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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

infidel

StarInfidel
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Strap Yourselves In


Pfft, juniors, such an ez fix.
123.jpg
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I had no problem with the boxing matches, but fuck the last one. I planted a weapon in the ring, and then beat the opponent to death with it when the fight started.
 

racofer

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Danikas

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https://www.cyberpunk.net/en/modding-support

Below you will find official tools and resources that will help you modify and create your own experiences in the world of Cyberpunk 2077. Tools will be continuously updated alongside with game patches to ensure compatibility.

Codex needs a "mods will fix it" rating.

It's official: CDPR embraced the Bethesda model of "mods will fix it" :lol::lol::lol:

84apczk234l.png
Did they? Its the same shit they released for Witcher 3 its nothing like creation kit you wont see new quests or areas created with this. All you can hope for is some graphic mods, small bugfixes and maybe some new weapon or armor models. Moders already had to fix shit in Witcher 3 that cdpr was too lazy to fix:

https://www.nexusmods.com/witcher3/mods/2117

https://www.nexusmods.com/witcher3/mods/5411

https://www.nexusmods.com/witcher3/mods/4378



Anyway I hope some autist will make lod fixes like this for Cyberpunk because Im sure Dvd project blue wont do this.

4378-1588085591-1468490294.jpeg

4378-1589905986-658823975.jpeg

4378-1583346589-1153682489.jpeg
 
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Joined
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^Maybe I'm missing something but it seems a lot less than what they released for TW3. WIP I guess.
 
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infidel

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Strap Yourselves In
I think this is quite normal. I remember that the Half-Life 2 2003 E3 demo was leaked when their alpha was stolen and you can find it as a working mod on the web now. Basically there wasn't anything there except of what was supposed to be shown...

The butthurt was definitely there but it wasn't amplified this much due to the lack of Youtube and social networks. I recall some magazine pointing out how stolen content is all set-pieces for the demo and very rough level sketches. Plus I think I heard someone talking about this gloating how it's all bullshit. And it grew from there. For example, fully-rendered videos for PS3 reveal back in 2008 (?) had a little more butthurt even though none of the game journos dared to call Sony's bullshit. Nowadays it's a full-on assault on the company in question except from the people it specifically pays off.
 

infidel

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Strap Yourselves In
I've been reading the Cyberpunk 2020 bundle and near the end of the core rulebook there is a cool piece of fiction called Never Fade Away which is copied scene for scene in the ingame mission with the same name, starting from the moment where Johnny and Alt are walking in the back alley with three kidnappers coming near. The sex and quarrel prelude isn't there, though. The fiction is way more readable than the montage that got into the final game and details the events way better. It also gives stats and descriptions for all of the participants. Of note is how Rogue is Johnny's ex-lover (I don't think it was stated in the game) and Alt's perspective. Basically, she transferred herself into the Soulkiller construct using her mad hacking skills after she kidnapped and was just about to download herself back into her own body when the explosion made by her rescuers made her lose the connection to the cyberdeck and she was forced to watch how Johnny disconnects her and walks away grieving. Remember the cryptic phrase by Toshiro "I would advise you not to disturb her" and then Johnny shoots him? Well, he wasn't lying (also it's not in the novel, he just stands there). I'll leave two excerpts here:

ROGUE & SANTIAGO
Rogue hates the Atlantis. But she goes there because the contacts are good, and the pickings easy. Corporates looking for a fast freelance assassination. Medias and 'Runners looking to trade information. Fixers with guns, armor and smuggling jobs. But the place has bad memories. She only comes here because Santiago insists on it.

"You don't let personal caca get in the way of business," he says. A lot he knows. Her back is to the wall of the booth - her mirror shaded eyes scan the room like monitor cameras. What she can't see is covered by her partner, Santiago, from the opposite side of the booth. His burly shoulders bulk the heavy armor jacket - he looks like scowling mountain. He's not her type. But he wants her. Somehow, they've managed to work this out - the way they worked out a combat style; the division of spoils. But he keeps hoping. Stupid Nomad.

Then she finds herself facing what she's dreaded for the last two years; the reason she hates this crummy bar; hates this crummy town. Johnny Silverhand walks into the Atlantis.

He still has the moves, she thinks, as he strides through the big brass doors. Head held high, a cocky light in his pale glass eyes. After all this time, Rogue still can't decide whether she wants him, or just wants to kill him. He looks like he owns the place as he crosses the room towards her; a comment to an old friend here, smiling at a fan there, a narrowed glance at a potential troublemaker; then he's standing in front of her. "Rogue." he says. Like nothing'd ever happened. "I
need your help, Rogue." His voice is urgent, magnetic.

"You can go to hell," she replies levelly. On the other side of the booth, there's a faint sound as Santiago slides one hand over the Mac 10 in his lap.

...

