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CD Projekt's CYBERPUNK 2077 Release Thread - The Next Gen Update

Discussion in 'CD Projekt Red' started by Sam Ecorners, Dec 10, 2020.

  1. AwesomeButton Proud owner of BG 3: Day of Swen's Tentacle Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Still no hideable map markers. This patch is a big nothing.
     
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  2. KK1001 Arbiter

    KK1001
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    It's all a nothing-burger until 1.3 at least.
     
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  3. Mefi Prophet Patron

    Mefi
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    Two of my glitchy saves are much less glitchy under 1.1. Not seen a single physics engine problem yet either, which could just be luck of the draw but was a persistent problem on both. Seems like a marginal performance improvement in FPS too with a GTX 1080 at 1440p. Not earth shattering stuff to be patching to how a game should have been on release but that's an old sad song.
     
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  4. Kev Inkline Arcane Patron

    Kev Inkline
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    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Hehe, 1.1 broke the game for me, I quote this post from CDPR forums:

    Happened to me too :lol:. Didn't test the grenades or quick travel, but can't save nor make progress in the main questline. Back to ASCII games, I guess.
     
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  5. T.Ashpool Self-Ejected

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    so they fixed a dozen out of hundreds of existing bugs. amazing, with that speed the game will be relatively bug free in about 3 years, maybe then they can start adding some functionality like a walking toggle to it
     
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  6. T.Ashpool Self-Ejected

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    https://www.superdataresearch.com/blog/worldwide-digital-games-market/

    the game keeps selling though

     
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  7. Danikas Arcane

    Danikas
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    Modders added walk toggle 3 weeks ago.

    https://www.nexusmods.com/cyberpunk2077/mods/664?tab=description
     
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  8. J_C One Bit Studio Patron Developer Sad Loser

    J_C
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    Thanks, you are right. The global top sellers paint an even better picture on the sales.

    Edit:
    Heeey, waiitaminute! What is that Trump face on my profile?? DarkUnderlord Explain yourself immediatelly!
     
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  9. Danikas Arcane

    Danikas
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    Yep I got extra 5-10 fps on the same settings.
     
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  10. ChildInTime Learned

    ChildInTime
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    Yeah, rtx doesn't kill my 3070 on medium lightning anymore. Now it's a stable 60.
     
    Last edited: Jan 24, 2021
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  11. T.Ashpool Self-Ejected

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    loading times also got shorter for me, i'm playing the game on a hdd so this is definitely a nice improvement
     
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  12. daveyarsegallant Arcane Vatnik Wumao

    daveyarsegallant
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    I played W1 on release. The game breaking bug is an infinite loading screen that prevents you from completing the main quest part way through the game.
     
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  13. msxyz Augur

    msxyz
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    So, this is the 'big' january update? They could have called it 1.07 for what it fixes (even less than 1.04). Also:

    They were running out of stuff to fix so they're now concentrating on small details :stupid:
     
    Last edited: Jan 23, 2021
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  14. Xeon Augur

    Xeon
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  15. msxyz Augur

    msxyz
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    Actually the explanation of why that happens could be far worse (taken from the officialn forums, patch 1.1 thread):

     
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  16. Perkel Arcane

    Perkel
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    "Legendary" are not "Uniques". Iconic weapons are "uniques" and when you get them you get crafting schematics.
    Moreover all weapons and armor can be upgraded to max level possible by anyone regardless if they put points into crafting or not, it is only question of money/parts.
     
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  17. Kev Inkline Arcane Patron

    Kev Inkline
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    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Also stats, for instance smart weapon upgrading is limited by your int. Or that is at least the my impression of the bugged message {int_limit reached} that appears.

    EDIT: also happened that I could upgrade again after raising INT stat.
     
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  18. AwesomeButton Proud owner of BG 3: Day of Swen's Tentacle Patron

    AwesomeButton
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    Int may stand for "internal".
     
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  19. Perkel Arcane

    Perkel
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    Int is "integer" aka whole number like 12 instead of 12.999. Which means that whatever whole number (int) they set for limiter was reached and you can't upgrade it anymore. Weapon upgrades are limited by level you have.
     
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  20. AwesomeButton Proud owner of BG 3: Day of Swen's Tentacle Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I ruled out Int standing for integer because the integer limit for a possible value is way too high in order to be reached in game: https://www.tutorialspoint.com/cplusplus/cpp_data_types.htm (-2147483648 to 2147483647)

    And also, the limitation Kev spoke about is a character level limitation, not intelligence limitation.
     
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  21. AwesomeButton Proud owner of BG 3: Day of Swen's Tentacle Patron

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    The "{int_limit_reached}" stands for a string constant with a message like "Can't upgrade beyond this level" which is not referenced properly.
     
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  22. Twiglard Poland Stronk Patron Sad Loser

    Twiglard
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    Strap Yourselves In
    Look up Hungarian notation.
     
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  23. AwesomeButton Proud owner of BG 3: Day of Swen's Tentacle Patron

    AwesomeButton
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    I know what hungarian notation is, but I doubt it's that in this case.

    Also what are you "no"-ing me about when you can start the game and see for yourself that this message means a limitation of the player characters level?
     
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  24. Twiglard Poland Stronk Patron Sad Loser

    Twiglard
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    Strap Yourselves In
    "int" means that the value is an integer, not that it can be up to 2^31 - 1 in game logic. You've got cause and effect swapped.
     
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  25. AwesomeButton Proud owner of BG 3: Day of Swen's Tentacle Patron

    AwesomeButton
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    I was addressing what was written by Perkel:
     
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