Robber Baron
Arbiter
- Joined
- Jun 15, 2020
- Messages
- 1,013
that's actually good news
Nah, it's a product that made profit off false promises and the scammiest marketing campaign since the PS3 announcement
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that's actually good news
Yooooooo, the Panam sex sceneis good sci-fi fun.where V's fucking her in a hover tank while both are 'plugged in' and experiencing everything
Not with that attitude. I expect better from you, bróther.We can't lynch women and minorities 24/7
Watch and learn.
Watch and learn.
I'm concerned about the fact that this suppose to be a sports car, but 200 km/h or mp/h it shows is nowhere near the real thing (more like 60 or less).
And the traffic is non-existent.
Congratulations you just described witcher 3/2/1, btw you can disable minimap because for the first time ever in their games they implemented objective marker on your screen so you know where to go without minimap.Many little things, like the mini-map, but mostly the AI of cars and NPCs and the lack of interactivity with the world. He thinks the world is shallow, artificial and empty
Combat much better than in any witcher game same with character development systems.He doesn't like the shooting and character development systems.
Basically besides the graphics and the story he thinks it's a shallow, subpar game that fell victim to feature creep.
His opinion but how can he say this game is shallow and praise witcher series? You know that I enjoy witcher series too xD but to call cyberpunk shallow and then praise witcher series as best ever is just :
Re charge jump, i used to agree but when i tried to use it to jump over enemies like Adam in combat, i found the timing really awkward. Much better in the end to be able to just double jump, less setup required and you jump almost as high anywayI kinda sorta can't uuuuh purchase from him anymore.
As for the leg mod: yes the charged mod is better, but I still got buyers remorse, since there always countless ways of not-needing them. Also peasants think me landing after a charged jump is an attack and flee.No way I let him tasteful fingerrape my V
It's funny tho when the quest NPC says "we need to climb over dis fence", you just jump over it and he spawns right beside you afterwards.
And the traffic is non-existent.
Most hillarious car physics I had was in the garbage heap outside town. It may look like it's full of old fridges being obstacles, but the whole area is just covered with a bumpy surface. The only thing blocking you are chest high concrete walls. My V ran over it on her bike like she was in shitty Tony Hawk game.If your car doesn't blow up or launch into the stratosphere, don't waste our time.
STOP. LYING. THIS. IS. THE. BEST. DRIVING. SIMULATION. EVER. IT IS SOOO REALISTIC AND LIFELIKE, YOU WON'T EVEN NOTICE IT'S A GAME! RACING SIMS CAN PACK THEIR FUCKING BAGS! CDPR COOKED THEIR GOOSE!I am nut for racing games and while c77 has arcade version of physics the detail in suspension and rubber is 2 tiers above pretty much every other arcade game other than FH (which uses arcadized version of real physics from FM series). I am 100% sure there will be mod adding wheel support later like for GTA5 prolly with stick shift support. It is the bumps you drive over is when you can see this is something different, you see proper suspension and more importantly rubber response. Rubber response is best seen on bikes as they are lighter and tends to hop around a lot on bumps.
Multiple lies detected.
CPDR's failures are far more entertaining than anything Todd's goonies have ever cooked up.
Let's be honest here: if anything this game makes you appreciate Rockstar's coding skills even more. GTA5 does all the things this game wants to, but without failing 99% of the time. Sad.CPDR's failures are far more entertaining than anything Todd's goonies have ever cooked up.
In defence of CDPR, the core logic of Gamebryo and Construction Set hasn't changed since Morrowind, so they had way more experience with it while at the same time being way more lazy with content
Let's be honest here: if anything this game makes you appreciate Rockstar's coding skills even more. GTA5 does all the things this game wants to, but without failing 99% of the time. Sad.
Yeah but let's be honest and fair - R* has a long experience in making such games whereas CDPR barely dipped their feet with 77.Let's be honest here: if anything this game makes you appreciate Rockstar's coding skills even more. GTA5 does all the things this game wants to, but without failing 99% of the time. Sad.CPDR's failures are far more entertaining than anything Todd's goonies have ever cooked up.
In defence of CDPR, the core logic of Gamebryo and Construction Set hasn't changed since Morrowind, so they had way more experience with it while at the same time being way more lazy with content
Rockstar is one of a kind studio, you wish your favourite game company had management on their level
Let's be honest here: if anything this game makes you appreciate Rockstar's coding skills even more. GTA5 does all the things this game wants to, but without failing 99% of the time. Sad.
This start's to annoy me. How about take a time and resources to finish YOUR fucking game CDPR?
Movement in rockstar games is so unresponsive that navigating terrain and taking cover is a pure chore. IIRC in a delay test on console theres up to a 100ms delay before your character moves and it's barely better on PC.
Movement in rockstar games is so unresponsive that navigating terrain and taking cover is a pure chore. IIRC in a delay test on console theres up to a 100ms delay before your character moves and it's barely better on PC.Let's be honest here: if anything this game makes you appreciate Rockstar's coding skills even more. GTA5 does all the things this game wants to, but without failing 99% of the time. Sad.
At the end of the day I am still supposed to fork over 50 Euroshekelz for it, I don't get a "we are new at this, have it 50% off discount".Yeah but let's be honest and fair - R* has a long experience in making such games whereas CDPR barely dipped their feet with 77
I was riding back to the city, open up phone contacts to call Takemura, accidentally picked Jackie. Silly me...
... then it enabled voicemail...
... and I got to say something...
The more I play this game, the more similarities I find between it and Red Dead Redemption 2. Both deal with mortality and one's self value in a world that no longer needs them or deems them an empty vessel for something else. Everything about Evelyn, the conversation with the meat puppet/doll, the fact that Johnny is a fucking virus overwriting your brain, how Jackie's funeral was literally the first side mission you received before any world establishment (reminded me of how Bran Tuirseach's funeral was the first event you ran into in Skellige). Beneath the edgy outlook and glamorous tech advancement, it spins the focus back to human nature, not in an overly bleak and cruel way, but compassionating and surprisingly tender. Had the game incorporated a "humanity" meter based on how much you change body and affects your personality, it would have sent an even stronger message.