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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,414
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Grand Chien
Yes cos clearly MORE STUFF is what this game needs
What would you propose instead?

inb4 abandoning the project altogether
Every spare minute needs to be spent fixing what already exists in the game, not adding new stuff.

Admittedly there are probably teams that are only there to create new content so if that's what this is then that's fine.

Getting excited about a bunch of new toys to install in your cyberware slots seems to me to be missing the point entirely with regards to what this game needs.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
It makes sense for small time gigs to take place in rather small locations like night clubs or apartments and you have bigger locations like that Arasaka industrial complex you have to infiltrate during the main quest or wraiths camp during panam side quest but you are right it would be good to have more bigger locations.
Story-related quests are still happening in rather compact locations compared to old Deus Ex. Granted, nomad ending is bigger and spacier but that's about it.
 

Justicar

Dead game
Glory to Ukraine
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Messages
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Story-related quests are still happening in rather compact locations compared to old Deus Ex. Granted, nomad ending is bigger and spacier but that's about it.
Dunno I thought that Industrial park was rather big took me about 70 mins to stealth through, read all the shit and find the prototype smg they had there.

Im talking about this mission.
grusti-ilya-grusti-ivbqjc9.jpg

grusti-ilya-grusti-ivv1kgk.jpg

grusti-ilya-grusti-ivq2krm.jpg
 
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Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
Make a Dredd style side quest about a raid on this megabuilding.

There was a side quest sending us to a new megabuilding, I expected that but ended up taking the lift to a certain level as usual & dealing with the enemies :/
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Story-related quests are still happening in rather compact locations compared to old Deus Ex. Granted, nomad ending is bigger and spacier but that's about it.
Dunno I thought that Industrial park was rather big took me about 70 mins to stealth through, read all the shit and find the prototype smg they had there.

Im talking about this mission.
I know what mission this is. So you spent over an hour looking into every corner, reading all notes and grabbing all loot that wasn't screwed to the floor? I didn't do that and finished this quest in a dozen of minutes. IDK, the locations seemed like a DE:HR mission. Not as smol as side content but nothing extraordinary.
 

Justicar

Dead game
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I know what mission this is. So you spent over an hour looking into every corner, reading all notes and grabbing all loot that wasn't screwed to the floor? I didn't do that and finished this quest in a dozen of minutes. IDK, the locations seemed like a DE:HR mission. Not as smol as side content but nothing extraordinary.
Im not saying its something ultra big but it was much bigger than anything in DE: Invisible war and you probably missed this gun:

location_smg_arasakat8lkvb.png
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Im not saying its something ultra big but it was much bigger than anything in DE: Invisible war and you probably missed this gun:

location_smg_arasakat8lkvb.png
Well many is not exactly "everything" but still a dominant part of games' content.

Yes I missed it and wouldn't want to search for because I don't like how they implemented smartguns.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,608
It makes sense for small time gigs to take place in rather small locations like night clubs or apartments and you have bigger locations like that Arasaka industrial complex you have to infiltrate during the main quest or wraiths camp during panam side quest but you are right it would be good to have more bigger locations.
It does make narrative sense and CBP seems to have gone with the organic approach to its locations, as opposed to DX's or even Fallout's dungeon-style level design, but they're not really conducive to good gameplay, you get this stuttering loop of punctuating rambling around town with quick little burglaries. This fits into my earlier complaints about core vision and pacing, so much effort went into making all of these minor gigs when the game would've been better off redirecting those resources to larger side-missions.

Still not having finished the game, the most "DX-like" mission I can recall was Riders on the Storm, but it was still on the short side... Can't say much about Arasaka's warehouse since I'm playing Corpo and waltzed right in, though it did look well proportioned for gameplay purposes.

Yes I missed it and wouldn't want to search for because I don't like how they implemented smartguns.
He's making a good point in favour of that mission, even though I don't use smart guns myself, it's that you've got a special material reward for inquisitive players who go off the beaten path to engage with the game. It's a nice touch reminiscent of the likes of DX and that's the thing, there's bits and pieces that show a better developed experience was within reach, but CBP only occasionally lives up to it.
 
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Justicar

Dead game
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Since this doesn't seem to have been posted yet,

Is this guy retarted? Go to conclusion and hear him say shit like this:

"Too much dialogue is devoted to fictional technology and other shit" which is obviously false. Then he says "First person perspective limits how interesting the story could be" because story would be better if there were 3rd person cutscenes? Really funny shit from a pop a mole youtuber who is a fanboy of Cod and Halo :lol:. Another of his brain farts "Characters dont have compelling motivations". Of course then you have wankery over open world of Witcher 3 which is basically the same thing in Cyberpunk shitty AI included in both. Good thing I skipped to the very end and wont waste more of my time.

