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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Joined
Jan 14, 2018
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Codex Year of the Donut
There is absolutely no reason beyond than being greedy dicks that CDPR cant fix their game and add missing features.
I suppose I'm lucky in that I'm the one person in the world who didn't know anything about cyberpunk before it released so I can't be disappointed by missing features as I never expected them.


... And yet, I'm still disappointed.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
My biggest disappointment wasn't even missing features, poor performance, or any of their other game design. My biggest disappointment is that Jackie was a bro character, but you don't get to become bros for real. The whole montage they show of the main character and him doing all kinds of shit together should have been playable. That should have set up your mission to you witnessing what happens between some of the members in the Arasaka family.
 

gerey

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Pretty sure I've asked you before and you didn't answer
Pretty sure I didn't bother to answer because it was a stupid question back then as it is now, and also because reading comprehension doesn't seem to be your strong suit.

I never argued that NMS was a particularly good game or that it is worth the AAA asking prince (then again neither is Cyberpunk 2077).

What I am talking about specifically is optics. Hello Games may never have fixed the flawed core gameplay loop of the game, but they did a stellar job selling their redemption story to the public. Doesn't matter that every new expansion/patch usually just adds another shallow gimmick - it looks good in the trailers, it makes Hello Games look like the good guys and gives them the moral high-ground.

That's the point I was trying to make - if CDPR wants to crawl their way back into the limelight that's the kind of approach they need to take with 2077, not what they've been doing these past 8 months - which have been a complete and utter disaster.
 
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Codex Year of the Donut
but you don't get to become bros for real. The whole montage they show of the main character and him doing all kinds of shit together should have been playable.
while this happened I remember thinking "wow, this looks cool. Why am I watching it instead of playing it?"
 

Lambach

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2077 was their one chance to enter the big leagues and they've fucked it up so thoroughly the company might even be forced to close down a few years down the line.

People who think Kurwajunk will kill CDPR must have met precisely 0 normies in their lives. Do you have any idea how short their memories and low their standars are? And most importantly, how prone to hype they are?

The absolute worst case scenario for them is getting bought by EA, Microsoft or some other giant, after which they'll be releasing mediocre crap that will be just profitable enough to keep them alive for god-knows-how-many years. They're not going anywhere, not in any foreseeable future. Hype alone sold more than enough copies of Kurwajunk to keep them afloat.
 
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The project feels genuinely abandoned, they keep releasing all these patches that seemingly do nothing instead of including some sort of major feature they could build the patch around whenever they release one, something that could revive interest in the game, give them better optics and make it easy for the public to discern they are trying to fix the game. Hell, just take a page out of Hello Games' playbook on how to handle this kind of shit.
The changelogs are long enough that it's clearly not abandoned, but they're working on bugfixes and performance. Eye-catching stuff like car customization and haircuts come later. Dunno how easy it is to implement that while you're still at the "Does the game run? Can we complete all quests?" stage.
 

Joggerino

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cdpr already showed that they can grab source material and create something new no?

THey have demonstrated that they can reuse source material characters and conflicts. Not that they can create original ones. Jonny's conflict with Arasaka was not created by CDP. Jonny's character was not created by CDP. They retold an existing story masquerading as a new one.

As for the "great writing" of CP2077-all characters were written as bisexuals and all dialogue felt like the characters was flirting with you. That retard River felt like he wanted to suck V's cock so badly. The Panam whore wanting female V to massage her legs and then claiming she doesn't like women? Yeah wtf. Girls whisper softly while massaging each other's feet all the time nothing seuxal duh
You’re retarded. The worst parts of W3 were when they were relying heavily on book stuff. The Wild Hunt sucked ass. Their best “story” in W3 was Hearts of Stone which entirely featured original characters. And earlier you had W2 which also featured a great antagonist in Letho and cool new characters such as Roche. The idea that they never created anything new that was good and everything good came from Sapkowski is blatantly untrue and everyone who thinks it is is a moron.
Actually, the wild hunt part was CDPRs original story. They are not really important in the books. I agree with your point though, that CDPR has good writers.
 
Joined
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Codex Year of the Donut
NMS "redemption" has been wildly exaggerated.

They deserve the hate they got. OTOH, they have provided constant updates for years without charging for anything but the base game. If you liked the actual game that they delivered rather than the one they promised, then I'd imagine you'd be very happy with them. I'd probably be less critical of NMS if the ending(or at least, the original ending -- I only played it to the end at the release) wasn't such a massive middle finger.
For those of you that weren't aware: the ending just puts you right back to the start. That's it, the entire ending.
 

