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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Gerrard

Arcane
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Nov 5, 2007
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12,793
v12YzeC.png
 

Rafidur

Learned
Joined
Sep 12, 2019
Messages
411
Trying to guess the context. "My autistic brother..." reddit post? Games journalist? Streamer playing with donkey kong bongos?
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
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2,925
Location
Copium Den
Nope, the AI isn't bad because it isn't 360 no scope headshotting you through the wall. It's bad because it doesn't behave realistically at all.
Yeah, I don't think combat performance is what most people were ragging on the AI for... Which is concerning, 'cause that means either these guys were deliberately arguing against a strawman, or they're just not in the loop with their own feedback.

Reminds of this one time I was walking down the street and some Tyger Claws decided they didn't like my baggy coat that made me look bigger than I really was. They started shooting at me and I kited them towards the nearby police patrol only to realise they were there for decor. But the instant I started firing back, guess who turned into Dirty Harry?
Just like one of my first open world combat experience back then. Was a bunch of Tiger Cwaws near... I already forgot all names... near the 2 hookers.
I drew my gun started to fire... BEEP, police star, because... some bum miles away ratted my out for having a gun I guess? Turned around to find cover, turned back and, hello there, the police spawned right amidst the gangsters... and everyone started shooting at me.
Then they hit a gas tank and everyone died, giving ME even more police stars. :hahano:

I assume it was a sign from god to stop playing the game at all... should have of listened.
:negative:
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,934
They started shooting at me and I kited them towards the nearby police patrol only to realise they were there for decor. But the instant I started firing back, guess who turned into Dirty Harry?

The same thing happens in Bloodlines: the police always goes after the player first. Is this different in other games? I could imagine this to be intentional so the police doesn't fight the player's fights.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
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Location
Copium Den
GTA's do. Even in Bethesda games they "help" you.
Not that they are much of a help.

When there is a "crime in progress" one would think they would do... you know, their jobs. Although CDPR would probably handwave their fuckup with "they got bribed not to".
 

RRRrrr

Arcane
Glory to Ukraine
Joined
Nov 6, 2011
Messages
2,308
he same thing happens in Bloodlines: the police always goes after the player first.
I have never been attacked in the hubs in Bloodlines. Also, never had the police chase me if I didn't intentionally attack someone.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
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it took me 20 hours playtime to understand that "gigs" are not the same as sidequests... lost a bunch of time trying to find some lore/interesting stuff but all I found were text messeges written in the same edgy juvenile style that seem like a 5-year-old's attempt at adding depth and lore to the game. the game is as they say wide as an ocean and deep as a puddle.

at least the memes are still going strong
 
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Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,607
GTA's do. Even in Bethesda games they "help" you.
Yeah, there's plenty of games that can do that sort of scenario, just comes down to a proper faction setup and AI triggers. You can even pull it off in NWN.

I could imagine this to be intentional so the police doesn't fight the player's fights.
Thing is, it's not like you've got a police car on every corner, giving the player a free lunch every once in a blue moon wouldn't have scuttled the game balance, but it would've made a big difference to Night City. CDPR either got lazy with it or were afraid of overloading their already CPU-intensive scripting.

it took me 20 hours playtime to understand that "gigs" are not the same as sidequests...
Gigs are essentially CBP's "activities", which would be to the game's credit if the ratio of gigs to proper side-quests weren't so heavily skewed in favour of the former. As it stands, they come across more like the side-content, rather than the bathroom break en route to it.
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
479
A remake of KOTOR has been reported months ago now. Remaster, i don't know. Some updated textures and, if very lucky, character models? not too interesting imo, we've got mods..
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,811
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
A remake of KOTOR has been reported months ago now. Remaster, i don't know. Some updated textures and, if very lucky, character models? not too interesting imo, we've got mods..
Kotor's combat is so easy that even actionifying it like Jade Empire would be a step up.
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
overloading their already CPU-intensive scripting
Can someone explain what these scripts are doing exactly?

Because, as far as I can see, the game has less going on than GTA IV - to cite a semi-modern example.

Just compare world reactivity in GTA IV to 2077 (in terms of NPC behavior, not non-linear choices and consequences).

Going from the basic ability of NPCs, both on foot and in vehicles, to navigate the environment, emergency services dynamically responding to events in the game world, cops actually behaving differently depending on the level of threat the player presents (from trying to arrest them to going lethal), other NPCs reacting differently to player behavior (either fleeing or trying to fight the player, chasing after them, commenting on the player behavior etc.).

I genuinely have to ask what exactly is going on under the hood that would strain the CPU to such a degree, since the open-world is such a barebones and nonreactive wasteland.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,607
I genuinely have to ask what exactly is going on under the hood that would strain the CPU to such a degree, since the open-world is such a barebones and nonreactive wasteland.
You're right, my phrasing was inaccurate - would've been more proper to say "afraid of adding more scripting overhead to their already heavy CPU load." As to why it's more CPU-intensive than other games, I suspect their asset streaming system might be a factor, you've got tiny save files and load times, but CBP generates a lot of what's on screen on the fly. They're clearly aware of their high CPU loads since the game has a "crowd density" setting, and even perfunctory AI is a significant processor hog.
 

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