Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Size isnt all that matters, it is how you use it, guess CDPR should have listen to pimp advice.:smug:

I could argue that Oblivion was very ambitious because there were 200 dungeons to explore in there.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,664
Location
Afghanistan
Size isnt all that matters, it is how you use it, guess CDPR should have listen to pimp advice.:smug:
I agree that this game would be much better with hub world but guess what sells the most....

I could argue that Oblivion was very ambitious because there were 200 dungeons to explore in there.
Well difference is at least the places you visit during gigs, side missions and main missions in Cyberpunk are unique locations not copy and pasted fodder.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Because it's not like the rest of the big leagues industry is going to pick up the slack, like, ever, just as they didn't after Troika. Hell, what was the last time we've seen anything resembling a GOOD RPG from big leagues; Fallout: New Vegas? 11 years ago? This might've been just as well a very sad, and kind of pathetic in a way, swan song to it all.
Things arent that dire. Something good can eventually come from Microsoft on that area, now that they are starting an exclusive war with Sony and they seem to be focusing on AAA open world RPGs that are an under supplied area of the market. However, the risk for us to get alot of high budget Outer Worlds is unfortunately a reality, a ton of "ambitious" games that taste like styrofoam.
 
Joined
Nov 28, 2011
Messages
6,074
Location
Digger Nick
I could argue that Oblivion was very ambitious because there were 200 dungeons to explore in there.

That's not that in the slightest. the only things that were expected of Oblivious were the ones they explicitly promised, and fucked up at delivering.

CP2077 was overhyped to such an extent (and to be accurate, most of the blame rests of CDPR to not, iono, even address it realistically?), that it was to be an "ultimate game" to be an-all-end-all: better sandbox open world than GTAV, more player agency in advancing their objectives than Deus Ex, or ways to approach it than MGSV, have better driving than GTA/Need for Speed, have more minigames than Yakuza, be more immersive than Second Life etc... and finally to be a better RPG than, well, whatever the collective consciousness thinks about?

And yet CDPR did nothing to address this in(s)anity, apparently, they were just hoping until the Day 0 that, somehow, things will get ok?
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
If they released Cyber New Vegas with me only having a scooter as a vehicle option, I would be more than happy, driving my scooter around with my ninja and his cyber katana, I dont need "ambitious" 200 car options, waste money where it is really needed.

Same rule is valid for all the rest. There is a reason why Rockstar makes shallow and scripted games because that is the price you pay to have huge open worlds like that.
 
Joined
Nov 28, 2011
Messages
6,074
Location
Digger Nick
Things arent that dire. Something good can eventually come from Microsoft on that area, now that they are starting an exclusive war with Sony and they seem to be focusing on AAA open world RPGs that are an under supplied area of the market. However, the risk for us to get alot of high budget Outer Worlds is unfortunately a reality, a ton of "ambitious" games that taste like styrofoam.

That's sadly very true, but realistically, what are the chances that this "war" actually can bring anything positive, other than a potential PC Bloodborne?

For me, the only thing they *should* do and then realistically fuck off, is to just Xbox Pass Ultimate (in 4k) release Red Dead Redemption 1 - easily one of the most organically bleakest, depressing and dreadful games we could ever experience. One that could give Fallout 1 a run for its money easily.

(((Just for the sake of shilling getting this message across to as many potential players as possible: it CAN be played nicely enough on PS Now. How nicely, depends on the location, but I'd say it's worth a try)))

 
Last edited:

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,692
Yeah, there are a lot of such things from my experience as well, both with that game & TW3. The saddest part is how (well, it is fitting in the Cyberpunk genre ironically) corporate greed ruined everything, pushing out an early access title essentially wasted THAT many workhours of effort of rank-and-file people went into this.
I've said this before, CBP2077's failures aren't really an instance of corporate "greed", but a combination of mismanagement and poor gameplay design.

It's not that CDPR went "screw it, this'll suffice to scalp our customers", it's that they repeatedely misjudged the scope of work, both before and during the epidemic, and ended up at the point where they couldn't afford to delay any longer. They put themselves in a business situation where they had to release, and you got a product with some half-baked features (like the police system) and substandard performance scaling.

