Agame
Arcane
played 50 hours so far ... i hated every second of it
played 50 hours so far ... i hated every second of it
They are working on an Anime Series Cyberpunk 2077 for Netflix. Akira Yamaokoa will be doing the music.
https://www.youtube.com/watch?v=E7dKVCw7bkE
Cyberpunk film in the works even. That one is a long shot who would get to film it? Created by Keanu Reeves.
Prepare for Cyberpunk 2077 to be all over the place.
https://www.darkhorse.com/Comics/3005-392/Cyberpunk-2077-Trauma-Team-1
Huge Brand huge expansion into everything. There is tons of licenses for merchandise, fashion, and many other things.
Wouldn't be surprised if the Cyberpunk Dildo is sold and becomes the biggest seller. Think Hello Kitty's sucess.
Actually you could just sell anything with Cyberpunk 2077 on it. Prepare for CDProject Red's Stock in the coming years to go insane.
Huh, Neo Nazis review games now.
But that is the genre of cyberpunk.
but it doesn't really fit because the technology isn't there
Self-aware AI is vaporware, probably for the foreseeable future. Maybe some time in the distant future, but we don't yet know enough about intelligence and the mind to be able to duplicate it in a machine. We've made progress on those fronts, but we don't know nearly enough. Expert systems sure, but there the problem to watch out for is the still the human factor, not an AI that can reconfigure itself on the fly in the way that the mind can. AI is basically a cargo cult.
No, we are pretty much in a dystopia of course, but it's a bit more "standard" and the mind-control has already been in place for years by boring means like newspapers, radio, tv, advertising, movies, academia, etc., etc.
played 50 hours so far ... i hated every second of it
Doesn't your answer just go past the point gurugeorge was making? You have cybernetic implants that make sure you are aware of your surroundings, probably have the inbuilt map in your head, etc.Yeah, it sucks big time. Most of the time I feel like a hen.I just played through the Ballad of Buck Reaves quest.
If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Are there any mods or settings to disable this?
Turn off the minimap in options. Its a BIG improvement to gameplay.
I'm laughing at you guys bitching about a minimap with objectives and dotted lines in a game that's supposed to be a cyberpunk simulation What are you, a schlub with a pencil and an old envelope?
Simulation is gameplay, to an extent, so in a game like this POIs and breadcrumb trails make sense. They don't make sense in a fantasy game unless you go to a shop and buy a map, and even then the map should be vague and not too pinned down (like the quest maps in Thief). (Why don't they sell fucking maps in fantasy games? Never understood that.)
I agree that finding things by environmental cues is the best kind of open world gameplay though. But I don't think we don't have enough of that because devs are lazy per se (as someone said earlier); it's because either shareholders are greedy, management is crap, or both, and devs seem to be always up against the wall trying to get the basic game done. If management were good, things would be done on time, and devs would have the luxury of sticking tons of extra fun in the game. You know, like in any other crpg.
*sigh*
How does it make sense to point every quest on the map since the begining? They just eliminated any kind of interactions with NPC to get a quest and justification for it to even be there in the game world. Go where the marker is and that will trigger the quest, fucking pinacle of game design. That's the laziest implementation I have ever seen in a game like this. This "system" is retarded brother of notices pinned to a boards in The Witcher 3, the difference is in The Witcher it was perfectly justified. You could also met NPC's in a game world to take a quest, they were there.
I'm shocked anybody here defending this kind of terrible design. This game feels in places like people making the game where learning from "how to make an rpg" from internet Unity guide on youtube.
Your own land? That'd be a mine in Anadyr, comrade fashyst))Huh, Neo Nazis review games now.
Hi there, I'm neo-Nazi! Iwant to live in my own land, yes, I want!
So now you are larping? That's not in the game. Wtf is going on here? You are imaging some sort of futuristic Stalker's PDA integrated with your vision, but it's not there.Doesn't your answer just go past the point gurugeorge was making? You have cybernetic implants that make sure you are aware of your surroundings, probably have the inbuilt map in your head, etc.Yeah, it sucks big time. Most of the time I feel like a hen.I just played through the Ballad of Buck Reaves quest.
If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Are there any mods or settings to disable this?
Turn off the minimap in options. Its a BIG improvement to gameplay.
I'm laughing at you guys bitching about a minimap with objectives and dotted lines in a game that's supposed to be a cyberpunk simulation What are you, a schlub with a pencil and an old envelope?
Simulation is gameplay, to an extent, so in a game like this POIs and breadcrumb trails make sense. They don't make sense in a fantasy game unless you go to a shop and buy a map, and even then the map should be vague and not too pinned down (like the quest maps in Thief). (Why don't they sell fucking maps in fantasy games? Never understood that.)
I agree that finding things by environmental cues is the best kind of open world gameplay though. But I don't think we don't have enough of that because devs are lazy per se (as someone said earlier); it's because either shareholders are greedy, management is crap, or both, and devs seem to be always up against the wall trying to get the basic game done. If management were good, things would be done on time, and devs would have the luxury of sticking tons of extra fun in the game. You know, like in any other crpg.
