TLDW:
Gameplay Features:
- "lots of bugfixes"
- updated combat AI
- extended ambient AI for decor NPCs and traffic: fleeing, shooting back (even from cars)
- reworked vehicle physics model
- improved FOV/height of FPP driving
- fixes to memory culling/despawning NPCs outside of frustrum (yes, please!)
- Fixer Gigs now linked to progressing standing
- rebalanced economy, bigger rewards, reduced prices
- reworked perks system
- added Reject button for calls
"Free DLCs" added:
- new weapons and mods
- mirror allows appearence changes, more character cosmetics
- new apartments for sale, new designs for renovation, added buffs from apartment activities to make it less useless (spoiler: it won't)
- more romance interactions (Codex GOTY right here)
- new Photomode poses, including Silverhand specific ones
PC-specific:
- added a Walk keybind (incline!)
- added graphics benchmarks
- AMD DLSS-equivalent support with ray tracing (I think?)
Console-specific:
- PS5 next-gen edition is a separate download, needs (single) save migration
- consoles choose between 60 FPS or ray-traced shadows with 30 FPS (heh?)
- 5-hour demo trial available (getting a wee bit desperate, chaps?)
Missing in Action:
-
WHERE IS MY FUCKING F REBIND YOU FUCKS?!!??!
- no auto-toggle for minimap driving/on foot
- no New Game+
- no word on further police improvements
- no flashlight
- no cruise control
- car AI still can't change lanes to go around obstacles (saw it when they spawned their ride in the middle of the road)
- nothing explicit about further performance optimisations
Overall, a couple of twists, but much what I expected. I think the biggest surprise was that they added the ability to reject calls and how they linked Gig distribution to Fixer progression. Full Patch Notes below, haven't read 'em yet:
https://www.cyberpunk.net/en/news/41435/patch-1-5-next-generation-update-list-of-changes
P.S. I'm not your choom, buddy.
P.P.S.
Deus Ex: Mankind Divided with open world and cars. That is pretty much what I got