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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
i expected them to at least implement a transmog feature and change the looting system in the new patch but i guess that was asking for too much. they really need to fix those two things before i even consider touching this game again. honestly i think i might just wait for the complete edition or something at this point.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,463
Pride goeth before destruction, and an haughty spirit before a fall.

So biblical, so beautiful. Thanks CDPR.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,539
Pillars of Eternity 2: Deadfire
The way the game handles clothing is bad too because you need to scour all of Night City to find individual pieces that look good AND theoretically you'll need to buy new sets every couple of levels.

Not quite. In clothing mods trump base stats. Once you have clothes with 4 mod slots, you can stop upgrading (actually I haven't found more then 1-2 slots for shoes and headgear).

Mods can be switched for better versions.
 

theLorry

Educated
Joined
Feb 23, 2019
Messages
40
i expected them to at least implement a transmog feature and change the looting system in the new patch but i guess that was asking for too much. they really need to fix those two things before i even consider touching this game again. honestly i think i might just wait for the complete edition or something at this point.
Has CDPR given any indication that they think anything is wrong with the current loot system and therefore in need of changing? Isn't it the same as in Witcher 3, which they were satisfied enough with to port over to Cyberpunk? What I wonder is if there are any mods for W3 that significantly improve the loot system; if there are, there probably will be for this game too.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,164
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They won't do any bigger patches until all that asked for a refund return their physical copies. I got my refund some time ago, which I posted in this very thread, but I still have the game. Their message was in short "Hold on to the game until we find a way to get a good way to send you a parcel for free shipping to you". I'm guessing it'll cost them quite a bit to do this. They are probably looking for the cheapest way to do this.
If i were them, I'd just tell people to keep their copy for some goodwill, and avoid more headache. Maybe some of those people end up buying your DLC or expansions.

From what I have read about the upcoming update; console versions will never be fixed to a satisfactory level. It's simply impossible without some huge changes.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,683
From what I have read about the upcoming update; console versions will never be fixed to a satisfactory level. It's simply impossible without some huge changes.

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Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Not quite. In clothing mods trump base stats. Once you have clothes with 4 mod slots, you can stop upgrading (actually I haven't found more then 1-2 slots for shoes and headgear).
I got three-slotted shoes somewhere at city center and three-slotted hat dropped at the rooftop of one of the kabuku building during one of the Regina's irritating gig. 99% of the time mod slots are random and you can just reload the save before looking into the loot crate. It's stupid.
What I wonder is if there are any mods for W3 that significantly improve the loot system
3522-1569711693-2125267923.png
 
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Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,608
Generally, my feeling is that the armor/clothing system should have been disassociated from the character level like in e.g. Fallouts. At this moment it gets ridiculous when you can find a polo short that has more armor than a combat vest found earlier. Same goes for weapons - I really hate the exponential increase of materials required to upgrade the one fucking weapon that I like, just to keep using it...

Not quite. In clothing mods trump base stats. Once you have clothes with 4 mod slots, you can stop upgrading (actually I haven't found more then 1-2 slots for shoes and headgear).

Either way, I think it's fair to say Fallout 4 has much better progression systems, both in terms of skills and itemisation. And that's not exactly a glowing milestone.

Problem with suspension of disbelief in the modern setting maybe?
Nah, it's a problem with level density and pacing. You just end up sifting through your inventory a lot more than the Witcher 3, which was already tedious in this regard - it was a bad system to begin with, but now you engage with more often. I also suspect the increment values are too fine, it often feels like equipment scales on XP rather than level.

Goes back to what I said before, CDPR failed to recognise the aspects in which their TW3 formula wouldn't translate well into Night City's much denser gameplay environment. It's an overarching problem.
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
thought about it some more and it's kind of funny that they really made 30 seconds long videos showing off a sensitivity slider and how you can now change keybinds. hoping they will top this with their next patch and show off their new walking toggle function for 12 minutes with great pride.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
What I find funny is that there are mods that not only add sensitivity sliders for driving but allow you to customize a bunch of physics stuff in detail for you to get the kind of driving you want, also, there is a mod in alpha state that is trying to improve vehicle Ai to allow police chases as vehicle ai on Cyberpunk cant drive on a straigth line without scripting, there is also a mod that fixes the broken perks, problem is that each patch breaks mods, so, in a certain way, with those light patches, CDPR is actually making their game worse.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,608
problem is that each patch breaks mods, so, in a certain way, with those light patches, CDPR is actually making their game worse.
To be fair, that’s kind of a growing problem across the board in the industry, “Gold” is the new “Public Beta” and developers dripfeed patches for months on end after release. Seem to recall Fallout 4 was similar, and I know I didn’t dare so much as look at a mod during my first PFKM playthrough.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,873
He literally worked on the worst parts of the game (excluding all the bugs)
  • Senior Gameplay Designer
    mar 2020 – obecnie1 rok 1 miesiąc

