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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Danikas

Arcane
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Jun 15, 2017
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Actually, so far, just at the beginning part where you're staring at the mirror, with RTS Ultra mode, the game runs like shit. Below 60fps (1440p) lol.

Once you exit that portion, the framerate nearly doubles, though. Investigating.

P.S. DLSS sucks horribly.

Edit: Scratch that. DLSS in its "Quality" mode really boosts performance in this game with an RTX card. It does, unfortunately, add a rather strong Moiré pattern on certain textures when enabled, such as the floor texture of the opening building for the corpo storyline. But, its performance boost is strong enough to justify that small drop in visual quality. I'm still eschewing the ray-tracing features in this game so far, however, because they're just utter framekillers.

As it is, at 1440p and most details at either High or Ultra, RTS off but DLSS at Quality, I seem to be maintaining about 120fps.
Default lighting looks great to me anyway, screenshots taken on pc with I5-7600k, 16 gb Ram, Gtx 1060.

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lukaszek

the determinator
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Messages
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The Steam graph shows a massive uptick in negative reviews just yesterday (332 negative ratings on 23rd March compared to circa 150 in few previous days, before that the daily number of negative ratings was less then 100). Was there some kind of major announcement on 23rd? Is this some kind of organised raid? I don’t think this is just an accident.
I think it's connected to the fact that recent patch was shit and the few people that had delusions that game would be fixed started slowly losing their hopeful attitude.

patch notes were announced march 19. Reviews look slightly worse since then, march 23 that pushed game to mixed seem to be outlier. No idea either why this specific date. On march 22 they tweeted about patch notes coming later(again)
y4mra5LKjGMbJ5Asq93bWifHLWtMx1LTWN5T_gcKxMF51GzGKolWRxzKX0Qg7kvTvXvYDO7AKazD6wC6OaBTYfvMfGtcOqSGdjp0PCAa1kWJFGgYc30oQIlBLbbA2ENWGUBIO3sxoEMJ7PG7A2UMmw-oImubcbmnS65U94Qbq9s7sJLnsg5az0BaI3DPuLBFmFU
 

Daedalos

Arcane
The Real Fanboy
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Messages
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Denmark
Crispy fumbling around with graphics settings, whilst the best optimal settings has been out for like 5 months already and it would take him 2 minute google search to get it.

It's kind of cute.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
Actually, so far, just at the beginning part where you're staring at the mirror, with RTS Ultra mode, the game runs like shit. Below 60fps (1440p) lol.

Once you exit that portion, the framerate nearly doubles, though. Investigating.

P.S. DLSS sucks horribly.

Edit: Scratch that. DLSS in its "Quality" mode really boosts performance in this game with an RTX card. It does, unfortunately, add a rather strong Moiré pattern on certain textures when enabled, such as the floor texture of the opening building for the corpo storyline. But, its performance boost is strong enough to justify that small drop in visual quality. I'm still eschewing the ray-tracing features in this game so far, however, because they're just utter framekillers.

As it is, at 1440p and most details at either High or Ultra, RTS off but DLSS at Quality, I seem to be maintaining about 120fps.

You can fix some of the visual issues from DLSS with the image sharpening setting in the nvidia control panel iirc with minimal to no performance loss.
The usual tech youtubers (hardware unboxed, gamers nexus etc) talked about that a bunch, may be worth checking out what values they use.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
Default lighting looks great to me anyway, screenshots taken on pc with I5-7600k, 16 gb Ram, Gtx 1060.
Yeah, you're not really missing anything by going rasterized over ray-traced. Usually raytracing is more of a sidegrade in Cyberpunk.
I ditched RT after a while entirely, too.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,694
Actually, so far, just at the beginning part where you're staring at the mirror, with RTS Ultra mode, the game runs like shit. Below 60fps (1440p) lol.
Street kid opening? There's something screwy with the activatable mirrors, but you only have to deal with them a couple of times so don't configure your graphics settings around them. You shouldn't need DLSS on a 3000-series GPU and, from what I've heard, a 3080 should be enough to run 60fps with RTX on 1440p.

Moiré pattern
Thanks for putting a name to that. DLSS does it for image patterns consisting of many tiny parallel lines, you'll find them along some floors and shirts, typically. You might also notice some slight aftifacting around distant lights.

The bigger issue is that DLSS introduces a slightly blurry quality to the image. You can counter that somewhat with a Sharpness effect, but if I had a 3090 and low FPS, I'd sooner drop RTX to High than enable DLSS. Then again, I define "low FPS" as dipping under 40, if you're gonna shoot for 120 I guess you'll just have to learn to love the blur.

Yeah, you're not really missing anything by going rasterized over ray-traced. Usually raytracing is more of a sidegrade in Cyberpunk.
I ditched RT after a while entirely, too.
I disagree there. There's an argument to be made about RTX "overwriting" the mood lighting in some scenes, but I think it really makes many other images "come alive." If you've got the hardware, I'd definitely recommend it. I mean, what else is there to play Cyberpunk for if not the eyecandy?
 

