gurugeorge
Arcane
Okay I've been complaining a lot but your first interactions with Keanu are really well made.
The game excels at its scripted sequences. That's not great from a gameplay perspective but it's still noteworthy.
That's what I've been saying all along. Some of the story stuff really knocks it out of the park in terms of the "being there" sense of immersion (particularly the composite MQ, and for me especially the Panam quest line part of it). If you take it as an occasionally quasi-cinematic experience, roleplay a consistent character in the dialogues and get into it, the whole thing works very well.
But even things like combat, progression and gear are ok to good if you play on Hard and as you get more and more into the trees. It's the best gameplay I've ever experienced in any CDPR game to date, that's for sure, and although that isn't setting such a high bar, it's nice to observe and nice for them that they've improved those aspects over TW3 (where much of that was laughably popamole out of the box).
The worst things about this whole phenomenon seem to be the questionable business practices re. the PS4 debacle and (in terms of the game itself, I would contend) the current semi-brokenness of the quest-giving system clumping up quest-giving at inappropriate moments; but other than that, if you take it in the spirit that it's offered, the game is mostly good and occasionally brilliant. Most of the other things people are pissing and moaning about are either trivial and fixable or a matter of personal taste. (For example I see no reason why janky traffic isn't fixable, and it's been pretty rare for me anyway; and I don't expect every random NPC to give me a learned disquisition on the pros and cons of Aristotelian vs Platonic essentialism - though it might have been nice to explore questions like that with T-Bug and Dex )
Oh, and the UI is still eyebleeding trash.