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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Drowed

Arcane
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Core City
Lel, who respects NMS devs? Some normies and shills.

I mean, yeah? That's 99% of Hello Games and CDPR's audience. Personally, I think No Man's Sky is still a terrible game, but after the 2016 disaster, they kept releasing updates with content for literally half a decade, and all for free. They released another one last month! And well, free shit is still shit, obviously, but even if they didn't change everyone's opinion about the game, they definitely managed to convince a lot of the "normies", as you said. The game has sold more, and today the perception is considerably positive. I don't doubt at all that a "No Man's Sky 2" would break new pre-order records.

Ironically, I think Cyberpunk is more fundamentally broken than No Man's Sky. NMS suffered mainly from lack of (a fucking ton of) content - the basis of the gameplay and systems have been essentially the same since launch, they just gradually added more stuff and polished the game more. Cyberpunk has fundamentally broken systems that would have to be remade basically from scratch to work. Even with 2 gigantic patches we still see cars disappearing when you are not looking at them, magic police, absurd reactions from NPCs, etc. The entire system that controls the game's NPCs and vehicles is fucked up, and it's definitely not something that a few tweaks can fix. The problem is not even the lack of content in the game (although it is clear that massive amounts of content have been cut), or the last-gen versions (which should not exist and everyone should forget about them), but rather that even under the best of conditions, the game simply does not work.

I could be totally wrong here. After all I was wrong once before, I thought Cyberpunk would be an acceptable FPS, a futuristic Witcher 3, so I could be wrong again here. But I really don't believe that CDPR will put the necessary effort into turning this game into something presentable. (If that is even possible.) I even believe that they will persist for a few months, releasing patches until they can disguise "well enough" the problems in the pillars of the game. But I bet it will be all smoke and mirrors, that without much effort you will always be able to see the disaster that is trying to be hidden behind "pretty graphics" just so they can sell their DLC in the future. The question is whether they will be able to makeup the game enough to regain its status with the media and the 'fans'.
 

gerey

Arcane
Zionist Agent
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Feb 2, 2007
Messages
3,472
The question is whether they will be able to makeup the game enough to regain its status with the media and the 'fans'.
Nah, that ship has sailed.

Unless they pull a NMS-style "redemption" story, which I doubt they can financially support for more than a few months, they are unlikely to regain their status.
 

Yosharian

Arcane
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May 28, 2018
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Grand Chien
Yeah no man's sky is still a really bad game, I keep trying to get into it and every time it's just horrible.

CP2077 needs like... a year of development to get it into a state where it isn't embarrassingly bad in specific areas.
 

RRRrrr

Arcane
Glory to Ukraine
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Nov 6, 2011
Messages
2,308
you know what would be awesome if panam tells you she can't have sex right now because she's on her period or because she feels ugly on that day or whatever. love that realistic shit.
The most relatable part of the game was when you are making out with Rogue, will almost start fucking and she suddenly say "Sorry, I can't. This feels wrong. I will go home on my own".

I just want it to be a little different. Like I didn't go for it at the Haboob and the Basilik came out of left field. Like, lady, all I did was merc shit. I saved your dad-boss, got you a tank. I would like a quest where you take her to NC, relax, enjoy a small job, bond more.
That's not possible since her quest is likely a repurposed nomad origin questline, so no night city yet lol
 

Gargaune

Arcane
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Mar 12, 2020
Messages
3,607
But as you said, they made bank, and since they were such a small studio they could have all comfortably retired from the industry, yet they decided to to stick to their guns. I'm not saying they didn't get lucky or that they didn't have help in hyping up their game, just that they could have taken the easy way out, but didn't.
I'm highly suspicious of this "Hello Games redemption" spin that's been making the rounds in the past year. The entire NMS project was one giant Chris Roberts .jpg made flesh, I don't see how you "redeem" that with some bugfixes and a trading interface or whatever, and drawing parallels with Cyberpunk reeks of NMS apologia. I'll restate my position that in CDPR's case, their main design fault was failing to recognise the aspects of their Witcher 3 formula which wouldn't translate well to their Cyberpunk concept, but that failed attempt to reinterpret a successful past design into "Witcher 3 with guns" does not belong in the same category as "you can do anything (as long as it's landing, mining and taking off)."

Just because CDPR has a higher overhead than the NMS devs is no excuse - unlike them this wasn't their first big game, yet they deliberately kept overpromising and hyping the game up right up until the day of release.
This is the bit I'm not willing to let go, and it's an academic point for me, since I steered right clear of the Purchase button long before its release - No Man's Sky wasn't Hello Games' "first big game" either, because it wasn't a "big" game to begin with it. They just told you it was - they told you in the press features and they told you in their price tag.