Rinslin Merwind

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Nov 4, 2017
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Sea of Eventualities
patch notes were announced march 19. Reviews look slightly worse since then, march 23 that pushed game to mixed seem to be outlier. No idea either why this specific date. On march 22 they tweeted about patch notes coming later(again)
y4mra5LKjGMbJ5Asq93bWifHLWtMx1LTWN5T_gcKxMF51GzGKolWRxzKX0Qg7kvTvXvYDO7AKazD6wC6OaBTYfvMfGtcOqSGdjp0PCAa1kWJFGgYc30oQIlBLbbA2ENWGUBIO3sxoEMJ7PG7A2UMmw-oImubcbmnS65U94Qbq9s7sJLnsg5az0BaI3DPuLBFmFU
You think it's a conspiracy or something? I highly doubt it, probably just accident. Some people didn't wanted to ruin their shitty Monday even more by writing angry review and decided to spice up their Tuesday instead. And I don't see company/person who would benefit from this directly anyway.
 
Glory to Ukraine
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Nov 22, 2020
Messages
2,680
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
It could be a conspiracy in the sense that a bunch of faggots in some sub-reddit, discord channel or a thread on /v/ might have agreed to bomb the reviews (shit like that happens a lot even in much more serious cases than Steam reviews, see the whole thing with Gamestop as a recent example) for whatever reason (including just for lulz). IMO the "qui bono?" thing is not that great a tool for trying to find explanations, since lots of people do things despite not benefitting from them in any way (especially on the internet).


Sure, it might be a coincidence, though my first thought was that people responded to something, like maybe CDPR announcing that the patch was delayed or whatnot.
 

lukaszek

the determinator
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It could be a conspiracy in the sense that a bunch of faggots in some sub-reddit, discord channel or a thread on /v/ might have agreed to bomb the reviews (shit like that happens a lot even in much more serious cases than Steam reviews, see the whole thing with Gamestop as a recent example) for whatever reason (including just for lulz). IMO the "qui bono?" thing is not that great a tool for trying to find explanations, since lots of people do things despite not benefitting from them in any way (especially on the internet).


Sure, it might be a coincidence, though my first thought was that people responded to something, like maybe CDPR announcing that the patch was delayed or whatnot.
why not, its just 140 extra negative votes. Could be that someone spotted low hanging fruit
 

Crispy

I feel... young!
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But it does not make shitty patch notes any better. The game has so much problems, that biggest of them all being recognized even complete dummies and CDPR's feeble attempts to look like they care do not improve situation.

If your expectations of this game are for it to be a legitimate RPG or to have some sort of fundamental impact on you, the player, or on the gaming industry itself then I would agree. However, I, personally, do not; I am looking forward to it and have already begun enjoying it as merely a walking and LARPing simulator, complete with very nice-looking graphics. Any actual quality gameplay that arises out of that experience I will consider to be a happy bonus.
 

Fedora Master

STOP POSTING
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But it does not make shitty patch notes any better. The game has so much problems, that biggest of them all being recognized even complete dummies and CDPR's feeble attempts to look like they care do not improve situation.

If your expectations of this game are for it to be a legitimate RPG

Then what is this thread doing in General RPG Discussion?
 

Crispy

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The bigger issue is that DLSS introduces a slightly blurry quality to the image. You can counter that somewhat with a Sharpness effect, but if I had a 3090 and low FPS, I'd sooner drop RTX to High than enable DLSS. Then again, I define "low FPS" as dipping under 40, if you're gonna shoot for 120 I guess you'll just have to learn to love the blur.

You'd be surprised how clear Quality mode actually looks. I might throw up a couple of screenshots to illustrate. Regardless, I have seen a couple of ReShade mods on the Nexus which look p. impressive, especially from a sharpness standpoint. I might experiment with one of those once 1.2 is released.

And yes, I am aiming for 120fps on average, but as long as I'm generally above 90 I think I'll be happy.
 

Latelistener

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If your expectations of this game are for it to be a legitimate RPG or to have some sort of fundamental impact on you, the player, or on the gaming industry itself then I would agree. However, I, personally, do not; I am looking forward to it and have already begun enjoying it as merely a walking and LARPing simulator, complete with very nice-looking graphics. Any actual quality gameplay that arises out of that experience I will consider to be a happy bonus.
That's a really low self-esteem.
 

Crispy

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On my part? How?

Look, if you want to look at CDPR's games as something more than what they are -- primarily action games with a hint of RPG thrown in -- then that's your prerogative. But I'm under no illusions about them and I think my more realistic evaluation of them says more about my pragmatism than anything about "self esteem" (are you ESL by any chance?)

Things CDPR does well:

- Graphics
- The action is usually okay
- Exploration
- Open world

Things CDPR does not do well:

- Character development
- Depth of gameplay
- Meaningful combat, tactical choices, anything on a non-surface level other than possibly story

Do people really not realize this about these kinds of games by now? Witcher 1 was the last hope of them ever really doing an actual RPG and they completely noped out of it going forward, favoring action instead. It's just a fact.
 

