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Caves of Lore - turn-based pixel art RPG inspired by classics

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,358
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I haven't found a pickaxe, but lots of ore.

:philosoraptor:
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,203
Depending which direction you stride off into it can take a few hours or a few minutes to stumble across the pickaxe organically but that's not really a bad thing as it makes sure you don't waste semi finite metals upgrading inferior equipment. Technically you can also farm metals from certain monster drops granted the drop rates aren't exactly bountiful. Do remember to upgrade it when you get it.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,358
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Lots of missed exp. for my party, but holy fucking shit, was I not expecting to survive.
6E4B3AE8DCECD2792F9939E21B43BCD3DA077300
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,925
Make the Codex Great Again!
This looks so good I bought it at full price. Looking forward to trying it some time! :salute:
 

---

Arcane
Joined
Dec 19, 2015
Messages
1,731
Location
Italy
Yeah. There should be in-game pop-up boxes that explain stuff, LoreMaster. Not only stats, but also other things. The requirements for the traits, for example: you explained me that, in order to buy "Mighty", you need 18 points of strength, but the UI doesn't provide this information. Since the majority of traits (at least in the first hours) doesn't have specific requirements, the normal reaction is "Okay, this trait is bugged".
Another example: how does the skill level work? If I reduce it, abilities and spells cost less MP, but I can't see a significant drop in damage. So... why shouldn't I reduce it?

Just two examples. The game is good, but it needs - among other things - more transparency.
 
Last edited:

LoreMaster

Red Plume
Developer
Joined
Nov 6, 2022
Messages
63
Yeah. There should be in-game pop-up boxes that explain stuff, LoreMaster. Not only stats, but also other things. The requirements for the traits, for example: you explained me that, in order to buy "Mighty", you need 18 points of strength, but the UI doesn't provide this information. Since the majority of traits (at least in the first hours) doesn't have specific requirements, the normal reaction is "Okay, this trait is bugged".
Another example: how does the skill level work? If I reduce it, abilities and spells cost less MP, but I can't see a significant drop in damage. So... why shouldn't I reduce it?

Just two examples. The game is good, but it needs - among other things - more transparency.
There is an Info section under the Menu (along with save, load, preferences) that explains Defense and many other things. I belive the Mighty trait actually mentions the 18 STR requirement when you are looking at it. But yes, I do still have some explaining to do, and I will continue adding to the info section and to pop-ups.
What is defense exactly and is it related to armor in any way?

Also, what does this part indicate?
wC8FXGo.png
I can't see what Spell you are looking at specifically, but that would be health I believe. If you use the button to the left it provides more information on the Spell or Ability.
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,674
Location
Tuono-Tabr
Yeah. There should be in-game pop-up boxes that explain stuff, LoreMaster. Not only stats, but also other things. The requirements for the traits, for example: you explained me that, in order to buy "Mighty", you need 18 points of strength, but the UI doesn't provide this information. Since the majority of traits (at least in the first hours) doesn't have specific requirements, the normal reaction is "Okay, this trait is bugged".
Another example: how does the skill level work? If I reduce it, abilities and spells cost less MP, but I can't see a significant drop in damage. So... why shouldn't I reduce it?

Just two examples. The game is good, but it needs - among other things - more transparency.
There is an Info section under the Menu (along with save, load, preferences) that explains Defense and many other things. I belive the Mighty trait actually mentions the 18 STR requirement when you are looking at it. But yes, I do still have some explaining to do, and I will continue adding to the info section and to pop-ups.
What is defense exactly and is it related to armor in any way?

Also, what does this part indicate?
wC8FXGo.png
I can't see what Spell you are looking at specifically, but that would be health I believe. If you use the button to the left it provides more information on the Spell or Ability.
The spell was Heal, so I think now I get it - it says the spell heals for base of 69, is that what you are saying?
 

LoreMaster

Red Plume
Developer
Joined
Nov 6, 2022
Messages
63
The spell was Heal, so I think now I get it - it says the spell heals for base of 69, is that what you are saying?
Yep. There can be some additional modifiers on that for a number of reasons, but generally that's the amount you will heal by.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,135
Location
Nottingham
LoreMaster how have sales been? I'm not asking for Vault Dweller-level frankness here (though that's always appreciated), just wondering whether you've done well, whether you view sales as a success etc.
I don't mind answering a bit. Sales were good at first since platform algorithms give you as boost, and now come in bursts. It's quite easy to disappear into obscurity in onslaught of new games and AAA titles if you don't have a marketing team (which I do not). It helps when people discuss the game because it gives it visibility, so this thread is very helpful. At this point my daily sales can range from 0 to 10. Not enough to be a full time job, but also nothing to snuff at. The reception from those who have played and total sales are still more than I ever expected from my little hobby.
I've plugged it in a few big (50k+) Facebook groups for you, but the problem is most are obsessed with Final Fantasy 16 at the mo and it's drowning everything else out, much like TotK did a short while back.

