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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
They are working on an Anime Series Cyberpunk 2077 for Netflix. Akira Yamaokoa will be doing the music.
https://www.youtube.com/watch?v=E7dKVCw7bkE

Cyberpunk film in the works even. That one is a long shot who would get to film it? Created by Keanu Reeves.

Prepare for Cyberpunk 2077 to be all over the place.

https://www.darkhorse.com/Comics/3005-392/Cyberpunk-2077-Trauma-Team-1

Huge Brand huge expansion into everything. There is tons of licenses for merchandise, fashion, and many other things.

Wouldn't be surprised if the Cyberpunk Dildo is sold and becomes the biggest seller. Think Hello Kitty's sucess.

Actually you could just sell anything with Cyberpunk 2077 on it. Prepare for CDProject Red's Stock in the coming years to go insane.

that studio trigger anime is going to be fucking awesome. probably better than the game honestly and i will watch the shit out of it. not going to buy a dildo but i would buy a cyberpunk fleshlight (unironically)
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,551
Location
Russia atchoum!
Huh, Neo Nazis review games now.

Hi there, I'm neo-Nazi! Iwant to live in my own land, yes, I want!

But that is the genre of cyberpunk.

Nope? You somehow confused attributes of form to a substance.
Attributes are made by a writers, for their own needs material. They are not major thing. They are just tinsel.

but it doesn't really fit because the technology isn't there

Technology is there, have you heard about big data? All big cities are studded with cameras. Internet traffic controlled in a way only handful of people could really avoid that.

Self-aware AI is vaporware, probably for the foreseeable future. Maybe some time in the distant future, but we don't yet know enough about intelligence and the mind to be able to duplicate it in a machine. We've made progress on those fronts, but we don't know nearly enough. Expert systems sure, but there the problem to watch out for is the still the human factor, not an AI that can reconfigure itself on the fly in the way that the mind can. AI is basically a cargo cult.

Sadly you would never know what acolytes of satan could do, as science was born from a people that was pastof occult sect.

No, we are pretty much in a dystopia of course, but it's a bit more "standard" and the mind-control has already been in place for years by boring means like newspapers, radio, tv, advertising, movies, academia, etc., etc.

Of course it been in place, but there are now computing power to spy on everyone, and before you was need people for that.
Big data, cameral, full transparence of personal life - this last part will come later, when everything will be operate via streams and clouds, and useds will have only useless terminals at ther hands, and when personal computers will be restricted to have for usual citizens.
 

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646
gQqyICc.jpg
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I just played through the Ballad of Buck Reaves quest.

If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Yeah, it sucks big time. Most of the time I feel like a hen.
Are there any mods or settings to disable this?

Turn off the minimap in options. Its a BIG improvement to gameplay.

I'm laughing at you guys bitching about a minimap with objectives and dotted lines in a game that's supposed to be a cyberpunk simulation ;) What are you, a schlub with a pencil and an old envelope?

Simulation is gameplay, to an extent, so in a game like this POIs and breadcrumb trails make sense. They don't make sense in a fantasy game unless you go to a shop and buy a map, and even then the map should be vague and not too pinned down (like the quest maps in Thief). (Why don't they sell fucking maps in fantasy games? Never understood that.)

I agree that finding things by environmental cues is the best kind of open world gameplay though. But I don't think we don't have enough of that because devs are lazy per se (as someone said earlier); it's because either shareholders are greedy, management is crap, or both, and devs seem to be always up against the wall trying to get the basic game done. If management were good, things would be done on time, and devs would have the luxury of sticking tons of extra fun in the game. You know, like in any other crpg.

*sigh*

How does it make sense to point every quest on the map since the begining? They just eliminated any kind of interactions with NPC to get a quest and justification for it to even be there in the game world. Go where the marker is and that will trigger the quest, fucking pinacle of game design. That's the laziest implementation I have ever seen in a game like this. This "system" is retarded brother of notices pinned to a boards in The Witcher 3, the difference is in The Witcher it was perfectly justified. You could also met NPC's in a game world to take a quest, they were there.

I'm shocked anybody here defending this kind of terrible design. This game feels in places like people making the game where learning from "how to make an rpg" from internet Unity guide on youtube.
Doesn't your answer just go past the point gurugeorge was making? You have cybernetic implants that make sure you are aware of your surroundings, probably have the inbuilt map in your head, etc.
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,919
Location
Castle Rock
I just played through the Ballad of Buck Reaves quest.

If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Yeah, it sucks big time. Most of the time I feel like a hen.
Are there any mods or settings to disable this?

Turn off the minimap in options. Its a BIG improvement to gameplay.

