gurugeorge
Arcane
Weakest but not weak, and you're touching on two arguments here. First, that the game looks better at night than it does at day, and that the decision to limit night time proper to five hours is befuddling. Second, while the art direction is excellent and does capture that topical decay/decadence dichotomy, the visual composition in general rarely conveys the motif of the City as an intimidating, overbearing presence in and of itself, which other visual works in the genre have used to great effect.Of all the criticisms one could make about the game, this is one of the weakest. Art design is one of the game's strongest elements.
I think it's deliberate. The design incorporates what people want of the Bladerunner aesthetic (although I agree the nights are too short), but it goes beyond that to include what I think is mainly a nod to the color tones and megacity blocks of Judge Dredd , and that's very astute of them, since Judge Dredd is pretty much the grandaddy of a lot of the cyberpunk aesthetic and scenario.
As to whether it's intimidating and overbearing enough, it depends on where you are, and when. Again, at night it has more of that feeling.