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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It would have been better if you could actually decline them, and put them off for later, or if they were available for a limited time. At least if they weren't all showing on the radar with no ability to hide them. The way they are right now, I can't help but start checking them off the map.
 

Gargaune

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They made a large amount of arenas, wrote a lot of shards, even considered as a whole the side quests involve a lot of recorded dialogue...but each quest sucks and is too short. What is the point of having 400 minutes of dialogues in 200 quests when you can do 30-50 good quests with the same amount of resources?
Yes, this has been one of my running complaints, the pacing is very poor. You've got a very high density of 5-10 minute quests, and many of them are dispensed by remote dictate, as if Preston Garvey got an unlimited mobile plan. When you had similar things in The Witcher 3, they were often mitigated by large traversal distances and cinematic interactions (I keep saying CDPR failed to recognise that their previous design wouldn't work as well here), but even setting those aside, CBP feels like a significant regression in exploration and dispensing quests.

It would have been better if you could actually decline them, and put them off for later, or if they were available for a limited time. At least if they weren't all showing on the radar with no ability to hide them. The way they are right now, I can't help but start checking them off the map.
I have to suspect that was the original plan since there is a prompt to answer calls, but they must've screwed the pooch at some point and decided to swap to "WOULD YOU KINDLY press T to answer."
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I just did the Corpo follow-up quest two days ago...

Was all like "ooh, sweet, I hope this intel leads me to a cool cloak-and-dagger mission so I can finally get revenge on the bitch who got me shitcanned." Fabulously optimistic. Drive to marker, press a button, dude appears and I can either shoot him or talk him down. Two minutes, done and done. They even got Reeves to record lines for this shit, talk about judicious budgeting.

Fuck's sake, CDPR.

It seems however that retards like this shit. In the case of CDP, I feel like a lot of effort was put into side content as a whole, but that effort is diluted by the sheer amount of quests. They made a large amount of arenas, wrote a lot of shards, even considered as a whole the side quests involve a lot of recorded dialogue...but each quest sucks and is too short. What is the point of having 400 minutes of dialogues in 200 quests when you can do 30-50 good quests with the same amount of resources?

However, after finishing a shitty side gig, the sense of accomplishment is so non-existant that you go to the next, and the next..and lose a lot of time. Maybe that is the point? Some basic psychology of addiction?

Guess they need to fill out that map somehow.
 

Caim

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So I sawt the gameplay trailer for the upcoming Ratchet & Clank game, and the city we see there looks a lot more cyberpunk than Night City does:



(footage starts a minute in)
 

Gargaune

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another stream, live right now

https://www.twitch.tv/pawesasko
Okay, so I clicked on that just as he was wrapping up, and he's talking about criticism and how "most of the people who did Cyberpunk did The Witcher 3" and that maybe some of their choices weren't correct and they'll keep learning... Fair enough, he's acknowledging that there are legitimate issues, they're taking feedback onboard, all good, right?

Except the very next user comment he reads is from someone who says "the way you did choices in 2077 was better, it added replayability"... rusty_shackleford, was that you? I mean, if I wanted to sabotage Poland's economy, that's exactly the sort of feedback I'd be giving CDPR.

Videogame developers, at least those who work on RPGs (or "RPGs"), should be forced to read the Codex. Clockwork Orange-style if need be.
 

Rahdulan

Omnibus
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Looks like game can finally be bought for 20 bucks on key selling sites. Acceptable price? And don't post me no goddamn Guybrush Threepwood.
 

Crispy

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Strap Yourselves In
Playable (especially on a nice rig), definitely.

Enjoyable by all, no.

The game's tech is p. impressive, imo. I realize GTA's been doing this for years, but some of the things you can see and do in CP2077 are impressive enough to at least check it out and see if you like the game or not.
 

v1rus

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Playable (especially on a nice rig), definitely.

Enjoyable by all, no.

The game's tech is p. impressive, imo. I realize GTA's been doing this for years, but some of the things you can see and do in CP2077 are impressive enough to at least check it out and see if you like the game or not.

My rig is almost on its deathbed. GTX 1060 6gb, some i5 quadcore and only 8 gb of ram.

Should I skip it rn, and play it when i get a new PC?
 

Danikas

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Jun 15, 2017
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Playable (especially on a nice rig), definitely.

