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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

JustMyOnion

Educated
Joined
Jul 3, 2015
Messages
97
It's a fool's dream to hope this game will have No Man's Sky effect with disastrous launch and expanded to somewhat working-state.
There is no reason to think why CD Projekt wouldn't work hard and improve the game in the coming months, years. Their previous attitude of making improved editions of their games is a prime example for that.
If anything, it's the norm with CDPR and TW3 was an anomaly with how well it ran on release. Bandwagoning normies who only know TW3 because they saw it on the best games of all times list on R*ddit wouldn't know though.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,874
Location
Ingrija
Could you perhaps show me footage of GTA V where distant moving objects are recognizably, provably and discernably sprites?

I do not play popamole games, but I can bet you that when you get far enough, those tiny dots on the horizon will no longer have any vertices.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Replacing distant models with sprite billboards has been around ever since someone thought "hey, that 3dfx Voodoo thing can't compute all of our 20-polygon objects at once", and nothing except the polygon count has changed since.

As for disappearance, the game is prone to have everything disappear the moment you look away, the billboards doing that is the least of its problems.
Static objects sometimes, yes. Especially in older games. Yet as I said I can't think of a single other notable Open World game with Fake 2D sprite traffic that disappears when it comes closer to you like it does here at the end of the road. Surely it would be easy to point out if it exists? The way Cyberjunk seems to handle traffic is it spawns cars close to you while you aren't looking at it or makes it appear around corners while it tries to trick you into thinking there's far-off traffic with sprites ... that disappear as they get closer, which is just bizarre.


 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,874
Location
Ingrija
Static objects sometimes, yes. Especially in older games. Yet as I said I can't think of a single other notable Open World game with Fake 2D sprite traffic that disappears when it comes closer to you like it does here at the end of the road. Surely it would be easy to point out if it exists? The way Cyberjunk seems to handle traffic is it spawns cars close to you while you aren't looking at it or makes it appear around corners while it tries to trick you into thinking there's far-off traffic with sprites... that disappear as they get closer, which is just bizarre.

The problem is disappearance, not sprites. They are supposed to be replaced with models as they get closer. But we wouldn't all be here if this game worked as it is supposed to be :smug:
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,874
Location
Ingrija
Could you perhaps show me footage of GTA V where distant moving objects are recognizably, provably and discernably sprites?

I do not play popamole games, but I can bet you that when you get far enough, those tiny dots on the horizon will no longer have any vertices.

Or maybe not:

https://forums.gta5-mods.com/topic/...o-lods-fix-for-disappearing-cars-when-distant

Apparently they just disappear instead. Billboards must be too advanced a technology.
 
Unwanted

†††

Patron
Joined
Sep 21, 2015
Messages
3,544
After derping around in this game a bit (even at v 1.04 it's still pretty beta), I realized another difference between Bethesda and CDPR:

Bethesda developes their games for consoles and then halfassedly ports them to the pc. But since it runs well on consoles, not much butthurt happens.

Did we forget PS3 Skyrim dipping to single digit FPS after 60h of play because the game required 512mb of ram and PS3 only had 256?
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,928
is it me, or are the ambient sounds in the game just awful? i felt more like i am among a crowd in a fucking neverwinter nights tavern than in the games redlight district.

music fucking sucks, too.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Does anyone know whether the clothes in your apartment infinitely produce new versions?
Pretty much everything that's in that wardrobe comes in 4 to five different stat variants, and there's one piece in every category that's better than the awful looted stuff my V is wearing.

Edit: Oh, I forgot it's a store. Only low tier stuff, so not upgradable, but inexpensive.
 
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JustMyOnion

Educated
Joined
Jul 3, 2015
Messages
97
After derping around in this game a bit (even at v 1.04 it's still pretty beta), I realized another difference between Bethesda and CDPR:

Bethesda developes their games for consoles and then halfassedly ports them to the pc. But since it runs well on consoles, not much butthurt happens.

Did we forget PS3 Skyrim dipping to single digit FPS after 60h of play because the game required 512mb of ram and PS3 only had 256?
"Bethesda develops their games for the Xbox and ports it to everything else" would be a more correct statement.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Now Imagine what would happen if Todd tried to create a city of this scale
It would look like GTA San Andreas but with 20 fps on a xbawx one. Gamebryo provides.

And we would get awsome perks like:
Level 5: deal 10% more dmg (enemies already have 200% more HP by then)
Level 15: get 1 more ram (all hacks already require 3 more by then thanks to level scaling)

You would also be able to become brawling champion at level 2.

"See that corpo tower in the distance? You can climb it."
:hearnoevil:
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,656
is it me, or are the ambient sounds in the game just awful? i felt more like i am among a crowd in a fucking neverwinter nights tavern than in the games redlight district.

music fucking sucks, too.

Every time I hit escape to pause and check something on my other monitor the weird scratching noises that play make me fear for my computer.
 

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