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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
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Bliblablubb

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Adam Badowski is Pete Hines of CDPR. Complete retard with too much influence.
You vastly overestimate Pity Hines influence. He is just with them so long, and probably knows too much dirt about the Zenimax honchos, they decided to give him a fancy "vice president" title for his card and keep him occupied blurting out some univeral phrases. Everytime I hear him, it feels as if his knowledge about a game comes from watching someome for 5 mins and a small note someone handed him in passing.
There is a reason you always see Toddler Howard on stage when it counts. :hahano:
 

gurugeorge

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Strap Yourselves In
It occurred to me the other day that they could do a lot to improve the game by simply not having the Heist so early. IOW, just hold off with that and let you explore the city, move up through the fixer ranks and doing side-quests. Then trigger the Heist and the whole sequence after that as something that's more like an endgame sequence when you're like lvl 15 or something, or when you've reached a certain level of street cred.

You could still wake up after the first mission, meet Jackie at the noodle bar and be introduced to Misty and Victor, but Jackie doesn't say anything about Dex and a big job (that part of the VO could be split off to another meetup with Jackie later in the game), and then you're on your own to do whatever you fancy.

One understands that they wanted you to get into the MQ when the game was first released, and they wanted to give that false impression of quest complexity with the All Foods quest. But now that the cat's out of the bag, surely they could treat it more like an RPG and give the player some psychological breathing space to build their character? Maybe flesh out meeting the Fixers in person a bit more too, don't get calls from them till your street cred is up, something like that.

I think the city's impressive enough, and there are enough side-quests so that you could noodle around the city for quite a few levels before feeling the need for something more meaty - and by then the whole Heist and post-Heist sequence would be welcome, you'd feel like you were off to the races.
 

Justicar

Dead game
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It occurred to me the other day that they could do a lot to improve the game by simply not having the Heist so early. IOW, just hold off with that and let you explore the city, move up through the fixer ranks and doing side-quests. Then trigger the Heist and the whole sequence after that as something that's more like an endgame sequence when you're like lvl 15 or something, or when you've reached a certain level of street cred.

You could still wake up after the first mission, meet Jackie at the noodle bar and be introduced to Misty and Victor, but Jackie doesn't say anything about Dex and a big job (that part of the VO could be split off to another meetup with Jackie later in the game), and then you're on your own to do whatever you fancy.

One understands that they wanted you to get into the MQ when the game was first released, and they wanted to give that false impression of quest complexity with the All Foods quest. But now that the cat's out of the bag, surely they could treat it more like an RPG and give the player some psychological breathing space to build their character? Maybe flesh out meeting the Fixers in person a bit more too, don't get calls from them till your street cred is up, something like that.

I think the city's impressive enough, and there are enough side-quests so that you could noodle around the city for quite a few levels before feeling the need for something more meaty - and by then the whole Heist and post-Heist sequence would be welcome, you'd feel like you were off to the races.
Sure but then you play for 30h before getting to KEANU BIG CHUNGUS and casuals which are 90% of the audience get bored. Game needed about 2 more quests (one where everything gets fucked and we are left with nothing and one that goes very well and gets us noticed by bigger fixers) with Jackie so we can form bigger connection with him.
 

Gargaune

Arcane
Joined
Mar 12, 2020
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3,591
It occurred to me the other day that they could do a lot to improve the game by simply not having the Heist so early. IOW, just hold off with that and let you explore the city, move up through the fixer ranks and doing side-quests. Then trigger the Heist and the whole sequence after that as something that's more like an endgame sequence when you're like lvl 15 or something, or when you've reached a certain level of street cred.
Pretty sure we've been over that before, it's ironic that a company that started out doing Baldur's Gate localisations didn't spot the obvious applicability of BG2's resolution of the open world/urgent main quest conflict - raise X gold street cred to visit Spellhold get Dex's job. Set that bar relatively low and let the player ignore it and carry on if they choose to, don't push the story into urgent territory until after Dex's quest has been accepted.

One understands that they wanted you to get into the MQ when the game was first released, and they wanted to give that false impression of quest complexity with the All Foods quest. But now that the cat's out of the bag, surely they could treat it more like an RPG and give the player some psychological breathing space to build their character? Maybe flesh out meeting the Fixers in person a bit more too, don't get calls from them till your street cred is up, something like that.
Don't get your hopes up, it's not gonna happen. 1.5's gonna be a polish patch featuring bugfixes, performance optimisations, the previously-planned "free DLCs" and some cut features thrown back into the mix. Maybe some ambient AI upgrades too. After that it's all in on the expansion. There won't be any significant changes to content going forward, 2077's OC is final.
 
