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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,239
It was either used in a pinch or was deliberately decided to use the same itemization for the single player title and the MMO title.

Except Witcher 3 has the same system. Stupid then and stupid now.

It's rather funny how CDPR learned nothing from the feedback of Witcher 3.

Well I guess staying the same is better than unlearning what was great about your previous game; like how Obsidian unlearned Deadfire's great itemization and made it completely trash in TOW :D
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
People really underappreciate how much work it takes to simply keep knowledge. I'm not sure of the exact program, but basically the US military discontinued a program for 6 years, wanted to restart it and had to pay a metric FUCKLOAD of money because most of the engineers involved had moved on or retired.

I think an enhanced edition + mods and DLC that adds systems to the world will make for an improved experience.
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
It was either used in a pinch or was deliberately decided to use the same itemization for the single player title and the MMO title.

Except Witcher 3 has the same system. Stupid then and stupid now.

I'm not sure how it was at launch, but the fully patched/expanded version had better itemization. You only used the regular items at the beginning of the game. By the first or second act, you were best off using a full set of items (cat/bear/wolf/viper school etc.) that were vastly superior to any of the normal items. These all had set bonuses that, while not that exciting, were at least a little more involved than just stat sticks. All the other items were just vendor trash, and you upgraded your set items in fixed intervals at certain milestones.

This was not a perfect system or one that should be emulated, but it was a little more involved than 'punk. The other issue with the itemization in this game is that there is no reason to use damage mods on your armor. Sure, you can give yourself 100% crit chance and massive crit damage with mods, but why would you if you can kill everything in under one second including Adam Smasher with full armor mods that make you invincible as well? There are lots of games that get very poor reviews that have more developed item systems, and W3's was actually quite a bit better. It was not good at creating a 'chase' psychological dynamic like Borderlands/Destiny/Division/Diablo, but Cyberpunk is a single player game and is somehow even *worse* at creating a 'chase' dynamic than W3 was. With W3 you had to travel the world on a scavenger hunt to complete your set and to get the upgrade patterns for your set pieces. With Cyberpunk you are spending probably a dozen hours in a 100 hour playthrough on your inventory screen deconstructing items and swapping identical items with higher stats whenever you get them once you are satisfied with a certain item type. This is, in fact, a much worse system than even Borderlands 1. Diablo 1 had a better sense of progression with moving from light to medium and heavy armor.

Not to rag on the game too much, but you have to really start scraping the bottom of the barrel to find any RPG-like game with a worse itemization system than Cyberpunk. The main thing it has going for it is that a lot of the weapons are cool from an action game perspective and are fun to use. It's just that the RPG tacked on to it is very below par. Even the armor socketing system would just be a subsystem in a below average RPG. The socketing system that it plagiarizes (Diablo 2) was more involved and sophisticated. There are probably mobile games that have more complex and interesting itemization. Item progression could have been cut from the game entirely and it would have been better for it.
 

JustMyOnion

Educated
Joined
Jul 3, 2015
Messages
97
Relevant to this thread, you can really see the influence of the level building upon Cyberpunk just going over a couple of the starting in ones of the last two Deus Ex games. But also how curiously constrained for space Cyberpunk's so frequently are even for the relatively larger buildings and which causes that 'window, gate, door, boxes stacked to get to roof' lined up near next to each other thing.
Level design is probably the biggest victim of the open world hype.
 

DalekFlay

Arcane
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Joined
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Messages
14,118
Location
New Vegas
I wasn't precise with my previous post. I've meant the game should determine available endings based on your choices in dialogs. Planescape: Torment does this to a degree. If you make vows you turn more lawful, if you brake those vows or lie you become more chaotic. If you do good/bad things you shift your alignement to good/evil. CP2077 could've used that by making lifepath lines available to all and have characters start on different spectrum of corp/streetkid/nomad. Becoming vengeful ex-corp would be more natural.

Yeah, something like that. I like the idea of unique responses based on your skills and origin. It's one of the few things the game does right when it comes to "RPG dialog." The problem is very little of it matters outside of flavor, and you can still go for whatever ending you want despite the personality you've crafted. Someone said you should have a right to be a hypocrite and that's true, but I think the choices you make... such as say, whether to kill or spare a corpo, could have repercussions that block certain endings, like having that corpo be involved in whether you have access to a certain path.

I haven't actually finished it yet though, and I know ignoring Panam locks out an ending, so maybe the game does this better than I think. I remember complaining that Greedfall had extremely little C&C and people swore up and down it did have some, it just never broadcasted it and you couldn't tell. I still highly doubt that is the case with that game since I told the religious faction to fuck off every chance I got and they were still my buddies at the end, but maybe there's some truth to it here.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,395
So seeing as how the esteemed assembly is coming to a sort of consensus on the problems, what do we think is actually solvable in about a year's time by patching, what's baked into the game and fucked forever, and what's moddable?
Functional police, mini-games, improvements on civilian/driver Ai, changes on car handling, those were the major things demanded from normies and also are things they need to add for the MMO. Unfortunately , normies like bowling with their cousins that much to make the city "alive".