And this is what I view as HG's main failure (strictly in the critical sense), that they priced themselves in the AAA segment. In fact, I think I remember Murray replying to a pre-release query on pricing, arguing that they'd "worked on the game for 5 years", meaning as long as AAA studio so of course they should be charging AAA prices. Now, I'd already jettisoned any interest in the game once I'd seen the £40 tag at the bottom of a Eurogamer puff piece, but even a child will see the obvious fallacy in comparing a dozen people working for five years to a small army doing the same in that price bracket. So I can either believe that the people involved were so deluded they didn't understand the essential marketing value of a price sticker, or that they knew full well that they weren't selling that caliber of experience but decided to pitch it that way regardless.

None of this is applicable to Cyberpunk 2077. You'll see in this thread that I haven't shied away from criticising its numerous flaws in both design and execution, but the game's production scope is appropriate to its market segment. Much of the discussion is that if X had been better or if there had been more of Y, CBP could've been a solid AAA Action-Adventure RPG, and this is my biggest disappointment, that it's wasted potential. Not the case with No Man's Sky because there is no alternate universe, no permutation of features and engineering that would've justified its commercial classification - it was a $25 indie darling hyped up to a $60 milestone ripoff.

That's not "Reddit whining", that's literally stuff that CDPR promised was going to be in the game, but wasn't. Need I remind you of that whole intro video montage showing your PC doing all kinds of cool stuff that they used to purposely mislead people into thinking was actual things you could do in the game?

This isn't an issue of people building up a game in their heads that never existed, this was CDPR deliberately lying about the content available in the game and marketing it is a futuristic GTA V (at least in the sense of available side activities) and repeatedly hyping up Night City as a living and breathing city, and this when the game somehow still lags behind GTA III in the simulation aspect.
Actually, please, I could use a reminder but be mindful of dates. I remember various features being touted that subsequently got cut, but that's business as usual for videogames, the only unusual thing about Cyberpunk was the protracted development and marketing period, as a result of mismanagement. I know stuff like random ambushes, apartments, racing, were all advertised at some point, but I'm under the impression that the marketing materials close to release, like in the last year or months up to launch, were pretty accurate to the quantity of features available. Further, I think there's more than enough content in Cyberpunk, just that the quality of the experience suffers from bad design choices.

This point is vaguely reminding me of Bioshock - disgruntled System Shock fans were calling for Levine's head on a pike, but I'd merely followed the promotional materials up to release and the game turned out to be roughly what I expected.
 

cvv

Arcane
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Enjoy the Revolution! Another revolution around the sun that is.
And regardless of resources, its gameplay issues go back to core design, there's nothing to "fix" anymore

Unfortunately this.

CP is like a house that looks sexy af when you enter but then you lean against the wall and you push a hole into it. You try to open a fridge and discover it's not a fridge but just a solid plastic block. You wanna use the loo but the doors are just painted on.

If you're a typical journo and just rush into the house, take a few pictures and fuck off you'll never realize it's not actually a real house. But if you actually play the game the illusion peels off p. quickly. It's a Potemkin village of a game. You can't fix an illusion, you can only make it more convincing.
 
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racofer

Thread Incliner
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Your ignore list.
6nsZXDL.jpg
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
https://www.forbes.com/sites/paulta...-could-be-cutting-its-losses-on-cyberpunk2077
Could CDPR Be Preparing To Cut Its Losses On ‘Cyberpunk 2077’?

tldr investors were quite unhappy about no multiplayer and no talks of paid dlcs
If you have read that article you can see that it is just the opinon of a random nobody, not the investors or anyone at CDPR. The writer's idea is that CDPR has no reason to work on CP77, and will abandon it. It's like he doesn't know that CDPR has a history of supporting their games for a long time, even making separate enhanced editions. What kind of losses are needed to be cut at all? The game was a huge financial success even before release.

TLDR: The article is unfounded garbage.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
And regardless of resources, its gameplay issues go back to core design, there's nothing to "fix" anymore

Unfortunately this.

CP is like a house that looks sexy af when you enter but then you lean against the wall and you push a hole into it. You try to open a fridge and discover it's not a fridge but just a solid plastic block. You wanna use the loo but the doors are just painted on.

If you're a typical journo and just rush into the house, take a few pictures and fuck off you'll never realize it's not actually a real house. But if you actually play the game the illusion peels off p. quickly. It's a Potemkin village of a game. You can't fix an illusion, you can only make it more convincing.

Yeah, it's not like that same can't be said about every video game ever...
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
And regardless of resources, its gameplay issues go back to core design, there's nothing to "fix" anymore

Unfortunately this.

