I killed one by accident, with a supposedly non-lethal blunt weapon. Magic nog kween was upset.
Maybe if you hit them after they're down? I have defeated a dozen of them with a standard revolver and shotgun and they have never died.
I killed one by accident, with a supposedly non-lethal blunt weapon. Magic nog kween was upset.
Hopefully one day I'll fuck a black girl in a flying tank while we both have double orgasms because our nevous systems are connected.
So V feeling like his penis penetrates his vagina? Yeah, totally not a reference to Sens8 and not a try to make character/player homosexual/tpap.
I killed one by accident, with a supposedly non-lethal blunt weapon. Magic nog kween was upset.
Maybe if you hit them after they're down? I have defeated a dozen of them with a standard revolver and shotgun and they have never died.
So yeah, you can have a dick-girl as your character, collect dildos etc but it is clear that the game really isn’t about glorification of those things at all.
Good thing I keep my savegames. Same NPC, screenshot taken before and after 1.05:
In the context of the mission, this one was supposed to be in an affair with another NPC, so it could have passed as environmental storytelling of sorts, damn
Shit, that "Woman of La Mancha" sidequest is probably the Cyberpunk 2077 we were initially on track to getting.
This game feels very disjointed in its quality and it's like some parts were more worked on but also refurbished to fit the obvious narrative shift when Keanu jumped aboard. Like you have an early game sequence where you raid some derelict den and kill gangers to rescue a missing girl who is barely hanging on in the bath tub and stripped completely naked/unconscious. After barely managing to keep her stable you have this cool trauma team entrance where they burst onto the scene and they whisk her away. This then never happens ever again that I've seen so far.
Then you have this spontaneous firefight where a car full of thugs is hunted down relentlessly by the police who proceed to blow the fuck out of them in a predictably one sided display of justice. This then never happens again.
Things like the braindance sequences and such, it's obvious were kept from when this game was apparently about you being apart of the NCPD or some sort of detective. I wouldn't be surprised if the original angle of this game was the whole human/doll trafficking thing and it would ultimately tie into megacorps being involved somehow and you go rogue cop because the police chief is corrupt.
Shit, that "Woman of La Mancha" sidequest is probably the Cyberpunk 2077 we were initially on track to getting.
And the relentless mass genocide of gangers side activty would make more sense if you were actually part of NCPD. I guess as with many of these projects we will be left forever wondering what earlier iterations of the game could have been like. If these drastic changes were made to shoehorn Keanu in then it was NOT worth it. I think he adds something to the game but I would far prefer a more cohesive experience over a 'celebrity' cameo.
What they removed were different classes (e.g. techies, netrunners, maybe rockerboys), but the PC wouldn't have been a police officer either way. The protagonist was going to play the role of a merc from the very start.Shit, that "Woman of La Mancha" sidequest is probably the Cyberpunk 2077 we were initially on track to getting.
And the relentless mass genocide of gangers side activty would make more sense if you were actually part of NCPD. I guess as with many of these projects we will be left forever wondering what earlier iterations of the game could have been like.
It's a nice gimmick, but it gets stale quite fast.Braindance is the coolest thing this game has done, but as far as I've seen, it's criminally underused. Imagine if a bunch of the shitty, generic, "kill everyone in a warehouse," side quests were solving mysteries using Braindance tech. That would have been awesome.
It's a nice gimmick, but it gets stale quite fast.Braindance is the coolest thing this game has done, but as far as I've seen, it's criminally underused. Imagine if a bunch of the shitty, generic, "kill everyone in a warehouse," side quests were solving mysteries using Braindance tech. That would have been awesome.
It's simply not a fun minigame. Removing the bright bars would only make it worse.It's a nice gimmick, but it gets stale quite fast.Braindance is the coolest thing this game has done, but as far as I've seen, it's criminally underused. Imagine if a bunch of the shitty, generic, "kill everyone in a warehouse," side quests were solving mysteries using Braindance tech. That would have been awesome.
They just need to get rid of the bright bars that show which sections have interest points. It would make it more interactive.
Trying not to kill the Cyber Psychos can be fun until you realize there's an implant that literally just makes all weapons non-lethal. How lame is that?
Also, is there even a reward for not killing the Cyber Psychos?
There are a few quests where people will complain if you kill people (the buddhist monks, for example), but as far as I've seen there are no consequences.
why are they doing this?Good thing I keep my savegames. Same NPC, screenshot taken before and after 1.05:
In the context of the mission, this one was supposed to be in an affair with another NPC, so it could have passed as environmental storytelling of sorts, damn
OK, now it is refund time. If I bought and played this stupid game, that is.