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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
984
Location
Equality Street.
Braindance is the coolest thing this game has done, but as far as I've seen, it's criminally underused. Imagine if a bunch of the shitty, generic, "kill everyone in a warehouse," side quests were solving mysteries using Braindance tech. That would have been awesome.

Give Remember Me a try if you're interested, that's where the braindance shit was lifted from.

More interesting world too, it's a shithole, children of men style, immigrant infested cyber Paris.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
So the patch adds underwear to characters in a game that already had a toggle for that? Do people in this studio communicate at all? :prosper:
So, there are conflicting reports on this. There are now multiple people on LL saying that nothing has been censored on the NPCs part. I haven't been able to check myself mind you.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
927
After I finished decided to go through CP2020 manual and I ended up asking myself, where the fuck is this game in 2077?
 

res11

Novice
Joined
Dec 3, 2019
Messages
46
This game feels very disjointed in its quality and it's like some parts were more worked on but also refurbished to fit the obvious narrative shift when Keanu jumped aboard. Like you have an early game sequence where you raid some derelict den and kill gangers to rescue a missing girl who is barely hanging on in the bath tub and stripped completely naked/unconscious. After barely managing to keep her stable you have this cool trauma team entrance where they burst onto the scene and they whisk her away. This then never happens ever again that I've seen so far.

Then you have this spontaneous firefight where a car full of thugs is hunted down relentlessly by the police who proceed to blow the fuck out of them in a predictably one sided display of justice. This then never happens again.

Things like the braindance sequences and such, it's obvious were kept from when this game was apparently about you being apart of the NCPD or some sort of detective. I wouldn't be surprised if the original angle of this game was the whole human/doll trafficking thing and it would ultimately tie into megacorps being involved somehow and you go rogue cop because the police chief is corrupt.

Shit, that "Woman of La Mancha" sidequest is probably the Cyberpunk 2077 we were initially on track to getting.
Several side quests have a similar feel to the Woman of La Mancha quest though. And the Trauma Team does appear again in future quests (the River quest for example)
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
927
CqxPkxa.png


GDY3zgP



Like I won't say is the perfect system for fuck sake that's better compared to whatever atrocity CDK dared to call itemization in CP2077
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!


Also Gibson did retweet the post of the user who is encouraged to create a petition to rename "Cyberpunk" in "Neonliberal»

Seek it yourself, I can't navigate that hellhole of a twatter.
 
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Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I thought those random cars and bikes you pick up after quests or fights were just unceremoniously deleted after you abandon them. At least this one from a quest in the plains is still standing in exactly the same spot in Japantown where I abandoned it, several ingame days later.
JkD5igM.jpg
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,975
Location
London, UK
Strap Yourselves In
Braindance is the coolest thing this game has done, but as far as I've seen, it's criminally underused. Imagine if a bunch of the shitty, generic, "kill everyone in a warehouse," side quests were solving mysteries using Braindance tech. That would have been awesome.

Yeah I love the BD analysis and it would be perfect for detective work. It's not got replayability (because once you know you know) but it would be great if there were a few more of them.

Re. the game as a whole, it's clear that some very brilliant people worked on it, as well as some very average people worked on it. There are flashes of greatness all the way through, in some of the quests, in some of the storytelling, the writing, the art design, even the gameplay and progression, but then there's loads of gank too.

I think (as has been mooted), the problem was probably the leads being relatively inexperienced people who hadn't made games, while some of the boots on the ground people were highly experienced (had even worked on things like GTA). Miscommunication and bad management.

There's a timeline floating around somewhere, don't know how trustworthy it is, but it does make perfect sense of the whole thing. Basically at some point a lot of the best (and most importantly, most experienced) developers at CDPR who'd been working on the game for a while just got sick of the bad management and bad lead designers, and left. It's likely they created bits and pieces of good foundation here and there, and then the rest was a desperate scrabble by a company with fewer talented people, that was basically running around like a chicken with its head cut off.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,325

This city needs a monorail or some public transport shit running above streets to make it look more busy/different. Its beautiful but it lacks that technological edge to be truly cyberpunk-y but I'm not an expert :P

Or AV traffic above streets.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
This city needs a monorail or some public transport shit running above streets to make it look more busy/different. Its beautiful but it lacks that technological edge to be truly cyberpunk-y but I'm not an expert :P
It's got a monorail. You can watch the monorail cars run through town. It's just fancy dressing though.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,325
This city needs a monorail or some public transport shit running above streets to make it look more busy/different. Its beautiful but it lacks that technological edge to be truly cyberpunk-y but I'm not an expert :P
It's got a monorail. You can watch the monorail cars run through town. It's just fancy dressing though.

Where is it?
 

Generic-Giant-Spider

Guest
The one thing that I hope we can all agree on with braindances is at least it's implemented in a logical, coherent way that makes sense with the world and not given to you as some sort of fucking superpower that your guy was apparently gifted with since birth and never thinks about mentioning.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
This city needs a monorail or some public transport shit running above streets to make it look more busy/different. Its beautiful but it lacks that technological edge to be truly cyberpunk-y but I'm not an expert :P
It's got a monorail. You can watch the monorail cars run through town. It's just fancy dressing though.

Where is it?
Downtown, Japantown and in at least one of the industrial districts.

I had posted this image before. There aren't any of the monorail cars on the pic, but you can see the track.
ePvcpCN.jpg
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
This city needs a monorail or some public transport shit running above streets to make it look more busy/different. Its beautiful but it lacks that technological edge to be truly cyberpunk-y but I'm not an expert :P

Or AV traffic above streets.

The AV thing is weird because I've not once noticed it while actually on street level - either taking off or setting down or flying about, but as soon as you take in a view across the city during a quest line they're buzzing about everywhere as you'd have thought would be so from the Corpo start. Even to the extent of making a clear point that there's AV vehicles to see out of the window or whatever. Game constantly does shit like that though with how it does its scenes - there's parts where it's clearly desperate to show how good the city can look as a backdrop, and then follows it up by telling you how good it looks.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,975
Location
London, UK
Strap Yourselves In
Hmmm, just did the conversation with the Australian guy who runs Clouds (great VO!). On the previous couple of occasions I'd muddled through by various means, but strikingly, with this character, having gone the intimidation route, an option came up via a "Street Kid" choice to mention the death of that Tyger Claw serial killer BD maker guy (Jigoro Shoto or something like that), and the option came up for me to say "Yeah, that was me." It was gratifying to see him showing fear and then doing the drinks cabinet chat.

Now that's the sort of thing one wants to see more of. I understand it's going to be hard having that degree of linkage through multiple possibilities when you're dealing with VOs, but it's very much the sort of "alive" responsiveness of the game to one's actions that one wants to see in RPG dialogues.
 
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Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
This city needs a monorail or some public transport shit running above streets to make it look more busy/different. Its beautiful but it lacks that technological edge to be truly cyberpunk-y but I'm not an expert :P

Or AV traffic above streets.

The AV thing is weird because I've not once noticed it while actually on street level - either taking off or setting down or flying about, but as soon as you take in a view across the city during a quest line they're buzzing about everywhere as you'd have thought would be so from the Corpo start. Even to the extent of making a clear point that there's AV vehicles to see out of the window or whatever. Game constantly does shit like that though with how it does its scenes - there's parts where it's clearly desperate to show how good the city can look as a backdrop, and then follows it up by telling you how good it looks.
On both pics I posted, you can see flying vehicles. Some of them fly very low and are easily seen while you drive around town. What's true is that they never land. The Trauma Team vehicles that you see sometimes on the ground never take off, they just despawn after a while.
 

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