This guy reminds me of some of the bethesda fanboys saying that Fallout 4 is bad while praising Fallout 3 :lol:
 
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JustMyOnion

Educated
Joined
Jul 3, 2015
Messages
97
I guess they've used a similiar weapon/armor progression system as in Witcher (with level restrictions and all), but it wasn't so jarring there. Problem with suspension of disbelief in the modern setting maybe?
Did Witcher 3 even have mundane shit like shirts? All I remember were clothes you got for specific quests. At least, nothing that could ever outperform proper armor.
Lead gameplay responsible is out.


New Ubisoft studio in Poland confirmed.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,414
Location
Grand Chien
Act Man is just a little bit cringe but his heart is in the right place and he's far more talented than Angry Joe ever was. His videos are still entertaining even if he is pretty much a normie. He has quite a few good videos so don't dismiss him out of hand based on this particular one IMO

This one is pretty good I think



This one too

 
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Justicar

Dead game
Glory to Ukraine
Joined
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Messages
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Afghanistan
Act Man is just a little bit cringe but his heart is in the right place and he's far more talented than Angry Joe ever was. His videos are still entertaining even if he is pretty much a normie. He has quite a few good videos so don't dismiss him out of hand based on this particular one IMO
Bro he is just another pop a mole angry pendejo the only jewtuber i tolerate is neverknowbest because he reads the codex and probably is a poster here. Shit man would never review Age of Decadence or Underrail because that wont give him the sweet clicks. His heart is rotten and



 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,165
Then he says "First person perspective limits how interesting the story could be" because story would be better if there were 3rd person cutscenes?
Yeah?
Competently directed cutscenes i.e. Witcher 3 do a far better job of engaging people in the narrative than this Half Life method of letting players jerk themselves off in the corner of a room while characters talk about what's happening.
 

Justicar

Dead game
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Yeah?
Competently directed cutscenes i.e. Witcher 3 do a far better job of engaging people in the narrative than this Half Life method of letting players jerk themselves off in the corner of a room while characters talk about what's happening.
Yet you have legion of normies wanking over Half life 2 "awesome" story explain and I bet that our pop a mole king Act man is one of those normies.
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,165
Yet you have legion of normies wanking over how Half life 2 has awesome story explain.
DEEP LORE.
Even with that said it's not like Valve is praised for their storytelling in the same manner as CDPR, Bioware, Naughty Dog, or Telltale, the common point between the latter four being the TV drama level production values in their cinematics and scripts.
Cyberpunk's first person lock is a consequence of it's mangled development and it shows, scenes were not written with a first person perspective in mind and lack the direction, pacing, cinematography, etc. of Witcher 3 that mainstream audience gushed over. The obvious exception being the ending cutscenes which somewhat prove my point as most people say those were the best parts of the game.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,098
Act Man is just a little bit cringe but his heart is in the right place and he's far more talented than Angry Joe ever was. His videos are still entertaining even if he is pretty much a normie. He has quite a few good videos so don't dismiss him out of hand based on this particular one IMO
Bro he is just another pop a mole angry pendejo the only jewtuber i tolerate is neverknowbest because he reads the codex and probably is a poster here. Shit man would never review Age of Decadence or Underrail because that wont give him the sweet clicks. His heart is rotten and




yea this guy and Noell Caldwell Gervais are good. although their voices take some getting used to
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,931
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Yeah NeverKnowsBest is p. good.

Then again his defining cRPG as "isometric" is both hilarious and retarded, especially as he himself admits the first cRPGs were dungeon crawler blobbers.
 

Crispy

I feel... young!
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Staff Member
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Messages
1,877,241
Location
Future Wasteland
Strap Yourselves In
Gargaune, thought I'd let you know I've settled in on the following and having really nice results so far:

- Still RTX off, but DLSS at Quality
- Clamping the Negative LOD Bias like we talked about to mitigate the Moiré effect on textures when using DLSS
- Also using the Ultra Enhanced Reshade mod specifically with its CAS and LumaSharpen options (only)

Also, in addition to G-sync, I've set my monitor refresh to 120Hz and set the in-game Vsync to that same frequency, which really helps a lot with the hitching when you enter a vehicle and spin the camera around.

If I lock the upper framerate to 100, even with almost all options maxed out, I'm rarely dipping into the 90s, so the gameplay is consistently good, even during heavy combat. Doing this further reduces hitching.

I'd post screenshots but they don't do justice to the sharpness seen in-game so I won't bother.

By the way, the training mission you get for Corpo-Rat where you go into the apartment to save the girl and she gets picked up by the trauma team (is that mission the same for all three storylines?) is p. frickin' incredible. I know most of it is scripted, but the ride back to your apartment is very impressive.
 

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