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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,013
that's actually good news

Nah, it's a product that made profit off false promises and the scammiest marketing campaign since the PS3 announcement
 
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J_C

One Bit Studio
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Developer
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16,947
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Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath


Watch and learn.



I'm concerned about the fact that this suppose to be a sports car, but 200 km/h or mp/h it shows is nowhere near the real thing (more like 60 or less).

And the traffic is non-existent.

This scene was hilarious from the movie. XD

As for the speed of the cars, open world games with cars never realistically portray the speed, since it would be unplayable in a city environment. You wouldn't be able to manouver between traffic and pedestrians at that speed. This is not a simulator. And it's actually not that slow looking, I think.
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,919
Location
Castle Rock
Many little things, like the mini-map, but mostly the AI of cars and NPCs and the lack of interactivity with the world. He thinks the world is shallow, artificial and empty
Congratulations you just described witcher 3/2/1, btw you can disable minimap because for the first time ever in their games they implemented objective marker on your screen so you know where to go without minimap.

Witcher world was never empty, basically cause even Witcher 3 was devided into big hubs(Velen, Skellige, White Orchid, Kaer Morhen). It's much more detailed and more beliavable. Quest marker wasn't so invasive until Blood and Whine kicked in. In Witcher series you actually can find NPC's and quest givers in game world, you don't have a feeling every next quest is scripted cutscene where you occasionally can press f at times(and it doesn't matter anyway).

He doesn't like the shooting and character development systems.
Combat much better than in any witcher game same with character development systems.

Not true. Witcher 3 combat system was simple, but it was thoughtful, it worked and could be entertaining at times.


Basically besides the graphics and the story he thinks it's a shallow, subpar game that fell victim to feature creep.
His opinion but how can he say this game is shallow and praise witcher series? You know that I enjoy witcher series too xD but to call cyberpunk shallow and then praise witcher series as best ever is just :
:retarded::retarded::retarded::retarded:

Show me one game mechanic that works in Cyberpunk. It could be driving, stealth, hacking, character progression, quest structure, NPC interaction, opening the fucking car door, walking, swimming, physics. It's all half baked or non-existant. Show me how quests are are connected the way it works in Witcher 3(Blood Baron).
 
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Joined
Jun 13, 2019
Messages
756
I kinda sorta can't uuuuh purchase from him anymore.
No way I let him tasteful fingerrape my V
As for the leg mod: yes the charged mod is better, but I still got buyers remorse, since there always countless ways of not-needing them. Also peasants think me landing after a charged jump is an attack and flee. :hahano:

It's funny tho when the quest NPC says "we need to climb over dis fence", you just jump over it and he spawns right beside you afterwards.
Re charge jump, i used to agree but when i tried to use it to jump over enemies like Adam in combat, i found the timing really awkward. Much better in the end to be able to just double jump, less setup required and you jump almost as high anyway
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,296
And the traffic is non-existent.

What is this ? release day ? Traffic highly depends on where you are and time of day. It can go from almost no cars (pacifica) to so many that you can't even go straight without bumping anyone (japantown).

Comparing it to other games with traffic i don't think there is a game which has as much traffic as 77 does at times. Especially after red/green light in corpo plaza roundbout. 5 lines full of cars. I should record that next time.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
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Location
Copium Den
If your car doesn't blow up or launch into the stratosphere, don't waste our time.
Most hillarious car physics I had was in the garbage heap outside town. It may look like it's full of old fridges being obstacles, but the whole area is just covered with a bumpy surface. The only thing blocking you are chest high concrete walls. My V ran over it on her bike like she was in shitty Tony Hawk game.:hahano:
CPDR's failures are far more entertaining than anything Todd's goonies have ever cooked up.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
I am nut for racing games and while c77 has arcade version of physics the detail in suspension and rubber is 2 tiers above pretty much every other arcade game other than FH (which uses arcadized version of real physics from FM series). I am 100% sure there will be mod adding wheel support later like for GTA5 prolly with stick shift support. It is the bumps you drive over is when you can see this is something different, you see proper suspension and more importantly rubber response. Rubber response is best seen on bikes as they are lighter and tends to hop around a lot on bumps.