CP is like a house that looks sexy af when you enter but then you lean against the wall and you push a hole into it. You try to open a fridge and discover it's not a fridge but just a solid plastic block. You wanna use the loo but the doors are just painted on.

If you're a typical journo and just rush into the house, take a few pictures and fuck off you'll never realize it's not actually a real house. But if you actually play the game the illusion peels off p. quickly. It's a Potemkin village of a game. You can't fix an illusion, you can only make it more convincing.

Yeah, it's not like that same can't be said about every video game ever...
"w-w-what were you expecting from the second most costliest game to ever make?! It's just like every other game that cost 1/30th as much!"
 

cvv

Arcane
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Enjoy the Revolution! Another revolution around the sun that is.
Yeah, it's not like that same can't be said about every video game ever...

Sure, in the most Big Picture "vidya are just virtual worlds" kindda way.

But there's a certain baseline of the illusion we all generally consider "real" enough. CP is way below that baseline. It was supposed to have the most advanced open world to date. In reality the AI in CP is so rudimentary it's utterly laughable. There's barely any code inside the NPCs, they're almost empty vessels. Cops spawning behind you in an empty room, braindead cars following the predetermined line, NPCs walking in a circle....the illusion is so incredibly shoddy it's as if it was hastily cobbled together two weeks before the launch.
 
Joined
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Messages
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Codex Year of the Donut
you know what cyberpunk's world reminds me a lot of?
Outer Worlds. Especially the last area where it's supposed to be a town but it's just a bunch of hallways(many of them closed off) with painted on doors. The illusion completely falls apart and it becomes harder and harder to immerse yourself in the game.

main difference is that outer worlds was made on feargus' monthly grocery budget and cyberpunk cost almost half a billion dollars
 

lukaszek

the determinator
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only reason I see for cdpr to actually fix this game is they would need those improvements for their next title anyway.
Lets be real in here, they are not going back to witcher engine after investing so much into this fps style. At most 3rd person will be added in here which is... improvement!
As such I do expect to see proper ai, police, car chases at some point. Worst case scenario it will be like larian and iron tower upgraded dos1 and aod. Enhanced edition will reset user score too

Paid dlc is a different beast though. I could see them not doing it and have writers focus on next big things
 

cvv

Arcane
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Enjoy the Revolution! Another revolution around the sun that is.
only reason I see for cdpr to actually fix this game is they would need those improvements for their next title anyway.

I think there's a slim chance they'll do something actually substantial with the underlying AI and maybe even RPG systems for their next-gen version that's supposed to be out this year (meaning in 2022). The Enhanced Editions of TW1 and TW2 feature some p. chunky content overhauls and additions.

But that's not gonna happen with the last-gen console versions, those are DOAs.
 

Wesp5

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Apr 18, 2007
Messages
1,934
Cops spawning behind you in an empty room, braindead cars following the predetermined line, NPCs walking in a circle....the illusion is so incredibly shoddy it's as if it was hastily cobbled together two weeks before the launch.

And you know what? It doesn't really matter because while going after one of the hundred missions I don't really care if a random NPC on the street behaves stupid! I rather don't like location-bound clones though which should be easy to fix and the cop behaviour seems indeed a bit erratic. Like sometimes I help them out and at the end they attack me? Most of the time luckily they don't...
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
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Why are fanboys married to their companies they defend and roleplay unpaid PR and lawyers for?! I wanted this game to be good. CDPR promised Cyberpunk GTA IV RPG. We got shit. You ate it. That's it

I mean, game's AI is worse then AI for games from over a decade ago. Worse then same company's AI from last game. Do you know why? Rolleyes until they fall out, but itz true. SJWs. CD Projekt has been thouroughly and deepely SJWed. That doesnt only mean 2 trannies per m2 in their game. No! That means: UTTER & COMPLETE incompetence

B-but they are based Slavs??? Lol. For hundreth time, urban middle class Slavs are SJW af. Belgrade, Warsaw, Moscow? City centres have vibe of Slavic Siettle. Our gen x/millenial programmers are still somewhat competent, but our writers, CEOs, marketing, HR? Incresiangly SJW

THANKSSSS AMERIKWAAAA!
 

The Wall

Dumbfuck!
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Games are not made by algorithms or previous devs. Games are made by devs who are making them. Have you checked CD Projekt devs? Most of new ones are low T, vegans, inexperienced. Veterans have left, are in managerial positions not suited for them or gone vegan (aka insane), like Marcin Iwinski

Eating saussage inside CD Projekt Red is punished by death, by decree of his Vegan SJW Majesty Marcin Iwinski. Since when? Since 2015. And I'm serious, CD Projekt forces devs to eat vegan food. Can such company make anything based?
 

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