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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Wesp5

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In each case, the audio was only recorded for short intro phone calls, sometimes with the odd response from V, and the more extensive background info is supplied as text-only in SMS.

This could still be enough. I'm sure there are some common lines like "Do you have work for me?" if you visit them in person and the answer could be the phone call with a reference to the SMS as before.
 

Gargaune

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This could still be enough. I'm sure there are some common lines like "Do you have work for me?" if you visit them in person and the answer could be the phone call with a reference to the SMS as before.
Hm, maybe, you'd have to see for yourself, but don't get your hopes too high up. The problem is that quite a lot of them are written more as answering machine messages than a dialogue over the phone. V does have lines sometimes, but not too often. You could hypothetically splice in lines from other, unrelated conversations like some Fallout 4 mods do, to break up fixer monologues, but it'd likely be very hit-or-miss. The other issue is length, because many of these exchanges amount to "V, I need you to steal/kill/sabotage X at Y, detes attached" and might come across as stunted for an in-person chat. Some are longer, but it varies.
 

chemicalnatzy

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Apr 27, 2015
Messages
24
I really like the game. I play this pirated of course, but for me it's better then Witcher 3 because I'm a sucker for Cyberpunk since Syndicate era.

Sent from my Mi A3 using Tapatalk
 

Decado

Old time handsome face wrecker
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Codex 2014
The simulation argument reminds me a little bit of Deus Ex. The developers always kind of billed it as a simulation, and if you go back and read Warren Spector's thoughts on the game he was more interested in building a simulation first.

But it's pretty obvious playing the game that the simulation thing, while it is there, is not the most compelling part. The most compelling part is the actual story, the cheesy/ridiculous characters, the cool millennium-inspired conspiracy theorizing, and the fact that JC wears sunglasses at night.

The difference is we can forgive Deus Ex for perhaps missing the mark on the whole simulation thing because the game is actually a hell of a lot of fun. Cyberpunk fails at the simulation part, but also the game is kind of fucking boring.
 

Gargaune

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But it's pretty obvious playing the game that the simulation thing, while it is there, is not the most compelling part. The most compelling part is the actual story, the cheesy/ridiculous characters, the cool millennium-inspired conspiracy theorizing, and the fact that JC wears sunglasses at night.
Don't be silly, the most compelling part is the simulation - the vent crawling simulation, to be precise. That's why they call it an Immersive Sim, it simulates you immersing yourself into a tight, dark hole. There's a wide appeal there, perhaps it helps us relate to something...

The difference is we can forgive Deus Ex for perhaps missing the mark on the whole simulation thing
No, no, you might be forgiven. For missing the mark on Deus Ex, you might be forgiven...

Once.
 

likash

Savant
Glory to Ukraine
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Messages
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probably easiest fix would be to delay phone call until you gain some rep in given area
The fix should be some real fucking quests and not the same retarded shit like :go kill some gang, read datapad/computer and loot some shit. Those jobs are fucking lazy garbage.
 

Bliblablubb

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They couldn't even be bothered to code a phone, though. The phone only exists as an abstraction or plot device. If they wanted to immerse you in that way, the way it should have been done is that the phone is an actual device you can use like in GTA (they sure do love GTA, after all!) or those computer screens that do exist in the game. That way you'd have to actually use the phone, call someone up, and activate the thing yourself.
There probably was at some point. During older setpieces, like entering Afterlife for the first time, Jackie and Rogue still use a physical phone. Rogue even still carries that phone on her hip during some of her quest appearances, as does V when you first see her in the mirror (Streetkid at least). I assume they later realized it would not make sense to use it after deciding to show a talking head during phonecalls for more immershun, so instead they switched to some magic internal videocall that... makes that face up in your brain I guess?

No surprise tho, it's obvious they "filmed" the cinematic setpieces first, for trailers and demonstrations, and never revisited it. Well, someone talking to himself during a call, or not talking at all because it happens just in his brain, wouldn't look very impressive. :hahano:
 

racofer

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Joined
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Codex Year of the Donut
They're telling him sweet little lies.

Or he's tutoring them how to lie?
Honestly don't really think Todd ever outright lied when marketing his games. Probably a few instances like any marketer, I suppose. It's mostly just stretched truths and over-embellishments compared to advertising features that don't exist in any form whatsoever.