Multiple lies detected.
STOP. LYING. THIS. IS. THE. BEST. DRIVING. SIMULATION. EVER. IT IS SOOO REALISTIC AND LIFELIKE, YOU WON'T EVEN NOTICE IT'S A GAME! RACING SIMS CAN PACK THEIR FUCKING BAGS! CDPR COOKED THEIR GOOSE!




 

Robber Baron

Arbiter
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Jun 15, 2020
Messages
1,013
CPDR's failures are far more entertaining than anything Todd's goonies have ever cooked up.

In defence of CDPR, the core logic of Gamebryo and Construction Set hasn't changed since Morrowind, so Bethesda has 20~ years of experience with it while at the same time being much lazier with creating content than CDPR
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
And while we are at funny car fuckups:
In on gig you have to rescue a reporter who then enters a car and gets driven away. Except for me that car never went beyond walking speed. It casually snailed the road away... and every other car coming from the side launched itself off it into the neighborhood.
You can't make those thing up. :hahano:
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
CPDR's failures are far more entertaining than anything Todd's goonies have ever cooked up.

In defence of CDPR, the core logic of Gamebryo and Construction Set hasn't changed since Morrowind, so they had way more experience with it while at the same time being way more lazy with content
Let's be honest here: if anything this game makes you appreciate Rockstar's coding skills even more. GTA5 does all the things this game wants to, but without failing 99% of the time. Sad.
 

Robber Baron

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Jun 15, 2020
Messages
1,013
Let's be honest here: if anything this game makes you appreciate Rockstar's coding skills even more. GTA5 does all the things this game wants to, but without failing 99% of the time. Sad.

Rockstar is one of a kind studio, you wish your favourite game company had management on their level
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,664
Location
Tuono-Tabr
CPDR's failures are far more entertaining than anything Todd's goonies have ever cooked up.

In defence of CDPR, the core logic of Gamebryo and Construction Set hasn't changed since Morrowind, so they had way more experience with it while at the same time being way more lazy with content
Let's be honest here: if anything this game makes you appreciate Rockstar's coding skills even more. GTA5 does all the things this game wants to, but without failing 99% of the time. Sad.
Yeah but let's be honest and fair - R* has a long experience in making such games whereas CDPR barely dipped their feet with 77.

Rockstar is one of a kind studio, you wish your favourite game company had management on their level

Up until a week ago I've heard that being said about another company... Just sayin'.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
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Location
Copium Den
Oh and btw, if someone else here has the problem of the game crashing with mirrors, which creates a game stopping bug during a Johnny flashback: it's the game's TAA.
Switching it off in the config lets you bypass it. Game got at least 50% more fps with it too. :hahano:
Too bad it looks jagged as fuck and I could not implement hardware AA, so I had to switch it back on. Sad.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,296
Let's be honest here: if anything this game makes you appreciate Rockstar's coding skills even more. GTA5 does all the things this game wants to, but without failing 99% of the time. Sad.

You mean like what ? driving over peds and chasing/fighting with cops which is basically the only thing you can do in that game ? Oh i forgot you can go to strip club with roman. Much sandbox, big game aaayyy.

Yes rockstar puts a lot of detail into their games but 99% of those details are fluff that could be put into you know making gameplay in their game.

This start's to annoy me. How about take a time and resources to finish YOUR fucking game CDPR?

You do realize those things are made by devs of those games not by CDPR ?

Movement in rockstar games is so unresponsive that navigating terrain and taking cover is a pure chore. IIRC in a delay test on console theres up to a 100ms delay before your character moves and it's barely better on PC.

Rockstar puts shitload of time into animations with their emotion engine. This is the thing i love about their games. I wish their emotion engine was something other devs could license and use.
 