Gargaune

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Mar 12, 2020
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The metric of making AAA price worthy, what is worthy to some wont be for others, so it is subjective so I dunno about how to discuss that , yes Shean Murray is overcharged Todd on the lies department but being fair, taking the metric of the gap of "game as marketed" vs "game as delivered", taking in mind the proportion of Hello Games that is a much smaller company than CDPR, they did ALOT of work on NMS as free dlc to reduce that gap:
Check this page here:
https://www.nomanssky.com/release-log/?cli_action=1624736141.035

There is absolutely no reason beyond than being greedy dicks that CDPR cant fix their game and add missing features.
I disagree, you can make that argument as a point of general philosophy, but this particular case really is one of those "you'll know it when you see it" situations. To give you a concrete example, consider that NMS sports a marginally higher price than Deus Ex: Mankind Divided and I don't think we need to compare production values there.

I've argued before that this was NMS's foremost failure and the chief cause of their troubles - whether it was HG or Sony, I have no idea, but they actually did get greedy and priced themselves into the AAA market segment and all the expectations that come with it. All of the other crap, missing features, Murray lying about multiplayer, bugs, performance etc., all of it would've gone much smoother if NMS had been accurately slotted into its €20 market bracket.

Pretty sure I didn't bother to answer because it was a stupid question back then as it is now, and also because reading comprehension doesn't seem to be your strong suit.
You're confusing reading comprehension for telepathy.

What I am talking about specifically is optics. Hello Games may never have fixed the flawed core gameplay loop of the game, but they did a stellar job selling their redemption story to the public.
You mean they did a stellar job buying publicity. But HG and CDPR are operating at very different scales and even those "GTA mechanics and simulation aspects" you mentioned will be a much bigger expenditure on a game that's apparently underperformed its commercial expectations. Unlike HG, CDPR didn't make out like bandits on this one.

not what they've been doing these past 8 months - which have been a complete and utter disaster.
That I agree with, and I don't know why they haven't followed up with all that "free DLC" malarkey they were promising. But I also believe that the only way CDPR salvages something of Cyberpunked's reputation is with a quality expansion, one to better leverage their existing systems (such as they are in the RPG department) and implement consistent player agency, not by trying to glue tassels to a pig's teats.
 

gerey

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But HG and CDPR are operating at very different scales
And by that you mean that at one point CDPR was close to eclipsing Ubisoft as the biggest developer/publisher in Europe.

CDPR didn't make out like bandits on this one
They recouped costs of development from copies sold on launch alone. The fact they didn't make even more money is down to them and their incompetence.

They have more than enough money to bribe and bamboozle the public like Hello Games have done - especially since reputation was CDPR's main selling point, and doubly so since CDPR has been such a public disaster that it's obvious to anyone with a shred of intelligence that CDPR should have gone all-in to win the PR battle.
 
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Codex Year of the Donut
The real reason is simple: CDPR is a publicly traded company, Hello Games isn't.
It's difficult to justify to investors as to why you're spending so much effort to improve a product that's already released and received excessive negative criticism rather than moving onto the next product. They don't care about your brand.
 

Gargaune

Arcane
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They recouped costs of development from copies sold on launch alone. The fact they didn't make even more money is down to them and their incompetence.

They have more than enough money to bribe and bamboozle the public like Hello Games have done - especially since reputation was CDPR's main selling point, and doubly so since CDPR has been such a public disaster that it's obvious to anyone with a shred of intelligence that CDPR should have gone all-in to win the PR battle.
Recouping costs and delivering on financial commitments are two very different things. CDPR is a publicly-traded behemoth with a plummeting stock price and a flagship project falling short of sales predictions. They don't get to make a call to just stick 30 developers on adding in "GTA mechanics and simulation aspects" without a lot of cost projections, risk assessments and endless board meetings, all in the balance of future developments.

For comparison, NMS's revenues in 2016 exceeded $40m, that's for a title that was developed over some three years by a team that probably never ran over a dozen men. If you do the maths, that comes up to precisely "ka-ching-ching-ching", so of course they could afford to keep a small crew post-release to expand on their glorified university project. And then get features from a press which had already been surprisingly favourable to the game during its development period.

Which brings me back to my earlier point - criticize CDPR all you want, they deserve it, but find a better yardstick.
 

Fedora Master

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The project feels genuinely abandoned, they keep releasing all these patches that seemingly do nothing instead of including some sort of major feature they could build the patch around whenever they release one, something that could revive interest in the game, give them better optics and make it easy for the public to discern they are trying to fix the game. Hell, just take a page out of Hello Games' playbook on how to handle this kind of shit.
The changelogs are long enough that it's clearly not abandoned, but they're working on bugfixes and performance. Eye-catching stuff like car customization and haircuts come later. Dunno how easy it is to implement that while you're still at the "Does the game run? Can we complete all quests?" stage.

The patch notes are written the same way a highschooler writes essays. Full of irrelevant crap to pad the length.
 

