CDPR should not have released the game on PS4 and XBOX.
I keep hearing this and it is a sign of denial, reasoning. "B-but maybe if they dropped this version the game would be better".
Look, this is what you can play on consoles, so don't tell me CP2077 can't be:
CDPR should not have released the game on PS4 and XBOX.
I keep hearing this and it is a sign of denial, reasoning. "B-but maybe if they dropped this version the game would be better".
Look, this is what you can play on consoles, so don't tell me CP2077 can't be:
You'd better you follow the money.
Since CP2077 any flat shit with 3 men and 2 horses onscreen will never satistfy anybody.
Than mean higher production or marketing budget for upcoming games.
This is the reason of trashing CP2077, otherwise it would be saved as usual.
CP2077 has tried to feed us with rich beefstake, but it fucked up in some departments.
The rest of industry fed you with soya shit and made you feel happy. This is why CP2077 will never be forgiven. Capitalism is about to fed all with soya shit, not beefstakes. In this paradigma you should suck, but not blow up Orasaka tower. Seems, you have already took Vic blocators.
I wonder what is going now inside CDPR but I bet the situation is spiraling out of control.
There used to be a bug where the H11 megabuilding travel point said it was H10, so you had two H10's. They apparently tried to fix that bug in 1.1 however now the H10 megabuilding is mislabeled and says H11, so you have two H11's now.
This is comedy material
If it was the case Rdr2 would've been trashed on release. You know, the most expensive production in the video game history?This is the reason of trashing CP2077, otherwise it would be saved as usual.
Yep I got extra 5-10 fps on the same settings.Any performance improvement ?
Eeeh... Nah, pass. Maybe later, taking a break from it anyway. Owlcat has taught me that it's best to wait for the second hotfix for each patch. But only if it's not a full moon or raining.Oh yeah: https://www.cyberpunk.net/en/news/37373/patch-1-1
Maybe at this rate it'll be out of Early Access Alpha and resemble more of a Beta by next year.
That was what I got last time I patched. I went from 1.04 to 1.06 and it cost me 4 FPS. Gave me a couple of extra degrees Celsius on my CPU as compensation. What an amazing fucking deal that was.I got the reverse unfortunatly. 1.04 had the best performance for me, ever since then each patch has reduced my fps.
Since CP2077 any flat shit with 3 men and 2 horses onscreen will never satistfy anybody.
I ruled out Int standing for integer because the integer limit for a possible value is way too high in order to be reached in game: https://www.tutorialspoint.com/cplusplus/cpp_data_types.htm (-2147483648 to 2147483647)
And also, the limitation Kev spoke about is a character level limitation, not intelligence limitation.
That mission, at least the part in the screenshots, is only good because rule of cool. You get a hovering Baneblade and get to wreck shit. Otherwise, even on max difficulty, you can go afk for a couple of hours and your tank will still be there.Im finishing my first playthrough this ending mission with nomads is pretty good.
As a side note though, the coolest part of the game were the desert missions, tank included. Cyberpunk be damned, they should've done a post apoc/Mad Max game.
It is.It's not a bad game.
So let me get this straight:
CDPR releases a 16 gb (!!!!) 1.1 patch, where the patchnotes would warrant 50 mb at best, and it does basically... nothing.
Even better: it introduces a new bug where Takemura calls you the moment you load a save and you are stuck in a neverending phonecall preventing you from actually playing the game. "It just works" (tm).
Don't patches need to go through MS/Sony testing before release? I guess they said "who cares, we pulled it from our stores anyways".
And you ask why we keep this thread alive? This, THIS is why we keep it alive. The drama around this game is a gift that keeps on giving long after people have gone back to replaying F:NV for the at least 7th time.
But hey, at least car handling was well done. CDPR could learn a lot from it.
So, this is the 'big' january update? They could have called it 1.07 for what it fixes (even less than 1.04). Also:
They were running out of stuff to fix so they're now concentrating on small details
Decided to give it another shot after that big 1.1 patch and...... I honestly think it just added even more bugs. Like i had a firefight with some bandit, kept shooting him right in the head and he literally kept completely ignoring me. Never seen a bug like that before. Haven't noticed any performance improvement either. I might be wrong of course but people who think that couple more "big patches" like that and some minor free DLCs are going to fix this mess in the next couple of months are kidding themselves.
Hehe, 1.1 broke the game for me, I quote this post from CDPR forums:
Takemura call. He says nothing and stays on. I can't quick travel, use grenades or save the game now, so the game is unplayable.
Happened to me too . Didn't test the grenades or quick travel, but can't save nor make progress in the main questline. Back to ASCII games, I guess.
Given that CDPR placed every single location for every single cutscene somwhere on the map, you can drive there even in the normal game, although there's nothing to see there. Technically, you will be forced out of your car at the Nomad Camp, have to walk past it and call your vehicle again (spawns at your butt), but you can go that way. The route across the mountain range runs into the normal warp feature, so needs mods to get past.Im finishing my first playthrough this ending mission with nomads is pretty good.
There are only two aspects of Cyberpunk 2077 that are done well: the urban environment exteriors and the fashion clothing selection.Is it shit?