I'm laughing at you guys bitching about a minimap with objectives and dotted lines in a game that's supposed to be a cyberpunk simulation ;) What are you, a schlub with a pencil and an old envelope?

Simulation is gameplay, to an extent, so in a game like this POIs and breadcrumb trails make sense. They don't make sense in a fantasy game unless you go to a shop and buy a map, and even then the map should be vague and not too pinned down (like the quest maps in Thief). (Why don't they sell fucking maps in fantasy games? Never understood that.)

I agree that finding things by environmental cues is the best kind of open world gameplay though. But I don't think we don't have enough of that because devs are lazy per se (as someone said earlier); it's because either shareholders are greedy, management is crap, or both, and devs seem to be always up against the wall trying to get the basic game done. If management were good, things would be done on time, and devs would have the luxury of sticking tons of extra fun in the game. You know, like in any other crpg.

*sigh*

How does it make sense to point every quest on the map since the begining? They just eliminated any kind of interactions with NPC to get a quest and justification for it to even be there in the game world. Go where the marker is and that will trigger the quest, fucking pinacle of game design. That's the laziest implementation I have ever seen in a game like this. This "system" is retarded brother of notices pinned to a boards in The Witcher 3, the difference is in The Witcher it was perfectly justified. You could also met NPC's in a game world to take a quest, they were there.

I'm shocked anybody here defending this kind of terrible design. This game feels in places like people making the game where learning from "how to make an rpg" from internet Unity guide on youtube.
Doesn't your answer just go past the point gurugeorge was making? You have cybernetic implants that make sure you are aware of your surroundings, probably have the inbuilt map in your head, etc.
So now you are larping?:lol: That's not in the game. Wtf is going on here? You are imaging some sort of futuristic Stalker's PDA integrated with your vision, but it's not there.
 
Last edited:

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,706
Location
I cum from a land down under
Insert Title Here
played 50 hours so far ... i hated every second of it

:hmmm:

i'm joking of course but i'm honestly at the stage where i accepted cyberpunk for the eurojank far cry in a cool setting that it is and i'm okay with that. still have no idea what i would rate this game though if i was a reviewer.

At this stage I am giving it a 10/ELEX.

It has truly taken Euro-Jank to the next level.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I just played through the Ballad of Buck Reaves quest.

If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Yeah, it sucks big time. Most of the time I feel like a hen.
Are there any mods or settings to disable this?

Turn off the minimap in options. Its a BIG improvement to gameplay.

I'm laughing at you guys bitching about a minimap with objectives and dotted lines in a game that's supposed to be a cyberpunk simulation ;) What are you, a schlub with a pencil and an old envelope?

Simulation is gameplay, to an extent, so in a game like this POIs and breadcrumb trails make sense. They don't make sense in a fantasy game unless you go to a shop and buy a map, and even then the map should be vague and not too pinned down (like the quest maps in Thief). (Why don't they sell fucking maps in fantasy games? Never understood that.)

I agree that finding things by environmental cues is the best kind of open world gameplay though. But I don't think we don't have enough of that because devs are lazy per se (as someone said earlier); it's because either shareholders are greedy, management is crap, or both, and devs seem to be always up against the wall trying to get the basic game done. If management were good, things would be done on time, and devs would have the luxury of sticking tons of extra fun in the game. You know, like in any other crpg.

*sigh*

How does it make sense to point every quest on the map since the begining? They just eliminated any kind of interactions with NPC to get a quest and justification for it to even be there in the game world. Go where the marker is and that will trigger the quest, fucking pinacle of game design. That's the laziest implementation I have ever seen in a game like this. This "system" is retarded brother of notices pinned to a boards in The Witcher 3, the difference is in The Witcher it was perfectly justified. You could also met NPC's in a game world to take a quest, they were there.

I'm shocked anybody here defending this kind of terrible design. This game feels in places like people making the game where learning from "how to make an rpg" from internet Unity guide on youtube.
Doesn't your answer just go past the point gurugeorge was making? You have cybernetic implants that make sure you are aware of your surroundings, probably have the inbuilt map in your head, etc.
So now you are larping?:lol: That's not in the game. Wtf is going on here?
What's larping about it? You even get automated phone messages whenever stuff shows up. The only somewhat iffy signs are the question marks. All the others have been announced to you in one way or the other.
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,919
Location
Castle Rock
I just played through the Ballad of Buck Reaves quest.

If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Yeah, it sucks big time. Most of the time I feel like a hen.
Are there any mods or settings to disable this?

Turn off the minimap in options. Its a BIG improvement to gameplay.

