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Caves of Lore - turn-based pixel art RPG inspired by classics

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
cool secret i found from a book
"Common name of emerisk" in the last entry, they said a man named atticus ley who was a self proclaimed wizard. if you shout his name at a certain location, the secret will reveal itself. so i searched the graveyard, on the tombstone written a clue about the location. found the location, but there's a twist, atticus is pronounced addicus in other country, i assume where he originally was from, i tried typing "atticus" into the shoutbox, didnt work, so i searched again, then i stumbled into that addicus in the last sentence, and typed "addicus" it worked and got a kick ass staff
 

Kalarion

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Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
OK.

I've basically said everything I think of this game before, so I just want to address some of the stuff I complained about earlier, since most of it has been fixed or at least improved since those posts.

- UI: much improved, tooltips have expanded, explanations are generally better and more clear. Still work to do but shaping up great.
- The new Info menu is very promising. Several items I specifically complained about in my first post are now explained. Hopefully LoreMaster can thread the needle between properly explaining mechanics and not spoiling fun exploration.
- Combat map is still frustrating, for the same reasons. But overall it's a minor detraction from the overall experience.
- Camping is still not well-explained, janky and basically works as a free refill mechanic if you're inclined to abuse it (there's now a chance to be ambush but it seems really low, and won't seriously inconvenience you even if it happens most times). I got access to a new type of campfire (by figuring out a very cool in-game secret, of which I am VERY proud), but I have no idea what it does. My best guess is that it allows my camp to see moongates etc (which normally can't be interacted with if any light source - including the campfire - is present).
- Everything being learn-by-doing is now, by far now that inventory management is much improved, my biggest complaint. Especially when you get the later characters, the grind is to catch them up is almost intolerable.
- As noted in my last post, the inventory, and inventory-related NPC interactions (buying/selling, quests etc) is much, much improved. I am very happy to report this. There's still room for improvement but overall it works much better than when I started playing. Huge props.
- In-combat pathfinding still sucks :-D.
- I've tentatively changed my mind about crafting. I think part of the problem I had was I didn't need consumables (including potions), ever, due to never increasing difficulty (I started on Normal and then forgot about it). So I never saw a need to craft potions. As for forging and enchanting, they're actually pretty cool systems once you dig into them a bit. You can actually strengthen the properties bestowed by forging materials by using them repeatedly. For instance, Silver lowers the STR requirement to wield a weapon or wear a piece of armor. If you've got the mats you can forge something with Silver repeatedly to continue lowering the stat requirements, allowing for instance a mage character to use a nice 2-handed sword, or wear a piece of unique plate armor. Multiple forgings are very material-intensive so using the feature requires you to pick and choose, but the option is available. The same goes for each of the other materials. Very neat.
- On that note, enchanting is very nifty as well. You can strip enchantments off of existing items, and they're stored for later use on something else. You can also strengthen enchantments. So you could for instance in theory, strip a +1 STR enchantment from a ring, then place it on a favorite weapon, and then strengthen it to +5 STR. Again, strengthening and placing powerful enchantments is very material-intensive, so you can't do it willy-nilly. But it allows for a lot of customization if you plan it out well.
- One of my specific complaints, about enhancement spells (specifically weapon element spells) was addressed in kind of a cool way - now, when you enchant a weapon with an element in combat, it receives a glow effect of a color appropriate to the element. It's not as readable as the icons from direct buffs (such as stoneskin or the Resist line), but it's functional and it adds flavor to your characters in combat. I like it.
- The exploration is fucking amazing. There are so many cool nooks and crannies and little secrets to discover in this game. There's a ton I know is in the game that I never figured out, enough that I've immediately started a new playthrough.

This game fucking rocks. Buy it, it's amazing. I want to support it enough that I'm going to gift 5 copies in the Gifting thread.

:5/5::4.5/5:
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
20230531113738_1.jpg


anyone know what this rune is supposed to represent? i know about the 3 moon runes and how to read them but this i haven't.
 

Kalarion

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Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
View attachment 36760

anyone know what this rune is supposed to represent? i know about the 3 moon runes and how to read them but this i haven't.
It means the presence of a fairy is required to activate the secret (further hinted by the fae circle). Look at the cliff face just off to the left with Aerendal in the party. It may also require darkness, similar to a moongate - no torch, no campfire, no daylight, no light spell.
 

