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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

lukaszek

the determinator
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crafting is required if you want to have fun with some unique weapons as you lvlup.

It works well together with tech weapons. At least it used to be the case at release
 

Crispy

I feel... young!
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Strap Yourselves In
Just when you think you've found your ultimate weapon of choice and run around everywhere slaughtering everyone in your sight to be able to break down their dozens of weapons for those sweet crafting materials to ever-so-slowly bump your precious' DPS up you find some crazy new version of the same type of weapon that does double the damage your current one does.

So crafting is still sort of fun, I guess, but is it worth all that effort?

Note: this is assuming you're not looking online for the locations of the "best" weapons and other equipment online.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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I think it was in the description of the big rebalance mod that I read, that the formula for calculating how much damage a weapon does is still not completely clear. Spaghetti code I guess.
 

bloodlover

Arcane
Joined
Sep 5, 2010
Messages
2,039
Crafting is really not mandatory to finish or enjoy the game. Sure, you get better gear with it because of some perks but you can easily enjoy and finish the game without it. I played a melee stealth char without crafting when the game came out and I had zero issues.

The issue with crafting imo is that it's not really worth the effort.

A better scenario would have each skill tree give some unique perk, like hacking letting you make a combat drone, crafting letting you make some unique armor or weapon, getting a unique quest or reward every time you max out an attribute. I know it's a bit more work to be put into it but it would motivate people to stick with certain skills and I'd much rather focus on that instead of doing random NCPD jobs around the world.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,271
LVL req for weapons is SOFT req not hard req. You can use weapon from higher level and get same damage but your recoil will be much higher, reloading will be slower, special functions will not work etc.

I think it was in the description of the big rebalance mod that I read, that the formula for calculating how much damage a weapon does is still not completely clear. Spaghetti code I guess.

More like some of the stuff is hardcoded and yet to be open for modding.
 
Joined
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adding activities is easy and can sustain gameplay for a long while, making a (better) rpg is hard, complex, complicated, requires skill, time and money. we're an easily pleased crowd, we could settle for a gta-clone.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,240
Location
Belgium
adding activities is easy and can sustain gameplay for a long while, making a (better) rpg is hard, complex, complicated, requires skill, time and money. we're an easily pleased crowd, we could settle for a gta-clone.

1) Updating perks to make more of them worthwhile is easy
2) Fixing itemisation to rely less on random trash loot and less but more valuable items is doable

With these two more builds would be viable/fun - rather than just spamming power weapon/critical hit/crafting builds for max damage.
Theres way too much reliance on knowing where random weapon x is located and how to upgrade it, rather than giving the player tools to manipulate.

But youre right.
Datamining nerds experts indicate that future updates are likely to include more weapons, minor quality of life updates and maybe...multiplayer:decline: rather than addressing these issues that improve the RPG experience.
Also, seems CDPR themselves are labelling it as an action-game now, probably to keep expectations down.
With all the shitstorms this game created, they are probably catering to whatever money-people are still backing it rather than sticking to the vision they originally had.
 

somewhatgiggly

Scholar
Joined
May 31, 2018
Messages
169
adding activities is easy and can sustain gameplay for a long while, making a (better) rpg is hard, complex, complicated, requires skill, time and money. we're an easily pleased crowd, we could settle for a gta-clone.

I'll just be happy with either. It's fun to ride around but there's just *nothing to do*.
 

nimateb

Augur
Joined
Oct 19, 2013
Messages
123
I pirated this when it came out, had fun and liked the game, no mayor bugs. I bought it now and suddenly it crashes, the audio is fucked and there are T poses in cutscenes , I hope there are some good mods to fix this...
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
After 1.5 I've downloaded the game and decided to start new playthrough, immediately after finishing prolog I was greeted with T-poses in the 6-month montage. I've finished the rescue mission and deleted that crap from my hard drive.

Fucksticks from Jagiellońska can't even pre-record this cutscene that's 5-20 minutes into the game.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,240
Location
Belgium
I pirated this when it came out, had fun and liked the game, no mayor bugs. I bought it now and suddenly it crashes, the audio is fucked and there are T poses in cutscenes , I hope there are some good mods to fix this...

I never had any problems with bugs or performance after release.

But honestly after 1.5 I am getting my dose of cars jetting into the sky for no reason, gravity-free burgers, flying NPCs and the like.
Nothing major but I thought patches fixes bugs - not create them :hahano:
 

Arbiter

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Apr 22, 2020
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Poland
Cyberpunk and Witcher 3 are back at full price on GOG. Apparently CDP hopes that patch 1.5 will generate of lot of publicity.
 
Joined
Mar 3, 2010
Messages
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Location
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how i feel toward cdp after cyberpunk.

you-were-supposed-to-destroy-them-not-join-them.jpg
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,636
Cyberpunk and Witcher 3 are back at full price on GOG. Apparently CDP hopes that patch 1.5 will generate of lot of publicity.
Between the Price Indication Directive and the Unfair Commercial Practices Directive, EU law regulates the presentation and duration of discount prices, you can only have a sale on for so long before it gets dubious, e.g.:

The UCPD could apply to different misleading aspects of price reduction practices, such as:
- excessively long periods during which price reductions apply compared to the period during which the goods are sold at a price without price reduction;
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
LVL req for weapons is SOFT req not hard req. You can use weapon from higher level and get same damage but your recoil will be much higher, reloading will be slower, special functions will not work etc.

No? Wait, is that true? It can't be.
 

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