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Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
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It would have been better if you could actually decline them, and put them off for later, or if they were available for a limited time. At least if they weren't all showing on the radar with no ability to hide them. The way they are right now, I can't help but start checking them off the map.
They made a large amount of arenas, wrote a lot of shards, even considered as a whole the side quests involve a lot of recorded dialogue...but each quest sucks and is too short. What is the point of having 400 minutes of dialogues in 200 quests when you can do 30-50 good quests with the same amount of resources?
Yes, this has been one of my running complaints, the pacing is very poor. You've got a very high density of 5-10 minute quests, and many of them are dispensed by remote dictate, as if Preston Garvey got an unlimited mobile plan. When you had similar things in The Witcher 3, they were often mitigated by large traversal distances and cinematic interactions (I keep saying CDPR failed to recognise that their previous design wouldn't work as well here), but even setting those aside, CBP feels like a significant regression in exploration and dispensing quests.
It would have been better if you could actually decline them, and put them off for later, or if they were available for a limited time. At least if they weren't all showing on the radar with no ability to hide them. The way they are right now, I can't help but start checking them off the map.
I have to suspect that was the original plan since there is a prompt to answer calls, but they must've screwed the pooch at some point and decided to swap to "WOULD YOU KINDLY press T to answer."
I just did the Corpo follow-up quest two days ago...
Was all like "ooh, sweet, I hope this intel leads me to a cool cloak-and-dagger mission so I can finally get revenge on the bitch who got me shitcanned." Fabulously optimistic. Drive to marker, press a button, dude appears and I can either shoot him or talk him down. Two minutes, done and done. They even got Reeves to record lines for this shit, talk about judicious budgeting.
It seems however that retards like this shit. In the case of CDP, I feel like a lot of effort was put into side content as a whole, but that effort is diluted by the sheer amount of quests. They made a large amount of arenas, wrote a lot of shards, even considered as a whole the side quests involve a lot of recorded dialogue...but each quest sucks and is too short. What is the point of having 400 minutes of dialogues in 200 quests when you can do 30-50 good quests with the same amount of resources?
However, after finishing a shitty side gig, the sense of accomplishment is so non-existant that you go to the next, and the next..and lose a lot of time. Maybe that is the point? Some basic psychology of addiction?
Okay, so I clicked on that just as he was wrapping up, and he's talking about criticism and how "most of the people who did Cyberpunk did The Witcher 3" and that maybe some of their choices weren't correct and they'll keep learning... Fair enough, he's acknowledging that there are legitimate issues, they're taking feedback onboard, all good, right?
Except the very next user comment he reads is from someone who says "the way you did choices in 2077 was better, it added replayability"... rusty_shackleford, was that you? I mean, if I wanted to sabotage Poland's economy, that's exactly the sort of feedback I'd be giving CDPR.
Videogame developers, at least those who work on RPGs (or "RPGs"), should be forced to read the Codex. Clockwork Orange-style if need be.
The game's tech is p. impressive, imo. I realize GTA's been doing this for years, but some of the things you can see and do in CP2077 are impressive enough to at least check it out and see if you like the game or not.
The game's tech is p. impressive, imo. I realize GTA's been doing this for years, but some of the things you can see and do in CP2077 are impressive enough to at least check it out and see if you like the game or not.
The game's tech is p. impressive, imo. I realize GTA's been doing this for years, but some of the things you can see and do in CP2077 are impressive enough to at least check it out and see if you like the game or not.
Im playing on this: gtx 1060 6gb overclocked, 16 gb ram, I5-7600k oveclocked, SSD. Mix of high and medium settings average fps 40 with dips to 32 but I can live with it. Game look's like this:
Playable yes, especially after each patch reduces the LOD and pop-up distances as a mean to boost performance. I expect in a patch or two to see the return of the fog-of-war (I mean, the Cyberpunk world is supposed to be super polluted, right?).
The best way to avoid mission breaking bugs is the same as Bethesda games: play slow, not too many missions at once, don't fast travel too often (scripts take a lot of time to execute), use hundreds of different savegames so that you can roll back at any time.
Leg cyberware permits you to either perform a double jump in mid-air (reinforced tendons) or perform a single power-charged jump (fortified ankles); also a noise reduction from movement (lynx paws). As with all cyberware, you first need to purchase it from a ripperdoc, and these ones are quite expensive at 45 thousand each, about the price of a legendary cyberdeck.
Leg cyberware permits you to either perform a double jump in mid-air (reinforced tendons) or perform a single power-charged jump (fortified ankles); also a noise reduction from movement (lynx paws). As with all cyberware, you first need to purchase it from a ripperdoc, and these ones are quite expensive at 45 thousand each, about the price of a legendary cyberdeck.
1060 is about the same performance-wise as a 1650 super which means 40 fps average on medium 1080p. It's playable enough, but with just 8gb there might be stutters in more demanding areas.
Ah, the Codex, where Beamdog EEs are bad because who cares about smooth scrolling, but Cyberpunk is also bad because of framerate spikes. He said he's running the game on a 4-year old mid-range GPU, what exactly is the problem?
Ah, the Codex, where Beamdog EEs are bad because who cares about smooth scrolling, but Cyberpunk is also bad because of framerate spikes. He said he's running the game on a 4-year old mid-range GPU, what exactly is the problem?
Implying the Codex is one man.
The problem is he's saying it's running absolutely fine on his machine while in motion it's not true, it's stuttery and fucking raw (c)