I'm laughing at you guys bitching about a minimap with objectives and dotted lines in a game that's supposed to be a cyberpunk simulation ;) What are you, a schlub with a pencil and an old envelope?

Simulation is gameplay, to an extent, so in a game like this POIs and breadcrumb trails make sense. They don't make sense in a fantasy game unless you go to a shop and buy a map, and even then the map should be vague and not too pinned down (like the quest maps in Thief). (Why don't they sell fucking maps in fantasy games? Never understood that.)

I agree that finding things by environmental cues is the best kind of open world gameplay though. But I don't think we don't have enough of that because devs are lazy per se (as someone said earlier); it's because either shareholders are greedy, management is crap, or both, and devs seem to be always up against the wall trying to get the basic game done. If management were good, things would be done on time, and devs would have the luxury of sticking tons of extra fun in the game. You know, like in any other crpg.

*sigh*

How does it make sense to point every quest on the map since the begining? They just eliminated any kind of interactions with NPC to get a quest and justification for it to even be there in the game world. Go where the marker is and that will trigger the quest, fucking pinacle of game design. That's the laziest implementation I have ever seen in a game like this. This "system" is retarded brother of notices pinned to a boards in The Witcher 3, the difference is in The Witcher it was perfectly justified. You could also met NPC's in a game world to take a quest, they were there.

I'm shocked anybody here defending this kind of terrible design. This game feels in places like people making the game where learning from "how to make an rpg" from internet Unity guide on youtube.
Doesn't your answer just go past the point gurugeorge was making? You have cybernetic implants that make sure you are aware of your surroundings, probably have the inbuilt map in your head, etc.
So now you are larping?:lol: That's not in the game. Wtf is going on here?
What's larping about it? You even get automated phone messages whenever stuff shows up. The only somewhat iffy signs are the question marks. All the others have been announced to you in one way or the other.
You are larping when you pretend game has a feature that simply isn't there.

You got it, quests are announced in this game and that's the whole problem. You as a player never come out with initiative, there is not one NPC to interact this way in the game world. You meet NPC's you can interact with only after you trigger scripted "frames" of the game and that's how this whole thing is designed. How far is it from Gothic 1/2 gameplay/world design that Witcher 3 team was so fond of? That's basically it's negation.
 
Last edited:

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,750
Location
Pronouns: He/Him/His
These were people who got Witcher 3 to work on a switch. I think their only problem was releasing them all at once. They should have delayed the first gen release and worked on them as a separate project, like the Switch. I worry that merely fixing the shit performance on the first gen releases will delay needed resolution of issues on PC.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,263
Yes, but Deus Ex was a good game. And it didn't present you with 3 literal buttons to press, one for each ending.

Whoever says game presents you with buttons don't know the fuck they are talking about. Leaving aside masterful stroke in which that choice is made:

- What options you have depends on choices you made along the way.
- Those endings content change depending on choices you made more or less.
- Epilogue to those endings also change a bit depending on choices made.
- Calls you get from various characters represent effectively ending slides.

And we are not even talking about quality of those endings. By that i mean writing, what they mean and so on. We are just taking out meat from freezer not talking about dish that will be made out of it or how it will taste.

The lifepaths issue has some merit but imho the problem with it is that they did time skip instead of proper introduction not that they lock you into effectively street kid archetype.

I finished my game as Nomad and despite obvious circle jerk that you play actually as street kid always, after prologue i actually never felt that way, the way V talks at first glance is kind of ratish but the more you play the more neutral V becomes and moreover the various lines you choose do really change how you feel about character just stupid drinking bear vs not make huge difference to RP, moreover as you interact with world you quickly realize that streetkid/nomad/corpo doesn't mean shit toward people personalities as you can find plenty of street kid types in nomads, corpos in rockerboys and so on. I started game as nomad and i finished game as nomad and it really felt whole way after prologue that i played nomad. Because the difference came to choices you made along the way and people you interacted or not with.

And those are just endings. Real meat of the game is in sidequests where most of C&C happens which later on has impact on main quest in various ways sometimes in big way sometimes not. Like old saying goes, it is the journey that matters not the destination point.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Joined
Nov 23, 2014
Messages
17,107
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Seriously though, corpo suits and dresses are so nice, but I can't for the life of me find any with a lot of mod slots. This needs transmog or something...come to think of they already have it in the form of those full costumes, why not apply that to all clothing slots?
When you get to street cred at least 27 (before that I think it was 15) you will get the shops restocked with higher level clothes, but you may have requirement for you character level in order to be able to wear them.

