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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

TemplarGR

Dumbfuck!
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In terms of gameplay, the fat hick is memorable, because arming an incompetent moron with a rocket launcher sure has a lot of impact. But aside from him they felt completely interchangeable.

The fatso with the rockit launcha is one of the best companions in a game, ever. He is hilarious. People here have no taste, unless the companion is a hot chick to make them imagine they have a girlfriend, because in real life, they will die virgins.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
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The fatso with the rockit launcha is one of the best companions in a game, ever. He is hilarious. People here have no taste, unless the companion is a hot chick to make them imagine they have a girlfriend, because in real life, they will die virgins.
Except Far Cry 5 is such a slog to play through the intended way (to fuck around), you'd better stop having fun before it becomes the antithesis to fun and finish it with optimally leveled leveled up machine gun, helicopter and a dog.
Giving the game another go and... what a waste.

:negative:

I got the impression that some writers, because it can't be all of them as there's an obvious disconnect and lack of management, really pushed for an aesop of mortality and how "you should savor every moment of life because it's limited and precious" at every opportunity. All endings point at that. Even the lack of free play after the main story points at that. Of course people just expect fREe pLAy afTEr the MAin qUEst to geT the acHIevements.

Consider the contrast between ambitious V in the prologue and the terminally ill V.

Consider real Johnny and Alt, and their virtual counterparts. Johnny in V's head has the "accurate" personality traits and the attitude, but is he real at that point? And that's without getting to Alt.

Consider Ozob with the literal constant reminder of death at any moment on his face.

Consider living in a rancid fuckhole like Night City and using distractions to just momentarily forget about how much life sucks. Consider being so desperate for distractions that all the excess isn't enough and you come up with braindances.

I don't know, man. Whatever content they'll add to the game, it better be fucking good considering the mad money they made.
B-b-but all life is precious, doood. Your shoehorned by awful script friends' life that is, not yours. Learn to humble your ass next time, dickhead! It's like those companion quests in Mass Effect series where your companions die in selected moments if you wrong them except you can't do a thing to prevent avocado assholes from dying like flies in most idiotic situations or even off screen by better planning.
 
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Semiurge

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The fatso with the rockit launcha is one of the best companions in a game, ever. He is hilarious. People here have no taste, unless the companion is a hot chick to make them imagine they have a girlfriend, because in real life, they will die virgins.

When the high point of a gamer's life is a rollercoaster ride with a waifu.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Modderman strikes again, does CDPR's job for them!


Fair point. Especially with regard to the life paths and the structure of Act I, I'd be very curious to learn just how much the game changed after CDPR expanded Reeves' part in it.
If they mod in an option to hide undiscovered map markers I could try replaying it and finishing it this time.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,463
If they mod in an option to hide undiscovered map markers I could try replaying it and finishing it this time.
The game is not designed with organic exploration in mind, there's only like two quests that start with you talking to an NPC in the street, all the others are calls. No markers would virtually make no difference
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,607
If they mod in an option to hide undiscovered map markers I could try replaying it and finishing it this time.
Have I got a treat for you...

Declutter WorldMap

[...]

Allows to tweak visibility for each worldmap marker type separately
Alternate version which also hides buy a vehicle quest markers
Range based version which shows all markers nearby (with configurable range)

Same author. He's got a nice portfolio, I'll have to try some of 'em when I get back to Cyberpunked (GOG had Thief 2 on sale).
 

blachan

Novice
Joined
Apr 4, 2021
Messages
6
If they mod in an option to hide undiscovered map markers I could try replaying it and finishing it this time.
The game is not designed with organic exploration in mind, there's only like two quests that start with you talking to an NPC in the street, all the others are calls. No markers would virtually make no difference
lost opportunity given that the city looks so nice
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
just came across this

https://cyberpunk.fandom.com/wiki/Jackie_Welles
If Jackie's body was send to his family or if Delamain was told to wait for V:

Mama Welles called V and mentioned his family and friends were conducting a traditional ofrenda to mourn his loss. Guests include Viktor Vektor, Padre, several Valentinos, and Misty if V insists that she should attend in spite of Jackie's mother's opinion. V can choose to speak at the ofrenda. When the ceremony concludes, Jackie's mother presents V with the key to Jackie's beloved ARCH motorcycle as a parting gift. After The Heist you can find Jackie interred in the Columbarium in the south part of North Oak. The epitaph on his tomb reads: "Good night, sweet prince."[3]
If Jackie's body was send to Viktor:

