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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Citizen

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Polan is dead
0d32d345-cce1-5468-b60f-02606937f7fe
 

Twiglard

Poland Stronk
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Strap Yourselves In Codex Year of the Donut
I could understand if it was an ambitious project held back by the bugs and glitches, but the game is thoroughly mediocre in everything. It's not even worth salvaging(for gamers i mean, not for the company) and agonizing about

Now they do have the tech behind 2077, I'm certain that the next game using it will be a success.

There, done with patriotic duty for today.
 
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T.Ashpool

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I dont get why ppl still cling on to this pile of shit and can't move on.

i can only speak for myself but if you're a cyberpunk autist like me who has been dreaming for an AAA open world cyberpunk game that's true to the genre for all his life this game is all we have
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
I dont get why ppl still cling on to this pile of shit and can't move on.

i can only speak for myself but if you're a cyberpunk autist like me who has been dreaming for an AAA open world cyberpunk game that's true to the genre for all his life this game is all we have

Mankind Divided is not open-world open-world and it's not flawless but it is AAA, it's well written, looks gorgeous and is 10x better as an RPG than CP.
 
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c2007

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I dont get why ppl still cling on to this pile of shit and can't move on.

Oh I don't know, maybe because it was the biggest scam in the entire history of electronic entertainment?

Or maybe because a lot of people enjoy the game? Of course not the "hardcore" experts here, who never like a game unless it has isometric view, is turn based and has hundreds of boring pages of text to read. The city alone is the best ever in any 3D game, facical animations are the best since Bloodlines and who cares if some of the gameplay is boring. Yes, there are still some bugs, and yes, itemisation is bad, although not as stupid as in The Outer Worlds, but I'm having a lot of fun and I'm hoping that mods will fix the rest!
Out of respect for your past work, I have only this to say -

When the Unofficial Wesp5 patch for CP2077 comes out, I will then be motivated to try it again. I don't know how you can like it, when it is just a fresh coat of paint on better games, but that isn't anything I care about anymore.

I simply didn't enjoy any of my time there. When I can get a better reaction out of NPCs on the street than in VtMB, CDPR will have my interest.
 

Wesp5

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Apr 18, 2007
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When the Unofficial Wesp5 patch for CP2077 comes out, I will then be motivated to try it again. I don't know how you can like it, when it is just a fresh coat of paint on better games, but that isn't anything I care about anymore

Sometimes after the difficult work of patching brainless fun is all I want and CP delivers! I didn't expect a deep RPG so I wasn't dissappointed, but I hope they fix their own issues and I need not to get involved for years again ;).

When I can get a better reaction out of NPCs on the street than in VtMB, CDPR will have my interest.

I don't really care about whether civilians run away or cower, but the stupid cars not being able to circumvent even a bike standing on the side of the road must be fixed :)!
 
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T.Ashpool

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I dont get why ppl still cling on to this pile of shit and can't move on.

i can only speak for myself but if you're a cyberpunk autist like me who has been dreaming for an AAA open world cyberpunk game that's true to the genre for all his life this game is all we have

Mankind Divided is not open-world open-world and it's not flawless but it is AAA, it's well written, looks gorgeous and is 10x better as an RPG than CP.

i prefer human revolution (and og deus ex ofc) to mankind divided but yeah, i enjoyed MD a lot but it didn't really give me the cyberpunk fix i wanted because all everyone was talking about in that game was augmentations.
augmentations are great and all but they should just be part of the whole package. the art direction, while being great, didn't satisfy my cyberpunk autism because it wasn't rooted in that 80s blade runner/anime style i love so much. still a good game though especially compared to the stuff we're getting now. i need more though, we're getting lots of fantasy rpgs and barely any cyberpunk ones. hopefully microsoft will do something with the shadowrun ip soon.
 

DeepOcean

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CDPR Night City felt too much like stock cyberpunk for me, very predictable, wished they were more creative on the art style. People remember Blade Runner, Ghost in The Shell, Akira, Deus Ex because each had their own unique take of how a technological advanced dystopia would look like. The way they shown Night City, I would actually wanted to live in there and didnt look distopic at all and it was obvious CDPR was aiming at Rockstar and I didnt like the Rockstar style parody, it felt weak and clashing with the super serious tone of the main quest.

