let's hope this game will be halfway decent a year from now
none of the supposed placeholder systems have been swapped for their planned counterparts
wtf codex told me Cyberpunk 2077 has bad gameplay
looks just like Doom Eternal
I wouldn't mind a KOTOR remaster, though.An achievement of the ages. EAware simply dusts an old trilogy and adds a little polish, and it sells like a new AAA game again. Why bother with more effort indeed.
Just like one of my first open world combat experience back then. Was a bunch of Tiger Cwaws near... I already forgot all names... near the 2 hookers.Yeah, I don't think combat performance is what most people were ragging on the AI for... Which is concerning, 'cause that means either these guys were deliberately arguing against a strawman, or they're just not in the loop with their own feedback.Nope, the AI isn't bad because it isn't 360 no scope headshotting you through the wall. It's bad because it doesn't behave realistically at all.
Reminds of this one time I was walking down the street and some Tyger Claws decided they didn't like my baggy coat that made me look bigger than I really was. They started shooting at me and I kited them towards the nearby police patrol only to realise they were there for decor. But the instant I started firing back, guess who turned into Dirty Harry?
They started shooting at me and I kited them towards the nearby police patrol only to realise they were there for decor. But the instant I started firing back, guess who turned into Dirty Harry?
I have never been attacked in the hubs in Bloodlines. Also, never had the police chase me if I didn't intentionally attack someone.he same thing happens in Bloodlines: the police always goes after the player first.
Yeah, there's plenty of games that can do that sort of scenario, just comes down to a proper faction setup and AI triggers. You can even pull it off in NWN.GTA's do. Even in Bethesda games they "help" you.
Thing is, it's not like you've got a police car on every corner, giving the player a free lunch every once in a blue moon wouldn't have scuttled the game balance, but it would've made a big difference to Night City. CDPR either got lazy with it or were afraid of overloading their already CPU-intensive scripting.I could imagine this to be intentional so the police doesn't fight the player's fights.
Gigs are essentially CBP's "activities", which would be to the game's credit if the ratio of gigs to proper side-quests weren't so heavily skewed in favour of the former. As it stands, they come across more like the side-content, rather than the bathroom break en route to it.it took me 20 hours playtime to understand that "gigs" are not the same as sidequests...
I wouldn't mind a KOTOR remaster, though.An achievement of the ages. EAware simply dusts an old trilogy and adds a little polish, and it sells like a new AAA game again. Why bother with more effort indeed.
Too much effort had to be put into this. Plus, KOTOR II needs content update.I wouldn't mind a KOTOR remaster, though.
Kotor's combat is so easy that even actionifying it like Jade Empire would be a step up.A remake of KOTOR has been reported months ago now. Remaster, i don't know. Some updated textures and, if very lucky, character models? not too interesting imo, we've got mods..
Can someone explain what these scripts are doing exactly?overloading their already CPU-intensive scripting
I genuinely have to ask what exactly is going on under the hood that would strain the CPU to such a degree, since the open-world is such a barebones and nonreactive wasteland.
You're right, my phrasing was inaccurate - would've been more proper to say "afraid of adding more scripting overhead to their already heavy CPU load." As to why it's more CPU-intensive than other games, I suspect their asset streaming system might be a factor, you've got tiny save files and load times, but CBP generates a lot of what's on screen on the fly. They're clearly aware of their high CPU loads since the game has a "crowd density" setting, and even perfunctory AI is a significant processor hog.I genuinely have to ask what exactly is going on under the hood that would strain the CPU to such a degree, since the open-world is such a barebones and nonreactive wasteland.
I genuinely have to ask what exactly is going on under the hood that would strain the CPU to such a degree, since the open-world is such a barebones and nonreactive wasteland.
Polish software engineering.