Probably helps that Bethesda's marketing strategy is to avoid talking about their games at all until they're essentially ready to be released therefore sidestepping the issue of hyping features that are eventually cut.
e.g., FO4 was in development for five years and people weren't even sure if Bethesda was even working on a new Fallout game until it was announced a couple months before release
 

Bliblablubb

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He just gave them tips how to code and market a successful open world RPG and make yuge money: Massive hype, empty promises, outright lies, radiant AI, sloppy coding, you can see Todd's subtle influence at every corner.

And it would have of just worked (tm) if they hadn't fucked up the console port, and their damage control were up to Bethesda standards by just... igoring the problems.
But, it seems they asked him to share his wisdom again, as their new strategy is to re-release the next gen version and pretend nothing happened.

Poor Tood. He must feel like a betrayed mentor right now. "Son, I am disappoint."
Sad.
 
Joined
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Messages
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Codex Year of the Donut
He just gave them tips how to code and market a successful open world RPG and make yuge money: Massive hype, empty promises, outright lies, radiant AI, sloppy coding, you can see Todd's subtle influence at every corner.

And it would have of just worked (tm) if they hadn't fucked up the console port, and their damage control were up to Bethesda standards by just... igoring the problems.
But, it seems they asked him to share his wisdom again, as their new strategy is to re-release the next gen version and pretend nothing happened.

Poor Tood. He must feel like a betrayed mentor right now. "Son, I am disappoint."
Sad.
There's a talent to being able to stretch the truth and not tell a lie. Todd has the gift, it's not something you can teach.
 

Bliblablubb

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His biggest advantage is him not looking like a slimy PR weasel. I think it was called youthful charm or smth.
He's like the Peter Pan of vidya gaming, always seems like someone dragged a short nerdy boy out of mom's basement in front of a camera, to talk about the hobby he loves.
I could see him venture into politics actually.
We always love to bash him, but making him as producer do most of the public PR, instead of -2 CHA Hines who's job that actually is, was a brilliant move by Bethesda. :obviously:
 

The Wall

Dumbfuck!
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He just gave them tips how to code and market a successful open world RPG and make yuge money: Massive hype, empty promises, outright lies, radiant AI, sloppy coding, you can see Todd's subtle influence at every corner.

And it would have of just worked (tm) if they hadn't fucked up the console port, and their damage control were up to Bethesda standards by just... igoring the problems.
But, it seems they asked him to share his wisdom again, as their new strategy is to re-release the next gen version and pretend nothing happened.

Poor Tood. He must feel like a betrayed mentor right now. "Son, I am disappoint."
Sad.
There's a talent to being able to stretch the truth and not tell a lie. Todd has the gift, it's not something you can teach.
From the top of my head:

"You'll be able to destroy local means of production, like lumber mills, which would affect local prices of arrows" [LIE!] [Skyrim]

"Our game has more then 300 endings. Yes, you heared it right. 300!" [Fallout 3] [MEGA LIE!]


But hey, Todd is true son of AAAAMMMMEERRIIIKWAAAAA!!!!!! and as such he's introducing pronouns in Starfield and making sure all 9000 of them get pronounced by voice actors. Now that is something worthy of [MADE IN AMERICA!] Rusty's seal of approval
 

The Wall

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You have to understand Rusty, and he's not hard to understand. Made in AMERIKWA or NATO ally and has trannies, pronouns and ZOG propaganda? Good
 

The Wall

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LIVIIING (niggers shooting and killing each other in their free time, raping being their full time job) IIINNN (demonic trannies reading your child bedtime story) AMEEEERICCAAAA (President shits his pants while walking up the stairs of his plane, then slips on his own shit and falls down, gets up and says: gaabfajsvejsg CORNPOP!)
 

The Wall

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"Todd Howard, Son of America, never lied in front of millions of gamers, he only ever stretched the truth"
Rusty The AmericanClown

 

The Wall

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Haha, yeah Marcin Iwinski is MEGA CUCK for years. Also militant vegan, forces everyone in studio to be too. No, not kidding. Poles are, generally speaking, for last 50years very cuckish nation. All Slavic urban inteligentzia is obsessed with West and has been for 200+ years
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
as such he's introducing pronouns in Starfield and making sure all 9000 of them get pronounced by voice actors.
You know what, I bet you a hundred brofists this will be part of the cut content. :lol: You in?
 

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