Self-Ejected

T.Ashpool

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270
i think it's incline because first of all it gives the city some form of interactivity and more importantly, cdpr will never implement AVs/spinners as a gameplay feature so this gives you the opportunity to experience one of the only great things about the game, the artdesign and atmosphere of night city, from above. i want the metro to be offcially implemented by cdpr asap.
 

Danikas

Arcane
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Jun 15, 2017
Messages
1,605

You play as a public transportation car? That's.. incline I guess? :hahano:

Do you level up every few kilometers and can allocate perk points for those sweet 1% more brake/acceleration power too?

What? This mod replaces fast travel points in train stations so you can actually ride the train, there is also an fps view.



It's obvious the train system was cut from the game at the last minute because almost everything is there some stations are entirely finished with full interiors the rail system runs through the whole city and they put many details in upper parts of the city that you will never see otherwise. Like many things in Cyberpunk it's unfinished due to rushed release but the intent to have it was clearly there same with car chases.
 
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Quillon

Arcane
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Dec 15, 2016
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5,296
How is riding the train repetitively fun tho? I wouldn't mind it as a skippable travel option but what's important is NPCs using it in a game like this.
 

Zeriel

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Jun 17, 2012
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You play as a public transportation car? That's.. incline I guess? :hahano:

Do you level up every few kilometers and can allocate perk points for those sweet 1% more brake/acceleration power too?


I don't think those traincars were meant to be the final cars tbh. If you see the videos they released that you can take as concept art of how trains are supposed to look, they look like normal trains. Those cars look more like movers/utility cars, and I imagine they were implemented just as placeholders to test out whether they could do them on a game design level.

It's cool that modders want to and did make it a "reality", but it's still pretty lame.
 

Bliblablubb

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Copium Den
TBH, just having all metro fast travel points unlocked from the start would have already been minor incline. No actual train ride needed, although it would be nice to be able to look at the city from slightly above once in a while. Instead of rushing through it, because cars only know full throttle...
In fact, only those public transportation FTPs in the game at all would have been medium incline.
It always irked me, that I had to drive through the whole city for the offrenda, while every dipshit fixer blurts into my ear to do jobs for him. But thanks to the fixed levels you won't do anything for them for the next 10-20 hours. :argh:
Another plus for the Streetkid again: you have the Coyote FTP unlocked from the start, since you are short a car, and you know Padre, so him calling you is okay. Traveling back on the bike, visit Delamain and the graveyard through Wakakoland, and neither Dino nor El Capitanorito will even know your lowly noobish ass yet. Immershun preserved. :obviously:
 

typical user

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Nov 30, 2015
Messages
957
In GTA 4 there is metro & taxi fast travel. Most of the time people were stealing cars and driving to their destination. Complaining about metro fast travel is beyond retarded when it would increase immersion. The game already has dataterm fast travel points dotted at around every corner. Actual metro would actually force people to drive to Badlands and back plus some random encounters could be easily implemented on metro stations. But CDPR had better idea to mindlessly copy Twitcher mechanics.
 

Kjaska

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Insert Title Here
Currently on my 2nd playthrough. This time I'm doing all the side quests. I really liked the Mad Prophet (cohhcarnage quest) and the Mayor chains and their implied linking. Gave me some good psychological dread for a couple of hours. I also enjoyed ending up in the same situation as Sandra Dorsett and the implication of her employer being connected to the Mayor/Prophet chains.

Thank god the berserk glitch is still in the game or I would have finished it with Athletics 7.

Most annoying bug so far: my gorilla arms not being able to hit anything after some time. They work when I start a fresh session, but at some point they just stop working.
 

Bliblablubb

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I liked how one could only really connect the dots of his ramblings about Lilith and blue eyes on a second playthrough, when you have more knowledge. Similar how many pads from scanner hustles in a district are connected to an NPC from a gig, except you might not know them yet or remember.
Or some little forshading, like the 2 dead netrunners you can find in their Watson dens. One was hired to hack into the soviet dude's computer, the other into Konpeki Plaza IIRC.
One of them was promised to join the Vodoo Bois as reward (as a disposable ranjin), by Jean-Kiri, the chick that pours ice into your tub during "Transmission". They seem like a trustworthy bunch right? :hahano:

Too bad they didn't make more with it. Sad.
 

Kjaska

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that ending felt great, not gonna lie. Still, I wanted to shoot that big guy from the very start.
 

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