*sigh*
How does it make sense to point every quest on the map since the begining? They just eliminated any kind of interactions with NPC to get a quest and justification for it to even be there in the game world. Go where the marker is and that will trigger the quest, fucking pinacle of game design. That's the laziest implementation I have ever seen in a game like this. This "system" is retarded brother of notices pinned to a boards in The Witcher 3, the difference is in The Witcher it was perfectly justified. You could also met NPC's in a game world to take a quest, they were there.
I'm shocked anybody here defending this kind of terrible design. This game feels in places like people making the game where learning from "how to make an rpg" from internet Unity guide on youtube.
played 50 hours so far ... i hated every second of it
i'm joking of course but i'm honestly at the stage where i accepted cyberpunk for the eurojank far cry in a cool setting that it is and i'm okay with that. still have no idea what i would rate this game though if i was a reviewer.
What's larping about it? You even get automated phone messages whenever stuff shows up. The only somewhat iffy signs are the question marks. All the others have been announced to you in one way or the other.So now you are larping? That's not in the game. Wtf is going on here?Doesn't your answer just go past the point gurugeorge was making? You have cybernetic implants that make sure you are aware of your surroundings, probably have the inbuilt map in your head, etc.Yeah, it sucks big time. Most of the time I feel like a hen.I just played through the Ballad of Buck Reaves quest.
If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Are there any mods or settings to disable this?
Turn off the minimap in options. Its a BIG improvement to gameplay.
I'm laughing at you guys bitching about a minimap with objectives and dotted lines in a game that's supposed to be a cyberpunk simulation What are you, a schlub with a pencil and an old envelope?
Simulation is gameplay, to an extent, so in a game like this POIs and breadcrumb trails make sense. They don't make sense in a fantasy game unless you go to a shop and buy a map, and even then the map should be vague and not too pinned down (like the quest maps in Thief). (Why don't they sell fucking maps in fantasy games? Never understood that.)
I agree that finding things by environmental cues is the best kind of open world gameplay though. But I don't think we don't have enough of that because devs are lazy per se (as someone said earlier); it's because either shareholders are greedy, management is crap, or both, and devs seem to be always up against the wall trying to get the basic game done. If management were good, things would be done on time, and devs would have the luxury of sticking tons of extra fun in the game. You know, like in any other crpg.
*sigh*
How does it make sense to point every quest on the map since the begining? They just eliminated any kind of interactions with NPC to get a quest and justification for it to even be there in the game world. Go where the marker is and that will trigger the quest, fucking pinacle of game design. That's the laziest implementation I have ever seen in a game like this. This "system" is retarded brother of notices pinned to a boards in The Witcher 3, the difference is in The Witcher it was perfectly justified. You could also met NPC's in a game world to take a quest, they were there.
I'm shocked anybody here defending this kind of terrible design. This game feels in places like people making the game where learning from "how to make an rpg" from internet Unity guide on youtube.
You are larping when you pretend game has a feature that simply isn't there.What's larping about it? You even get automated phone messages whenever stuff shows up. The only somewhat iffy signs are the question marks. All the others have been announced to you in one way or the other.So now you are larping? That's not in the game. Wtf is going on here?Doesn't your answer just go past the point gurugeorge was making? You have cybernetic implants that make sure you are aware of your surroundings, probably have the inbuilt map in your head, etc.Yeah, it sucks big time. Most of the time I feel like a hen.I just played through the Ballad of Buck Reaves quest.
If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Are there any mods or settings to disable this?
Turn off the minimap in options. Its a BIG improvement to gameplay.
I'm laughing at you guys bitching about a minimap with objectives and dotted lines in a game that's supposed to be a cyberpunk simulation What are you, a schlub with a pencil and an old envelope?
Simulation is gameplay, to an extent, so in a game like this POIs and breadcrumb trails make sense. They don't make sense in a fantasy game unless you go to a shop and buy a map, and even then the map should be vague and not too pinned down (like the quest maps in Thief). (Why don't they sell fucking maps in fantasy games? Never understood that.)
I agree that finding things by environmental cues is the best kind of open world gameplay though. But I don't think we don't have enough of that because devs are lazy per se (as someone said earlier); it's because either shareholders are greedy, management is crap, or both, and devs seem to be always up against the wall trying to get the basic game done. If management were good, things would be done on time, and devs would have the luxury of sticking tons of extra fun in the game. You know, like in any other crpg.
*sigh*
How does it make sense to point every quest on the map since the begining? They just eliminated any kind of interactions with NPC to get a quest and justification for it to even be there in the game world. Go where the marker is and that will trigger the quest, fucking pinacle of game design. That's the laziest implementation I have ever seen in a game like this. This "system" is retarded brother of notices pinned to a boards in The Witcher 3, the difference is in The Witcher it was perfectly justified. You could also met NPC's in a game world to take a quest, they were there.
