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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
thought the fight with the twins was really hard, spent like 5 minutes countering every hit(2 hits = me ded) and did almost no damage, turns out that it was just bugged and I had to load an earlier save
honkhonk.png
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,091
Location
Northern wastes
People who think Kurwajunk will kill CDPR must have met precisely 0 normies in their lives. Do you have any idea how short their memories and low their standars are? And most importantly, how prone to hype they are?

The absolute worst case scenario for them is getting bought by EA, Microsoft or some other giant, after which they'll be releasing mediocre crap that will be just profitable enough to keep them alive for god-knows-how-many years. They're not going anywhere, not in any foreseeable future. Hype alone sold more than enough copies of Kurwajunk to keep them afloat.

Agreed. CDPR is Polish Bethesda and this is their Fallout 76.
So in that case where were CDPR's Daggerfall and Morrowind?????
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
actual lighting in the mission I'm in, what the fuck
photomode-27062021-192014.jpg


if you think this is a joke, same image except brightness cranked up afterwards
photomode-27062021-192014-2.jpg



nothing wrong with it being dark if I had a fucking FLASHLIGHT
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,606
Mods WOULD fix it, if CDPR supplied an interface for adding things to the game. But they didn't.

It replaces either dog-tags or armored vest. (Dog-tags version equips light while wearing Johnny's top - works with mods replacing Johnny's top)

In fact, they patched out a bit of CBP's already thin modding capabilities when they inexplicably disabled the debug console, now you need to run CET for that. But I'm not bitter or anything.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,617
Location
Afghanistan
Mods WOULD fix it, if CDPR supplied an interface for adding things to the game. But they didn't.
MoDs WiLl FiX iT!!!!
https://www.nexusmods.com/cyberpunk2077/mods/2201

WolvenKit is a tool that allows you to edit the files of the game and create new ones to add it to the game. Currently we are in a bit beta stage so expect a couple of bugs but we can hopefully fix most of then as we go.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
all the complaints about technical issues is weird to me because by far my biggest issue is the story

I'm actually having fun with the gameplay, playing a stealthy techwizard with a gun that punches through cover is fun. But the story feels like it's falling completely flat, I'd probably have stopped playing if I didn't find the basic gameplay loop fun.
Not to say there aren't a lot of fun small one-off quests, there are. The main quest is just blech.

AI is kinda dumb tho
 
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Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Witcher 1 and Witcher 3. Witcher 2 was their Oblivion and Cyberpunk is their Fallout 4, Fallout 76 will come soon enough when Cyberpunk gets its online mode.
Apt comparison.
Retarded comparison. CDPR clearly goes down a Bioware road. Their games are hugely cinematic, eye candy and with simplistic gameplay systems under the hood. And I'm not talking about poles here.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,535
Pillars of Eternity 2: Deadfire
all the complaints about technical issues is weird to me because by far my biggest issue is the story

I'm actually having fun with the gameplay, playing a stealthy techwizard with a gun that punches through cover is fun. But the story feels like it's falling completely flat, I'd probably have stopped playing if I didn't find the basic gameplay loop fun.
[...]
AI is kinda dumb tho

Punching trough cover might be kinda fun. Trouble is that it ALSO punches trough 3 floors and 5 walls (without any damage dropoff). AND certain perks and cyberware will outline enemy silhouttes in the entire location - like Ping or that perk that reveals enemies noticing you (why not 2D flags.. why silhouttes that even enable headshots trough multiple layers of concrete?).

Anyway, the tech guns (and sniper rifles) are kinda loud. If you really want to have a stealthy playstyle, go for (silenced) revolvers instead. With the right perks I guarantee that a stealthy headshot will not just remove 30% of the enemy health (unless we're speaking boss/cyberpsycho).
Also the perks/cyberware that extends the detection time/slow time when starting to be seen are gold!
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,931
Don't want to imagine the clownish nightmare that would have been ensued if the game allowed the AI to drive the player between any two locations, although I suppose it would have been good for a few laughs. :M

This is plain wrong. Jackie drives you in the beginning and latter Panam drives you around a lot. Even if those are kind of scripted it shouldn't be too hard to create a working auto-drive system out of it for a patch...
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
This is plain wrong. Jackie drives you in the beginning and latter Panam drives you around a lot. Even if those are kind of scripted it shouldn't be too hard to create a working auto-drive system out of it for a patch...
Easier said than done in these dark post-modern inclooosive times. Watch Dogs: Legion has auto-driving system. Guess what, it's not recommended to use it unless you want to absent yourself from the game to the toilet. For ten minutes straight. Because self-driving AI in WD:Legion drives like yesterday's driving school student from Moscow. As in, drives on first gear around the block for his own leisure and when it takes the wrong turn, it will drive around the whole neighbour instead of simply turning around.
 
