racofer
Thread Incliner
Don't worry guys, maybe the multiplayer will be good.
If they use the base game for building the multiplayer, it has the potential to top the Fallout 76 release.
Don't worry guys, maybe the multiplayer will be good.
Hey GrafvonMoltke have you tried flicking "Slow HDD mode" on in the options?
https://boards.4channel.org/v/thread/535744564 said:I figured out how to BHOP in Cyberpunk.
Run onto any flat surface and get pixel close to the edge and your character will start gaining velocity super fast. Strafe away from the flat surface and time your jumps to maintain momentum.
This works on pretty much every surface. Bonus speed if the surface is a ramp. It seems that the acceleration is caused by ramps in general.
So far I've noticed that while max npc density does lower fps in busy street scenes, it becomes (mostly) irrelevant in combat because people flee the area or combat takes place a bit away from the street anyway.Lol moving NPC density from High to Medium moved me from 49 to 55-56fps in that scene from the screenshots I posted.
Since a while back they block user reviews for like 2-3 days since release I think.
https://boards.4channel.org/v/thread/535744564 said:I figured out how to BHOP in Cyberpunk.
Run onto any flat surface and get pixel close to the edge and your character will start gaining velocity super fast. Strafe away from the flat surface and time your jumps to maintain momentum.
This works on pretty much every surface. Bonus speed if the surface is a ramp. It seems that the acceleration is caused by ramps in general.
https://boards.4channel.org/v/thread/535744564 said:I figured out how to BHOP in Cyberpunk.
Run onto any flat surface and get pixel close to the edge and your character will start gaining velocity super fast. Strafe away from the flat surface and time your jumps to maintain momentum.
This works on pretty much every surface. Bonus speed if the surface is a ramp. It seems that the acceleration is caused by ramps in general.
https://boards.4channel.org/v/thread/535744564 said:I figured out how to BHOP in Cyberpunk.
Run onto any flat surface and get pixel close to the edge and your character will start gaining velocity super fast. Strafe away from the flat surface and time your jumps to maintain momentum.
This works on pretty much every surface. Bonus speed if the surface is a ramp. It seems that the acceleration is caused by ramps in general.
This is awesome, finally a genuinely fun gamplay mechanic
The difference between Todd and CDPR. Buy My Game vs Pirate our Game we dare you.
They are probably jealous that Fitgirl didn't even see it worth it to create a repack / pirate of this unfinished piece of shit
They are probably jealous that Fitgirl didn't even see it worth it to create a repack / pirate of this unfinished piece of shit
I can understand why they cut 3rd person view. After a few hours, my V looked like a clown, as I only looked at the numbers. My best armor item at the moment is a tank top. Naturally goes well with that straw hat.
I am yet to run into any gameplay bug and i have nearly 20 hours already.
I wanted orange. It gave me lemon-lime.Someone has played Deus Ex, someone has played some immersive sim, and suddenly CP77 is bad because it doesn't copy the "right" play style that they are used to.
Okay, ran a bunch of different configs to see what works best, this is with Medium Raytracing in the Corpo intro in Lizzy's Bar. Static Fidelity FX CAS is a no-go for me - the image quality is much worse, which isn't really surprising given that 75% of 1050p is quite something else than 75% of 1440p, but I won't be tinkering with any further because I immediately ended up losing around 10% of my framerate this way. It's not really a shocker that nVidia's scaling algorithm would perform better than AMD's on a GeForce.Do report if you find a setting that works well. Also if you are interested check the manual upscaling method I described. It works so well for me for 1080-to-1440 upscale, and the game run so smoothly now, that I think it's worth trying out for anyone who is running at around 40fps to bring him to a 60fps. I'll compare some screenshots later to confirm how much visual difference there is between the native 1440p vs the 1080p upscale + sharpening. Maybe it will stand out more in still screenshots, but ingame I barely feel any difference.