CDPR approach was sort of lets have all the cliches together + "lets ape Rockstar",did it work? More or less, it was pretty, but it didnt work all that good for me, maybe it is my problem for expecting more than pasteurized MVP from cynical corporations after quick large amounts of cash.

If Microsoft eventually do something with Shadowrun, for the love of God, dont do this "let's ape Rockstar" thing.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
CDPR approach was sort of lets have all the cliches together + "lets ape Rockstar",did it work?

In the case of the Witchers CDPR approach was "Witcher is a Potato treasure, we're all Potatoes, let's squeeze every drop of our blood, tears and sweat and make something smart and tasteful we can be proud of".

For Cyberpunk their approach was "let's make something so kewl and awesomebutton the target audience of GTA (average IQ 78) will give all them billions to us instead".
 
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tritosine2k

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CDPR approach was sort of lets have all the cliches together + "lets ape Rockstar",did it work?

In the case of the Witchers CDPR approach was "Witcher is a Potato treasure, we're all Potatoes, let's squeeze every drop of our blood, tears and sweat and make something smart and tasteful we can be proud of".

For Cyberpunk their approach was "let's make something so kewl and awesomebutton the target audience of GTA (average IQ 78) will give all them billions to us instead".

Doubtful, in fact I think it's quite obvious they were mesmerized by graphics and not even sought "downgrades" (shame,could've even worked MUCH BETTER in the end) so that kind of action-game framerates could be sustained. Nvidia has an obvious hand in this and should get an AWFULLY LOT MORE flak - just IMO.
 
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T.Ashpool

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i don't mind that night city is sort of a pastiche of every cyberpunk city ever created simply because there just isn't any game that has a "classic" cyberpunk setting like this and certainly not on that scale. i think the original deus ex comes closest but even in deus ex you're mostly in secret military bases or goverment labs and never on a rainy city street with neon signs everywhere (aside from hong kong but it's still not the same) so to speak and while i love JC denton he's too much of a super agent for me personally. i don't particularly like V as a character but i like that he's closer to someone like case from neuromancer in the sense that he's a regular guy living in the gutter. what's sad is that cdpr didn't do anything great with the story or the characters. i haven't played witcher yet but from the way everyone was talking about the story of those games i expected really great things storywise from cyberpunk 2077 but the main plot is really boring, predictable and none of the characters wowed me.
 

Gargaune

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Mar 12, 2020
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The way they shown Night City, I would actually wanted to live in there and didnt look distopic at all
I wouldn't go as far as wanting to live in it, but I think they did sort of miss the mark on representing their dystopian setting in NC's architecture. Bear with me, I've got a theory that needs laying out here...

In this one respect, I think CDPR might've been too thorough for their own good. From what I recall, the studio actually consulted some urban planners when they were doing the layout for the city. Now, when you're a professional, you instinctively gravitate towards applying your skills correctly, and - this is pure speculation on my part - this might be exactly why Night City doesn't look as intimidating as you might've hoped. For instance, an important aspect of urban planning is controlling for street width when setting out height guidelines for buildings to ensure adequate levels of sunlight throughout the day. And when you look at Night City, bingo, you see a lot of wide boulevards and ample breathing room.

What you don't see is the city looming over you. Ever. Sure, you've got your megabuildings, but you're never boxed in between them, you never feel like they're "pressing down on you", you're never really forced to take in their scope. Night City is, with some indulgence, well designed, but that actively works against it and this is why I said that NC reminds me more of Fukuoka in Ghost in the Shell, which was decidedly on the less miserable side of cyberpunk fiction.

Now take a look at these photos of the former Walled City of Kowloon for what no urban planning looks like:

Slightly different vibe, eh? With Cyberpunk, you want the city to be overgrown, misshapen and oppressive, you want to mirror the hopeless insignificance of the individual in the environment, but I never got that from 2077. About the only time I got a brief vibe like that from a videogame in recent memory was in DX4, when entering Golem City and seeing that twisted, monstrous mass of cables heaving overhead, that definitely made me go "okay, I'm in the bad part of town now."