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Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,709
Location
Bogotá
This is plain wrong. Jackie drives you in the beginning and latter Panam drives you around a lot. Even if those are kind of scripted it shouldn't be too hard to create a working auto-drive system out of it for a patch...

Jackie and Panam AI ‘drive’ the car in the same way that a Barbie doll drives her convertible around the floor when a little girl is holding it. There is nothing beneath the veneer, it’s not ArmA.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Don't want to imagine the clownish nightmare that would have been ensued if the game allowed the AI to drive the player between any two locations, although I suppose it would have been good for a few laughs. :M

This is plain wrong. Jackie drives you in the beginning and latter Panam drives you around a lot. Even if those are kind of scripted it shouldn't be too hard to create a working auto-drive system out of it for a patch...

You are wrong Wesp. They don't drive you. The vehicle is scripted to float on pre-determined path with hand placed traffic. Back in 1.0 Jackie would "drive" the car while burning tyres which were locked in place, he would clip through closed garage doors and if we could switch to 3rd person we would be able to see how V's car makes impossible turns almost in place. Like Hace El Oso wrote, NPC vehicles like Panam's or Jackie's drive like toycars on a carpet in hands of 5 year old.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Recommend turning on the "reduce pedestrians" or w/e option in the CET mod, greatly reduces the traffic too. Driving with all that traffic is stupid, and it also helps a lot with performance.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
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Location
Afghanistan
Jackie and Panam AI ‘drive’ the car in the same way that a Barbie doll drives her convertible around the floor when a little girl is holding it. There is nothing beneath the veneer, it’s not ArmA.
Y because Arma traffic Ai is something good :lol:



Ai even in Arma 3 is trash so its really shitty comparision.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,931
The vehicle is scripted to float on pre-determined path with hand placed traffic.

I don't know about the traffic, but as long as I am inside the car and wouldn notice it I wouldn't mind to scriptedly float to my destination. But then we have fast travel anyway for that...
 
Unwanted
Dumbfuck
Joined
Oct 29, 2020
Messages
999
Location
Free Market Paradise
Also, the lack of self-driving cars is bullshit. You're going to tell me my bike can drive to me but I can't give it a destination to go to? Really?
Going to guess it was cut because the car AI drivers are pretty shit.
When a vehicle is called to the PC's location, it teleports to a spot nearby and then sometimes manages to crash in the short distance it has to travel relying on the vehicle AI. Don't want to imagine the clownish nightmare that would have been ensued if the game allowed the AI to drive the player between any two locations, although I suppose it would have been good for a few laughs. :M
Funny as fuck, the way you summon your car from around the corner works exactly like in Sabotain, only in Sabotain it is spawned further away and the pathing is better. Yeah baby, I was so ahead of the curve with my Sabotain shilling.

I just started the game, because I had nothing else to play and man, is it a chore. Whoever designed the controls and the interface deserves a good hard slap in the face. Also, the core gameplay is just a bad cover-based shooter with bullet sponges. To avoid the boring combat, I started sneaking around and taking enemies down from behind. This worked okay, but at the end of my current mission ("The Pickup"), I cannot sneak past Royce because I get instantly detected, even though he can't see me. I think this is a bug, but I'm not sure what to do about it. Any ideas?

The combat is great for a AAA RPG better than Skyrim and Fallout
You need to play some real RPG games my man, try comparing Fagpunk with Far Cry 2 and see what happens. Even ancient boomer hardcore RPGs like GTA2 had functional AI drivers and way better peds, not to mention a non-weeb taste in music.



 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,606
Tag me when it's "mods HAVE fixed it."
You are wrong Wesp. They don't drive you. The vehicle is scripted to float on pre-determined path with hand placed traffic.
Is that a definite? Pretty sure I've seen CPU load go up in those sequences, which I assumed would be due to the AI actually pathfinding the route. And I believe I've also seen the AI hitting obstacles every once in a while.
I don't know about the traffic, but as long as I am inside the car and wouldn notice it I wouldn't mind to scriptedly float to my destination. But then we have fast travel anyway for that...
If the car drove itself between dynamic points, it wouldn't be scripted.
 

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