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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Justicar

Dead game
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If you compare this to something more similar then even Skyrim and Zelda did a much better job.
Sure thing jabroni.

Every Major City In Skyrim & How Many NPCs Live There




    • Markarth: 65.
    • Morthal: 23.
    • Riften: 58.
    • Riverwood: 17.
    • Solitude: 62.
    • Whiterun: 74.
    • Windhelm: 56.
    • Winterhold: 29.
Half of those npcs are guards btw. :lol::lol::lol:

Then you have a loading screen everytime you enter a house, cave, city, dungeon etc.
 
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DeepOcean

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Lets be fair here, Bethesda is consistent, they are making the same buggy game with the same buggy engine for 20 years, you know what to expect from Todd, it was CDPR that was hyping the game as Cyber GTA killer when it has a worse Ai than GTA 3. In technical terms, what is right is to compare it to other urban simulation games like Watch Dogs or GTA that was what they were trying to achieve. The Ai of a dense urban game is a complete different beast, things like NPC local avoidance, obstacle detection, walk meshes, reaction to player actions... it is a much harder thing.
 

Gargaune

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Mar 12, 2020
Messages
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You'd be surprised how clear Quality mode actually looks. I might throw up a couple of screenshots to illustrate. Regardless, I have seen a couple of ReShade mods on the Nexus which look p. impressive, especially from a sharpness standpoint. I might experiment with one of those once 1.2 is released.

And yes, I am aiming for 120fps on average, but as long as I'm generally above 90 I think I'll be happy.
I'm using Quality myself, albeit at a lower resolution, and it's certainly an impressive piece of kit but I can still see a reduction in image clarity. Nonetheless, Quality DLSS and High RTX is the winning package for me.

If you just wanna sharpen up your image, you're probably better off doing it from the nVidia Control Panel, most of the reshades I've seen change the colour range to various degrees as well. But if you're gonna go that route, you might as well go and get the reshade you never asked for.

91-1607824582-72534814.jpeg
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
Lets be fair here, Bethesda is consistent, they are making the same buggy game with the same buggy engine for 20 years, you know what to expect from Todd, it was CDPR that was hyping the game as Cyber GTA killer when it has a worse Ai than GTA 3. In technical terms, what is right is to compare it to other urban simulation games like Watch Dogs or GTA that was what they were trying to achieve. The Ai of a dense urban game is a complete different beast, things like NPC local avoidance, obstacle detection, walk meshes, reaction to player actions... it is a much harder thing.

On the other hand nobody has ever played CDPR games for the gameplay, walk meshes or AI. CDPR makes storyfag games and people are playing them for the writing, worldbulding and characters. TW3 has boring combat, stupid chardev and abominable itemization but it's still one of the most memorable games I've ever played. Haven't played Cyberpunk yet, waiting for the patches and DLCs, but if its storyfagism is half as good as TW3 it'll be worth it.
 

Crispy

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Strap Yourselves In
If you just wanna sharpen up your image, you're probably better off doing it from the nVidia Control Panel

Yeah, I found a near-perfect fix for the Moiré effect I was talking about earlier that gets introduced by DLSS. Setting the "Texture filtering - Negative LOD Bias" option in NVCP to "Clamp" took care of it. Night and day difference.

I honestly do wish I could run RTX mode but the performance hit is just too much for me to deal with. Some people don't mind 60-80fps with better image quality, I prefer high and consistent fps with enough image quality to still keep me happy.
 

gurugeorge

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Strap Yourselves In
The technical aspects are pretty hit and miss, too. The game's loading times (or lack of them) are very impressive, sure. But the graphics range from pretty, to downright ugly at times. The NPC simulation is utterly pathetic, to the point where it is bested by a mobile game. Driving is just terrible, and there are invisible walls that stop you from entering certain areas. The game's difficulty curve is non-existent after a certain point during the mid-game; it's pretty much pick any talent and autowin.

I mean I could go on, but... where have you been the past month? This game has already been destroyed in so many videos online it makes Jenna Jameson's pussy look fresh.