Enjoyable by all, no.

The game's tech is p. impressive, imo. I realize GTA's been doing this for years, but some of the things you can see and do in CP2077 are impressive enough to at least check it out and see if you like the game or not.

My rig is almost on its deathbed. GTX 1060 6gb, some i5 quadcore and only 8 gb of ram.

Should I skip it rn, and play it when i get a new PC?
Im playing on this: gtx 1060 6gb overclocked, 16 gb ram, I5-7600k oveclocked, SSD. Mix of high and medium settings average fps 40 with dips to 32 but I can live with it. Game look's like this:

photomode_18042021_0813k47.png

photomode_03052021_079tknd.png

photomode_03052021_07hhja9.png

photomode_03052021_07gojow.png


And here you have game in motion on my rig.


You decide if that's acceptable to you.
 

msxyz

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Jun 5, 2011
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296
So, did they fix this shit? Is it playable on high on decent PCs?
Playable yes, especially after each patch reduces the LOD and pop-up distances as a mean to boost performance. I expect in a patch or two to see the return of the fog-of-war (I mean, the Cyberpunk world is supposed to be super polluted, right?).

The best way to avoid mission breaking bugs is the same as Bethesda games: play slow, not too many missions at once, don't fast travel too often (scripts take a lot of time to execute), use hundreds of different savegames so that you can roll back at any time.
 
Last edited:

mkultra

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Feb 27, 2012
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479
And here you have game in motion on my rig.

So you can double-jump in the middle of the air, like in some arcade platformers? or is that a mod?

I do like that you can quickly get around like that though. Double-jump seems out of place though.
 

Zed Duke of Banville

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So you can double-jump in the middle of the air, like in some arcade platformers? or is that a mod?

I do like that you can quickly get around like that though. Double-jump seems out of place though.
Leg cyberware permits you to either perform a double jump in mid-air (reinforced tendons) or perform a single power-charged jump (fortified ankles); also a noise reduction from movement (lynx paws). As with all cyberware, you first need to purchase it from a ripperdoc, and these ones are quite expensive at 45 thousand each, about the price of a legendary cyberdeck.

fortified-ankles-cyberware-cyberpunk-2077-wiki-guide.png
reinforced-tendons-cyberware-cyberpunk-2077-wiki-guide.png
 

mkultra

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Messages
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Leg cyberware permits you to either perform a double jump in mid-air (reinforced tendons) or perform a single power-charged jump (fortified ankles); also a noise reduction from movement (lynx paws). As with all cyberware, you first need to purchase it from a ripperdoc, and these ones are quite expensive at 45 thousand each, about the price of a legendary cyberdeck.

fortified-ankles-cyberware-cyberpunk-2077-wiki-guide.png
reinforced-tendons-cyberware-cyberpunk-2077-wiki-guide.png

I see, pretty cool then :) Looking forward to playing it, eventually.
 

flushfire

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Jun 10, 2006
Messages
781
1060 is about the same performance-wise as a 1650 super which means 40 fps average on medium 1080p. It's playable enough, but with just 8gb there might be stutters in more demanding areas.
 

Gargaune

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And here you have game in motion on my rig.


You decide if that's acceptable to you.

Cool, Mirror's Edge. Shame CDPR didn't put anything on any of those bloody rooftops.

Have mercy, those frametime spikes while moving fast are painful to witness. Yeah, PC version is fine, nothing to complain about here.
Ah, the Codex, where Beamdog EEs are bad because who cares about smooth scrolling, but Cyberpunk is also bad because of framerate spikes. He said he's running the game on a 4-year old mid-range GPU, what exactly is the problem?
 

mkultra

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Feb 27, 2012
Messages
479
Looked pretty smooth thb... which modern open world rpg's runs supersmooth with zero drops?
 

Zer0wing

Cipher
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Mar 22, 2017
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2,607
Ah, the Codex, where Beamdog EEs are bad because who cares about smooth scrolling, but Cyberpunk is also bad because of framerate spikes. He said he's running the game on a 4-year old mid-range GPU, what exactly is the problem?
Implying the Codex is one man.
The problem is he's saying it's running absolutely fine on his machine while in motion it's not true, it's stuttery and fucking raw (c)
 

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