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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
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Cradle of Western Civilization
A G*eek making fun of P*lish engineering.
Only on the C*dex.

We are no software superpower, but we make quality software for many uses. Just because greek software is not created for the consumer sector/ gaming, doesn't mean it is bad, butthurt faggot. And Germany the NAZI capital is not much better, their games suck and are junky too.
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
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Location
(╯°□°)╯︵ ┻━┻
We are no software superpower, but we make quality software for many uses. Just because greek software is not created for the consumer sector/ gaming, doesn't mean it is bad, butthurt faggot. And Germany the NAZI capital is not much better, their games suck and are junky too.

Ok that's it, I'm not going to send you Greeks any more money.

I wish :negative:
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,692
CD Projekt says it’s still waiting for Sony’s approval to bring Cyberpunk 2077 back to the PlayStation Store
SOny:
giphy.gif
To be fair, it looks like Sony giving CDPR the finger was more over the latter unilaterally offering full cash refunds for CBP, rather than the game's technical aspects. And it makes more sense that way, otherwise it would imply that the PS4 is so much worse a system to develop for than the Xbox One, seeing as Microsoft doesn't seem to give a shit.
 

Hellraiser

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Apr 22, 2007
Messages
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Location
Danzig, Potato-Hitman Commonwealth
CD Projekt says it’s still waiting for Sony’s approval to bring Cyberpunk 2077 back to the PlayStation Store
SOny:
giphy.gif
To be fair, it looks like Sony giving CDPR the finger was more over the latter unilaterally offering full cash refunds for CBP, rather than the game's technical aspects. And it makes more sense that way, otherwise it would imply that the PS4 is so much worse a system to develop for than the Xbox One, seeing as Microsoft doesn't seem to give a shit.

The potato should learn to fear crossing the samurai.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Cyberpunk 2077 has a new game director

Cyberpunk 2077 has a new game director, according to a GamesIndustry report, which says that Gabriel Amatangelo, who joined the studio in January 2020 as a creative director, has now assumed the role.

Amatangelo will take over from Adam Badowski, who is also the studio head at CD Projekt Red. The change will apparently enable Badowski to focus more on that role, which is presumably a greater priority now that the studio is moving to a multi-game development strategy.

Amatangelo's hands will be full as well. Cyberpunk 2077 was in rough shape at launch and remains that way, despite the release of multiple patches in the months since. CD Projekt has committed to sticking with it, though: The multiplayer plan has changed, but joint CEO Adam Kiciński said in April that the studio is "convinced that we can bring the game to such a state that we can be proud of it." It delayed planned DLC updates earlier this year so it could focus on fixing the game, but promised that they will still be coming as well.

Prior to joining CD Projekt, Amatangelo was at BioWare, where he served as design director on the Dragon Age: Inquisition DLCs Trespasser and Jaws of Hakkon. He also worked on Star Wars: The Old Republic, and the Rise of the Hutt Cartel and Galactic Starfighter expansions.

The report also indicates that Mateusz Tomaszkiewicz, formerly the quest director on Cyberpunk 2077, has stepped down and left the studio. I've reached out to CD Projekt for comment and will update if I receive a reply.

https://www.pcgamer.com/cyberpunk-2077-has-a-new-game-director/


CDPR slowly becomes a Bioware 2.0
 

RepHope

Savant
Joined
Apr 27, 2017
Messages
440
Trespasser was good but Jaws was ass. Still not sure how to feel about so many top guys leaving CDPR though. They fucked up with Cyberpunk but hiring Biodrones isn’t going to make things better.
 

cvv

Arcane
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Enjoy the Revolution! Another revolution around the sun that is.
Eh. Obviously a studio head isn't gonna stay a creative director of one game forever, now that they're not a one-game-a-time studio anymore. Plus Trespasser is the only respectable piece of software nuBioware has produced.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,325
The report also indicates that Mateusz Tomaszkiewicz, formerly the quest director on Cyberpunk 2077, has stepped down and left the studio. I've reached out to CD Projekt for comment and will update if I receive a reply.
might be awkward for his brother now but he was pretty woke, should be safe to continue working

guess it wasn't safe, wonder if they'll join another studio or do something on their own
 

TemplarGR

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Messages
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Problem with CDPR are not the creative people/developers, but the higher ups who just drank their own koolaid and thought with a couple of successes they could compete with the big american boyz like Rockstar and Bethesda. They were mistaken, obviously. They need to eat their humblepie and return to their roots.

I don't care what slavic shills are saying in this forum, but companies like Rockstar and Bethesda are giants for a fucking reason. And they have consistenly performed for decades. It is not like the ability to create vast openworlds like that is easy. The Poles learned that the hard way.
 

Justicar

Dead game
Glory to Ukraine
Joined
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Messages
4,663
Location
Afghanistan
Cyberpunk 2077 has a new game director

Cyberpunk 2077 has a new game director, according to a GamesIndustry report, which says that Gabriel Amatangelo, who joined the studio in January 2020 as a creative director, has now assumed the role.

Amatangelo will take over from Adam Badowski, who is also the studio head at CD Projekt Red. The change will apparently enable Badowski to focus more on that role, which is presumably a greater priority now that the studio is moving to a multi-game development strategy.

