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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,130
Use smart weapons. They are the equivalent of "Win button". It's the only thing that made the combat bearable.
Hacking can allow you evade almost all armed combat, but it requires you to upgrade your cyberware and quickhacks, in addition to increasing your intelligence ability score and selecting useful perks in the subsidiary breach protocol and quickhacking skill trees.

CDPR stole the backstory for Cyberpunk 2077 from the Cyberpunk 2013 Welcome to Night City sourcebook, but they couldn't be bothered to implement anything from the RPG ruleset. :M
Lengthy text and spoilers below the fold.




















 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
The business model is now just letting the world beta test your game for "free."

I've honestly had extremely few bugs. Bethesda games are far buggier, and even with those I think the bugs are exaggerated. Maybe my standards are different because of all the Eurojank we play, I dunno, but really a handful of invisible chairs and floating cigarettes are the worst I've seen in 30 hours.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,945
Location
Wandering the world randomly in search of maps
This was a moral imperative

Zykv0eA.png
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,706
Location
I cum from a land down under
Insert Title Here
So berserk implant is garbage? You lose all access to hacking, gives you 10sec of +10% to stuff, with massive cooldown, so most likely you use it once per fight. What a waste of time.

+10% to this and that, so happy this is where game design is at now...
It has one BIG benefit: when you activate it and swing a melee weapon it levels up your athletic real fast, and you don't need to hit a target for it

Well fuck me thats amazing. Athletics levels up hilariously slowly doing normal running, jumping, melee.

With berserk its like half a level per activation...

Its that Polish BALANCE again. :shittydog:
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Stuff like the weird balancing between game modes are more concerning to me. If you spec for assault rifles and pour lots of ability and perk points into this type of combat, you are still inferior to a melee fighter with Body 3 (which caps the related skills accordingly) and no melee perks whatsoever.
Nah, grab a precision rifle, get the eye cyberware mod that allow you to see anyone that detected you and just murder the entire game by shooting dudes on their balls through walls, through the roofs and the floors, that is way more efficient than running around meleeing. Also, have that legendary sniper rifle with tracking bullets when you need to murder anyone at far without any chance of retaliation and no need of good aiming whatsoever. Actually this game is so easy that you can murder anyone with impunity with anything.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
The business model is now just letting the world beta test your game for "free."

I've honestly had extremely few bugs. Bethesda games are far buggier, and even with those I think the bugs are exaggerated. Maybe my standards are different because of all the Eurojank we play, I dunno, but really a handful of invisible chairs and floating cigarettes are the worst I've seen in 30 hours.
I got stuck inside Panam's head while her eye balls floated in front on the camera on a scripted section, it isnt exactly game breaking but it wasnt an experience I wish to go through again.
 

Mefi

Prophet
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Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
These Hotfix Patchnotes are funny to see how much was broken, likely still scratching the surface here: https://www.cyberpunk.net/en/news/37166/hotfix-1-05

Yup. Reading patch notes, hope they've gone a bit further than just the very specific 'persistency of the crosshairs on screen'. I'm finding saves increasingly glitchy for related problems as they reach or pass the end gating quest. Like huge blocks of transparent black background from dialogue or even icons from the environment. Seem to persist on the actual save too, so doesn't clear on reload, which is not wonderful. Know this is also something which is crossplatform. See whether they have when they release on Steam whenever for PC.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,568
Location
Russia atchoum!
Remember that one streamler-gurl who got g-chair from CDPR, and found image of herself in game?
Also she did voiceover for some NPC (Iris Tanner) in some quest.
With a timestamp.
After initial talk with NPC she skips it, and next interaction is at 3:18:28.

 
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Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Delamain Junior is such a let down. I thought the car was special and maybe could drive me around on its own or something so it will act kinda like an advance fast travel or something but its just seems like a normal car.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,706
Location
I cum from a land down under
Insert Title Here
Stuff like the weird balancing between game modes are more concerning to me. If you spec for assault rifles and pour lots of ability and perk points into this type of combat, you are still inferior to a melee fighter with Body 3 (which caps the related skills accordingly) and no melee perks whatsoever.
Nah, grab a precision rifle, get the eye cyberware mod that allow you to see anyone that detected you and just murder the entire game by shooting dudes on their balls through walls, through the roofs and the floors, that is way more efficient than running around meleeing. Also, have that legendary sniper rifle with tracking bullets when you need to murder anyone at far without any chance of retaliation and no need of good aiming whatsoever. Actually this game is so easy that you can murder anyone with impunity with anything.