Joined
Jun 13, 2019
Messages
756
Let's be honest here: if anything this game makes you appreciate Rockstar's coding skills even more. GTA5 does all the things this game wants to, but without failing 99% of the time. Sad.
Movement in rockstar games is so unresponsive that navigating terrain and taking cover is a pure chore. IIRC in a delay test on console theres up to a 100ms delay before your character moves and it's barely better on PC.

The mouse input is also shit making it very difficult to shoot well. In RDR2 online you have to contend with auto aimers in 99% of fights because they made lobbies autoaim by default, a step down even from GTA5. What Rockstar does well is scenery, but their worlds are devoid of substance and full of shitty on rails grindy gameplay peppered with frustrating and mindless combat where you're at a disadvantage if you don't cheap out and instantly headshot a row of enemies (online or offline) using dead-eye. And don't even get me started on the guns in RDO2 - almost every online fight is 1 shot sniper-ville as far as the eye can see.

TLDR rockstar makes trash, polished trash.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
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Location
Copium Den
Yeah but let's be honest and fair - R* has a long experience in making such games whereas CDPR barely dipped their feet with 77
At the end of the day I am still supposed to fork over 50 Euroshekelz for it, I don't get a "we are new at this, have it 50% off discount".
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
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Uwotopia
Steve gets a Kidney but I don't even get a tag.
I was riding back to the city, open up phone contacts to call Takemura, accidentally picked Jackie. Silly me...

... then it enabled voicemail...

... and I got to say something...

:negative:

The more I play this game, the more similarities I find between it and Red Dead Redemption 2. Both deal with mortality and one's self value in a world that no longer needs them or deems them an empty vessel for something else. Everything about Evelyn, the conversation with the meat puppet/doll, the fact that Johnny is a fucking virus overwriting your brain, how Jackie's funeral was literally the first side mission you received before any world establishment (reminded me of how Bran Tuirseach's funeral was the first event you ran into in Skellige). Beneath the edgy outlook and glamorous tech advancement, it spins the focus back to human nature, not in an overly bleak and cruel way, but compassionating and surprisingly tender. Had the game incorporated a "humanity" meter based on how much you change body and affects your personality, it would have sent an even stronger message.
 

Koolz

Learned
Possibly Retarded
Joined
Dec 5, 2020
Messages
185
I was riding back to the city, open up phone contacts to call Takemura, accidentally picked Jackie. Silly me...

... then it enabled voicemail...

... and I got to say something...

:negative:

The more I play this game, the more similarities I find between it and Red Dead Redemption 2. Both deal with mortality and one's self value in a world that no longer needs them or deems them an empty vessel for something else. Everything about Evelyn, the conversation with the meat puppet/doll, the fact that Johnny is a fucking virus overwriting your brain, how Jackie's funeral was literally the first side mission you received before any world establishment (reminded me of how Bran Tuirseach's funeral was the first event you ran into in Skellige). Beneath the edgy outlook and glamorous tech advancement, it spins the focus back to human nature, not in an overly bleak and cruel way, but compassionating and surprisingly tender. Had the game incorporated a "humanity" meter based on how much you change body and affects your personality, it would have sent an even stronger message.


Those make the best stories. It always come back to human nature. It this world we are in now where you forced to where a muzzle it's about the Morality of God which is Ironic since you have a bunch of Wackos calling themselves Freemasons trying to steer the world to worship AI.
 

Origin

Augur
Joined
Dec 4, 2011
Messages
339


CP 2077 vs 8 year old game which CP tried to copy, but failed miserably.

If I were naive like some of the people here, I could find a way to appreciate passion and ambition concluding that CD Projekt Red at least tried with best intentions.

But considering this game's cost and effort CD Projekt consciously puts to mislead their customers, I can only wish them a very fast closure. Too bad it won't happen because consumers are sheep and regularly miss the opportunity to punish bad practices on the market, so in a way we all deserve this.

Perfidious steps these guys pursue to mislead everybody is something even biggest popamole corporations in gaming would not have guts to try, and CD Projekt is not even a proper corporation yet. But they sure try their best!

So the most cyberpunk thing about this whole ordeal is CD Projekt's behaviour. I guess they've bitten really hard into the setting.
 
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