Also, to find corpo clothes you need to go to clothes shops in corpo neighborhoods. Initially I was wondering why is everybody dressing like a jerk or a whore, because I was walking around Kabuki, but later it dawned on me that I should check the shops in Japantown and Costa del Rei for example.

i don't even care about the shitty police system anymore. i mean you're not going to shoot civilians anyway because all they do is throw up their hands and do a slav squat so what's the point of doing anything criminal?
God be praised, one of the naysayers has converted after realizing that going on a rampage was not the spirit of his character anyway. IDK, it always seemed obvious to me, and I only triggered police once, when I missed a tiger claw and fired a shot into a crowd of people on the opposite sidewalk. Oops.

94905364cd23c9257ba42828558ab55f.png


holy shit
So what should have happened from the start has finally happened, only it was Sony who enforced it. The game should not be made available for old consoles at all. The best would be if they only allowed it for PS5 and Xbox Series S/X. CDPR got asked at the conference call if this could have been done from the beginning.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851
They are working on an Anime Series Cyberpunk 2077 for Netflix. Akira Yamaokoa will be doing the music.
https://www.youtube.com/watch?v=E7dKVCw7bkE

Cyberpunk film in the works even. That one is a long shot who would get to film it? Created by Keanu Reeves.

Prepare for Cyberpunk 2077 to be all over the place.

https://www.darkhorse.com/Comics/3005-392/Cyberpunk-2077-Trauma-Team-1

Huge Brand huge expansion into everything. There is tons of licenses for merchandise, fashion, and many other things.

Wouldn't be surprised if the Cyberpunk Dildo is sold and becomes the biggest seller. Think Hello Kitty's sucess.

Actually you could just sell anything with Cyberpunk 2077 on it. Prepare for CDProject Red's Stock in the coming years to go insane.
They already made a shitload of branded trash. What is more likely is that they will need to prepare a landfill.
 

overly excitable young man

Guest
Yes, but Deus Ex was a good game. And it didn't present you with 3 literal buttons to press, one for each ending.

Whoever says game presents you with buttons don't know the fuck they are talking about. Leaving aside masterful stroke in which that choice is made:

- What options you have depends on choices you made along the way.
- Those endings content change depending on choices you made more or less.
- Epilogue to those endings also change a bit depending on choices made.
- Calls you get from various characters represent effectively ending slides.

And we are not even talking about quality of those endings. By that i mean writing, what they mean and so on. We are just taking out meat from freezer not talking about dish that will be made out of it or how it will taste.

The lifepaths issue has some merit but imho the problem with it is that they did time skip instead of proper introduction not that they lock you into effectively street kid archetype.

I finished my game as Nomad and despite obvious circle jerk that you play actually as street kid always, after prologue i actually never felt that way, the way V talks at first glance is kind of ratish but the more you play the more neutral V becomes and moreover the various lines you choose do really change how you feel about character just stupid drinking bear vs not make huge difference to RP, moreover as you interact with world you quickly realize that streetkid/nomad/corpo doesn't mean shit toward people personalities as you can find plenty of street kid types in nomads, corpos in rockerboys and so on. I started game as nomad and i finished game as nomad and it really felt whole way after prologue that i played nomad. Because the difference came to choices you made along the way and people you interacted or not with.

And those are just endings. Real meat of the game is in sidequests where most of C&C happens which later on has impact on main quest in various ways sometimes in big way sometimes not. Like old saying goes, it is the journey that matters not the destination point.
Dude your quoting game is weak.
You meant to quote Gerrard .
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
They already made a shitload of branded trash. What is more likely is that they will need to prepare a landfill.
I always wonder who buys this branded shit from any game even if I love a game you wont see me buying the shit merchandise cant imagine myself going out with some gayming t-shirt or other trash on me.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,551
Location
Russia atchoum!
I managed to sneak easilly through red skulls and take out some groups that could be hacked with debuff, also lots of nades and kiting. Thing is it's not really worth it unless you're looking for the challenge since you can't use overleveled loot
And yeah most of them are in the desert and that city area where you're sent on a Kirk's sidequest

Actually for the first time I see someone actually tried explored the game lol.
I always wondered is there something in that part around city.
Could there be sekkkrets?

Still, stealth is very enjoyable overall. "Predator stealth" where you go around sniping fools without being seen is probably my favorite kind of gameplay of all, full stop, and as long as a game does that well I will enjoy it despite its faults. Skyrim and Fallout 4 are other examples where that kind of gameplay was done well enough that I enjoyed the games despite all their faults.

For me it's kind of guilty pleasure - yesh, it's dumb, and all, but I enjoy that too. That's the only reason to play that game lol.
 

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