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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Yoomazir

Educated
Joined
Sep 21, 2020
Messages
276
I just wish I was playing a real Cyberpunk game...
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Just play the SRR games if CP2077 isn't up your alley.
Not open-ended enough. We need to spend another 312000000$ to essentially remake this.
1163748572-00.jpg
 
Last edited:

just

Liturgist
Joined
Feb 6, 2019
Messages
1,348
finally managed to finish the cyberpsychos quest
didnt expect much and thats exactly what i got
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I got forced into combat with Woodman, perhaps because I had explored the back offices, locker room, security terminal (except his) before talking with Tom. He (and all the surviving guards) was immediately hostile upon opening his office door (after Talking to Tom and getting quest tab to negotiate with him).
I also had no options. Then again, I had flatlined the whole location at that point. I guess he must have taken that personally.

For some reason, Judy wasn't interested in having me solve any follow-up quests.
 

SoupNazi

Guest
It's a bad game, but pretty good interactive movie. The characters and the story are pretty good. Writing is above average, at least in the main story parts and important "side" jobs. I don't care about the bugs much, and I honestly haven't even encountered that many. Driving is shit, and combat can be fun but it the AI is atrocious and it just becomes way too easy because of that. Spoilers galore, these are my own clips, all on very hard difficulty:

https://streamable.com/inmykt
https://streamable.com/s1uda0
https://streamable.com/jtdsiq
https://streamable.com/co46g5

The blades spec is especially making things way too easy. In the last (heavy spoilers) you can see that I actually had to resist just killing the boss with the katana in like 5 slashes and instead went around killing minions and shit just to prolong it a little bit. If they put the combat and movement from Ghostrunner (another recent cyberpunk game) in this, and got rid of the open world and instead made it hub or level based, it could easily be a great game as well. As it is, it's worth a playthrough but probably not for the asking price. I didn't buy into the hype at all, in fact I thought it was gonna be shit for the last year or so when the marketing really started picking up, so I was in the end pleasantly surprised. If I was hyped I probably would have asked for a refund about halfway in the game.

The Good:
- visuals
- music
- story
- characters

The Bad:
- driving
- AI
- combat (except for when you fully level pistols/revolvers)
- difficulty / lack of challenge
- any and all RPG systems
- the open world (completely pointless)

The Ugly:
- music direction
- lack of C&C sans 1 or 2 exceptions
 

Yoomazir

Educated
Joined
Sep 21, 2020
Messages
276

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
966
Location
Equality Street.
STOP. LYING. THIS. IS. THE. BEST. DRIVING. SIMULATION. EVER. IT IS SOOO REALISTIC AND LIFELIKE, YOU WON'T EVEN NOTICE IT'S A GAME! RACING SIMS CAN PACK THEIR FUCKING BAGS! CDPR COOKED THEIR GOOSE!
]

It's true m8.

Word is that Shuhei Yoshida phoned Kazanoru Yamauchi up, called him a massive bender and his ps5 game a bag of shit. Because he said there's a new REAL DRIVING SIMULATOR in town.
 

overly excitable young man

Guest
The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
I was referring to your claim that the SRR games were not open-ended enough (which they aren't) for you to consider them over CP2077 for your Cyberpunk fix.
No, of course it's not. But remembering the older SR game is important to know that gameplay in modern titles is stagnating, yet budgets are growing.
In order for them to properly cosplay CP2077, they need to display their "enhanced" genitalia.
Well cum to onlyfans/patreon rips.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
Thing with state it's in is that I'm still not sure whether I discovered a quest where 'come today' did indeed mean 'within this day/night cycle', rather than 'during day time at any point between now and locking side quests', or whether it was flat out bugged in either not triggering a mission or the event happening. The sense of time in this game is all over the place regardless.

That's a big gripe for me, although it seems to be a general problem that all these types of games often have (esp Bethesda and their MQs). If you rattle through the MQ sections here and headcanon that it's urgent (as I did in my first char, short of the last couple of qs to finish), the presentation of the storytelling aspect of it is actually very nice, even brilliant in places. But on this char, I've been at the stage just before the Heist and I've spent, I dunno, about 3 in-game days clearing stuff in Northside, and I haven't heard a peep from Dex or anybody about the urgency of doing the Heist. I would expect some sort of call like, "C'mon, wtf are you playing at?" Similar thing happens after the Heist events.

OK game, so you want me to be invested in a sense of urgency for the story, cool, but if you're also providing me with an open world game, you need to let me know when I can stop suspending disbelief with the main story and get into pottering about in the open world, or you need to not let me potter about in the open world until there's breathing space in the story. It's very immersion breaking if no provision is made for this.
 
Joined
Mar 3, 2010
Messages
9,270
Location
Italy
The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
i find worse the lack of any kind of randomness. i mean, cyberpunk is meant to be DANGEROUS, turn a corner, get jumped and lose a kidney. in this game you never ever feel threatened.
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
finally managed to finish the cyberpsychos quest
didnt expect much and thats exactly what i got
The long form quests are pretty stupid. Drove around collecting the tarot cards and boy what a fucking waste.

I just looked up the reward for that one...guess I'll be ignoring them for now on.

Seriously...a fucking dreamcatcher to hang over our bed?!?!?
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
i find worse the lack of any kind of randomness. i mean, cyberpunk is meant to be DANGEROUS, turn a corner, get jumped and lose a kidney. in this game you never ever feel threatened.

I don't know whether it's a bug or feature, but I was just doing that Regina quest where you have to rescue the BD editor with the blonde dreads from the Mox who went crazy. This time doing that quest, a couple of Maelstrom red skulls entered the building hunting for me just after I downed the psycho Mox - that didn't happen in my other playthrough. I've no idea whether this is a bug or the result of me pissing off Maelstrom so much that they sent some people after me. It would be nice to know. Nevertheless it was a welcome surprise, and quite challenging to deal with.

I suspect that as some are saying there are quite a few unfinished systems in the game that they cleaned out incompletely prior to release.
 

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