LoreMaster how do the damage formulae work? (I did a quick search of this thread and couldn't find anything.) I seem to get widely divergent numbers which makes it hard to figure out what stats are most effective.
In the pics, attacking with a level 10 Sun Nova (scaled down from 15). Cast with:
26 SPI
+7 Destruction Magic Damage (4 from gear, 3 from agent of destruction)
Description says 3 fire and 3 holy damage.
+1 fire / + 1 holy per spell level
+1 additional fire per spell level if the sun is up (not sure if the sun is up or if that matters when I'm underground)
So from the spell: 12 fire and 12 holy damage.
In my spellbook the base values are 34 fire and 34 holy damage. This seem to include SPI modifier and not +destruction magic damage.
But my damage numbers in the attached screencaps are very different, even against the same species of enemy (so including body/species/type weaknesses -- which, by the way, I love; what a great idea to have shared weaknesses per body and type, so that you can apply knowledge gained from fighting old enemies to new enemies).
Sun nova did 371 damage and 1030 to coldspore slimes in the same cast, 295 and 1161 to zombies, and (it's a bit hard to read, but I think) 1832 and 367 to skeletons.
I haven't fully unlocked any of their monster lore entries yet, but I have unlocked that skeletons are very weak to fire (+50% damage)... even throwing in another weakness to holy damage (maybe in the 50-100% range?) how that takes me from ~82 damage to 1832, I am not sure.
It seems like there must be multiplicative stacking of modifiers to get that high.