Further, on the design side, the features that are in the game aren't subpar due to time constraints, but because of CDPR's early failure to recognise that their Witcher 3 formula wouldn't carry well to an FPS/RPG set in a dense environment like Night City. More time to add minigames, factions support or rebalance the combat wouldn't have fundamentally altered the unsatisfying pacing and progression of the game, CDPR relied too much on The Witcher 3 designs and didn't go far enough in taking inspiration from games like Fallout 4 or Deus Ex.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,116
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
dsWI83K.png
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
It would be interesting to know how much moneyz youtubers (and youtube) made with those hundreds, thousands of low effort videos getting up to a million of clicks.
More than CDPR made with the game itself? :hahano:

And when the next yuge patch comes, with the same overblown expectations it can never fulfill, the whole dumpsterfire will reignite again.

Sadly we will never get those numbers.
 

CanadianCorndog

Learned
Joined
Feb 2, 2021
Messages
158
It would be interesting to know how much moneyz youtubers (and youtube) made with those hundreds, thousands of low effort videos getting up to a million of clicks.
More than CDPR made with the game itself? :hahano:

What a great way to make money. Just shitting on products that didn't live up to the hype. You gotta love it, folks.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,692
Is this an out of season, April's fool joke?


:hmmm:

(yes, this is from the official Cyberpunk YouTube channel)

Uh... They extended the spawn range for Police? Man, there'd better be more or that'll be a pretty short change log...

I dont get it
"Unlisted", "comments turned off"
And the Like/Dislike numbers are hidden. Not exactly brimming with confidence there.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,373
lol. They shouldn't post that. Basically here is few bug fixes from upcoming patch where only one of them was high priority while rest are random stuff no one asked for. When patch hits ? Who fucking knows, please be excited for it.

NMS treatment it ain't for sure.

https://www.cyberpunk.net/en/news/37768/whats-new-in-night-city-patch-1-2-development-insight

WHAT’S NEW IN NIGHT CITY? [PATCH 1.2 DEVELOPMENT INSIGHT]
March 19, 2021
Welcome to this special report of N54 News, bringing news from Night City to every Night Citizen stranded away from home! Stay with us if you'd like to learn more about some of the upcoming changes. I’m Gillean Jordan, and here’s what’s new in Night City:


NCPD Quick Response Team too quick?

You heard right! The NCPD Quick Response Team is under fire from concerned Night Citizens and corporations alike. The rapid deployment tactics they recently adopted forced mercenaries to think twice before pointing a gun at anyone, but will now be adjusted to give the other side some breathing room.


What was supposed to make Night Citizens feel safe on the streets resulted in a staggering drop of public trust towards NCPD officers.

My choom, Jake, was in a shoot-out with Tyger Claws the other day, when he missed a shot and hit a pedestrian on the other side of the street. In an instant, the NCPD swarmed up on him and put him down. It’s like they appeared out of thin air right behind his back! It’s too brutal of a response for a regular accidental murder if you ask me!” — Mike from Kabuki, 28.


Aside from upsetting the local community, the NCPD's effectiveness resulted in a tremor in the corporate security market.

Personal security in Night City has always been our priority. The recent spike in NCPD efficiency might seem like a step towards safety, but it isn’t. Upsetting the fragile balance in the security sector might soon result in more people cancelling their protection subscriptions and inviting gangs and terrorists to take over the city.” — Andrey Fomin, Militech PR Manager.


Regardless of how you look at the situation, it seems that the change will be a welcome one. We asked our experts to analyze the situation:

This is an important step in addressing the behavior of the police in our game. It should decrease the problem of NPCs spawning behind players' backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported. We've also added a recon "drone" unit to create the feeling of the police assessing the situation.” — Patryk, Lead Gameplay Designer & Łukasz, Technical Design Coordinator, CD PROJEKT RED



Vehicular manslaughter statistics higher than ever

Look left, then right, then left again — and then run for your life. As morgues are filling up with roadkill, it is now statistically safer to stroll through Kabuki Market with shiny new cyberware than to cross some of Night City’s intersections. The City Council approved a bill forcing vehicle manufacturers to update their steering firmware.


Soon, the mandatory update will allow for better synchronization between the CrystalDome system and the vehicle, resulting in a more fluid driving experience even when the image signal skips a frame or two.


In addition, drivers should also expect to be able to better personalize their driving experience by adjusting the sensitivity limits to a level they are comfortable with — providing a much needed breather for insurance companies.