Did people complain Witcher was to hard? Cos it seems like "smart" bullets and shooting through walls is close to using a console cheat mode.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
966
Location
Equality Street.
Saw this refund kerfuffle on BBC news yesterday.

Travelled down to high wycombe for christmas and there's ads for it festooned all over buses and trains. The marketing spend must have been enormous.

Proper fuck up.
 

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,750
Location
Pronouns: He/Him/His
My gigs are totally broken. The fixers will call and complete the previous gig, then when I do a new one, they will open that one, leaving a bunch of quests infinitely uncompleted. It's fucking annoying. I'm just not going to play until they fix it. It's a known issue as a bunch of other people have the same problem.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Stuff like the weird balancing between game modes are more concerning to me. If you spec for assault rifles and pour lots of ability and perk points into this type of combat, you are still inferior to a melee fighter with Body 3 (which caps the related skills accordingly) and no melee perks whatsoever.
Nah, grab a precision rifle, get the eye cyberware mod that allow you to see anyone that detected you and just murder the entire game by shooting dudes on their balls through walls, through the roofs and the floors, that is way more efficient than running around meleeing. Also, have that legendary sniper rifle with tracking bullets when you need to murder anyone at far without any chance of retaliation and no need of good aiming whatsoever. Actually this game is so easy that you can murder anyone with impunity with anything.

Did people complain Witcher was to hard? Cos it seems like "smart" bullets and shooting through walls is close to using a console cheat mode.
I think they were seeking that coolness factor to show on the trailers and market the game, it is fun to shoot enemies through the walls but the problem is that they didnt think things through of what that sort of thing would do balance wise.

Tech weapons in general need to be have way less demage on penetrating shots, having some materials that cant be penetrated and having limited range for penetration.

Tracking guns need to have some kind of limitation like netrunners jamming tracking until you deal with them so you cant just murder an entire room as soon as you enter on it.

I wouldnt nerf them so they would be useless but making them build gated and only being able to do what they do as default only by level 50 would be good ideas. Sure, it is fun when you use a precision rifle the first time but afterwhile, this is an open world game and trivializing difficulty that fast isnt a good idea.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,268
Remember when AVX mod to force game to run even if you didn't have AVX ? And how CDPR was fucked up due to this ? From latest patch notes:

- Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.

Probably not the only one...
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,568
Location
Russia atchoum!
I got stuck inside Panam's head while her eye balls floated in front on the camera on a scripted section, it isnt exactly game breaking but it wasnt an experience I wish to go through again.

Dude, someone complaned that this Panamka bugged out in sex scene - floated with t-pose in the night with sort of phosphorescence, while player already had night time of day, he squeeled and almost shat himself lol.
 
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Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
My nomad character, does anyone who is actually playing the game knows who sells trench coats? I need one.

I got a legendary one late in the game either as a reward or loot, not sure which. Just noticed in the inventory.

They definitely exist as items though.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Remember when AVX mod to force game to run even if you didn't have AVX ? And how CDPR was fucked up due to this ? From latest patch notes:

- Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.

Probably not the only one...
Rush it baby its clear the game would have been much better if delayed for like half a year Im still enjoying it and the developers did great job in the time they had but the tards at the top fucked it hard and you know they wont have to anwser for this shitstorm.
 

Mefi

Prophet
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Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
I think they were seeking that coolness factor to show on the trailers and market the game, it is fun to shoot enemies through the walls but the problem is that they didnt think things through of what that sort of thing would do balance wise.

Tech weapons in general need to be have way less demage on penetrating shots, having some materials that cant be penetrated and having limited range for penetration.

Tracking guns need to have some kind of limitation like netrunners jamming tracking until you deal with them so you cant just murder an entire room as soon as you enter on it.

I wouldnt nerf them so they would be useless but making them build gated and only being able to do what they do as default only by level 50 would be good ideas. Sure, it is fun when you use a precision rifle the first time but afterwhile, this is an open world game and trivializing difficulty that fast isnt a good idea.

For smart guns at least you'll notice that there's half a nod in that direction. They do less damage generally and are absolutely useless at range against some melee opponents. Just so infrequent as to make your point about another avenue being needed to encourage play away from 'put a clip in the air and wait for it to land on heads'.
 

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