While I definitely agree about the nights being too short and that rain could be used more often, rain isn't tied to quests, like you suggest. It's just rare. I had been playing only side content for a long period of time, and rain happened from time to time. If I'd take a guess, they toned that down because of their performance issues. Rain drags that down in most games I know.
Still remember how in Witcher 2 during the Kayran quest Síle summons a lightning storm to get the Kayran's attention? And if you got to its lair during night it would result in a nice tentacle-rapey atmosphere straight from Lovecraft with the rain and darkness.
Are you honestly suggesting starting a new game after every single big patch. Thanx but no thanx I d rather not touch that polish turd ever again. There are plenty of great cyberpunk and/or open world games out there.
I'm suggesting that the least masochistic move would be to wait until all official patches and DLC have been released
TBH I expected the main story of the game to be like this:
Prolog: For Streetkid you have to deal with guards in the garage, steal the car and then the cops track and catch you. Meet Jackie in the pen. Corpo, Jackie calls a friend, he comes to Lizzie's, points you into some gang hideout to clean it out, once you get back, Arasaka bozos jump you. Didn't play Nomad but it is the most fleshed out intro from all three I've heard. Then have the montage be an actual gameplay. Jackie shows you different bars/clubs in town and the game teaches you these places are where you can find fixers who can give you work - compared to current skype-calls in an age where anyone can trace your phone or fry your brain if you jack-in to breached access-point. Your objective is to earn enough money to move-out from Jackie's place.
Act 1: You start with buying yourself apartment. Your current objective is to increase Street Cred until you get a job from Wakako to rescue Sandra Dorsett. Afterwards you need to again farm for Street Cred until Jackie calls you about Dex asking for your services. You get the spider-bot quest in meat factory. Afterwards you gain access to Afterlife with remaining fixers. Again increase the street cred by doing some jobs for Dex and others in town until DeShawn offers you to be part of the heist crew.
Act 2: Do work for different gangs, do favor or two for Militech, Kang-Tao or whatever to get the crew/intel/disguises for the heist. The game should measure how many gangers you killed from rival groups. How many favors you will get will mean greater chance of succes for the heist.
Act 3: If you succeed with the heist you have to find the chip. If you fail you get Johnny in your head. Either way you will have to find out where Evelyn Parker is and get in touch with Hanako. The city goes into lockdown after the heist, corpo-borgs start patrolling the streets and attack you on sight, all side-content is locked. The finale is to again ask for more favors to assault Arasaka tower and overthrow Yorinobou or blow it up with Johnny. You choose if you stick with the plan or not. Your remaining support and your decisions determine if you and your companions survive or die. I would change the narrative from 'chip is killing you, get it out asap' to 'how much you synchronize with Johnny increases your chance of merging and remembering yourself instead of him taking control permamently'.
Guess that was the initial story for the game. I believe current Act 2 and 3 were supposed to be Silverhand DLC and he was a cliff-hanger for one of the endings where Dex shoots you in the head. The game could easily be about pulling off the heist itself. Also seeing how 'The Hwangbo' glitch with quest-characters following you practically anywhere I gotta ask why Flathead was cut. Maybe someone in CDPR wanted it to be the drone to hack stuff remotely as a netrunner like we currently do in the heist itself. The bot cloaking abilities could explain disappearing or rubber-banding if it got lost from slow path-finding.
EDIT: The Street Cred farming could also leave a room for future DLCs, like put more hand-crafted quests which increase your rep instead of doing copy-pasted get here - kill - exit gigs.
Sounds good, but there's a problem -