Way back, I wonderd why a green dot was coming towards me in a car, it was the reporter, a quest npc from a gig 15 mins ago, still being driven away. I followed him FOR SCIENCE, to see if he just despawns. Nope, I followed him all the way down to Pacifica, where did a u-turn and drove back. Hoping to get out of my visual range I guess. Then he got stuck forever near the Coyote bar and I gave up. The things I do for science....
But boy was that drive a joy. Especially the highway. There are invisibile seams every car just stops at. I had to notch each of them in the collum over it one by one to continue. It's like the AI stops at the border of the current "cell" hoping nobody notices.
They don't (usually) despawn if they're in view, but the game's got the most aggressive culling I've seen out of the frustrum. The instant you turn away, Cyberpunk flushes out dynamic decor like vehicles and NPCs, and I get why they're doing it, but the implementation's just not fit for purpose. What's the point in having all these ambient NPCs if the instant I do a double take
or engage photo mode half of them are gonna Shift+Delete themselves out of existence?
Here's a story for you - yet
another car stopped in the middle of traffic, duh. I decide to squeeze some "roleplaying" value out of it, so I get out, waltz over and pull the inconsiderate bitch out of her vehicle. Public announcements keep saying it's illegal to use guns to advance in traffic, but they don't say shit about using your bare hands. NPC starts running, so I jump in her car and drive her over. Job well done, right? Wrong. Because by the time I get out, the car's rolled on for another couple of metres, so when I turn around to admire my handywork, she's gone! Poof! Like German euromoneyz in a Greek bailout, not even a puff of smoke. CDPR, I can't roleplay under these conditions!
And to get back on topic, I give it fifty-fifty odds that the dynamic ambient objects system is screwing up traffic as well. That's why I was trying to test with turning the camera around to get the area in front of a stuck car out of view, but I ran out of patience. I've also noticed that stuck cars often honk when they stop, as well, like they're picking something up in front of them.
Anyway, long story short, it just sucks. There's no way around it, it's broken for all practical purposes. It's not even like NPCs milling around in circles, which you're only gonna notice if you stop to observe them, this is a constant and obvious nuisance.
Waaaay ahead of you bro. Complete with mod to make it "V-Colored", black 'n gold is his/her/diverse jam.
https://staticdelivery.nexusmods.com/mods/3333/images/1097/1097-1613576460-715629114.jpeg
Nice! Those racing stripes should fix the acceleration!
Not embedding it, since it's a nexus link.
Are we not supposed to embed those?