I'm shocked anybody here defending this kind of terrible design. This game feels in places like people making the game where learning from "how to make an rpg" from internet Unity guide on youtube.
Yes, but Deus Ex was a good game. And it didn't present you with 3 literal buttons to press, one for each ending.
https://steamcommunity.com/profiles/76561198076115088/recommended/1091500/played 50 hours so far ... i hated every second of it
Good those corpotards care only about money maybe they will learn something from this because they lost cash.
When you get to street cred at least 27 (before that I think it was 15) you will get the shops restocked with higher level clothes, but you may have requirement for you character level in order to be able to wear them.Seriously though, corpo suits and dresses are so nice, but I can't for the life of me find any with a lot of mod slots. This needs transmog or something...come to think of they already have it in the form of those full costumes, why not apply that to all clothing slots?
God be praised, one of the naysayers has converted after realizing that going on a rampage was not the spirit of his character anyway. IDK, it always seemed obvious to me, and I only triggered police once, when I missed a tiger claw and fired a shot into a crowd of people on the opposite sidewalk. Oops.i don't even care about the shitty police system anymore. i mean you're not going to shoot civilians anyway because all they do is throw up their hands and do a slav squat so what's the point of doing anything criminal?
So what should have happened from the start has finally happened, only it was Sony who enforced it. The game should not be made available for old consoles at all. The best would be if they only allowed it for PS5 and Xbox Series S/X. CDPR got asked at the conference call if this could have been done from the beginning.
holy shit
They already made a shitload of branded trash. What is more likely is that they will need to prepare a landfill.They are working on an Anime Series Cyberpunk 2077 for Netflix. Akira Yamaokoa will be doing the music.
https://www.youtube.com/watch?v=E7dKVCw7bkE
Cyberpunk film in the works even. That one is a long shot who would get to film it? Created by Keanu Reeves.
Prepare for Cyberpunk 2077 to be all over the place.
https://www.darkhorse.com/Comics/3005-392/Cyberpunk-2077-Trauma-Team-1
Huge Brand huge expansion into everything. There is tons of licenses for merchandise, fashion, and many other things.
Wouldn't be surprised if the Cyberpunk Dildo is sold and becomes the biggest seller. Think Hello Kitty's sucess.
Actually you could just sell anything with Cyberpunk 2077 on it. Prepare for CDProject Red's Stock in the coming years to go insane.
Dude your quoting game is weak.Yes, but Deus Ex was a good game. And it didn't present you with 3 literal buttons to press, one for each ending.
Whoever says game presents you with buttons don't know the fuck they are talking about. Leaving aside masterful stroke in which that choice is made:
- What options you have depends on choices you made along the way.
- Those endings content change depending on choices you made more or less.
- Epilogue to those endings also change a bit depending on choices made.
- Calls you get from various characters represent effectively ending slides.
And we are not even talking about quality of those endings. By that i mean writing, what they mean and so on. We are just taking out meat from freezer not talking about dish that will be made out of it or how it will taste.
The lifepaths issue has some merit but imho the problem with it is that they did time skip instead of proper introduction not that they lock you into effectively street kid archetype.
I finished my game as Nomad and despite obvious circle jerk that you play actually as street kid always, after prologue i actually never felt that way, the way V talks at first glance is kind of ratish but the more you play the more neutral V becomes and moreover the various lines you choose do really change how you feel about character just stupid drinking bear vs not make huge difference to RP, moreover as you interact with world you quickly realize that streetkid/nomad/corpo doesn't mean shit toward people personalities as you can find plenty of street kid types in nomads, corpos in rockerboys and so on. I started game as nomad and i finished game as nomad and it really felt whole way after prologue that i played nomad. Because the difference came to choices you made along the way and people you interacted or not with.
And those are just endings. Real meat of the game is in sidequests where most of C&C happens which later on has impact on main quest in various ways sometimes in big way sometimes not. Like old saying goes, it is the journey that matters not the destination point.
I always wonder who buys this branded shit from any game even if I love a game you wont see me buying the shit merchandise cant imagine myself going out with some gayming t-shirt or other trash on me.They already made a shitload of branded trash. What is more likely is that they will need to prepare a landfill.
I managed to sneak easilly through red skulls and take out some groups that could be hacked with debuff, also lots of nades and kiting. Thing is it's not really worth it unless you're looking for the challenge since you can't use overleveled loot
And yeah most of them are in the desert and that city area where you're sent on a Kirk's sidequest
Still, stealth is very enjoyable overall. "Predator stealth" where you go around sniping fools without being seen is probably my favorite kind of gameplay of all, full stop, and as long as a game does that well I will enjoy it despite its faults. Skyrim and Fallout 4 are other examples where that kind of gameplay was done well enough that I enjoyed the games despite all their faults.
ITZ HAPPENING
holy shit