Danikas

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Jun 15, 2017
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https://www.komputerswiat.pl/gamezi...cy-poziom-stabilnosci-cyberpunka-2077/4bv4bvf

Head clown Kiciński has spoken.

"We're committed to fixing game bugs and freezes, and we'll continue to work on fixes for Cyberpunk 2077 in future updates so you can enjoy the game regardless of platform. We have already achieved a satisfactory level in this regard. We have also been working on the overall efficiency, which we are also quite happy about. Of course, we've also fixed bugs and glitches, and we'll continue to do so. Over time, we'll be rolling out fixes to the general systems that players have been complaining about."

Time will tell.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Don't really care about the story much at all, just running around doing random jobs. Probably will keep doing it until I get bored and quit playing.
The finale of the tower mission just felt like it took all the wind out of my sails. Meh.

On the topic of stability: I haven't had a crash yet. Definitely quite a few bugs.

Also, the lack of self-driving cars is bullshit. You're going to tell me my bike can drive to me but I can't give it a destination to go to? Really?
Going to guess it was cut because the car AI drivers are pretty shit.
 

deama

Prophet
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May 13, 2013
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UK
Honestly they did it to themselves should have listened to the devs that said they needed at least 1 year more you can only imagine how the game would look like if they released it in 04.2020 :lol:. They did the same thing with Witcher 3 but that game was so big normies didnt notice the obvious cut content Cyberpunk though has less quality quests so the cut content is more noticable.
That's the thing though, the devs always ask for more time, the game has to be done at some point and ignoring the "actually the game was only in development for 2/3 years..." arguments, the game was announced and put under production for several years, and many elements of it have been redone multiple times.

Imagine being the CEO and your business just produced a really good product that everyone seems to love and you're ranking it millions (witcher 3).
The devs then ask you nicely if they could start on another project, you say sure, and allow a group of them to lay in foundations working on cyberpunk whilst the main group work on dlcs for witcher 3. A few years pass and the main group move over to the cyberpunk project and they inform you that it has to be redone. You say ok because they will probably make you millions anyway, so you'll be a nice CEO and give them a good 4 years or so to make the game (not including the time they already had to start the foundation).
4 years later they deliver a broken piece of shit and are asking for another year whilst you're sitting there with your pockets empty and the bank knocking on your door.
 

Mefi

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https://www.komputerswiat.pl/gamezi...cy-poziom-stabilnosci-cyberpunka-2077/4bv4bvf

Head clown Kiciński has spoken.

"We're committed to fixing game bugs and freezes, and we'll continue to work on fixes for Cyberpunk 2077 in future updates so you can enjoy the game regardless of platform. We have already achieved a satisfactory level in this regard. We have also been working on the overall efficiency, which we are also quite happy about. Of course, we've also fixed bugs and glitches, and we'll continue to do so. Over time, we'll be rolling out fixes to the general systems that players have been complaining about."

Time will tell.

Their timeline for the 'when' of things happening went very handwavey when last one was shown. Next gen update is my bet for a relaunch of sorts. Tie in with the first DLC or batch of DLC, which is already there ready to be released as it was scheduled to come out in the immediate post-release, and carry on as if they hadn't just stank the room out. Still wonder where that line is between stuff which just needed more time and stuff which is purely down to technical limitations following on from how they decided to make the world.
 

Ibn Sina

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Strap Yourselves In
What will codex level of reaction be if CDPR did indeed pull out a witcher 1 level of support and overhaul for cyberpunk?
 
Last edited:
Joined
Jan 14, 2018
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Codex Year of the Donut
all settings on high
this is the true power of next-gen....

photomode-27062021-140122.jpg
 

OSK

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
People who think Kurwajunk will kill CDPR must have met precisely 0 normies in their lives. Do you have any idea how short their memories and low their standars are? And most importantly, how prone to hype they are?

The absolute worst case scenario for them is getting bought by EA, Microsoft or some other giant, after which they'll be releasing mediocre crap that will be just profitable enough to keep them alive for god-knows-how-many years. They're not going anywhere, not in any foreseeable future. Hype alone sold more than enough copies of Kurwajunk to keep them afloat.

Agreed. CDPR is Polish Bethesda and this is their Fallout 76.
 

Zed Duke of Banville

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Also, the lack of self-driving cars is bullshit. You're going to tell me my bike can drive to me but I can't give it a destination to go to? Really?
Going to guess it was cut because the car AI drivers are pretty shit.
When a vehicle is called to the PC's location, it teleports to a spot nearby and then sometimes manages to crash in the short distance it has to travel relying on the vehicle AI. Don't want to imagine the clownish nightmare that would have been ensued if the game allowed the AI to drive the player between any two locations, although I suppose it would have been good for a few laughs. :M
 

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