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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,628
These were people who got Witcher 3 to work on a switch. I think their only problem was releasing them all at once. They should have delayed the first gen release and worked on them as a separate project, like the Switch. I worry that merely fixing the shit performance on the first gen releases will delay needed resolution of issues on PC.
Not really an option to serve the hardcore segment and tell the bulk of the gaming market to "please try again later", both potential customers and platform manufacturers would've jumped down their throats. Sure, you might imagine Sony and Microsoft eager to push their new generation of hardware, but a staggered release could've easily steered some customers towards the light of PC or the filth of Stadia as well.

Aside from that, the game had already suffered multiple delays, more complications would've likely shaken shareholder confidence and brought further pressure from creditors. Down goes the stock price, up go the interest rates.

CDPR put themselves between a rock and a hard place when they repeatedly miscalculated the scope of the work, now there's nothing for it but to face the music.

So what should have happened from the start has finally happened, only it was Sony who enforced it. The game should not be made available for old consoles at all. The best would be if they only allowed it for PS5 and Xbox Series S/X. CDPR got asked at the conference call if this could have been done from the beginning.
Not possible from a commercial standpoint, it completely changes revenue projections. The new consoles have just been released and there are supply shortages, it'll be a year or longer before market adoption reaches anywhere near to support the sort of numbers CDPR likely planned on pulling in for a flagship non-exclusive AAA production. They clearly intended to launch on a mature hardware cycle rather than as a next-gen driver, given their original release target, you can't just swap those around on the fly after having scoped and spent the budget.

I suspect that this refund scheme is a measure to regain consumer goodwill, but that they're not really counting on a large segment of their outgoing console segment taking them up on it. A few will do it and swear never to buy from CDPR again, some others will swear the same and then buy it again later, but the majority will probably stick with it and wait for performance patches.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
When you get to street cred at least 27 (before that I think it was 15) you will get the shops restocked with higher level clothes, but you may have requirement for you character level in order to be able to wear them.

Also, to find corpo clothes you need to go to clothes shops in corpo neighborhoods. Initially I was wondering why is everybody dressing like a jerk or a whore, because I was walking around Kabuki, but later it dawned on me that I should check the shops in Japantown and Costa del Rei for example.
I went to that store in Vista del Rey Charter Hill (street cred 37, level 21), and they had hardly anything with a slot. Still some level restricted stuff, too.

Btw, do crafting recipes for clothing need a special treatment to show up? I have a few recipes, but unlike weapons or drugs, the recipes don't show up in the crafting menu.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,860
Location
Your ignore list.
LjF4rV6.png
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
I just played through the Ballad of Buck Reaves quest.

If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Yeah, it sucks big time. Most of the time I feel like a hen.
Are there any mods or settings to disable this?

Turn off the minimap in options. Its a BIG improvement to gameplay.

I'm laughing at you guys bitching about a minimap with objectives and dotted lines in a game that's supposed to be a cyberpunk simulation ;) What are you, a schlub with a pencil and an old envelope?

Simulation is gameplay, to an extent, so in a game like this POIs and breadcrumb trails make sense. They don't make sense in a fantasy game unless you go to a shop and buy a map, and even then the map should be vague and not too pinned down (like the quest maps in Thief). (Why don't they sell fucking maps in fantasy games? Never understood that.)

I agree that finding things by environmental cues is the best kind of open world gameplay though. But I don't think we don't have enough of that because devs are lazy per se (as someone said earlier); it's because either shareholders are greedy, management is crap, or both, and devs seem to be always up against the wall trying to get the basic game done. If management were good, things would be done on time, and devs would have the luxury of sticking tons of extra fun in the game.

*sigh*

How does it make sense to point every quest on the map since the begining? They just eliminated any kind of interactions with NPC to get a quest and justification for it to even be there in the game world. Go where the marker is and that will trigger the quest, fucking pinacle of game design. That's the laziest implementation I have ever seen in a game like this. This "system" is retarded brother of notices pinned to a boards in The Witcher 3, the difference is in The Witcher it was perfectly justified. You could also met NPC's in a game world to take a quest, they were there. You know, like in any other crpg.

I'm shocked anybody here defending this kind of terrible design. This feels in places like people making the game were learning from "how to make an rpg" from internet Unity guide on youtube.

I wasn't thinking about quests, but things like police alerts, maybe POIs like "possible job here" - and obviously once you get a quest it's fine to have the marker and the breadcrumbs.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
Big data, cameral, full transparence of personal life - this last part will come later, when everything will be operate via streams and clouds, and useds will have only useless terminals at ther hands, and when personal computers will be restricted to have for usual citizens.

Yeah, and as you said there won't be "netrunners" or anything romantic like that. So it won't be cyberpunk.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,551
Location
Russia atchoum!
Hows the skyline in this game. It height used to an effect. Are there any quests that use height? Chasing someone on top of skyscrapers etc.? Man the possibilities that can be used in this game are pretty endless.

I wonder is there is someht8ing there - some sekkkrets, some weapon, somehting.
Chances are low.
 

Dycedarg

Learned
Joined
Dec 14, 2020
Messages
153
CDPR had it coming. They didn't issue any review copies for PS4 and XB1 and even went so far as DMCAing people who got their retail copies early, preventing them from showing how broken the console versions were.
 

Glenda Glenn

Learned
Joined
Dec 7, 2018
Messages
130
didn't they hire ex andromeda devs for this game?
Doesn't really matter. Bioware has always been their role-model since day one. Guess it was only natural for them to come up with a looter-shooter looks and plays like Anthem.
 

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