The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
i find worse the lack of any kind of randomness. i mean, cyberpunk is meant to be DANGEROUS, turn a corner, get jumped and lose a kidney. in this game you never ever feel threatened.
I just looked up the reward for that one...guess I'll be ignoring them for now on.
Seriously...a fucking dreamcatcher to hang over our bed?!?!?
They're a necessary evil for this sort of open world format. Otherwise most people wouldn't stumble upon them given that there aren't any incentives to aimlessly explore the whole map.The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
Endless calls from top fixers are not incentive to explore?They're a necessary evil for this sort of open world format. Otherwise most people wouldn't stumble upon them given that there aren't any incentives to aimlessly explore the whole map.
Then that kind of open world format is just flawed as its an open world that prevents exploration.They're a necessary evil for this sort of open world format. Otherwise most people wouldn't stumble upon them given that there aren't any incentives to aimlessly explore the whole map.The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
Then remove fucking main quest markers too, nigger! Fucking "rpg games"They're a necessary evil for this sort of open world format. Otherwise most people wouldn't stumble upon them given that there aren't any incentives to aimlessly explore the whole map.The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
fixed.What more there is to even talk about? The game is shit, business as usual (bugs, memes, ppl in denial, memes, more memes), let's call it GOTY and get back under our rocks.
fixed.What more there is to even talk about? The game is shit, business as usual (bugs, memes, ppl in denial, memes, more memes), let's call it GOTY and get back under our rocks.
i find worse the lack of any kind of randomness. i mean, cyberpunk is meant to be DANGEROUS, turn a corner, get jumped and lose a kidney. in this game you never ever feel threatened.The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
I don't know whether it's a bug or feature, but I was just doing that Regina quest where you have to rescue the BD editor with the blonde dreads from the Mox who went crazy. This time doing that quest, a couple of Maelstrom red skulls entered the building hunting for me just after I downed the psycho Mox - that didn't happen in my other playthrough. I've no idea whether this is a bug or the result of me pissing off Maelstrom so much that they sent some people after me. It would be nice to know. Nevertheless it was a welcome surprise, and quite challenging to deal with.
I suspect that as some are saying there are quite a few unfinished systems in the game that they cleaned out incompletely prior to release.
Still standard pick A,B,C at the end like in Cyberpunk.Not quite. Each ending has different objectives in the final mission.
Didn't the OG Deus Ex always give you the same choices, regardless of anything you did in the game before that point, or am I misremembering?
Then that kind of open world format is just flawed as its an open world that prevents exploration.They're a necessary evil for this sort of open world format. Otherwise most people wouldn't stumble upon them given that there aren't any incentives to aimlessly explore the whole map.The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
No one ever in their right minds considers Deus Ex 1 a master-class in C&C. Choices are buried in gameplay (agressive/stealth/mixing), skill and implant investment and getting the (dis)pleasure from mastering the chosen path is the concequence. Now Deus Ex: IW, of all things gone wrong, nailed the MQ, where player agency comes into play first in the script. Cyberpunk 2077 pre-production team did not ever considered player agency because people liked DX1 and thought that they also will get away with cutting corners in similar places.Still standard pick A,B,C at the end like in Cyberpunk.Not quite. Each ending has different objectives in the final mission.
Didn't the OG Deus Ex always give you the same choices, regardless of anything you did in the game before that point, or am I misremembering?
Yeah you can't screw over anyone until the end. They story *mostly* justifies it. Most of the C&C involves saving Paul (which is as meaningful as an ending slide) and the various ways to obtain killswitches and thus skip boss fights.
Combat seems slightly unbalanced.
At least have to thank CD Projekt for the amount of E-thots that will be uploading erotic and porno content on the internet related to cyberpunk aesthetics in the upcoming months
At least have to thank CD Projekt for the amount of E-thots that will be uploading erotic and porno content on the internet related to cyberpunk aesthetics in the upcoming months
god damn i just want to bury my face between those titties
That's better, if she had to get fake tits, her self-esteem will be lower loli don't know rick, they look fake.
Then that kind of open world format is just flawed as its an open world that prevents exploration.They're a necessary evil for this sort of open world format. Otherwise most people wouldn't stumble upon them given that there aren't any incentives to aimlessly explore the whole map.The worst thing about the fucking game are the markers on the map that indicate where you find quests.
Makes the whole open world aspect obsolete.
Yea "Open World" design needs a complete overhaul, minimaps, floating quest markers etc are all antithetical to the entire point of open world. Immersing you in the world and the experience. When you are fixated on a tiny square in the corner of the screen or following a flashing blip around like a horse with blinkers whats the point? These devs need to go back to game design school and look at how you use environment, lighting, audio etc to create organic prompts in the world space to lead the player to objectives and points of interest. You know actual exploration...
Funny how we are in the peak of open world game design and graphics fidelity, yet its all completely sabotaged by the casual/normie follow the carrot bullshit. Design a game from the ground up without any of that extraneous hand holding stuff and we could see a good open world game. But I guess that would also require a shit ton of hard work from devs.
sex sellsThey are working on an Anime Series Cyberpunk 2077 for Netflix. Akira Yamaokoa will be doing the music.
https://www.youtube.com/watch?v=E7dKVCw7bkE
Cyberpunk film in the works even. That one is a long shot who would get to film it? Created by Keanu Reeves.
Prepare for Cyberpunk 2077 to be all over the place.
https://www.darkhorse.com/Comics/3005-392/Cyberpunk-2077-Trauma-Team-1
Huge Brand huge expansion into everything. There is tons of licenses for merchandise, fashion, and many other things.
Wouldn't be surprised if the Cyberpunk Dildo is sold and becomes the biggest seller. Think Hello Kitty's sucess.
Actually you could just sell anything with Cyberpunk 2077 on it. Prepare for CDProject Red's Stock in the coming years to go insane.
Breath of the Wild is basically a perfect blueprint for how you should do an open world game, even if it isn't a perfect game itself. Set the goal on the map, and then everything you do is in preparation for said goal. Most open world games are just "here's a big list of shit to do, wee". But I get it, I only ever played Far Cry 5, but there was something...eh...comfy? Comfy about flying a helicopter around montana. It was aight.