No rework on release content, so people that want better fixers, well, dont expect much in there. They will only fix the bugs here. Things like itemization and level scaling, they dont see as issues, also, no balance patches. For rebalancing, that will be stuff for mods.

For DLC, we can expect a similar model for Witcher 3, one smaller DLC that add stuff on an area that isnt used and a bigger DLC on a new region , all that region of the oil fields, Arasaka waterfront, most of Pacifica and Watson industrial district, all that stuff looks like the east region nearby Novigrad, probably some stuff will be added there. Probably they will be part of the Morgan Blackhand dlc people leaked.

The bigger DLC will happen probably not on Night City and will have its own world map or will expand the map of Night City. It makes sense to expand the map as the MMO might benefit from that, GTA online has the city and a big wilderness area that is alot more convenient to add stuff in so might be in their interests to use the desert as a cheap way to expand the world area. As Night City is on a desert region, I dont see they adding more urban space and creating an entire new city for DLC doesnt seem profitable, at least, not for the single player version, some bigger DLC with you helping the nomads and Militech as the big baddie makes sense as the game hints Militech is making a move to fuck all nomads on the region once and for all. With the way the nomads even have an entire ending with Panam, that seems to make sense. There is also that casino thing.

The question is how much free DLC they will drop? They may drop free little new gigs especially before the first major DLC as damage control but based on Witcher 3 free DLC, I dont expect much here, maybe they feel pressured to invest a bit more on the free DLC but I dont think they changed their plans for the DLC that much. Maybe they decide to drop the free DLC right before the first bigger DLC to create hype for it and create a narrative of they having learned their lesson and are cool again so normies consume product again?
 
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Darkwind

Liturgist
Patron
Joined
Aug 1, 2019
Messages
513
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.


Thanks for that we definitely need more Reddit video links here to add to the 200+ already posted. That way I don't have to actually go to Reddit to read the faggotry and useless info myself because we've never seen a video of the game massively glitching out like the one you posted. There are definitely not 1000 vids like it already. :brofist:

Can we seriously create a sub-forum where all the people who post Reddit/Youtube videos with no words, text, or commentary can just shitpost hundreds of videos and circle-jerk each other while wordlessly mouth-breathing and drooling? My 2021 wish...
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,312
So seeing as how the esteemed assembly is coming to a sort of consensus on the problems, what do we think is actually solvable in about a year's time by patching, what's baked into the game and fucked forever, and what's moddable?
Functional police, mini-games, improvements on civilian/driver Ai, changes on car handling, those were the major things demanded from normies and also are things they need to add for the MMO. Unfortunately , normies like bowling with their cousins that much to make the city "alive".

No rework on release content, so people that want better fixers, well, dont expect much in there. They will only fix the bugs here. Things like itemization and level scaling, they dont see as issues, also, no balance patches. For rebalancing, that will be stuff for mods.

For DLC, we can expect a similar model for Witcher 3, one smaller DLC that add stuff on an area that isnt used and a bigger DLC on a new region , all that region of the oil fields, Arasaka waterfront, most of Pacifica and Watson industrial district, all that stuff looks like the east region nearby Novigrad, probably some stuff will be added there. Probably they will be part of the Morgan Blackhand dlc people leaked.

The bigger DLC will happen probably not on Night City and will have its own world map or will expand the map of Night City. It makes sense to expand the map as the MMO might benefit from that, GTA online has the city and a big wilderness area that is alot more convenient to add stuff in so might be in their interests to use the desert as a cheap way to expand the world area. As Night City is on a desert region, I dont see they adding more urban space and creating an entire new city for DLC doesnt seem profitable, at least, not for the single player version, some bigger DLC with you helping the nomads and Militech as the big baddie makes sense as the game hints Militech is making a move to fuck all nomads on the region once and for all. With the way the nomads even have an entire ending with Panam, that seems to make sense. There is also that casino thing.

The question is how much free DLC they will drop? They may drop free little new gigs especially before the first major DLC as damage control but based on Witcher 3 free DLC, I dont expect much here, maybe they feel pressured to invest a bit more on the free DLC but I dont think they changed their plans for the DLC that much. Maybe they decide to drop the free DLC right before the first bigger DLC to create hype for it and create a narrative of they having learned their lesson and are cool again so normies consume product again?
Free DLC idea: The missing 1/2 year between epilogue and act 1!
I know, will never happen, but you can dream.

As for paid DLC:
What about the space station from one of the endings?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It was either used in a pinch or was deliberately decided to use the same itemization for the single player title and the MMO title.

Except Witcher 3 has the same system. Stupid then and stupid now.
My educated guess is that they took the Witcher 3 system and rebalanced/oversimplified it and dressed it up so it's recognizable to MMO players.

It's rather funny how CDPR learned nothing from the feedback of Witcher 3.
It's one thing to listen to feedback, another to actually refactor code :lol:
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Take a look at this article, I think it presents the mainstream opinion vey well. In a nutshell, without the journo fluff:
  • More character customization
  • Police
  • More types of map icons
  • Enhanced vehicle and weapon modification
  • New Game Plus
I imagine CDPR will take cues partly from player feedback and from player/media reviews on what the public is missing most. It doesn't seem at all likely missing quest reactivity will be scripted retroactively into the missions, or if the gigs were interdependent, or fixer relations and relationships functioned as a system, that these things will be retroactively patched in.