Any plans for a sequel btw?
 

LoreMaster

Red Plume
Developer
Joined
Nov 6, 2022
Messages
63
LoreMaster how have sales been? I'm not asking for Vault Dweller-level frankness here (though that's always appreciated), just wondering whether you've done well, whether you view sales as a success etc.
I don't mind answering a bit. Sales were good at first since platform algorithms give you as boost, and now come in bursts. It's quite easy to disappear into obscurity in onslaught of new games and AAA titles if you don't have a marketing team (which I do not). It helps when people discuss the game because it gives it visibility, so this thread is very helpful. At this point my daily sales can range from 0 to 10. Not enough to be a full time job, but also nothing to snuff at. The reception from those who have played and total sales are still more than I ever expected from my little hobby.
I've plugged it in a few big (50k+) Facebook groups for you, but the problem is most are obsessed with Final Fantasy 16 at the mo and it's drowning everything else out, much like TotK did a short while back.

Any plans for a sequel btw?
Thanks! I really appreciate that! Yes, there are plans for a sequel. I'm currently porting to iPhone and maybe some others platforms first, but as I go that's helping optimize some things in the game. I consider it all prep for the sequel.
 

Corrin

Literate
Joined
Jun 12, 2023
Messages
5
LoreMaster just got the game in the sale there, are you still planning on achievements? saw mention of them a while ago. I usually only fully play through games once before sinking in the endless char creation restart mire so if they are coming id just wait a while and play then.
 

LoreMaster

Red Plume
Developer
Joined
Nov 6, 2022
Messages
63
LoreMaster just got the game in the sale there, are you still planning on achievements? saw mention of them a while ago. I usually only fully play through games once before sinking in the endless char creation restart mire so if they are coming id just wait a while and play then.
I do plan for it eventually, there's just so much on my plate I don't know how soon it will be. I can't really give a timetable on it right now.
 

Corrin

Literate
Joined
Jun 12, 2023
Messages
5
LoreMaster just got the game in the sale there, are you still planning on achievements? saw mention of them a while ago. I usually only fully play through games once before sinking in the endless char creation restart mire so if they are coming id just wait a while and play then.
I do plan for it eventually, there's just so much on my plate I don't know how soon it will be. I can't really give a timetable on it right now.
Np, thanks for taking the time to reply. In that case ill be getting started soon as!
 

OSK

Arcane
Patron
Joined
Jan 24, 2007
Messages
8,160
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
You already put a 50% discount on this game!?

I won't be able to play it for a while... but into the cart goes.
 

LoreMaster

Red Plume
Developer
Joined
Nov 6, 2022
Messages
63
You already put a 50% discount on this game!?

I won't be able to play it for a while... but into the cart goes.
It's the Steam summer sale, and I am told it's always a good idea to participate. Otherwise I'd have have waited. But hopefully the sudden influx will help with promotion too. Thanks for buying!
 

OSK

Arcane
Patron
Joined
Jan 24, 2007
Messages
8,160
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
You already put a 50% discount on this game!?

I won't be able to play it for a while... but into the cart goes.
It's the Steam summer sale, and I am told it's always a good idea to participate. Otherwise I'd have have waited. But hopefully the sudden influx will help with promotion too. Thanks for buying!

Oh yeah, you definitely should participate, but I think you could have gotten by with a smaller discount for your first one. But as a purchaser, I'm not complaining!
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
Reported a game crashing bug on discord last night and it was fixed in an update by this morning.

Best devs
:love:
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
I belive the Mighty trait actually mentions the 18 STR requirement when you are looking at it.
Quick note on this: I don't think you can view the trait description until you can access it, since it is greyed out and you are unable to click if you do not meet the requirements.
 

LoreMaster

Red Plume
Developer
Joined
Nov 6, 2022
Messages
63
I belive the Mighty trait actually mentions the 18 STR requirement when you are looking at it.
Quick note on this: I don't think you can view the trait description until you can access it, since it is greyed out and you are unable to click if you do not meet the requirements.
I hadn't considered that. Good point. I've been planning to allow all traits to be viewed even if not accessible, so this is more pressure in that direction.
 

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