threats are not going anywhere:
- Consoles
- Lack of literary influence
- Business considerations
You never "explained yourself" to me, nor did I ever ask you to do so, but cool story, bro.I refuse to further explain myself to the likes of you.
No, you obviously understand the term now. I never claimed otherwise. After all, without the realization that you were wrong, you could never start the process of rationalization regarding why you're not ACKSHUALLY wrong. This isn't the first time I see this; people trying to defend their ignorance rather than to accept reality when faced with it.You don't want to believe that I don't know the origins of the term cRPG after thirteen years on the fucking codex?
Your only "central point" has been that CRPG does not mean Computer Role-Playing Game because muh language and but muh boyfriend. Nothing else was ever contested or had to be clarified to you, and given the amount of effort you put into your little drama freakout, it seems to have been some kind of central pillar of your cognitive dissonance.Seeing as you fucking agree with my central point
Man, I haven't seen anyone this autismally butthurt about a minor correction since Roqua. It takes dedication being this committed to stupid.I won't waste any more time arguing that bullshit with you, you spastic fucking sperglord. We agree, we're all on the same page here. Now go fucking hang yourself cunt.
Rock is probably a better example. Rock is a genre that is fairly well defined. Yet just like CRPGs, it is rife with amorphous yet distinct subgenres, such as Surf Rock, or Country Rock. Despite the fact that these are all variations of Rock, they are all still Rock. As new types of rock are invented and crystallize, such as "Garage Rock Revival", they are essentially added as subgenres of the overarching Rock genre. Take specific note of how Rock as a genre was not redefined because of the popularity of Garage Rock Revival - a new subgenre was essentially created because there was a perceived need.I don't know. I don't listen to metal so I'm not sure how different death/doom metal is from heavy metal. But if they're ass different as Fallout 4 and Arcanum I would not recommend them and would consider them separate genres of music.If you knew someone like "insert Heavy Metal band", would you recommend they listen to "insert Death/Doom Metal band"? ... blabla lba Separate genres.If you knew someone liked The Witcher 3, would you recommend they play Fallout of PS: T? Maybe you'd recommend that to everyone, but you couldn't know based on their enjoyment of The Witcher 3 that they would enjoy those more traditional cRPGs because they are fundamentally different types of games that appeal to different types of people. Separate genres.
Metal is shit and I know the origin of the term cRPG.It's a bullshit distinction you're making. Heavy metal and Death/Doom are both part of the Metal genre, much like Diablo, The Witcher and Baldur's Gate are both part of the cRPG genre. Within that genre, there might be subgenre, subclassifications, but really that depends on your criteria, and there are no standards here.
Also cRPG is meant to differentiate pen and paper RPGs from computer RPGs.
You didn't answer the question, nor did you provide a rationale for why CRPG should be reinterpreted as something it has never meant. There' are legitimate reasons why someone would propose the "creation" of discrete subgenres, as have been mentioned, if someone cares about genre classifications. There is no legitimate reason to misrepresent and reinterpret an existing genre abbreviation just because one initially misunderstood its meaning.Naturally I wouldn't have posted why I posted earlier if I just wanted to define cRPG as "computer RPG".CRPG literally means "Computer RPG". What did you think the c stands for?
I'm not angry at being "corrected". I'm angry because I never even said the thing that you are correcting. Fucking quote me where I did. Straw man bullshit like this pisses anybody off. Nobody likes having words put in their mouth.cuntery.
You didn't answer the question, nor did you provide a rationale for why CRPG should be reinterpreted as something it has never meant.Naturally I wouldn't have posted why I posted earlier if I just wanted to define cRPG as "computer RPG".CRPG literally means "Computer RPG". What did you think the c stands for?
nor did you provide a rationale for why CRPG should be reinterpreted as something it has never meant.
How many Tome's of Understanding did that require ? I fear there aren't enough to share.After 13 years on the Codex my Wisdom stat has increased to such an unprecedented high level that I've learnt that playing games is far more fulfilling than endless bitching about wether the games I enjoy are "real RPGs" or not.
No, you've made it very clear that you're extremely angry at being corrected.I'm not angry at being "corrected".
You've defended the misunderstanding of "CRPG" at every turn, trying to rationalize that it should be reinterpreted based on that misunderstanding. To try to deny doing so is just pathetic, considering the record of the preceding pages.I'm angry because I never even said the thing that you are correcting. Fucking quote me where I did. Straw man bullshit like this pisses anybody off. Nobody likes having words put in their mouth.
That only means that your "definition" is factually incorrect. It really is extremely simple; all CRPG means is Computer Role-Playing Game. There is no reason whatsoever to reinterpret that.I've always known what "cRPG" stands for. Which doesn't prevent me from defining it a different way, just like how that one YouTube video did (which lines up with my definition).
No, it's not at all the same thing. CRPG is a pre-existing genre, as are JRPGs. The fact that there are non-Japanese JRPGs is irrelevant to that. JRPG is simply a subgenre, regardless of where it was made. JRPGs never really meant "CRPG from Japan", but always referred to a style of CRPGs that (practically) originated in Japan.It's why I posted the "JRPG" example. Everyone knows what the "J" stands for, and yet, there's a vast majority of people who argue that a western game can be a JRPG. So it's clear that what the acronym means has no bearing on what games the acronym is applied to. Same with my definition of cRPG.
