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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
The only real SJW moment so far is Judy being a genuine lesbo(or so they say on the internet, havent done her quests myself). Don't care about romances, but a cute girl being a lesbo means she's fucked in the head and Judy seemed reasonable enough from the prologue.

me being a virgin neckbeard and all, first thing i did was finish the judy questline and
the quest where you go on a diving date with her
felt so fucking
gay

it honestly completly killed my interest for her. if lesbian dates are boring like that irl thank god i'm straight.
i seriously hope the other girl's (panam) questline turns out better, even though i think judy is overall the cuter one in terms of looks.
Panam is a hetero exclusive.

yeah i know. honestly there are so few options they should have just made both panam and judy playersexual
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,923
Location
Your ignore list.
uh, which options disables HDR? It pisses me the fuck off.

Uninsta...

EpJfX1NXEAQC8W7

Oh, nevermind.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,843
Location
Sweden
I'm kinda liking the game so far despite many flaws, but holy fuck... from the moment where Keanu first enters the game to the point where you get control again... That was a whole lot of boring story bullshit. Complete with on-rails shooter sections.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,590
Eight. Years.:lol::lol:

Why not just ship the dev tools with the gayms like Todd Howard does?

It's highly unlikely they spent the last 8 years making this game
Considering how game dev works and reading from the wikipedia article, what probably went around their offices was something like this:

-it's the final months of 2012, Witcher 2 EE has been released and Witcher 3 entered production almost a year ago (dialogue was already being recorded by this time)
-so CDPR started looking for their next big project after W3
-last year Deus Ex HR had come out with a good amount of success and also maybe some of the higher ups were fans of the Cyberpunk PnP system, so the choice was made to make a Cyberpunk open-world rpg
-so they get into talks with Pondsmith, a deal is made and so in their excitement they cook up a teaser trailer and upload it in early 2013 to impress both the industry and investors
-in the next 2 years however CDPR is pretty much just focused on getting Witcher 3 out, with perhaps only a handful of devs talking with Pondsmith for ideas
-2015, W3 is out so they can now properly start working on CP77, but there's still alot of updates, DLC's and 2 Expansions planned for the next year so they relinquish only a small part of the staff to work on CP (50 acording to wikipedia)
-Blood & Wine releases, so finally all hands on deck can work on CP77
-But oh no, not yet, to achive the scope they want their engine must be upgraded, and as such at least a year was spent making RED Engine 3 wich acording to the wikipedia meant alot of parterships
-in the meantime the concept artists start designing the assets and the city (apparentely they even hired urban engineers to help them with that), and script writers plan the campgain
-so it's like mid 2017 and only now they're making the game proper
-for the next year they cobble up enough stuff together to make a gameplay demo for 2018's E3
-around which time they approach Keanu to play Johnny Silverhand (so only by then was the script in a somewhat finished state)

So all and all this like what?
2 and half years of actual development?
What a fuck up...
Skyrim 2011 release the next one is still not out 7 years and counting, GTA 5 2013 release , still no sequel. Pretty sure when those launch many will be disapointed too . It very well possible they spent the last 8 years doing it ,but probably with not the most skilled guys , fresh from the universities graduated , them coping with overpaid higher ups inflated ego and probably some crunch and sexual harassment to boot . Old neckbeards who knows how to do things, and quickly ,cost far too much and they went to work at google anyway . That's why those companies are so valued, you underestimate how hard it is to get those AAA games out.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,799
Location
Republic of Kongou
The only real SJW moment so far is Judy being a genuine lesbo(or so they say on the internet, havent done her quests myself). Don't care about romances, but a cute girl being a lesbo means she's fucked in the head and Judy seemed reasonable enough from the prologue.
Nigga she's inked all over and sports a side shave. Of course she's a lebbo.
I dunno man, wasn't that Christie Mack's look?
Sadly you can't go Warmachine on her (or on most annoying npcs)
 

msxyz

Augur
Joined
Jun 5, 2011
Messages
296
The key to getting rich in Cyberpunk 2077 is disassembling everything from soft drink cans to weapons... usually the value of the retrieved components is 2..3 times higher than that of the object. How could something so RETARDED escape review at any point of development is beyond me
:retarded:
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
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don't identify with EU-NPC land
Strap Yourselves In
The key to getting rich in Cyberpunk 2077 is disassembling everything from soft drink cans to weapons... usually the value of the retrieved components is 2..3 times higher than that of the object. How could something so RETARDED escape review at any point of development is beyond me
:retarded:

I wonder if it's better to sell the components, or upgrade weapons? So far weapon upgrades are utterly worthless, i've upgraded my sniper three times, only to find that i can craft more powerful one for a fraction of the upgrade total cost i've spent. Its tied to level... If you have higher level you can craft same item with better stats? Retarded pretty much, i would rather want my weapon scale, than waste resources on upgrades, only to craft the weapon again...
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,727
You guys will like this.
CYBERPUNK ONLY USES 1.5GB OF VRAM AND 3.5G OF RAM

aOObDhn.png


Please take a look at the above picture. This picture shows the configuration columns for each platform. PC, Durango, Orbis. (Durango & Orbis is what XBox & PlayStation run on).