Amatangelo's hands will be full as well. Cyberpunk 2077 was in rough shape at launch and remains that way, despite the release of multiple patches in the months since. CD Projekt has committed to sticking with it, though: The multiplayer plan has changed, but joint CEO Adam Kiciński said in April that the studio is "convinced that we can bring the game to such a state that we can be proud of it." It delayed planned DLC updates earlier this year so it could focus on fixing the game, but promised that they will still be coming as well.

Prior to joining CD Projekt, Amatangelo was at BioWare, where he served as design director on the Dragon Age: Inquisition DLCs Trespasser and Jaws of Hakkon. He also worked on Star Wars: The Old Republic, and the Rise of the Hutt Cartel and Galactic Starfighter expansions.

The report also indicates that Mateusz Tomaszkiewicz, formerly the quest director on Cyberpunk 2077, has stepped down and left the studio. I've reached out to CD Projekt for comment and will update if I receive a reply.

https://www.pcgamer.com/cyberpunk-2077-has-a-new-game-director/


CDPR slowly becomes a Bioware 2.0
What is da problem? I thought Adam Badowski was responsible for everything :lol:?
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,692
Eh. Obviously a studio head isn't gonna stay a creative director of one game forever, now that they're not a one-game-a-time studio anymore. Plus Trespasser is the only respectable piece of software nuBioware has produced.
Isn't it an odd time, though? It seems like this staff shuffling's happening when I'd have normally expected them to be dangling DLC in our faces.

CP2077 has aa new director.
Good news!

He worked at Bioware.
Oh no. Not like this.
See that mountain? You can fuck it. It can fuck you.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,505
Problem with CDPR are not the creative people/developers, but the higher ups who just drank their own koolaid and thought with a couple of successes they could compete with the big american boyz like Rockstar and Bethesda. They were mistaken, obviously. They need to eat their humblepie and return to their roots.

I don't care what slavic shills are saying in this forum, but companies like Rockstar and Bethesda are giants for a fucking reason. And they have consistenly performed for decades. It is not like the ability to create vast openworlds like that is easy. The Poles learned that the hard way.

Rockstar is headquartered in the US, but they are originally a UK company from my understanding. They even receive or have received grants from the UK government for promoting UK culture if I'm not mistaken.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,505

https://www.theguardian.com/busines...maker-uk-corporation-tax-rockstar-north-games

"To qualify for the tax relief scheme, games under development must pass a cultural test administered by the British Film Institute that establishes a significant contribution to British culture. To qualify, games must score at least 16 out of a possible 31 points attributed for British settings, characters and development, and promoting cultural diversity. GTA V, a satirical game set in a fictionalised California, qualified in 2015."
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut

https://www.theguardian.com/busines...maker-uk-corporation-tax-rockstar-north-games

"To qualify for the tax relief scheme, games under development must pass a cultural test administered by the British Film Institute that establishes a significant contribution to British culture. To qualify, games must score at least 16 out of a possible 31 points attributed for British settings, characters and development, and promoting cultural diversity. GTA V, a satirical game set in a fictionalised California, qualified in 2015."
what is UK culture?
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,505

https://www.theguardian.com/busines...maker-uk-corporation-tax-rockstar-north-games

"To qualify for the tax relief scheme, games under development must pass a cultural test administered by the British Film Institute that establishes a significant contribution to British culture. To qualify, games must score at least 16 out of a possible 31 points attributed for British settings, characters and development, and promoting cultural diversity. GTA V, a satirical game set in a fictionalised California, qualified in 2015."
what is UK culture?

Nowadays:

Grooming/rape gangs
Knife stabbings.

:dead:
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,748

https://www.theguardian.com/busines...maker-uk-corporation-tax-rockstar-north-games

"To qualify for the tax relief scheme, games under development must pass a cultural test administered by the British Film Institute that establishes a significant contribution to British culture. To qualify, games must score at least 16 out of a possible 31 points attributed for British settings, characters and development, and promoting cultural diversity. GTA V, a satirical game set in a fictionalised California, qualified in 2015."
what is UK culture?

Nowadays:

Grooming/rape gangs
Knife stabbings.

:dead:
Don't forget acid attacks and human kebab meat.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,176
Location
Adelaide


Look at this fucking retard. Nope, the AI isn't bad because it isn't 360 no scope headshotting you through the wall. It's bad because it doesn't behave realistically at all. People are not braindead, unlike the enemies in Cyberpunk 2077. Or maybe everyone being a braindead retard seems realistic to these idiots because they are drawing experience from the CDP office. Makes you think.

This hurts my head. The goal isn't to make the AI stupid "like a human" the goal is to make your AI "play the game like a human" as in to simulate your AI is participating with the same mechanics as the player does.
Programming margin of error into your game is a bad idea instead you want to control the AIs reaction timings where its possible to out play the AI by simply being faster than them and more tactically aware. The AI should still be able to shoot straight and should still be aware of the player when it makes sense but how fast the AI is at acting and how it acts tactically should be a governing concept of "intelligence". Even worse is simulating difficulty with damage and armor as it just leads to everything feeling spongey and cheap which CP2077 is very guilty of doing.
 

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