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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

gurugeorge

Arcane
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Strap Yourselves In
Ha, I was idly piddling about with some saves in the game, and I came across a whole sequence of a chat with Takemura on a rooftop overlooking the Arasaka warehouse during surveillance for the "Gimme Danger" quest (the one where you're spiking the float in the warehouse). Really quite a nice sequence (up to and including Johnny falling off a ledge and a rl cat watching him and following him over :) ), real bro stuff. I mean, I was already friendly towards T. in my playthrough I'd done, but I'd completely missed out on the rooftop chat. Judging by a couple of V chat options on the blower after it, I suspect it's just prelimary to an attempt at a gay V hitting on him, but it's still nice.

Another glimpse of what could have been - there are quite a few bits and pieces like this that are really well done in the game, but ultimately they just serve to make one feel even more wistful and melancholic about the whole situation. It's a tricky thing, because the more of that semi-realistic and rather well-done puppet show one has, the more one wants - but of course it's incredibly labour-intensive to make that stuff. It's really in a kind of limbo of its own - in theory the whole game could have been both a brilliant game and rich with those sorts of densely acted and animated sequences, but with conversational choices that actually made a difference. But it's like asking for the moon.
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
480
Anyone else feel kinda sick while watching this in fullscreen at highest quality/60 FPS?
Wonder if it happens while actually playing the game.

Nope. Just bought it and played for 3h.. the default view is third person so i played in that for 1h, then i switched to first person - much, much better, feels more responsive too. The sense of speed is pretty good, would love to play in VR though to get realistic size of everything..
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,819
This game still hasn't been moved to the popamole section? What's it doing in here?
It's a mystery.
qZWU0vL.png
 

gurugeorge

Arcane
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I got sucked back into playing it after checking in with the thread a few days ago.

Goddamn it's a frustrating experience, because there are lots of things to like - and then the next minute there's something you hate, or something that's half-baked, unfinished, wonky, etc.

When I finished the game a year ago, I thought there wouldn't be much replayability, but actually it is somewhat replayable if only because I'm playing a male character this time round, and the actor's "tone" is quite different. And there's such a ton of little bits and bobs that you can have a reasonably different experience in some parts of it. I'm experiencing lots of little things I didn't experience first time round.

But the problem is none of the difference is major, just little things that give a different flavour, but don't change the fundamentally on-rails nature of the story, or the jarring dissonance between the urgency of the MQ and the leisurely pace of the half-baked RPG attached to it.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,783

>ultra realistic graphics
>no environment is reflected in shiny parts of the bike itself
Even if you play this at 360p you can still easily tell it's a video game. Is this supposed to be using raytracing?


Well it's raytracing, screen space tracing (SSR).

And SSR cannot handle stuff outside viewport for one, and there are other error mechanisms too, but in the end it gets you tons of blurred specular highlights and that's more important than mirror like reflection "here and there"( you aren't supposed to look at for long anyhow), and ofcourse mirror stuff is pushed with rtx because it's a cheap red herring vs. blurred specular or actual soft shadows.

Carmack foretold this will happen almost a decade ago:

http://arstechnica.com/gadgets/2013...rd/?comments=1&post=23723213#comment-23723213
 
Last edited:
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
that scene was worse than the famous tlou2 sex scene. that "woman" has the worst man face i've ever seen, i'd rather get pegged by judy than ever seeing that shit again
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,367
Where are all those cdpr defenders that were bashing me when i told the game sucked even before the release? Who Is laughting now?

Game is great. Waiting for DLC expansion. Speaking of which it should be around this time when they announce it maybe early next year.
 

gurugeorge

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London, UK
Strap Yourselves In
Just wait for the first expansion, gurugeorge. Not worth replaying it for its own sake until then imho.

lol, I couldn't help it, once I started playing I couldn't stop :) Truly, if you explore the place on foot you come across all sorts of curiosities, they packed the game with lots of "things to come across," which shows that at least some of the people working on it at some point were dedicated to making it a great RPG.

Night City really is a marvelous graphical/audio realization of a cyberpunk dystopia. It's got the neon rain-soaked vibe if you want it, but it's also got that very American-feeling forlorn sunburnt dusty daytime vibe too, which is quite what you'd imagine such a place would be like in California - it's already halfway to being Fallout land. (It's also quite Polish-feeling, funnily enough - if you've ever been to Poland a lot of the time it's sun-baked and dusty like that, with the same sort of reddish dirt dust everywhere.)

The guy who said it up-thread is quite right, there's no other game that offers as authentic a cyberpunk vibe (except I'd say perhaps the first two Syndicate games), and it's going to be the go-to game if you want that vibe for years to come, provided CDPR (and/or modders) manage to wrestle it into better shape gameplay-wise over time. I've gone past dumpster-fire-entertainment and schadenfreude, and I really hope they do get it together.
 

502

Learned
Joined
Mar 28, 2020
Messages
307
Location
Ankara
The foundation is solid, but it's so obvious that the systems are too disconnected and some are outright nonsensical because of mismanagement/miscommunication. Just throwing money and people at something doesn't always guarantee good results.

Extra content of expansions aside, version 2.0 should arrive with a significant perk/item/combat overhaul. I still believe that there is potential here.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,961
It's now confirmed, they have no idea what they're doing with this game. At least they admit it, so something can still be salvaged, maybe.

https://www.gamebyte.com/cyberpunk-2077-wants-your-feedback-on-its-quests/
Cyberpunk 2077 Wants Your Feedback On Its Quests

Paweł Sasko, the lead designer for quests on Cyberpunk 2077, is asking for players’ feedback to help improve the game. It may even influence future CDPR projects.

Cyberpunk 2077 was extremely controversial when it came out. CD Projekt Red issued a public apology for the way the game was released, after bugs and crashes plaguing the launch. The game particularly struggled on the PS4 and Xbox One. It was even pulled from the PlayStation Store and Sony offered refunds to anyone who wanted one. Not only that, but DLC and updates have been hit with continual delays.
 

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