Although the Jackie's body was delivered to Viktor Vektor, it was intercepted by Arasaka. Takemura revealed later to V that Arasaka used Soulkiller to find out more about the heist. Few engrams are met to learn more about the Relic's true nature. However when Jackie's engram appears to V in Mikoshi, they admit that it's nothing but data pretending to be human.
If V accepted Johnny's mission, V will free Jackie's engram and let it fuse with the image of Alt Cunningham to become an even more powerful AI.[4]

do you guys think its good narrative design for such a seemingly unimportant choice to have wildly different outcomes? that player has no idea about in the second case in this instance? I mean it should be good to have different outcomes but the "gotcha" dialog choices before jackie's demise already rubbed me the wrong way then this fucking shit that I've just found about that instead of a sobby funeral jackie could'a been in the main narrative down the road... annoying af
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,633
just came across this

https://cyberpunk.fandom.com/wiki/Jackie_Welles
If Jackie's body was send to his family or if Delamain was told to wait for V:

Mama Welles called V and mentioned his family and friends were conducting a traditional ofrenda to mourn his loss. Guests include Viktor Vektor, Padre, several Valentinos, and Misty if V insists that she should attend in spite of Jackie's mother's opinion. V can choose to speak at the ofrenda. When the ceremony concludes, Jackie's mother presents V with the key to Jackie's beloved ARCH motorcycle as a parting gift. After The Heist you can find Jackie interred in the Columbarium in the south part of North Oak. The epitaph on his tomb reads: "Good night, sweet prince."[3]
If Jackie's body was send to Viktor:

Although the Jackie's body was delivered to Viktor Vektor, it was intercepted by Arasaka. Takemura revealed later to V that Arasaka used Soulkiller to find out more about the heist. Few engrams are met to learn more about the Relic's true nature. However when Jackie's engram appears to V in Mikoshi, they admit that it's nothing but data pretending to be human.
If V accepted Johnny's mission, V will free Jackie's engram and let it fuse with the image of Alt Cunningham to become an even more powerful AI.[4]

do you guys think its good narrative design for such a seemingly unimportant choice to have wildly different outcomes? that player has no idea about in the second case in this instance? I mean it should be good to have different outcomes but the "gotcha" dialog choices before jackie's demise already rubbed me the wrong way then this fucking shit that I've just found about that instead of a sobby funeral jackie could'a been in the main narrative down the road... annoying af
Reminds me of this.
lTS1xXK.jpg
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Reminds me of this.
No, this was intentional. Disney wants to sell more books, comics, SW:BF2017 skins and more and more along with the movies because they sank too much money into the franchise already and these money never coming back since each movie returns less money due to budget overbloat.
If V accepted Johnny's mission, V will free Jackie's engram and let it fuse with the image of Alt Cunningham to become an even more powerful AI.[4]
What. Code bloating makes programs stronger? If so, then Javascript codemonkeys should be the most powerful wizards, yet it doesn't happen. Are we sure the script is not written by a girl or Adam Badowski itself or any other humanitarian at the studio in exchange for a rice bowl paid by their current chinese overlords?
 
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Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,607
do you guys think its good narrative design for such a seemingly unimportant choice to have wildly different outcomes? that player has no idea about in the second case in this instance? I mean it should be good to have different outcomes but the "gotcha" dialog choices before jackie's demise already rubbed me the wrong way then this fucking shit that I've just found about that instead of a sobby funeral jackie could'a been in the main narrative down the road... annoying af
Ideally you'd want a mix of obvious, deliberate choices and obscure ones, with unexpected ramifications. Like in DX, for example, telling Reyes to either skedaddle or stay on as a spy pays some significant dividends much later on. But it does seem like CDPR might've leaned a little too hard into the "butterfly effect" sort of player agency, and that's where they built player agency to begin with.
 

Marat

Arcane
Wumao
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Jan 6, 2017
Messages
2,721
Ideally you'd want a mix of obvious, deliberate choices and obscure ones, with unexpected ramifications. Like in DX, for example, telling Reyes to either skedaddle or stay on as a spy pays some significant dividends much later on. But it does seem like CDPR might've leaned a little too hard into the "butterfly effect" sort of player agency, and that's where they built player agency to begin with.
They didn't really "lean into" it. They were all in on it since their first game. One would think that with foreknowledge of having played through the game you could make the right choice leading to a desired outcome, but in the Witcher games reality would seemingly alter itself to have your choice give a "bad' result, regardless of which one you make.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,934
do you guys think its good narrative design for such a seemingly unimportant choice to have wildly different outcomes?