Now take a look at PoolCPU and PoolGPU. These values are the same as the other platforms. This looks off. So I decided to give it a try and just screw around with this config. So based off my rig I assigned some values that made a little more sense to me.

xTnf0VX.png


I assigned 16GB (of RAM I guess) to my CPU and 11GB of my GPU's VRAM.

And howdy cowboy, my i7 finally woke the fuck up and started kicking in second gear, now working at 85 - 95% CPU usage. My 1080Ti also now uses 230 Watts on avg instead of a sad 100W.

fP32eka.png


Booted the game and et voila, I am now rocking a solid 60+ fps on:

High Settings
No Film Grain, No Ambient Occlusion, Lens Flare etc.
80 Fov
1440p

My loading times have gone down from 20 seconds to 2.

>I can't put the emotion in words how I felt when I discovered this. It was something between disbelief, immense joy and confusion.

I can confirm GOG patch 1.04 and Steam patch 1.04 have this borked configuration file.

If you need guidance on what to assign in your config:

PoolCPU: Use half of what your RAM is, make sure to leave 4GB for windows tho.
PoolGPU: Google your graphics card on google and see how much VRAM it has. For example my EVGA 1080Ti has 11 GB GDDR5X, so I am entering 11GB.

source: https://www.reddit.com/r/cyberpunkg...cd_projekt_red_i_think_you_shipped_the_wrong/

This actually works
Thanks
Strange, made absolutely zero difference in my case. Then, on a hunch, I just removed the file altogether and guess what? The game loads and performs just the same, it doesn't even automatically generate a new copy. Could it be a platform thing, where the game defaults to some other, internal configs on newer hardware?
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
Well to be glass half full, at least we know that there are lots of room for improvement in future patches.

"Wow good thing the game is so shit.. it means they have lots of stuff to fix"

Oh look.. our resident shill.
I didn't even need to read your posts in this thread... I already knew

I just hope this is sarcasm.. you can't be this fucking retarded..
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
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Messages
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Just in case anyone sees this or wants to try it, it's bullshit, as I suspected.
There are some positive responses on this in the thread. Did you try it yourself?
I made benchmark runs of me sprinting from the place I made my screenshot - the staircase of the condo where V's appartament is - to Lizzy's bar, which is down the boulevard and you go through one alley and cross another boulevard to reach it.

I did this benchmarking in two resolutions:
1) 1080 upscaled to 1440
2) Native 1440

I did one run with modified csv and one with unmodified. Since the retardit thread was claiming what starting the exe as admin makes a difference I made another set of runs with the exe set to always start as administrator.

In addition to this run I did the opposite run, since my last savegame was there. This time it was from outside of Lizzy's Bar to my condo building staircase, and the time of day was evening. I did this for both resolutions as well, this time exe in admin mode only.

The result: absolutely no perceptible difference in framerate :) This thread and the people who upvoted it are the same people who believe that drinking tea with tumeric will protect them from COVID infection.

It's notable that Mr. "I'm a C# programmer" omits to mention that the csv itself says in the comments on the first three lines that the code "-1" on the next row means that the settings will be disregarded by the platform in question, which raised a flag for me when I saw it myself.

Here is one sensible comment from the original thread, before it got reposted: https://www.reddit.com/r/cyberpunkg...?utm_source=reddit&utm_medium=web2x&context=3

This is purely placebo. It even says in the file that -1 = No pool present. Sounds to me like that means the PC platform isn't limited by the pool.

And for the record i7 6700K GTX 1080, 16GB - No changes. Zero. Nothing.

The fact that this is so clearly false is a bit gross. And the fact that it's gotten upvoted so much and has so many people Falsely commenting is sad. It shows just how desperate we all are (myself included) to get it running well.

This is a total hoax and the simpletons upvoting it without testing or who don't know how to test are... what can I say. We have a number of them in this very thread, rediscovering the laws of mathematics and 3D engines.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,799
Location
Republic of Kongou
Completed all the available unarmed fights. Embarrassingly bad, and easy as fuck even when you're facing red skulls, though the one I timed took over five minutes (the codexers who couldn't figure out how to beat the twins should be ashamed), The enemies don't make any sound and keep doing the same combo animation over and over again, the cholo fighter had speedaugs and did a jumping strike but it was as easy to block as everything else, making the fight as dull as the roid lady who didn't have any gimmicks (aside from locking you in place if you lose and try again, making it so it's not your money on the line, but whatever progress you made since the last save game).

edit: probably would have been faster if I put any points into street brawler
 
Last edited:

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Gargaune It made zero difference because it's faker than Santa at a shopping mall. I didn't try firing up the game without the file, but it doesn't surprise me if it's dead code. I am laughing my ass off at people who are falling for the placebo because they don't or can't test.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
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Messages
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https://www.destructoid.com/stories/review-cyberpunk-2077-612799.phtml

Review: Cyberpunk 2077
2020-12-14 10:30:00by Chris Carter
2

Keanu: 'Whoa?'


CD Projekt Red has the benefit of releasing a major game once in a blue moon to a roaring applause.

