Hacking can allow you evade almost all armed combat, but it requires you to upgrade your cyberware and quickhacks, in addition to increasing your intelligence ability score and selecting useful perks in the subsidiary breach protocol and quickhacking skill trees.Use smart weapons. They are the equivalent of "Win button". It's the only thing that made the combat bearable.
Lengthy text and spoilers below the fold.CDPR stole the backstory for Cyberpunk 2077 from the Cyberpunk 2013 Welcome to Night City sourcebook, but they couldn't be bothered to implement anything from the RPG ruleset.
The business model is now just letting the world beta test your game for "free."
It has one BIG benefit: when you activate it and swing a melee weapon it levels up your athletic real fast, and you don't need to hit a target for itSo berserk implant is garbage? You lose all access to hacking, gives you 10sec of +10% to stuff, with massive cooldown, so most likely you use it once per fight. What a waste of time.
+10% to this and that, so happy this is where game design is at now...
Nah, grab a precision rifle, get the eye cyberware mod that allow you to see anyone that detected you and just murder the entire game by shooting dudes on their balls through walls, through the roofs and the floors, that is way more efficient than running around meleeing. Also, have that legendary sniper rifle with tracking bullets when you need to murder anyone at far without any chance of retaliation and no need of good aiming whatsoever. Actually this game is so easy that you can murder anyone with impunity with anything.Stuff like the weird balancing between game modes are more concerning to me. If you spec for assault rifles and pour lots of ability and perk points into this type of combat, you are still inferior to a melee fighter with Body 3 (which caps the related skills accordingly) and no melee perks whatsoever.
I got stuck inside Panam's head while her eye balls floated in front on the camera on a scripted section, it isnt exactly game breaking but it wasnt an experience I wish to go through again.The business model is now just letting the world beta test your game for "free."
I've honestly had extremely few bugs. Bethesda games are far buggier, and even with those I think the bugs are exaggerated. Maybe my standards are different because of all the Eurojank we play, I dunno, but really a handful of invisible chairs and floating cigarettes are the worst I've seen in 30 hours.
These Hotfix Patchnotes are funny to see how much was broken, likely still scratching the surface here: https://www.cyberpunk.net/en/news/37166/hotfix-1-05
Nah, grab a precision rifle, get the eye cyberware mod that allow you to see anyone that detected you and just murder the entire game by shooting dudes on their balls through walls, through the roofs and the floors, that is way more efficient than running around meleeing. Also, have that legendary sniper rifle with tracking bullets when you need to murder anyone at far without any chance of retaliation and no need of good aiming whatsoever. Actually this game is so easy that you can murder anyone with impunity with anything.Stuff like the weird balancing between game modes are more concerning to me. If you spec for assault rifles and pour lots of ability and perk points into this type of combat, you are still inferior to a melee fighter with Body 3 (which caps the related skills accordingly) and no melee perks whatsoever.
I think they were seeking that coolness factor to show on the trailers and market the game, it is fun to shoot enemies through the walls but the problem is that they didnt think things through of what that sort of thing would do balance wise.Nah, grab a precision rifle, get the eye cyberware mod that allow you to see anyone that detected you and just murder the entire game by shooting dudes on their balls through walls, through the roofs and the floors, that is way more efficient than running around meleeing. Also, have that legendary sniper rifle with tracking bullets when you need to murder anyone at far without any chance of retaliation and no need of good aiming whatsoever. Actually this game is so easy that you can murder anyone with impunity with anything.Stuff like the weird balancing between game modes are more concerning to me. If you spec for assault rifles and pour lots of ability and perk points into this type of combat, you are still inferior to a melee fighter with Body 3 (which caps the related skills accordingly) and no melee perks whatsoever.
Did people complain Witcher was to hard? Cos it seems like "smart" bullets and shooting through walls is close to using a console cheat mode.
I got stuck inside Panam's head while her eye balls floated in front on the camera on a scripted section, it isnt exactly game breaking but it wasnt an experience I wish to go through again.
My nomad character, does anyone who is actually playing the game knows who sells trench coats? I need one.
Rush it baby its clear the game would have been much better if delayed for like half a year Im still enjoying it and the developers did great job in the time they had but the tards at the top fucked it hard and you know they wont have to anwser for this shitstorm.Remember when AVX mod to force game to run even if you didn't have AVX ? And how CDPR was fucked up due to this ? From latest patch notes:
- Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
Probably not the only one...
I think they were seeking that coolness factor to show on the trailers and market the game, it is fun to shoot enemies through the walls but the problem is that they didnt think things through of what that sort of thing would do balance wise.
Tech weapons in general need to be have way less demage on penetrating shots, having some materials that cant be penetrated and having limited range for penetration.
Tracking guns need to have some kind of limitation like netrunners jamming tracking until you deal with them so you cant just murder an entire room as soon as you enter on it.
I wouldnt nerf them so they would be useless but making them build gated and only being able to do what they do as default only by level 50 would be good ideas. Sure, it is fun when you use a precision rifle the first time but afterwhile, this is an open world game and trivializing difficulty that fast isnt a good idea.