The contextual relevance of "RPG" is not in itself an argument as to abolish a generally relevant term. All forms of rock are music (...arguably), and yet in a rock forum, you would not have to clarify that you're talking about rock. This doesn't mean that you should reinterpret rock as only referring to nu-Rock or vice-versa.In other words, I never misunderstood what it meant. I just think its meaning is meaningless, just a convenient abbreviation that only makes sense in certain circles, i.e. if you are going into a tabletop forum it makes sense, but since this is a videgame subforum, what's the point? Did anyone seriously think the title of this thread referred to "RPGs" a.k.a. "tabletop RPGs"?
The fact that you feel that way is not in itself a good reason as to why something should be reinterpreted as meaning something it has never meant. "Computer Role-Playing Games" is simply the overarching genre. Nothing more, nothing less.I find "CRPG" to be an incredibly appropiate name for a subgenre of computer RPGs which try to closely imitate the tabletop RPG experience.nor did you provide a rationale for why CRPG should be reinterpreted as something it has never meant.
There is not really a problem to group vastly different things under the same banner. It's fairly common. What you need are relevant subcategorizations, the nature of which aren't always obvious.Still, I agree that grouping vastly different computer RPGs into the same banner is retarded, and the Top 100 RPGs list makes little sense because of it. At the moment, the only thing that keeps the list together is that all of those games have been released on computer (because many of them aren't even exclusives to personal computers, and many of them originally released on consoles, even).
First, learn about classification. Some classes encompass others and are more general. This is the relation between "computer game" and "cRPG", much like the one between "cRPG" and "hack n slash RPG", or "metal" and "death metal". My comparison's value doesn't change depending on if you like metal or not.I don't know. I don't listen to metal so I'm not sure how different death/doom metal is from heavy metal. But if they're ass different as Fallout 4 and Arcanum I would not recommend them and would consider them separate genres of music.If you knew someone like "insert Heavy Metal band", would you recommend they listen to "insert Death/Doom Metal band"? ... blabla lba Separate genres.If you knew someone liked The Witcher 3, would you recommend they play Fallout of PS: T? Maybe you'd recommend that to everyone, but you couldn't know based on their enjoyment of The Witcher 3 that they would enjoy those more traditional cRPGs because they are fundamentally different types of games that appeal to different types of people. Separate genres.
Metal is shit and I know the origin of the term cRPG.It's a bullshit distinction you're making. Heavy metal and Death/Doom are both part of the Metal genre, much like Diablo, The Witcher and Baldur's Gate are both part of the cRPG genre. Within that genre, there might be subgenre, subclassifications, but really that depends on your criteria, and there are no standards here.
Also cRPG is meant to differentiate pen and paper RPGs from computer RPGs.
Let's face it. All new, non-independent RPGs created going forward...
Meaning CRPGs, of course, the rest are just mongrelsSo please understand what I mean by "cRPG": a sub-genre of RPGs which attempts to mimic most aspects of the (traditional) tabletop RPGs, including but not limited to just:
Naturally I wouldn't have posted why I posted earlier if I just wanted to define cRPG as "computer RPG".
- Being able to build your character or group of characters.
- Being able to roleplay your character through dialogue.
- Being able to complete quests in different ways, roleplaying your character/s.
- Stat-driven combat where player input is limited to choosing their strategy/tactics and directing their characters to execute them.
What is an RPG? The favourite RPG Codex question. But the answer is simple. RPG is a Role-Playing Game, danke schön, Captain Obvious. But what is a Role-Playing?
A lot of people confuse Roleplaying and LARPing. Like, "I play a good character, so I tend to do good thing and don't lie to people". That's LARPing, my friends. You can LARP like this in any given game. Even in Doom. Like, "My Doomguy was raised on farm, where his father taught him how to shoot with his old Remington. Because of this I tend to use shotguns most of the time. And, being a farmboy, my Doomguy dislikes Energy weapons.". Entirely possible.
Roleplaying presumes indirect interaction of player with the gameworld through the medium of player character. That is, games with direct interaction have a hard time being proper RPGs: it's not your character, it's you and your skill. It's you who controls movement and aiming directly in any given FPS, so it's your fault and lack of skill on your side if you miss or fail to dodge the incoming attack. The character in any game with direct control is your "puppet", totally depending on your skill. In RPG, it's your character who aims and shoots, and any miss is lack of skill on your character's side. That's why isometric perspective with indirect controls is the best medium for a RPG game. Though, FPS and third-person games where skills affects your controls to a greater degree could be described as RPGs (see Deus Ex). Also, now you can see why minigames have no place in RPGs: they test player skill, not the character's. While games with direct control put player at the position of "doer", games with indirect controls put player the level above - at the position of "choicer".
That's roleplaying. The columns, on which the roleplaying lies are:
1) Player character as indirect medium between the player and gameworld.
2) Outcome depends more on character skills and less on player' skill. Player chooses, character does.
3) There should be a lot of such interactions, obviously.
4) And choice, after all. Otherwise, it would be "Predetermined character playing game".
Everything else falls into these categories. You have dialogue: lines, that your character can come up with. Maybe you, player, know something, but you can't say it because your character doesn't know this. Interactions with objects: maybe you, player, know how to fix three-phased electrical motors, but your character doesn't have Repair skill and thus fails. Etc.
And elephant in the room: what about combat? Thing is, combat just suits roleplaying games well. Combat is fun. Combat translates to indirect controls well. Combat has high replay value. Combat allows for a lot of choices. Game without combat could be a proper RPG, but, I reckon, it takes an exorbitant amount of skill to make it equal to RPG with combat in aforementioned criteria. There is still no combatless RPG equal to the best RPGs with combat.