Will this be a good change, or will it subject morgues, street sweepers and auto repair shops to economic hardship? Here’s an opinion from our expert:

"Analyzing feedback on our driving model suggested a lot of players were having issues with the speed of the steering. Most complaints came from players using keyboards on PC or were on platforms with lower frame rates, and centered around how hard it was to keep cars off the sidewalks and such.

We have added a Steering Sensitivity slider to the Options menu. This allows the steering speed for all vehicles and all input devices to be slowed down, without affecting the maximum turn radius.

When experiencing lower frame rates, our cars were harder to control. We traced this to some code that wasn't handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS.

Last, we looked at a bunch of tweaks to individual cars and adjusted some of them that were too twitchy in low frame rates, including the player's Archer Hella." — Séamus, Senior Vehicle Programmer, CD PROJEKT RED



Rock&Roll for racers

No, it’s not a new genre of music! The brand new Rock&Roll vehicle subsystem will allow any unfortunate street racer who missed a turn and ended up stuck on a pile of garbage to quickly get back on track. The system will allow drivers to rotate or rock their vehicles back and forth in order to regain traction.


Gone are the days of abandoning a vehicle in the middle of the city just because things got out of control. Accidents happen and being in a rush isn’t a crime! Now, if somebody appears out of nowhere when you’re crossing a red light, you will still be able to make it to your meeting on time and let your insurance take care of the mess.


Still not sure whether you need the subsystem installed in your vehicle? Let our expert convince you:

"There are cases where our vehicles can get beached or high centered on stuff in Night City. We have now added an Unstuck feature that kicks in when you are accelerating and not moving. While holding down the accelerator, you can now rock the vehicle forward or back, or rotate it left/right." — Séamus, Senior Vehicle Programmer, CD PROJEKT RED



Update your neuroprocessor drivers or die

This is not a joke! It’s raining men in Night City and not for the reasons you’d expect. Just over the last month authorities recorded nearly 4000 fatal accidents caused by a neuroprocessor glitch causing users to dodge without intending to. The manufacturer has prepared an update to address the issue.


According to our survey over 30% of all Night Citizens experienced an irresistible urge to burst forward for no reason and the majority of affected people admitted that it put them in danger of falling from a high place. Manufacturer claims that the glitch is caused by a lack of perfect synchronisation between the user's brain patterns and the neuroprocessor.


The update will allow users to better personalize their chips and match software responses with their neural patterns. Aside from resolving the issue with sudden dodging, it will also mean that people will find it easier to move and use the chip, regardless of their handedness, abilities or personal preferences.


What do these improvements mean in layman’s terms? Our expert provided an explanation:

Dodge on double-tapping a movement key can be turned off in the Controls settings. The Dodge action can still be performed by double-tapping the Crouch(toggle) action key (default C).

It should now be more feasible to move WASD bindings around the keyboard. There still remain a few bindings that need to be addressed, but these should be fixed in upcoming patches.” — Wojtek, Tools Programmer, CD PROJEKT RED



Thank you for tuning in to "What's New in Night City". We'll see you next time.
 
Last edited by a moderator:

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,692
It should now be more feasible to move WASD bindings around the keyboard. There still remain a few bindings that need to be addressed, but these should be fixed in upcoming patches.” — Wojtek, Tools Programmer, CD PROJEKT RED
Let me guess, still no keybind for the F activator? Even though it works perfectly fine when edited through the .ini?

Either way, this is all minor fluff, I'd like to see what they've done performance-wise, my CPU would appreciate a return to the 70°C range from 1.04. Besides, I suspect just adding a Dodge toggle isn't going to get CBP back on the Playstation Store.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Lol there are mods that handle these irrelevant problems better than these official patches. As for framerate, nothing but a complete asset rework will help. Too much geometric detail to handle for shitty ass AMD Jaguar APU.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
How dense you have to be to dripfeed patch notes wrapped in marketing shittalk in a game desperate for hundreds of bugfixes, overhauls or content updates? Or even market those changes as something big when they qualify for a hotfix. Even better there were mods doing exact same changes after 5 days of the release without access to developer tools, source code and documentation. This isn't small game but AAA game with roughly the same budget as GTA: San Andreas (counting the $ inflation).

These guys are not only making the game but also living in 2077.
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
i don't want to be too negative but the wall of text seems like some sort of desperate attempt to make the couple changes they are implementing appear bigger than they actually are
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom