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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Joined
Dec 5, 2010
Messages
1,621
Prior to joining CD Projekt, Amatangelo was at BioWare, where he served as design director on the Dragon Age: Inquisition DLCs Trespasser and Jaws of Hakkon. He also worked on Star Wars: The Old Republic, and the Rise of the Hutt Cartel and Galactic Starfighter expansions.
More mmo design is about the last thing they needed.
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
them putting the bioware guy in charge who was originally hired to do the cyberpunk multiplayer honestly feels like no one else wanted the job and they can't wait to move on to witcher 4.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,895
Location
Your ignore list.
Cyberpunk 2077 has a new game director

Cyberpunk 2077 has a new game director, according to a GamesIndustry report, which says that Gabriel Amatangelo, who joined the studio in January 2020 as a creative director, has now assumed the role.

Amatangelo will take over from Adam Badowski, who is also the studio head at CD Projekt Red. The change will apparently enable Badowski to focus more on that role, which is presumably a greater priority now that the studio is moving to a multi-game development strategy.

Amatangelo's hands will be full as well. Cyberpunk 2077 was in rough shape at launch and remains that way, despite the release of multiple patches in the months since. CD Projekt has committed to sticking with it, though: The multiplayer plan has changed, but joint CEO Adam Kiciński said in April that the studio is "convinced that we can bring the game to such a state that we can be proud of it." It delayed planned DLC updates earlier this year so it could focus on fixing the game, but promised that they will still be coming as well.

Prior to joining CD Projekt, Amatangelo was at BioWare, where he served as design director on the Dragon Age: Inquisition DLCs Trespasser and Jaws of Hakkon. He also worked on Star Wars: The Old Republic, and the Rise of the Hutt Cartel and Galactic Starfighter expansions.

The report also indicates that Mateusz Tomaszkiewicz, formerly the quest director on Cyberpunk 2077, has stepped down and left the studio. I've reached out to CD Projekt for comment and will update if I receive a reply.

https://www.pcgamer.com/cyberpunk-2077-has-a-new-game-director/

CDPR slowly becomes a Bioware 2.0

Prior to joining CD Projekt, Amatangelo was at BioWare

 

RRRrrr

Arcane
Glory to Ukraine
Joined
Nov 6, 2011
Messages
2,314
Prior to joining CD Projekt, Amatangelo was at BioWare, where he served as design director on the Dragon Age: Inquisition DLCs Trespasser and Jaws of Hakkon. He also worked on Star Wars: The Old Republic, and the Rise of the Hutt Cartel and Galactic Starfighter expansions.

The :decline:of CD Project. How can they be so retarded?
 

ricolikesrice

Arcane
Joined
May 11, 2007
Messages
1,231
there s no debate that bioware s writing is pure cringe and vastly inferior to CDPRs whether you like the witcher or not.

but there equally should be no debate that the witcher series character mechanics, itemization, combat etc. etc. are also vastly inferior even compared to bioware games.

...so as long as they arent firing their writers and hiring bioware writers, i dont see the problem as much as i d like to shit on bioware.

getting rid of the game mechanics guys from the witcher series and replacing them however is good - although maybe they should aim higher than bioware....
 

VonMiskov

Educated
Joined
Feb 20, 2021
Messages
271
The hire is not for quality of work but for shareholder damage control. The shares are dropping in value, the company is worth half it was prior to Cybercrap 2077 release. The shareholders doesn't play or know games but they will aknowledge that CDPR hired a person from BioWare a well renown game developer with massive hits like Mass Effect and DragonAge.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Cyberpunk maker reports slump in quarterly profit amid Playstation delisting
Net profit in the first quarter fell 64.7% to 32.5 million zlotys, well below the 80 million zlotys expected by analysts, impacted by depreciation of Cyberpunk 2077 development expenditures and work on fixing the game. Revenue fell 2% to 197.6 million zlotys ($53.94 million).