PARTY HARD

Seiche Harada is second in command of Security for the Arasaka complex at Industrial Park. Seiche is afraid. Since early afternoon, the people have been pouring into the large, grassy park opposite his guard position; at first a trickle, then a stream, then a torrent. He can't figure it out. They don't do things like this in Tokyo.ln Tokyo, people are consistent. They make sense. Here, people are animals. He thinks about calling the City Cops, but that would reflect badly on Arasaka. The world's largest security corporation calling for help? What a loss of face. But there are six thousand people crammed into the tableau in front of him.

Up on the makeshift stage, acting as though invulnerable, struts Johnny Silverhand, working the crowd up. Seiche wants him. He wants him dead. But Silverhand might as well be on Luna as far as Arasaka is concerned. A single gunshot could trigger a riot of unbelievable proportions. Seiche can feel the tension building. So can Johnny. An invisible thread binds them as adversaries, eye to eye over a battlefield of unwitting bodies.

Johnny smiles. He's got them, so far. The crowd is paranoid - they expect to be thrown out at any minute. He's been pumping them for the last hour with chromatic and metal rock, getting them edgy and irritable; in a party mood to scream and shout, kick some tail. The first uniformed bozo who interrupts their party is going to get himself hosed.

Got the chrome in the bloodstream
Got a metal soul,
I'm out looking for action,
Guess I'm on a roll


It's like driving the freeway at two hundred miles per hour. The crowd swells and breathes as the first verse goes down, taking on the cohesiveness of a living thing. The bass player picks up the back beat and the two of them slam into the next turn of the song, dragging the crowd with them.

Got the old mega violence,
When I boost, it's for real,
The capacitors roarin' inside my brain
You know just how I feel

Cold chrome, molten lead
Can't be hurt cuz I'm already dead
Ain't no time as real as realtime
I'm chipping in
Chippin in.


Johnny's eyes scan the perimeter of the park. To one edge, he can see Santiago in position on the rooftop opposite of the Arasaka complex. Deep in the crowd, Thompson and Rogue are poised, ready to make the break. All he has to do is give them the chance; the diversion.

All he has to do is turn around and lead six thousand people right into a wall of weapons.

Chippin in (got my head to the wall)
Chippin In (can ya hear me call)
Chippin In (I'm the man of steel)
Chippin in (Is that how ya feel?)
Well, comon!


The moment freezes, hanging in air like a death. Punching his battered Telecaster guitar over to "remote", Johnny leaps off the stage, pushing his way through the crowd. His voice holds solid over the radio mike; powerful, pleading, entreating, seducing, and the huge crowd turns with him; surges around him, swallows him . It's knifeedge balanced - six thousand people teetering on the edge, chanting, singing. At the perimeter of the park, Arasaka police stand guard nervously, their eyes riveted on the mob. Silverhand starts towards them, and they choke on the decision - twenty guards facing down a wall of humanity, centered on one man whose voice holds them, binds them. An assault rifle comes up, and the crowd, like an irritable dog, notices the small army facing them down. The scene is set; the guards distracted, and on the rooftop, Santiago takes aim ...

Then it goes wrong. One of the faceless guards loses his nerve. The staccatto sound of gunfire splits the air. But Johnny is already gone, faded back into a mob that howls like a wounded thing, then surges forward, shattering like surf against armored bodies, lobby doors, massed vehicles, guns. Screams. Gunfire. The strobe flash of the mob tearing a guard apart with vampire teeth, and ripper claws. The sound of a sniper rifle high above the melee, as Santiago methodically picks out guards and blows them away with his Walther WA-2000 rifle. The lobby doors explode inwards as six thousand bodies slam
against them.

Rogue is already in - in when Santiago took out the pair of guards by the main doors. She's on the floor and rolling, a fast dazzle bomb palmed over the top of the security desk to fry the optics of the monitor team, followed by a frag grenade a second later. The deafening explosion goes unnoticed in the typhoon roar of the mob. Thompson's right behind her, his video rig and FN-FAL sweeping everything in his path. Both wear armor jacks with the colors of the infamous Iron Sights boostergang, a known Arasaka hit group.

Six. Thousand. People. Was more like sixty in the cutscene.

And here are the images and descriptions for the team:
alt.jpg johnny.jpg rogue.jpg santiago.jpg thompson.jpg
Alt has the same pose and general appearance as the girl in the old promo art, BTW.
 

Semiurge

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And here are the images and descriptions for the team:
The author rated Rogue's body only an 8? While Santiago's is a 10? That's sexist. And gay. Also sad.

Oh wait, Johnny Silverdick is only a 7... his fabled "impressive cock" counts for nothing I guess... :hahano:

Johnny is a desiccated corpse like most rockers who are not Henry Rollins.
 

Bliblablubb

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Found and tested the ricochet mod btw. Despite the description it works even without the handmod. Had a smartlink installed and could still see the trajectory lines...

As expected it is between gimmick-y and useless. In broad daylight, or outside beyond 10 meters you can barely see the lines at all.
I don't remember that many indoor shootouts tho, and even then a grenade would work better.

