The metric of making AAA price worthy, what is worthy to some wont be for others, so it is subjective so I dunno about how to discuss that , yes Shean Murray is overcharged Todd on the lies department but being fair, taking the metric of the gap of "game as marketed" vs "game as delivered", taking in mind the proportion of Hello Games that is a much smaller company than CDPR, they did ALOT of work on NMS as free dlc to reduce that gap:
Check this page here:
https://www.nomanssky.com/release-log/?cli_action=1624736141.035
There is absolutely no reason beyond than being greedy dicks that CDPR cant fix their game and add missing features.
I disagree, you can make that argument as a point of general philosophy, but this particular case really is one of those "you'll know it when you see it" situations. To give you a concrete example, consider that NMS sports a marginally
higher price than Deus Ex: Mankind Divided and I don't think we need to compare production values there.
I've argued before that this was NMS's foremost failure and the chief cause of their troubles - whether it was HG or Sony, I have no idea, but they actually
did get greedy and priced themselves into the AAA market segment and all the expectations that come with it. All of the other crap, missing features, Murray lying about multiplayer, bugs, performance etc., all of it would've gone
much smoother if NMS had been accurately slotted into its €20 market bracket.
Pretty sure I didn't bother to answer because it was a stupid question back then as it is now, and also because reading comprehension doesn't seem to be your strong suit.
You're confusing reading comprehension for telepathy.
What I am talking about specifically is optics. Hello Games may never have fixed the flawed core gameplay loop of the game, but they did a stellar job selling their redemption story to the public.
You mean they did a stellar job buying publicity. But HG and CDPR are operating at very different scales and even those "GTA mechanics and simulation aspects" you mentioned will be a much bigger expenditure on a game that's apparently underperformed its commercial expectations. Unlike HG, CDPR didn't make out like bandits on this one.
not what they've been doing these past 8 months - which have been a complete and utter disaster.
That I agree with, and I don't know why they haven't followed up with all that "free DLC" malarkey they were promising. But I also believe that the only way CDPR salvages something of Cyberpunked's reputation is with a quality expansion, one to better leverage their existing systems (such as they are in the RPG department) and implement consistent player agency, not by trying to glue tassels to a pig's teats.