I'm quite surprised this thread is still going.
I think it was in the description of the big rebalance mod that I read, that the formula for calculating how much damage a weapon does is still not completely clear. Spaghetti code I guess.
adding activities is easy and can sustain gameplay for a long while, making a (better) rpg is hard, complex, complicated, requires skill, time and money. we're an easily pleased crowd, we could settle for a gta-clone.
adding activities is easy and can sustain gameplay for a long while, making a (better) rpg is hard, complex, complicated, requires skill, time and money. we're an easily pleased crowd, we could settle for a gta-clone.
I pirated this when it came out, had fun and liked the game, no mayor bugs. I bought it now and suddenly it crashes, the audio is fucked and there are T poses in cutscenes , I hope there are some good mods to fix this...
Between the Price Indication Directive and the Unfair Commercial Practices Directive, EU law regulates the presentation and duration of discount prices, you can only have a sale on for so long before it gets dubious, e.g.:Cyberpunk and Witcher 3 are back at full price on GOG. Apparently CDP hopes that patch 1.5 will generate of lot of publicity.
The UCPD could apply to different misleading aspects of price reduction practices, such as:
- excessively long periods during which price reductions apply compared to the period during which the goods are sold at a price without price reduction;
LVL req for weapons is SOFT req not hard req. You can use weapon from higher level and get same damage but your recoil will be much higher, reloading will be slower, special functions will not work etc.