TLDR: I suspect CDPR were too conscientious about building Night City as a realistic, believable city, and lost track of making it the dysfunctional, overbearing locale that would've best served the fiction. And that's just in terms of architecture, nevermind the weather patterns. And I don't wanna go too hard in on this, Night City looks amazing, they did a great job with their rendition, but I feel like it's not quite the flavour I'd have gone for.
 

Danikas

Arcane
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Jun 15, 2017
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In this one respect, I think CDPR might've been too thorough for their own good. From what I recall, the studio actually consulted some urban planners when they were doing the layout for the city. Now, when you're a professional, you instinctively gravitate towards applying your skills correctly, and - this is pure speculation on my part - this might be exactly why Night City doesn't look as intimidating as you might've hoped. For instance, an important aspect of urban planning is controlling for street width when setting out height guidelines for buildings to ensure adequate levels of sunlight throughout the day. And when you look at Night City, bingo, you see a lot of wide boulevards and ample breathing room.

What you don't see is the city looming over you. Ever. Sure, you've got your megabuildings, but you're never boxed in between them, you never feel like they're "pressing down on you", you're never really forced to take in their scope. Night City is, with some indulgence, well designed, but that actively works against it and this is why I said that NC reminds me more of Fukuoka in Ghost in the Shell, which was decidedly on the less miserable side of cyberpunk fiction.

Now take a look at these photos of the former Walled City of Kowloon for what no urban planning looks like:
Thing is you have places like this in the game whole city doesen't look like that to bring some visual diversity. I mean you have whole shanty town districts right next to clean and sterile towering skyscrappers in the corpo zone it makes a very good contrast. You cant expect corpo middle class and the rich to live in something like Walled city of kowloon it wouldn't make sense since almost everybody who lived there was either poor or a criminal. Here look at some of my screenshots of city areas that are not so well off.

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Comrade Goby

Magister
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Apr 29, 2011
Messages
1,238
Project: Eternity
It's like Elite Dangerous all over again. Does it look really fucking good at times? Yes. Is it fun to play? ...

Yes. But then again I've enjoyed Bethesda RPGs combat even though I know it's shitty. I had more fun with CP combat than Witcher's, but it was still too easy
 

Wesp5

Arcane
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Apr 18, 2007
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I had more fun with CP combat than Witcher's, but it was still too easy

That's one problem I have right now. Okay, I'm still only doing the middle difficulty missions, but I have no issues at all beating them without special implants or mods. Also modding weapons and clothes makes no sense at all when chances are high that you find a better item on the next mission and the rather more rare mods would have been wasted. So is there a way to remove mods as easy as weapon attachments? Because this would fix the issue on the spot!
 

Mefi

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That's one problem I have right now. Okay, I'm still only doing the middle difficulty missions, but I have no issues at all beating them without special implants or mods. Also modding weapons and clothes makes no sense at all when chances are high that you find a better item on the next mission and the rather more rare mods would have been wasted. So is there a way to remove mods as easy as weapon attachments? Because this would fix the issue on the spot!

There's a perk under crafting 'Waste Not Want Not'. Needs 16 technical ability though. Let's you disassemble and retain the mods.
 

Haplo

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6,585
Pillars of Eternity 2: Deadfire
I had more fun with CP combat than Witcher's, but it was still too easy

That's one problem I have right now. Okay, I'm still only doing the middle difficulty missions, but I have no issues at all beating them without special implants or mods. Also modding weapons and clothes makes no sense at all when chances are high that you find a better item on the next mission and the rather more rare mods would have been wasted. So is there a way to remove mods as easy as weapon attachments? Because this would fix the issue on the spot!

Most mods also scale with level, so becoming attached to them makes no sense. Well, except some rare +15% Crit rate / +30% Crit damage. I've only seen maybe 1 of such type "loose". All others came from looted clothing items.
Plus if you can craft them, chances are you can craft way better versions then anything you find (certainly true for the likes of Armadillo or Crunch).

Plus if you find or buy a nice Legendary gun that fits your build/weapon preferences, it may easily last you 10 levels, so you don't have to worry about changing it for a while. Also goes for some Rare Iconics, like Widow Maker or Overwatch.
 
Joined
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Codex Year of the Donut
Reasons for night city to have a day and night cycle instead of it always being night:
 

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