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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,102
Who would've thought that mediocre extremely buggy game might be a start to cyberpunk era of mankind!
 
Self-Ejected

TheDiceMustRoll

Game Analist
Joined
Apr 18, 2016
Messages
761
Breath of the Wild is basically a perfect blueprint for how you should do an open world game, even if it isn't a perfect game itself. Set the goal on the map, and then everything you do is in preparation for said goal. Most open world games are just "here's a big list of shit to do, wee". But I get it, I only ever played Far Cry 5, but there was something...eh...comfy? Comfy about flying a helicopter around montana. It was aight.

Thats the problem, there is something very relaxing and comfy about the current design philosophy of AAA open world games. Its a literal hamster wheel design, you never have to be afraid of getting lost or possibly turning your brain on, just kick back and follow the dotted line and watch numbers go up.

Oh and what is a 'Breath of the Wild'? I dont do console trash. :shittydog:

The latest Zelda game. You wake up in a cave, you're told Ganon has Zelda trapped in a big castle in the center, and you can go there any time. Here's a big fucking map of shit to do, weapons to find, etc. It's a good start.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,124
Location
Adelaide
Yes, but Deus Ex was a good game. And it didn't present you with 3 literal buttons to press, one for each ending.

Instead it presented you with:

  • Helios Ending: Press a button so you can press the big red button and then walk into Helios' chamber
  • Tong Ending: Press a sequence of buttons that cause the facility to self destruct
  • Illuminati Ending: Press a sequence of buttons to turn off Bob Page's fail safe and then press the big red button to kill him
Deus Ex as good of a game as it was it is undeniable that they rushed the ending. The main difference between Deus Ex 1's ending and Human Revolutions is that it at least spaced the buttons out so you had to do something to get a different ending but it still amounts to pick a button and press it. Area 51 is easily the weakest part of Deus Ex.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
The latest Zelda game. You wake up in a cave, you're told Ganon has Zelda trapped in a big castle in the center, and you can go there any time. Here's a big fucking map of shit to do, weapons to find, etc. It's a good start.

Yep. Also, like Morrowind, you can go to the center of the map and beat the game whenever you can handle it, basically. Morrowind also had exploration that was very rewarding due to hand-placed loot, unique locations and random quest givers being all over the place. Open world games shine when you have real freedom and are rewarded for taking advantage of it. Unfortunately most modern open world games ruin all this with randomized loot and checklist quest design that just has you following markers. I didn't expect much different with Cyberpunk though, considering Witcher 3 was the epitome of that kind of design. At least with Cyberpunk the combat is stealthy shooting, which I enjoy way more than Witcher 3's whacky-whacky sword fighting.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,115
tog8vw.jpg


Food seems to be plentiful in this cyberpunk dystopia. :M
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I just played through the Ballad of Buck Reaves quest.

If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,664
Location
Tuono-Tabr
I just played through the Ballad of Buck Reaves quest.

If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Yeah, it sucks big time. Most of the time I feel like a hen.
Are there any mods or settings to disable this?
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,688
At least that Buck Reaves was a fun quest.

And that old guy in his 70s or whatever claiming that "only Samurai are real music, everyone else that came after Silverhand is a phony" etc was particularly great, not only because of Johnny's views on the whole situation, but also because it can easily be applied to the older heavy metal audiences of today, that still claim "everything that came out post-1989 is shit".
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,706
Location
I cum from a land down under
Insert Title Here
I just played through the Ballad of Buck Reaves quest.

If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Yeah, it sucks big time. Most of the time I feel like a hen.
Are there any mods or settings to disable this?

Turn off the minimap in options. Its a BIG improvement to gameplay.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
I just played through the Ballad of Buck Reaves quest.

If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Yeah, it sucks big time. Most of the time I feel like a hen.
Are there any mods or settings to disable this?

Turn off the minimap in options. Its a BIG improvement to gameplay.

I'm laughing at you guys bitching about a minimap with objectives and dotted lines in a game that's supposed to be a cyberpunk simulation ;) What are you, a schlub with a pencil and an old envelope?

Simulation is gameplay, to an extent, so in a game like this POIs and breadcrumb trails make sense. They don't make sense in a fantasy game unless you go to a shop and buy a map, and even then the map should be vague and not too pinned down (like the quest maps in Thief). (Why don't they sell fucking maps in fantasy games? Never understood that.)

I agree that finding things by environmental cues is the best kind of open world gameplay though. But I don't think we don't have enough of that because devs are lazy per se (as someone said earlier); it's because either shareholders are greedy, management is crap, or both, and devs seem to be always up against the wall trying to get the basic game done. If management were good, things would be done on time, and devs would have the luxury of sticking tons of extra fun in the game.

*sigh*
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I just played through the Ballad of Buck Reaves quest.

If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Yeah, it sucks big time. Most of the time I feel like a hen.
Are there any mods or settings to disable this?
You can turn it off right away, but the problem is that you might find you need it at times, simply because the game expects you to have it on. One of the best mods for Witcher 3 was the one that only showed you the minimap while witcher senses were on. I'm waiting for someone to port it to Witcher with Guns.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,107
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I'm laughing at you guys bitching about a minimap with objectives and dotted lines in a game that's supposed to be a cyberpunk simulation ;) What are you, a schlub with a pencil and an old envelope?
You don't play RPGs with a pencil behind one ear?
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,685
Location
Asp Hole
Where are these people finding all these dildos? Right outside the apartment? Am I going crazy? I've seen a handful so far, in places that make sense to me - private booths at BD bars, the red light district.