But surely that sort of stuff is pretty superficial and fixable? The question is whether they'll be bothered to fix it, or whether they'll just smooth out the worst bugs and call it a day. I'm inclined to think that they'll have to fix it (i.e. finish the game properly) if they want to make a multiplayer game of it, but who knows, they might just want to move onto the next Witcher game - but the problem there is whether the public is going to be too wary of them from now on for them to get away with that.

I can't say that I didn't enjoy large chunks of the game, despite its faults (mainly for me the OP-ness beyond a certain point, and the brokenness of the quest-giving system). There's a good game in there with bags of atmosphere and a good story (with profound themes) and good voice acting - a game not really much different from TW3, essentially, in terms of quality. The question is whether they'll actually fulfil that potential.
 

Justicar

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On the other hand nobody has ever played CDPR games for the gameplay, walk meshes or AI. CDPR makes storyfag games and people are playing them for the writing, worldbulding and characters. TW3 has boring combat, stupid chardev and abominable itemization but it's still one of the most memorable games I've ever played. Haven't played Cyberpunk yet, waiting for the patches and DLCs, but if its storyfagism is half as good as TW3 it'll be worth it.
Yep and the funniest thing you have tards saying Witcher 3 best game ever and what they say about Cyberpunk? TRASH WORST GAME EVER. When both games have the same strengths and weaknesses.
 

Gargaune

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Yeah, I found a near-perfect fix for the Moiré effect I was talking about earlier that gets introduced by DLSS. Setting the "Texture filtering - Negative LOD Bias" option in NVCP to "Clamp" took care of it. Night and day difference.
You're right, just tried it and it's much better. Supposedly might introduce some more aliasing in motion, but didn't seem major at first glance. Cheers!
 

Semiurge

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Mefi

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Getting close to the final 1.3 patch already. Not many games reach 2.0, or even 1.5. Witcher 3 is at 1.32 only because of chinabucks.

True. I know Delterius is being performative in their questions but I do think it's interesting that CDPR's vagueness does encompass ongoing work over many months. Just pulling up sticks now is not going to wash and it's not like the game has actually flopped commercially. Anyone giving this a redemption arc treatment, whatever happens, deserves mockery just on general principle regardless.
 

Yosharian

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The technical aspects are pretty hit and miss, too. The game's loading times (or lack of them) are very impressive, sure. But the graphics range from pretty, to downright ugly at times. The NPC simulation is utterly pathetic, to the point where it is bested by a mobile game. Driving is just terrible, and there are invisible walls that stop you from entering certain areas. The game's difficulty curve is non-existent after a certain point during the mid-game; it's pretty much pick any talent and autowin.

I mean I could go on, but... where have you been the past month? This game has already been destroyed in so many videos online it makes Jenna Jameson's pussy look fresh.

But surely that sort of stuff is pretty superficial and fixable? The question is whether they'll be bothered to fix it, or whether they'll just smooth out the worst bugs and call it a day. I'm inclined to think that they'll have to fix it (i.e. finish the game properly) if they want to make a multiplayer game of it, but who knows, they might just want to move onto the next Witcher game - but the problem there is whether the public is going to be too wary of them from now on for them to get away with that.

I can't say that I didn't enjoy large chunks of the game, despite its faults (mainly for me the OP-ness beyond a certain point, and the brokenness of the quest-giving system). There's a good game in there with bags of atmosphere and a good story (with profound themes) and good voice acting - a game not really much different from TW3, essentially, in terms of quality. The question is whether they'll actually fulfil that potential.
I focused on the technical aspects because that's what crispy said they were talking about, I could name a boatload of other stuff that is NOT easy to fix
 

Haplo

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Pillars of Eternity 2: Deadfire
On my part? How?

Look, if you want to look at CDPR's games as something more than what they are -- primarily action games with a hint of RPG thrown in -- then that's your prerogative. But I'm under no illusions about them and I think my more realistic evaluation of them says more about my pragmatism than anything about "self esteem" (are you ESL by any chance?)

