It was the most developed district since 2018s change of plans infavor for muh keanu after all and it's all what was shown during E3. So, in their usual pace, the devs would need another 10 years to finish other five districts. With crunching.Aside from sidequests with specific start times, the only gig I remember needing night time was the cyberpsycho ritual in Watson. Which I thought was a bug when I couldn't find it on a second char during the day.Almost nothing is tied to daytime actually many quests are set during the night and majority of the rest you can do at any time you want.
I did notice some missing scripted random encounter dialogs at night tho. Like the gig with the tape for a cop has a Mox daughter near his apartment telling her father she rather chokes on cocks than chemicals like her mother. Wasn't there at night.
OMG meaningful day and night cycle confirmed!
Well, or it bugged out, always an option in this game.
Are there similar things OUTSIDE Watson? Watson, especially while on lockdown, feels a bit like a press demo area for those "I played it 4 hours and it's awsome" streamers before release, where they put a lot more effort into things not present anywhere else.
Like one gig area becoming an "organized crime location" afterwards, to make the world look more dynamic...
Spot on. I've reset my progress on the game 5 or 6 times because the first act in Watson is better than what comes after. The district itself has unique landmarks like the market, 3 unique clubs, favela, chinese district, factories, docks even highways used in quests. Honestly the game could just be located in that area alone.
dong slidersThe fuck were the devs doing if a random Modder can make this?
dong slidersThe fuck were the devs doing if a random Modder can make this?
skyrim.exeThe fuck were the devs doing if a random Modder can make this?
stopped responding.skyrim.exe
It's how the hackers got in.skyrim.exeThe fuck were the devs doing if a random Modder can make this?
A massive mod that is essential for anyone looking to try this:
https://www.nexusmods.com/cyberpunk2077/mods/1339?tab=description
Immersive Roleplay provide a new game experience.
- Gang Wars
- Custom Quests
- Taxi mission
- Custom house and interaction
- Team building
- Corpo War system
- Make your custom quest and dialog !
The Engram is just a copy of memories. Is that enough for a person to 'live'? Or 'be'? Alt says it best, Johnny is Data now, code. She can read him as easily as a programmer can read their screen. V becomes data, and is flushed back into his rotting body.
They dealt with this in SOMA, too.(...)
You are, once again, putting more thought into this than the devs.
It would be hillarious if that modder turned out to be a potato in the end.all your spelling Social Credit are belong to us
CYBERPUNK: THE GOOD LOCATION 2077A massive mod that is essential for anyone looking to try this:
https://www.nexusmods.com/cyberpunk2077/mods/1339?tab=description
Immersive Roleplay provide a new game experience.
- Gang Wars
- Custom Quests
- Taxi mission
- Custom house and interaction
- Team building
- Corpo War system
- Make your custom quest and dialog !
all your spelling Social Credit are belong to us
Congrats you just found the free dlc.A fucking savegame to cut gigs. Complete with voice acting. Really makes you think about what was done in the last minute.
BTW, Witcher 3 only got its gameplay systems and most question marks done in the last minute. Unlike Cyberpunk 2077, where the only developed part is Watson.
https://www.nexusmods.com/cyberpunk2077/mods/1791
These are a compilation of save games that feature some gigs that were cut from the game, due to missing AI implementation, bugs or just simply for use with later (DLC!?) content.
If any of you wish to play through the cut gigs, use braindance protocol to give yourself better stats. Alternatively, you can use a save game editor if you want to change gender/lifepath.
Name of the gigs and playability:
- Gig: Hothead - Playable, but is very glitchy. Most likely can not be finished, has AI car chases.
- Gig: Nasty Hangover - Playable from start to finish
- Gig: Concrete Cage Trap - Very Playable from start to finish, feels complete.
- Gig: Desperate Measures - A little glitchy, but can be played from start to finish.
Gig: Unknown - Move your player a bit, and it takes you to a cutscene with no dialogues. My guess is this is supposed to be a braindance.Not a gig (ed. Me)
BTW, not sure if it was posted here already, but I found this video to be really excellent:
(not that it makes up any excuses for the shitshow with bugginess etc., it mainly focuses on writing and worldbuilding aspect, including i.e. why questions regarding engrams etc. are not really answered)
what a shit "review". the dude is clearly obsessed with cyberpunk genre and giving exaggerated "meanings" to anything he saw in the game: walks up to an NPC, who reacts with "what do you staring at?" and this dude is like "such aggression, everyone's reduced to human version of animal instinct" lmao
Some more reactivity I found while replaying the game if you visit the serial killer farm before River quest V already knows the location and you can skip all the clue gathering.
?LOL, more like 50X as ambitious on their trailers, on the actual game though... you guise are grasping at straws here.