Modron

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May 5, 2012
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How about a repost here or a link to another site that isn't rusty's treehouse clubhouse?
You think reading a forum post review will soil your mortal soul? You don't even have to 2FA register to read it.
 

Kalarion

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Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
So why post here at all if hq is the superior site, Kalarion? Was it the two step that pushed you over the edge?

What are you talking about? I'm not sure why this has upset you enough to take two (light, to be fair) shots at me and the HQ. I think you're a monocled enough poster that I'll answer to the best of my ability.

I post on both. I browse and post on HQ because I really like many of the posters there (though DU's watchwitzing to the HQ means there's trash there just like here). It's also much easier to keep track of what's going on, since it's a great deal smaller. I browse and post on the Codex for much the same reasons, minus size, and with the addition of browsing and occasional shitposting with bros about culture/politics. Yes, forcing 2FA was enough to make me seriously consider quitting the Codex. It's annoying and it makes me feel uneasy. I haven't done it yet though, and I don't know if I will.

I wrote my review on HQ because Rusty asked for them (reviews, that is). I like this game enough that I decided to try my hand at writing one, hoping to contribute to its visibility. Have I broken some rule of the Codex? I don't mind cross-posting the review here tomorrow or Tuesday if it's really upsetting. Though, again, I'm not sure why you're so pissed about this.
 

Jinn

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Nov 8, 2007
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Last I'll say on the matter, so as not to further derail the thread. I'm against the formation and use of that forum by principle, because it was intentionally created to fracture this community. While I'm partially happy it's helped to remove some posters from this site I found personally annoying, overall I'd rather they still be here even if their contribution to videogame discussion was minimal at best. It's the same reason why I've refused to be active in the discord over the years. I feel anything drawing even the most minor contributers away is an overall negative, which is why I choose not to support it in the least.

As for the review, if the goal was to increase exposure for the game, then by sequestering it to an even smaller venue than here is in essence counter-productive. While I haven't read it, I'm sure if it's thoughtful and well-developed, Infinitron would have posted it on the front page had it been submitted for editing. By posting a link here, the goal seems to be more for bolstering exposure for hq rather than the game itself, which is why I logically take a stand against clicking the link and doing just that.

If I've misinterpreted the intention, I apologize. The current climate here over the past week concerning a minor annoyance prompted my commenting on it more than anything. And to be fair, I simply requested a copy-paste of the review to this forum, to which I was met with a couple vague ratings and nothing more.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
finsihed it.
i wish there were a lot more closure, but the ending gave us more questions than answer. good story tho, interesting world and setup, but the world design and secrets is the meat of the game. i didnt find all secrets, hell i havent figured where the hell the moongates are. i have suspicioum but cannot reliably produce the method to see them. but that's waht i love about this game. there are so little gamedev putting obscure secrets anymore even for indie games, but this game is chock full of it.
 

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,163
finsihed it.
i wish there were a lot more closure, but the ending gave us more questions than answer. good story tho, interesting world and setup, but the world design and secrets is the meat of the game. i didnt find all secrets, hell i havent figured where the hell the moongates are. i have suspicioum but cannot reliably produce the method to see them. but that's waht i love about this game. there are so little gamedev putting obscure secrets anymore even for indie games, but this game is chock full of it.
How much time to finish it? And the game is good as you think it was in the beginning? I didn't look the spoiler, I want to play it by myself.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,444
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
finsihed it.
i wish there were a lot more closure, but the ending gave us more questions than answer. good story tho, interesting world and setup, but the world design and secrets is the meat of the game. i didnt find all secrets, hell i havent figured where the hell the moongates are. i have suspicioum but cannot reliably produce the method to see them. but that's waht i love about this game. there are so little gamedev putting obscure secrets anymore even for indie games, but this game is chock full of it.
How much time to finish it? And the game is good as you think it was in the beginning? I didn't look the spoiler, I want to play it by myself.
35 hours on steam but the actual playtime is probably 30 ish since left the game idle when i need to do some chores.
 

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