Things CDPR does well:

- Graphics
- The action is usually okay
- Exploration
- Open world

Things CDPR does not do well:

- Character development
- Depth of gameplay
- Meaningful combat, tactical choices, anything on a non-surface level other than possibly story

Do people really not realize this about these kinds of games by now? Witcher 1 was the last hope of them ever really doing an actual RPG and they completely noped out of it going forward, favoring action instead. It's just a fact.
I think it struggles to be even that. Also, when exactly they started making good open worlds? That's their second open world game and both do not have any kind of proper AI simulation, with the flaws of the first game being even more apparent in the second.

The thing is that it's a poorly made game caused by problematic development, which is caused by problematic people at the leadership roles. Recognizing this is pragmatic, but playing and enjoying it for "what it is" is not that.

If you want something that is good as a game and also visually impressive, then there is a lot of other games out there. Playing it only to screenshot the assets is a low self esteem and a waste of time. You may as well start learning a game engine and make your own scenes. It will also be a better investment of your time.

There's also the weapon design. That's another strong suite. The various guns look cool and are usually quite satisfying to fire. So even if enemy AI is simplistic and combat isn't very challenging, there is some enjoyment to be gotten from it.
 
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Gargaune

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There's also the weapon design. That's another strong suite. The various guns look cool and are usually quite satisfying to fire. So even if enemy AI is simplistic and combat isn't very challenging, there is some enjoyment to be gotten from it.
There's no need to start assessing NPCs' fingernails now, the artistic direction is phenomenal on the whole, but it's in service to a mediocre gameplay experience. I took it for a spin last night, ended up exploring some rooftops on a whim, and kept thinking it'd be pretty cool if CDPR's next project were Cyberpunk Later-in-2077 - keep all of Night City, but this time put an actually good game in it.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Lets be fair here, Bethesda is consistent, they are making the same buggy game with the same buggy engine for 20 years, you know what to expect from Todd, it was CDPR that was hyping the game as Cyber GTA killer when it has a worse Ai than GTA 3. In technical terms, what is right is to compare it to other urban simulation games like Watch Dogs or GTA that was what they were trying to achieve. The Ai of a dense urban game is a complete different beast, things like NPC local avoidance, obstacle detection, walk meshes, reaction to player actions... it is a much harder thing.

On the other hand nobody has ever played CDPR games for the gameplay, walk meshes or AI. CDPR makes storyfag games and people are playing them for the writing, worldbulding and characters. TW3 has boring combat, stupid chardev and abominable itemization but it's still one of the most memorable games I've ever played. Haven't played Cyberpunk yet, waiting for the patches and DLCs, but if its storyfagism is half as good as TW3 it'll be worth it.
It depends on what expectations you have, Cyberbug actually has better gameplay than Twitcher 3 but worse storyfagness. Not saying that the gameplay is super amazing, the gameplay is still extremely primitive and CDPR insist on mind boggling design choices but using all sorts of guns, specially tech weapons, it was much more fun than spamming left attack as it was on Witcher 3. If the game had more enemy types instead of the same street trash copy pasted, better progression balancing for you to not become a God half way through, better perks instead of +5% damage perks, no MMO itemization, better UI that doesnt make you insane, better gun balancing and more tought put on hacking, it would be a pretty good game. However, even on the barebones alpha state the game is, it is already more fun than the endless Quen + left button attack spamming of Witcher 3.

It isnt a good game but it is better than Witcher 3, no doubt, never expected for CDPR to make a good game. Big problem is what you want, storyfagness. Game offers alot less of it than Witcher 3 and they made some bizarre decisions like the dual protag thing that were entirely marketing driven because of Keanu Reeves, you cant be V and have an entire V story because Keanu Reeves costs way too much to just be a side character, you also cant be Silverhand because it would be too expensive to have Keanu Reeves for the entire game main quest and also means they would have to ditch all the V's parts. So you have two stories stiched together by some sci fi mumbo jumbo Macguffin without enough screen time to accomplish both and also alot of waste of time like the whole Voodoo Boys thing that go nowhere. There are way too many characters and not enough time for each.
 

Danikas

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Jun 15, 2017
Messages
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It isnt a good game but it is better than Witcher 3, no doubt, never expected for CDPR to make a good game. Big problem is what you want, storyfagness. Game offers alot less of it than Witcher 3 and they made some bizarre decisions like the dual protag thing
Johnny Silverhand is basically this but for the whole game.

 

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