The actual report and a presentation
Pa137hX.png

"crash rate" :D:D:D
 

RepHope

Savant
Joined
Apr 27, 2017
Messages
440
Sales fell off hard when people realized the game was utterly broken. They were arrogant and stupid to think they could put out a broken game and that people would still buy it. Cyberpunk is probably a dead franchise now, and that’s a problem for them because they were counting on it to keep them going while they made Witcher 4 like W3 did for Cyberpunk. Don’t know what they’ll do now. If I was them I’d remake W1 for consoles in the W3 engine and port W2 to PlayStation, that would at least bring in some new income.


The sales fall off probably also means they’ll put out the DLCs and then move on, can’t see them making expansions for this. The DLCs will just be minor stuff like W3’s were so they aren’t too cost prohibitive I’d wager.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Really dont see they releasing expansion size DLC, if the sales on 2021 were that bad with the game only selling 800 000 copies in 2021, that means the DLC will be more low investment cash ins to make some money and move on, no Blood and Wine style expansion for this thing, RIP.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
if the sales on 2021 were that bad with the game only selling 800 000 copies in 2021
Where did you get the figures? I only had a quick skim of Wunderbar's links but couldn't spot it.
Retarded game news youtubers are pushing that number, dunno how accurate that was but it seems there was a hard crash on the game sales on 2021, way bigger than antecipated.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
The game is dead, devs said they would need to work until end of 2022 to include all planned features but looking at the stuff already in the release version, I don't think additional time would mean good quality. Just look at the perks, loot and storyline quests. That stuff had terrible design from the get-go.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,688
Retarded game news youtubers are pushing that number, dunno how accurate that was but it seems there was a hard crash on the game sales on 2021, way bigger than antecipated.
Take it with a grain of salt, then, even earnest YouTubers tend to make mistakes and then it runs from channel to channel. Like when that one guy estimated 1 million refunds from polling his channel followers. I suppose it would be possible to derive estimates from CDPR's public sales reports, but you'd have to differentiate them by product and then also account for regional pricing and volumes, so that'd be some actual journalistic work.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Retarded game news youtubers are pushing that number, dunno how accurate that was but it seems there was a hard crash on the game sales on 2021, way bigger than antecipated.
Take it with a grain of salt, then, even earnest YouTubers tend to make mistakes and then it runs from channel to channel. Like when that one guy estimated 1 million refunds from polling his channel followers. I suppose it would be possible to derive estimates from CDPR's public sales reports, but you'd have to differentiate them by product and then also account for regional pricing and volumes, so that'd be some actual journalistic work.
their YoY revenue from product sales in the quarter after cyberpunk released is up a massive 6.3%.
It's hard to explain that as anything but sales flatlining.
 
Joined
Jun 13, 2019
Messages
792
Take it with a grain of salt, then, even earnest YouTubers tend to make mistakes and then it runs from channel to channel. Like when that one guy estimated 1 million refunds from polling his channel followers. I suppose it would be possible to derive estimates from CDPR's public sales reports, but you'd have to differentiate them by product and then also account for regional pricing and volumes, so that'd be some actual journalistic work.

1 million refunds was a youtuber estimate? I purposely didn't watch the avalanche of bad take videos, so I figured it was just a retarded rumor that snowballed. Somehow I'm not surprised people are more than willing to parrot baseless claims as long as they're made by someone with an inflated number under their name :dance:
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,688
their YoY revenue from product sales in the quarter after cyberpunk released is up a massive 6.3%.
It's hard to explain that as anything but sales flatlining.
That's a good point. Assuming legacy products sales for mainline Witcher titles are roughly similar YoY, were there any significant Gwent releases to control for in Q1 2020? I don't play it so I have no idea. Either way, for a December launch to make little impact through Q1 of the following year looks pretty dim.

1 million refunds was a youtuber estimate? I purposely didn't watch the avalanche of bad take videos, so I figured it was just a retarded rumor that snowballed. Somehow I'm not surprised people are more than willing to parrot baseless claims as long as they're made by someone with an inflated number under their name :dance:
You do realise that's what I was saying, right? A YouTuber polled his channel followers and then incorrectly extrapolated to the general gaming public, and next thing you know everyone's parroting the same figures 'cause they heard it on the internet.
 

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