I agree with this assessment. The story is mostly done, as far as player reception goes. If I look at the achievements (GOG), nearly three quarters of the players did The Heist, half played the Hellman mission, 40% the one with the VooDoo Boys. A third actually finished Panam's quests, while Judy and River crossed the 20%, just a sliver behind the number of players who reached at least one story ending (22.1%). Although I expect the latter numbers to still rise, I don't see much value for the company to put resources into quest interactivity, at least not regarding the main quest. Gigs and fixers are for open world world play, and there you don't want to have too much interactivity, as players tend to forget who was who if they only play a mission a day or something like that.

I suspect they cut the AI because of performance issues. I don't see any way for them around fixing that to some degree though, if they really want to go for a multiplayer game. At the moment, this deters potential players.

I would be immensely happy if at least street cred is rebalanced and inserted as a blocking requirement so that gigs become available gradually instead of all at once. If we get a number of UI improvements like the ability to turn off undiscovered map icons like in Witcher 3, that would also be a big help and will genuinely improve gameplay. Currently many people just can't stop themselves chasing after exclamation mark icons and burn themselves out. The fact that you have to be on foot to get the call from the fixer is a good idea, though it makes little in-game sense, it can be utilized to the effect that the player would only be offered these side missions if he is exploring on foot, which suggests more leisurely.

I thought street cred is already used as gate for gigs? Missions unlock according to street cred tier (1-4). The problem seems to be that you get there much more quickly than what makes sense.
The unlock system definitely needs some overhaul, but there is one in place. Which may also explain why only 3% of players managed to even clear Watson.
 
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Notorious

Augur
Joined
Dec 9, 2010
Messages
277
It's definitly the best screenshot simulator of 2020 (Suck it Starcitizen!)

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Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
the best fag was definitely the guy from deus ex mankind divided. adam jensens boss. it was only revealed through a picture with his husband that he liked cock but other than that he didn't tell you how gay he was all the time. claire is not quiet as good but close. gay tony from gta was also pretty good.
 

Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,817
claire is honestly the best tranny in a video game to date only rivaled by poison from the streets of rage series
the best fag was definitely the guy from deus ex mankind divided. adam jensens boss. it was only revealed through a picture with his husband that he liked cock but other than that he didn't tell you how gay he was all the time. claire is not quiet as good but close. gay tony from gta was also pretty good.
It's modeled after a real woman's face, with a real woman's body, with a real woman voice actress. That randomly blurts it's a tranny for no reason whatsoever.

Zl9M0fN.png
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,312
claire is honestly the best tranny in a video game to date only rivaled by poison from the streets of rage series
the best fag was definitely the guy from deus ex mankind divided. adam jensens boss. it was only revealed through a picture with his husband that he liked cock but other than that he didn't tell you how gay he was all the time. claire is not quiet as good but close. gay tony from gta was also pretty good.
It's modeled after a real woman's face, with a real woman's body, with a real woman voice actress. That randomly blurts it's a tranny for no reason whatsoever.

Zl9M0fN.png
It's also in "her" database page.
You can't earn woke points by just putting a tranny in your game but not revealing it. At least it's not on a Beamdog level of bad.
 

Agame

Arcane
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Joined
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Messages
1,702
Location
I cum from a land down under
Insert Title Here
The question is how much free DLC they will drop? They may drop free little new gigs especially before the first major DLC as damage control but based on Witcher 3 free DLC, I dont expect much here, maybe they feel pressured to invest a bit more on the free DLC but I dont think they changed their plans for the DLC that much. Maybe they decide to drop the free DLC right before the first bigger DLC to create hype for it and create a narrative of they having learned their lesson and are cool again so normies consume product again?

Its guaranteed they will drop a 'FreeLC' early on, to try and claw back the 'we are the good guys' reputation. It could just be filler and cosmetics though, anything major will be paid.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
13,408
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Niggeria
the best fag was definitely the guy from deus ex mankind divided. adam jensens boss. it was only revealed through a picture with his husband that he liked cock but other than that he didn't tell you how gay he was all the time. claire is not quiet as good but close. gay tony from gta was also pretty good.

Which is honestly how LGBT representation in games should be done. Nobody walks up to you on real life and starts babbling about how much they love cock. Your colleagues at work don't share their private lives with you just because you sit next to each other. If you want the low down on someone you need to investigate for yourself.
 

commie

The Last Marxist
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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
the best fag was definitely the guy from deus ex mankind divided. adam jensens boss. it was only revealed through a picture with his husband that he liked cock but other than that he didn't tell you how gay he was all the time. claire is not quiet as good but close. gay tony from gta was also pretty good.

Which is honestly how LGBT representation in games should be done. Nobody walks up to you on real life and starts babbling about how much they love cock. Your colleagues at work don't share their private lives with you just because you sit next to each other. If you want the low down on someone you need to investigate for yourself.

So this is a roundabout way of saying you love cock?

:updatedmytxt:
 

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