    Warszawa, Woj. Mazowieckie, Polska

    Cyberpunk 2077
    - Implementing skills & perks
    - Creating pipeline for balancing the game and economy
    - Helping balance the game and economy
    - Working closely with UI team on various screens & panels - inventory, character progression, crafting, cyberware,

  • Lead Gameplay Designer - RPG
    lip 2019–20212 lata

    Warszawa, woj. mazowieckie, Polska

    Cyberpunk 2077
    - Leading team of 3 designers
    - Working closely with other designers in merging and introducing RPG mechanics and elements into various features - guns, netrunning
    - High level design and implementation of crafting system based on vision provided by Gameplay Director
    - Improving pipelines between content and design team
    - Improving and executing the pipelines between artists and design team - clothing, cyberware

  • RPG Coordinator
    paź 2018–lip 201910 mies.

    Warszawa, woj. mazowieckie, Polska

    Cyberpunk 2077
    - Coordinated team of 2 designers in developing core RPG features
    - Worked closely with programmers on expanding existing pipelines of creating data structures for stats, status effects, items
    - Worked with artists on assets creation pipeline required to deliver gameplay features - clothing system, cyberware

"See you around"

I fucking hope not.
 

Thal

Prophet
Joined
Apr 4, 2015
Messages
419
Does anyone know how many people from Witcher 1 or even 2 remain in key design roles in the company?
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,720
Very few. Lot of people that worked on the first Witcher went on to become prominent people in the industry, almost all of them far away from CDP. In a lot of articles, interviews and conversations about working in the company they had a lot of negative things to say about their bosses and the working conditions. Supposedly, Iwiński could really take the wind out of them when they were proud of the results of a hard day's work.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,879
Location
London, UK
Strap Yourselves In
Those ads for the patch stuff are just sad.

I have to say though, I'm getting a vague hankering to be in Night City again. I played the game for over a hundred hours, so I must have liked something about it :)

I think I will wait for a while until there have been some more substantial patches, though, and more mods.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,617
Location
Afghanistan
Very few. Lot of people that worked on the first Witcher went on to become prominent people in the industry, almost all of them far away from CDP. In a lot of articles, interviews and conversations about working in the company they had a lot of negative things to say about their bosses and the working conditions. Supposedly, Iwiński could really take the wind out of them when they were proud of the results of a hard day's work.
Adam Badowski who is the big bad now was the one responsible for pushing Witcher 1 out of the door and its not like being an old fart is some recipe for a great game did you faggots learn nothing from kickstarter nostalgia baiting?
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,720
"Fiut" means "prick". Rather unfortunate last name, but given the kind of game they made, I'd say he well deserves it.

Adam Badowski who is the big bad now was the one responsible for pushing Witcher 1 out of the door and its not like being an old fart is some recipe for a great game did you faggots learn nothing from kickstarter nostalgia baiting?
Those are the two founders. I don't suppose Badowski was innocent of the atmosphere the leadership created in the company then, and I don't think Iwiński is innocent now. Also where did I say something about being old? And I've never contributed to kickstarter, ever.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,617
Location
Afghanistan
Also where did I say something about being old? And I've never contributed to kickstarter, ever.
I mean the general codex worship of old farts like Tim Cain or Avellone that didn't make anything good for the last 10 years. Games like Pillars of boredome or The outer trannies should be enough to wake up and realize that old gayme developers are as retarted as the new ones.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
- Working closely with other designers in merging and introducing RPG mechanics and elements into various features - guns, netrunning
- High level design and implementation of crafting system based on vision provided by Gameplay Director
- Improving pipelines between content and design team
- Improving and executing the pipelines between artists and design team - clothing, cyberware

Jesus fuck stay away from video games fucking hack, bet that faggot didn't even touch a single book of CP2022

- High level design and implementation of crafting system based on vision provided by Gameplay Director
Now who is the gameplay Director? Should fire him too
 

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
992
Strap Yourselves In
It is a bonus that they fired now, now they can actually get someone to fix the gameplay and inventory system.
 

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