No, because nobody could have guessed that. Also it would mean to replay basically the whole game just to see the changes!
 

RRRrrr

Arcane
Glory to Ukraine
Joined
Nov 6, 2011
Messages
2,308


Look at this fucking retard. Nope, the AI isn't bad because it isn't 360 no scope headshotting you through the wall. It's bad because it doesn't behave realistically at all. People are not braindead, unlike the enemies in Cyberpunk 2077. Or maybe everyone being a braindead retard seems realistic to these idiots because they are drawing experience from the CDP office. Makes you think.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,607
Nope, the AI isn't bad because it isn't 360 no scope headshotting you through the wall. It's bad because it doesn't behave realistically at all.
Yeah, I don't think combat performance is what most people were ragging on the AI for... Which is concerning, 'cause that means either these guys were deliberately arguing against a strawman, or they're just not in the loop with their own feedback.

Reminds of this one time I was walking down the street and some Tyger Claws decided they didn't like my baggy coat that made me look bigger than I really was. They started shooting at me and I kited them towards the nearby police patrol only to realise they were there for decor. But the instant I started firing back, guess who turned into Dirty Harry?
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,053
just came across this

https://cyberpunk.fandom.com/wiki/Jackie_Welles
If Jackie's body was send to his family or if Delamain was told to wait for V:

Mama Welles called V and mentioned his family and friends were conducting a traditional ofrenda to mourn his loss. Guests include Viktor Vektor, Padre, several Valentinos, and Misty if V insists that she should attend in spite of Jackie's mother's opinion. V can choose to speak at the ofrenda. When the ceremony concludes, Jackie's mother presents V with the key to Jackie's beloved ARCH motorcycle as a parting gift. After The Heist you can find Jackie interred in the Columbarium in the south part of North Oak. The epitaph on his tomb reads: "Good night, sweet prince."[3]
If Jackie's body was send to Viktor:

Although the Jackie's body was delivered to Viktor Vektor, it was intercepted by Arasaka. Takemura revealed later to V that Arasaka used Soulkiller to find out more about the heist. Few engrams are met to learn more about the Relic's true nature. However when Jackie's engram appears to V in Mikoshi, they admit that it's nothing but data pretending to be human.
If V accepted Johnny's mission, V will free Jackie's engram and let it fuse with the image of Alt Cunningham to become an even more powerful AI.[4]

do you guys think its good narrative design for such a seemingly unimportant choice to have wildly different outcomes? that player has no idea about in the second case in this instance? I mean it should be good to have different outcomes but the "gotcha" dialog choices before jackie's demise already rubbed me the wrong way then this fucking shit that I've just found about that instead of a sobby funeral jackie could'a been in the main narrative down the road... annoying af
I felt ripped off that my decision to have Viktor the ripper deal with Jackie's bloody corpse rather than deposit it at his mother's home resulted in its interception by Arasaka and only a passing appearance of his engram at the end (in the Arasaka route), whereas I would have experienced extensive character interactions with either of the other two options. Though the differences are cosmetic either way. :M
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Look at this fucking retard. Nope, the AI isn't bad because it isn't 360 no scope headshotting you through the wall. It's bad because it doesn't behave realistically at all. People are not braindead, unlike the enemies in Cyberpunk 2077. Or maybe everyone being a braindead retard seems realistic to these idiots because they are drawing experience from the CDP office. Makes you think.

Sounds like if they could, but they won't because of all the plebs playing since they wouldn't be able to handle it and have their mind shattered - release the coolest AI ever, except well, it would cheat because that is the only way apparently.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Look at this fucking retard. Nope, the AI isn't bad because it isn't 360 no scope headshotting you through the wall. It's bad because it doesn't behave realistically at all. People are not braindead, unlike the enemies in Cyberpunk 2077. Or maybe everyone being a braindead retard seems realistic to these idiots because they are drawing experience from the CDP office. Makes you think.

They made it like this so braindead Badowski would have fun and not force them to scrap their entire work because he found it too difficult and wanted the same complexity because he played RDR2 last weekend.
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
let's hope this game will be halfway decent a year from now
It's close to 8 months since the game came out.

In that time, other than "fixing" performance issues and smoothing out the most glaring and gamebreaking bugs, CDPR has done nothing to improve the game, none of the supposed placeholder systems have been swapped for their planned counterparts, no cut content has been reimplemented, no free DLC has been released, no paid DLC has been announced.

We all know they've just given up on the game and are pretending to be patching it until most people stop caring, so they can announce they're dropping support without suffering widespread criticism.
 

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