Is there a bug some people are getting that turns random items into dildos or something.

I've written dildo so many times I'm turning into Fenix

It's a natural continuation of today's normalization of marital implements on sale. You see them on tv, in catalogs and webstores.

Their hate is not about the game itself, but rather against CD Projekt for not bending the knee in terms of SJW politics. These journos and NPCs do find things like the game's sexualiced art and inclusion of trannies as an issue because isn't made the way they wanted. The last time I entered twitter there was people complaining and circlejerking themselves around one poster inside the game where there's a guy with a pistol on his mouth suggesting suicide. They were worried because those things aren't safe, because of course a product aimed for adults must be educational 100% of the time.







Don't get fooled. Only a few do actually care about how is the game as a game. The rest are just clowns using it as a throwing weapon for their shitty takes.


The games industry gets targeted for two reasons:

  1. The online activists are reclusive nerds, believe it or not, with the hobbies of reclusive nerds. So taking an interest in games beyond their entertainment value is a given, the games are their main contact with the outside world after all.
  2. Video games are a major part of male culture, and especially that of young males, so it is imperative that games are made "educational" so that this important demographic can be reached and reprogrammed.


So they're still bullshitting us, even after release.

tog8vw.jpg


Food seems to be plentiful in this cyberpunk dystopia. :M

Just don't ask what it's made of.
 
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Koolz

Learned
Possibly Retarded
Joined
Dec 5, 2020
Messages
185
And program then we shall! With Alpha Male! Male Leads, Male is the Pillar, Male makes the wife happy!

Remember those three rules.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,628
I just played through the Ballad of Buck Reaves quest.

If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Yeah, it sucks big time. Most of the time I feel like a hen.
Are there any mods or settings to disable this?

Turn off the minimap in options. Its a BIG improvement to gameplay.
I wish there were a setting to only show the minimap when driving. It's irritating 'cause I don't want any of that crap normally, but I can't get anywhere driving without it. Though I guess the best we could hope for is a modded hotkey.
 

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646
Seriously though, corpo suits and dresses are so nice, but I can't for the life of me find any with a lot of mod slots. This needs transmog or something...come to think of they already have it in the form of those full costumes, why not apply that to all clothing slots?
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,706
Location
I cum from a land down under
Insert Title Here
I'm laughing at you guys bitching about a minimap with objectives and dotted lines in a game that's supposed to be a cyberpunk simulation ;) What are you, a schlub with a pencil and an old envelope?

There is interesting ways of doing it though. I agree we have literally got cyberneticeyeball implants on character so why not use them? I saw that Watch Dogs has a thing where the "dotted line" shows up on the road in front of you as you drive. Not a bad idea and its a million times better than the tired old mini map. They could make use of overlays and stuff like that on the environment around you. Could actually be pretty cool if the devs put some time and thought into it.
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
played 50 hours so far and while i felt like i hated every second of it they must be doing something right or i wouldn't be coming back to this game. just fix the bugs, fix the AI and polish the game mechanics as much as you can. completly revamp the clothing and loot system and balance the economy. i don't even care about the shitty police system anymore. i mean you're not going to shoot civilians anyway because all they do is throw up their hands and do a slav squat so what's the point of doing anything criminal? they probably tried it but police cars chasing you through these tight streets must have felt awful especially with the brainless traffic AI. so if they wanted to implement a gta like police mechanic they would have to completly revamp the regular traffic ai and let's be honest, that's not going to happen.

i'd still appreciate a little more life to be put in night city though and cyber gwent or something like that but they can add that in the dlc
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,919
Location
Castle Rock
I just played through the Ballad of Buck Reaves quest.

If I had a twitter I would ask the CDPR account this: "Would Johnny Silverhand have wanted for people to follow a dotted line on a minimap to reach an objective?"
Yeah, it sucks big time. Most of the time I feel like a hen.
Are there any mods or settings to disable this?

Turn off the minimap in options. Its a BIG improvement to gameplay.

I'm laughing at you guys bitching about a minimap with objectives and dotted lines in a game that's supposed to be a cyberpunk simulation ;) What are you, a schlub with a pencil and an old envelope?

Simulation is gameplay, to an extent, so in a game like this POIs and breadcrumb trails make sense. They don't make sense in a fantasy game unless you go to a shop and buy a map, and even then the map should be vague and not too pinned down (like the quest maps in Thief). (Why don't they sell fucking maps in fantasy games? Never understood that.)

I agree that finding things by environmental cues is the best kind of open world gameplay though. But I don't think we don't have enough of that because devs are lazy per se (as someone said earlier); it's because either shareholders are greedy, management is crap, or both, and devs seem to be always up against the wall trying to get the basic game done. If management were good, things would be done on time, and devs would have the luxury of sticking tons of extra fun in the game.

*sigh*

How does it make sense to point every quest on the map since the begining? They just eliminated any kind of interactions with NPC to get a quest and justification for it to even be there in the game world. Go where the marker is and that will trigger the quest, fucking pinacle of game design. That's the laziest implementation I have ever seen in a game like this. This "system" is retarded brother of notices pinned to a boards in The Witcher 3, the difference is in The Witcher it was perfectly justified. You could also met NPC's in a game world to take a quest, they were there. You know, like in any other crpg.

I'm shocked anybody here defending this kind of terrible design. This feels in places like people making the game were learning from "how to make an rpg" from internet Unity guide on youtube.
 
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