Yosharian

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On my part? How?

Look, if you want to look at CDPR's games as something more than what they are -- primarily action games with a hint of RPG thrown in -- then that's your prerogative. But I'm under no illusions about them and I think my more realistic evaluation of them says more about my pragmatism than anything about "self esteem" (are you ESL by any chance?)

Things CDPR does well:

- Graphics
- The action is usually okay
- Exploration
- Open world

Things CDPR does not do well:

- Character development
- Depth of gameplay
- Meaningful combat, tactical choices, anything on a non-surface level other than possibly story

Do people really not realize this about these kinds of games by now? Witcher 1 was the last hope of them ever really doing an actual RPG and they completely noped out of it going forward, favoring action instead. It's just a fact.
The point is that CP2077 fails at even the most basic things, and ultimately isn't even a good Witcher-style game. Witcher 3, as flawed as it is, is still a very decent game, even if it's not a good RPG, exactly.

'LUL STOP EXPECTING A GOOD RPG' is kind of missing the point, as even people who are simply expecting a good game are still being heavily disappointed.
 

Crispy

I feel... young!
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Uh, I'm p. sure it's obvious I'm only here to talk about the game's technical aspects, isn't it? This thread is over 400 pages long. Your point has been made over and over.

Let us hardware nerds have our little party in here, okay?
 

Yosharian

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The technical aspects are pretty hit and miss, too. The game's loading times (or lack of them) are very impressive, sure. But the graphics range from pretty, to downright ugly at times. The NPC simulation is utterly pathetic, to the point where it is bested by a mobile game. Driving is just terrible, and there are invisible walls that stop you from entering certain areas. The game's difficulty curve is non-existent after a certain point during the mid-game; it's pretty much pick any talent and autowin.

I mean I could go on, but... where have you been the past month? This game has already been destroyed in so many videos online it makes Jenna Jameson's pussy look fresh.
 

Latelistener

Arcane
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On my part? How?

Look, if you want to look at CDPR's games as something more than what they are -- primarily action games with a hint of RPG thrown in -- then that's your prerogative. But I'm under no illusions about them and I think my more realistic evaluation of them says more about my pragmatism than anything about "self esteem" (are you ESL by any chance?)

Things CDPR does well:

- Graphics
- The action is usually okay
- Exploration
- Open world

Things CDPR does not do well:

- Character development
- Depth of gameplay
- Meaningful combat, tactical choices, anything on a non-surface level other than possibly story

Do people really not realize this about these kinds of games by now? Witcher 1 was the last hope of them ever really doing an actual RPG and they completely noped out of it going forward, favoring action instead. It's just a fact.
I think it struggles to be even that. Also, when exactly they started making good open worlds? That's their second open world game and both do not have any kind of proper AI simulation, with the flaws of the first game being even more apparent in the second.

The thing is that it's a poorly made game caused by problematic development, which is caused by problematic people at the leadership roles. Recognizing this is pragmatic, but playing and enjoying it for "what it is" is not that.

If you want something that is good as a game and also visually impressive, then there is a lot of other games out there. Playing it only to screenshot the assets is a low self esteem and a waste of time. You may as well start learning a game engine and make your own scenes. It will also be a better investment of your time.
 

Crispy

I feel... young!
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I think it struggles to be even that.

I'd like to take a stab at evaluating it on my own, if you don't mind.

Also, when exactly they started making good open worlds?

Witcher 3 is essentially the definition of an open-world game. If you think simplistic NPC A.I. negates that claim, you're being too specific. Again, a fact is a fact.

The thing is that it's a poorly made game caused by problematic development, which is caused by BLAH BLAH BLAH...

400 pages. I told you. I don't care about "problematic development". I'm merely curious to experience on my own how bad this game supposedly is. Are you trying to talk me into refunding it on Steam or something?

If you want something that is good as a game and also visually impressive, then there is a lot of other games out there.

And I either have them or have played them already. Metro Exodus was excellent, I agree.

Playing it only to screenshot the assets is a low self esteem and a waste of time. You may as well start learning a game engine and make your own scenes. It will also be a better investment of your time.

Thanks, Mom.
 

Latelistener

Arcane
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You do what you want. I just explained why I said that you have a low self-esteem.

Witcher 3 is essentially the definition of an open-world game. If you think simplistic NPC A.I. negates that claim, you're being too specific. Again, a fact is a fact.
The fact is that the world simulation is barebones. For example, there is no punishment for stealing because it will have to produce a massive chain reaction from the AI. It's not there because it's too much work and they don't have the necessary experience. And they also don't try to evolve beyond that, thinking that the Witcher 1 world simulation is enough for a cyberpunk megalopolis. It's the main reason why people are laughing at this game currently.

If you compare this to something more similar then even Skyrim and Zelda did a much better job. I'm not even trying to compare this to the best open worlds I've seen.
 

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