I was hooked from the very first Witcher (which is frankly still some of their best narrative work), and continued on through Geralt's journey into card game-dom. Now, we're fast-forwarding that old fantasy timeline quite a bit with Cyberpunk 2077.

While it's more than adequate at giving us a general look at a dystopian techno-future, a lot of the details are muddled.

CyberpunkReview1.jpg


Cyberpunk 2077 (PC [reviewed], PS4, PS5, Stadia, Xbox One, Xbox Series X)
Developer: CD Projekt Red
Publisher: CD Projekt Red
Released: December 10, 2020
MSRP: $59.99


The last time we spoke in my review in progress, I was enjoying the side content and the general feel of Night City more than the actual campaign. Nothing has changed since then.

Without giving away too much, your avatar (named "V") busts into Night City and tries to make a name for themselves as a hustler and odd-job-taker. Very quickly (I'm talking a few hours in) you get wrapped up in a socio-economic plotline involving some of the biggest names in the city; and become mentally entwined with Johnny Silverhand (Keanu Reeves) via technical wizardry. Johnny is pretty much present for the entire shebang as a Great Gazoo figure (he does basically call you "dumb dumb" a lot!), and for the most part, appears randomly and taunts you: eventually you start to learn more about his story and forge your own.

It...works until it doesn't. Again, a lot of the meat of Cyberpunk is found in the cracks between the main questline. Many supporting characters have a compelling story to tell; you just need to coax it out of them through optional missions, because the critical path really isn't going to deliver on that front. In some sections it feels cobbled together and rushed, quickly dispensing lore dumps and then whisking you out of a fixed location.

Cyberpunk2077FinalReview-noscale.jpg


Some campaign quest have this really obvious "massive cut" that amounts to a short load screen when you're just at the apex of something exciting. Either it'll knock you out with an errant blow to the head, or you'll get a jarring load screen that will transport you to an entirely different location. It's all meant to be stylized, but in some instances, it feels like the team just wasn't sure how to end a sequence.

The sidequests on the other hand aren't afraid to get weirder. In fact, I spent a lot of time embarking upon these oddities thinking "why weren't these just campaign missions?" Some of the most meaningful dialogue, character growth, and interpersonal relationships are buried within these quests that a lot of people will never see (which is why I'm glad I took my time with this review). It's almost like these portions of the game were designed by a different team; or hungrier, more junior developers. That lack of polish also applies to the RPG elements; which might be one of the most disappointing pieces of the package given that this is based on a tabletop RPG.

Loot and inventory management can be a mess, often resulting in chasing menial stat-boosts that barely impact gameplay in any meaningful fashion. Crafting similarly feels like a complete afterthought, as do many of the "plus stat" skill-up perks that you'll apply between leveling. Depending on your build you'll either gain completely new abilities, or a few stat points here and there. At first glance Cyberpunk 2077 seems to have expansive skill tree and crafting systems, but they're only skin deep.

CyberpunkReview3-noscale.jpg


The main strength of Cyberpunk 2077 is the joy found in stomping around the open world. It can feel sterile at times (particularly with some gaunt and lifeless NPCs), but when something randomly pops up (like a new building, sidequest, or open world event), it's fun to just hang out. That counts for a whole lot in a game like this, and was one of the best parts of Witcher III. In fact it saved the game for me from descending into "okay" territory. On PC, when the game isn't bugging out, Night City can look beautiful and imposing. I'm still going to be aimlessly trekking through it for the foreseeable future.

So at the time of the review in progress last week I didn't have any major bugs to report; but lo and behold I came across some, even with the day-one patch. Most of what I experienced are minor visual and AI issues, including cases like this one right here: where the vehicle on the right flipped out and whirlwinded around like the Tasmanian Devil. But there's stuff that's more severe than that. Another bug killed me after opening up an elevator shaft door (I assume the physics system sprang it into my body at 1000x the force required and did enough damage to take me out), resulting in 10 minutes of lost progress during a relatively low key walking sequence.

In one instance, loading a save didn't spawn the enemies required to actually finish a mission: putting me in an endless loop. In true Ubisoft fashion, I was saved by the constant auto-save system, which brought me back to an earlier checkpoint. Oh, I also crashed out twice and lost around 10 minutes of progress each time. Note that you cannot save in combat, nor can you save during an in-game cutscene: so if you feel a crash coming, sometimes you can't do anything about it. At most, I lost around 45 minutes of progress that I can live with, and dealt with some easily-bested glitched AI and a few wonky visual effects. It's not the end of the world, but the lack of polish is so obvious, even on PC (which is arguably the most stable platform of them all).

CyberpunkReview4-noscale.jpg


Cyberpunk 2077 is a victim of bloat, but you can choose to ignore a lot of it and take in the sights. That's where Night City is at its best, and I sincerely suggest that you take your time going through it, as rushing will only lead to disappointment. Even just strolling through though though, you'll probably be left wanting more.

[This review is based on a retail build of the game provided by the publisher.]

612799-Cyberpunk2077FinalReview2.jpg


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Cyberpunk 2077 reviewed by Chris Carter

7.5

GOOD
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
How we score: The Destructoid reviews guide
 

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