On top of which you're dealing with a far more complicated environmental architecture and all sorts of dynamic assets, like ads, building lights, aircraft and so on. Basically, a lot of processing power gets hogged by the decor demands of that "cyberpunk vision" of Night City and the last console gen chokes on it.Setting, biggest population center in Witcher 3 is Novigrad which is the size of about one night city district rest of the world map is filled with small villiages, forests and fields also there is almost no traffic on the roads npcs barely use horses. Now they decided to make a futuristic city which means there needs to be tons of traffic on the road (something they never did in Witcher games) and much more pedestrians on the streets than there ever was in Novigrad. They also decided it must release on base piss station 4 and shitbox which already had problems with running Witcher 3.
Which ironically means that there'll be fewer modders interested in Cyberpunk by the time CDPR's finished patching it and much of the progress being made now could break on the next patch. Worse, some of the more interesting mods might yield broken saves by the time the eventual expansion rolls around.Overall the consensus among modders is that they've laid the groundwork for more significant overhauls coming with the next gen versions.
Why did Cyberpunk failed so spectacularly on a technical level, given the fact it is running on a proven RED engine? Witcher 3 did not suffer from so many major glitches after the initial patches. Have all good programmers left CDPRojekt?
Why did Cyberpunk failed so spectacularly on a technical level, given the fact it is running on a proven RED engine? Witcher 3 did not suffer from so many major glitches after the initial patches. Have all good programmers left CDPRojekt?
rapid expansion meant they hired a bunch of losers who are incapable of doing their jobWhy did Cyberpunk failed so spectacularly on a technical level, given the fact it is running on a proven RED engine? Witcher 3 did not suffer from so many major glitches after the initial patches. Have all good programmers left CDPRojekt?
Why did Cyberpunk failed so spectacularly on a technical level, given the fact it is running on a proven RED engine? Witcher 3 did not suffer from so many major glitches after the initial patches. Have all good programmers left CDPRojekt?
On PC it was absolutely fine. Problem was with consoles. Game is simply too much for them and density of assets just anihilate those HDDs. On Pc if you use HDD you also get streaming issues.
Tech wise it is easily the prettiest game around.
Apparently this is going to be 50% off. Should this discount persuade me to purchase this title?
Rate below. Let me know!
Pirating those games is OK because Activision, Atari, and Sega don't need more money.Yes and no. Because technically KOTOR 2, TOEE, VTMB, Arcanum, AP were released half-finished and yet they are some of the best games in the genre.
After almost one year since the release, does everyone agree that this game will never be fixed?
Why did Cyberpunk failed so spectacularly on a technical level, given the fact it is running on a proven RED engine? Witcher 3 did not suffer from so many major glitches after the initial patches. Have all good programmers left CDPRojekt?
On top of which you're dealing with a far more complicated environmental architecture and all sorts of dynamic assets, like ads, building lights, aircraft and so on. Basically, a lot of processing power gets hogged by the decor demands of that "cyberpunk vision" of Night City and the last console gen chokes on it.(...)
When I found the monowire and its mod early and blindly I thought this game would be quite something if it kept baiting you into builds. Eg. it'd make sense to use melee weapon to achieve stunlock first then you could even run away to snipe. But to my dismay not only there are no hybrid builds there's hardly anything (overpriced respec as cherry on top lol) here because:
Why did Cyberpunk failed so spectacularly on a technical level, given the fact it is running on a proven RED engine? Witcher 3 did not suffer from so many major glitches after the initial patches. Have all good programmers left CDPRojekt?
On top of which you're dealing with a far more complicated environmental architecture and all sorts of dynamic assets, like ads, building lights, aircraft and so on. Basically, a lot of processing power gets hogged by the decor demands of that "cyberpunk vision" of Night City and the last console gen chokes on it.(...)
They tried to do realtime cgi bar none and got what was coming .
Even Musk told them the way they did outdoor is not okay rofl. And you still see their outsource guys trumpeting stuff . Same outsource guys prob. got the job because their realtime cgi background ( unity Heretic demo) left studio heads mesmerized . Pretty much deserved stuff .
Yeah any single salvo of smart gun is pretty much the same if you specialize. But you can find monowire in act1 and its requirements tend to make it look a bigger thing than it actually is. Also why go all in on monowire? - hybrid stuff should be necessity from get go. Plus doubt you can even incapacitate with wire like with baton (that even works early too) . So many missed opportunities.When I found the monowire and its mod early and blindly I thought this game would be quite something if it kept baiting you into builds. Eg. it'd make sense to use melee weapon to achieve stunlock first then you could even run away to snipe. But to my dismay not only there are no hybrid builds there's hardly anything (overpriced respec as cherry on top lol) here because:
Why did Cyberpunk failed so spectacularly on a technical level, given the fact it is running on a proven RED engine? Witcher 3 did not suffer from so many major glitches after the initial patches. Have all good programmers left CDPRojekt?
On top of which you're dealing with a far more complicated environmental architecture and all sorts of dynamic assets, like ads, building lights, aircraft and so on. Basically, a lot of processing power gets hogged by the decor demands of that "cyberpunk vision" of Night City and the last console gen chokes on it.(...)
They tried to do realtime cgi bar none and got what was coming .
Even Musk told them the way they did outdoor is not okay rofl. And you still see their outsource guys trumpeting stuff . Same outsource guys prob. got the job because their realtime cgi background ( unity Heretic demo) left studio heads mesmerized . Pretty much deserved stuff .
Smart sniper rifle, you dont even have to aim to get one shot - one kill.
Nope. CDPR removed the free monowire and mantis blades a few patches ago. Claiming they would "bug out the level scaling of golden items" or smth. You can only get blue fists from a scanner hustle I mentioned earlier, which is pointless because you can buy them with no req for pocket change.But you can find monowire in act1 and its requirements tend to make it look a bigger thing than it actually is. Also why go all in on monowire?
worked for bethesdaYes, enemies do NOT have armor, just tons of hp.
The "situation" hasn't changed substantially because there isn't much to change, the game's real issues are a matter of core design, not patch fodder. There are things CDPR could improve, but the fundamentals are a foregone conclusion. Objectively, though, Cyberpunk's a reasonably average mass market popamoler - Codex standards aside, it's not a terrible game, just a terrible disappointment. There's a reason I keep calling it "CDPR's Invisible War."I just wanted to see if the active participants in this thread think the situation has changed, and/or the discount can "sweeten the deal" in some way.
But as far as gameplay goes, there is just nothing there to immerse yourself in. The shooty shooty and occasional missions can be sort of fun to play but any diving into RPG systems, developing a character, chewing on some meaty gameplay... no. It's not there. In fact, a lot of the gameplay and RPG mechanics are just *extremely* shitty.
Why did Cyberpunk failed so spectacularly on a technical level, given the fact it is running on a proven RED engine? Witcher 3 did not suffer from so many major glitches after the initial patches. Have all good programmers left CDPRojekt?