Looked nice in the demo, but ends up being filed into the "wasted development time" category. Sad.
 

Haplo

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Pillars of Eternity 2: Deadfire
Yeah, I've also made some tries - with pretty poor results. Unless you're the "spray & pray" type I guess - but then a smart gun could still be better.

That said, I've gotten to like the Masamune again. Installed a silencer on a legendary version bought in shop, with 2x headshot damage, boosted crit rate and damage and have a really great, universal weapon (well, doesn't penetrate walls - but that's kinda for the best, as its way too exploitative). Works decently well as a stealth weapon too. Damage per shot much lower then a revolver - but if I miss, its much easier & faster to shoot again.
 
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Perkel

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Found and tested the ricochet mod btw. Despite the description it works even without the handmod. Had a smartlink installed and could still see the trajectory lines...

Every weapon has ricochet chance. What power does is to make ALL of bullets ricochet. So instead of other other or 3rd shot you get all. So in case of my LMG in corridor it is basically buzzsaw that don't really need targeting.
 

Bliblablubb

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I didn't mean ricochets DON'T happen otherwise, I meant that the mod description says you need the eye mod AND the hand mod to SEE the lines, which is not true. Eye mod was enough for me to get the visual indicator.
The hand mod just increases the chance as you said, so you can still use a smart link and use both types.

Meaning the only real mutual exclusive choices are berserk, hax0ring or.. longer bullet time.
Although the mods giving you bullet time when detected and when dodging are kinda sorta enough to have two picks at the same time.
 

Bliblablubb

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What power does is to make ALL of bullets ricochet
You sure 'bout that? The descriptions for higher rarity mods says "adds 1/2/3 more ricocheting bullets", so unless they magically spawn extra bullets, it kinda sorta implies not all do by default.
 

Haplo

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What power does is to make ALL of bullets ricochet
You sure 'bout that? The descriptions for higher rarity mods says "adds 1/2/3 more ricocheting bullets", so unless they magically spawn extra bullets, it kinda sorta implies not all do by default.

I don't think this is what it does. It would be great if it multiplied the bullets. Instead, I think it adds the number of times/surfaces a bullet can ricochet off (there's also a high level rifle perk that adds 2 more, so my char can do 6 now). Once it hits an enemy (or launches skyward), it stops bouncing regardless.
 
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Twiglard

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Strap Yourselves In Codex Year of the Donut
Did you notice that dodge-bullet-time is inaccurate in a deterministic fashion? You have to shoot slightly in front of the enemy (in relation to your direction of motion). It should be random or not exist, it doesn't make sense like that.
 

Bliblablubb

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Yesh, bullets seem to move far too slow in relation to the target.
If you shoot someone in the face at point blank range during bullet time, yet he walks aways without being hit once time moves at normal speed, you get the sneaking suspishun something might be off here. :hahano:
 

Perkel

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You sure 'bout that? The descriptions for higher rarity mods says "adds 1/2/3 more ricocheting bullets", so unless they magically spawn extra bullets, it kinda sorta implies not all do by default.

I think we talk about two different things. There is POWER type weapons which ricohet all bullets and tech/smart which occasionally do.

Then there are mods which add ricochet. In case of you mentioned 1/2/3 it doesn't add more bullets but more ricochets.

So if you have LMG like me now your bullets will ricochet 4 times with POWER weapon and 3 more ricochet mod.
 

Twiglard

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Yesh, bullets seem to move far too slow in relation to the target.
If you shoot someone in the face at point blank range during bullet time, yet he walks aways without being hit once time moves at normal speed, you get the sneaking suspishun something might be off here. :hahano:

Nah, the guy can sit still and the same thing happens.
 

Bliblablubb

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Yesh, bullets seem to move far too slow in relation to the target.
If you shoot someone in the face at point blank range during bullet time, yet he walks aways without being hit once time moves at normal speed, you get the sneaking suspishun something might be off here. :hahano:

Nah, the guy can sit still and the same thing happens.
That's what I meant, even then! Even if he were moving, at ranges below 5 meters bullet speed should make leading on unecessary.

That reminds me: I noticed "aim assist" was switched on by default in the options, but since changing anything turns my screen black, I kinda forgot about it.
Not sure if it even does anything when not using a controller, but you could try and check if that is the culprint.
I am not ruling anything out in this game. :hahano:
 

Twiglard

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That's what I meant, even then! Even if he were moving, at ranges below 5 meters bullet speed should make leading on unecessary.

I see two explanations for this:

1. Bullets inherit player's momentum and move real slow during bullet time
2. Player position is wrongly updated in relation to camera orientation

Naturally the solution is to reduce the inherited momentum by the bullet speed scaling factor.
 
Self-Ejected

T.Ashpool

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i just got another 1gb update on steam, no idea what it did though. might be just a hotfix, it's pretty big though so maybe they fixed some more bugs.
 

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