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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,671
I agree Evelyn's first appearance and the whole femme fatale was sooo well done, it gave me high hopes for the game. But we all know how it turned out.
The game goes downhill after act 1. Story and character wise.
(Also gameplay/quest wise, but that's another topic)
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Well there are some braindances on black market. :smug:
"Incompatible with your software"
I swear Judy did that on purpose to prevent V from looking at any other woman. Or parts of them. Severed parts. Actually... on second thought I am happy she did that. :hahano:
 

Arbiter

Scholar
Joined
Apr 22, 2020
Messages
2,763
Location
Poland
Cyberpunk and Witcher 3 are back at full price on GOG. Apparently CDP hopes that patch 1.5 will generate of lot of publicity.

They are back at 20% (Witcher 3) and 50% (CP 2077) of full price. This appears to be a typical "Black Friday promotion" - increase the price first so that it can be reduced after new Witcher saga announcement.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,697
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.cyberpunk.net/en/news/42203/patch-1-52

PATCH 1.52
Patch 1.52 for Cyberpunk 2077 is being rolled out and will soon be available accross all platforms! Here's the list of changes for this update.


Gameplay

  • Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast.
  • Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife.
  • The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown.
  • Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs.
  • Fixed an issue where after using the Take Control quickhack on a device, camera axis were inverted when zoomed in.
Quests

  • Player won't be able to purchase again an apartment makeover they already own anymore.
  • Added the showering interaction to the Nomad Camp.
  • It won't be possible to hack the Northside apartment before completing Act 1 anymore.
  • Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until player fast traveled within Watson.
  • Automatic Love - Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death.
  • Blistering Love - Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress.
  • Cyberpsycho Sighting: Demons of War - Fixed an issue where it wasn't possible to progress past the "Search the area to collect information" objective.
  • Epistrophy - Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs.
  • I Fought the Law - Fixed an issue where River could drive out of the market area erratically and push V out of world bounds.
  • Life During Wartime - Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression.
  • Path of Glory - Optional objective "Get dressed" will no longer be incompletable if player collected the clothes before it appeared.
  • The Information - Fixed an issue where the doors to Lizzie's were closed during the hours they should be open, blocking progression.
  • The Ride - Fixed an issue where Dex's car was swerving left and right when driving away.
  • With a Little Help from My Friends - Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam's plan while the Nomads were driving away.

Open World

  • Fixed an issue where summoned vehicles could be spawned far away from the player.
  • Suicidal Corpos in Corpo Plaza will no longer stand up after the fall.
  • Fixed an issue where an Assault in Progress in Arroyo wasn't visible on the map, hindering progress in The Jungle achievement.
  • Gig: Goodbye, Night City - Fixed an issue where the quest didn't trigger after approaching the area.
  • Gig: No Fixers - Fixed an issue where the "Park Iris' car in the garage" optional objective didn't complete if player stopped in front of the garage.
  • Gig: Playing for Keeps - Fixed an issue where all the enemies in the casino were set to Friendly.
  • Murk Man Returns Again Once More Forever - Fixed an issue where the Rayfield Caliburn didn't spawn.

UI

  • Added a quest tag to fixer rewards when they're first found in the stash.
  • Opening menus while reading a shard will no longer block the game.
  • It won't be possible to change the position of the marker when a time skip is in progress anymore.
  • Fixed an issue where the loot UI could flicker and change before picking up the item.
  • Fixed an issue where the English text "A Favor for a Friend" would be displayed regardless of the language version instead of the correct quest name for some tracked quests.

Visual

  • Fixed animations and missing or displaced objects in various scenes.
  • Fixed some issues with animation occurring when performing an aerial takedown using the Hidden Dragon perk.
  • Fixed an issue where sandstorms could appear in scenes they weren't supposed to.
  • Fixed an issue where foliage was not affected by different weather conditions.
  • Polycarbonate Sport Sunglasses will no longer be visible when switching between Third Person Mode and First Person Mode while driving.

Console-specific

  • Memory improvements and crash fixes on next-gen consoles.
  • Minor UI optimizations.
  • [PlayStation 5] Importing a save while not connected to the PlayStation Network will no longer block the option to continue the game.
  • [PlayStation 5] Fixed an issue where a corrupted save was created when player tried to import a PlayStation 4 save when no saves were exported.
  • [PlayStation] Fixed an issue where the "Press [Options Button] To Continue" screen registered pressing the button with a delay.
  • [PlayStation 5] Wet roads will now be as reflective as on the PC version.
  • [PlayStation 5/Xbox Series X] Changing the preset in Video settings will no longer set all the Graphics options to ON automatically.
  • [Xbox One/Xbox Series X] Disconnecting the controller and entering the pause menu at the same time will no longer result in player being stuck.

Stadia-specific

  • Enabled aggressive crowds on Stadia.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,865
Location
Your ignore list.
https://www.cyberpunk.net/en/news/42203/patch-1-52

PATCH 1.52
Patch 1.52 for Cyberpunk 2077 is being rolled out and will soon be available accross all platforms! Here's the list of changes for this update.


Gameplay

  • Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast.
  • Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife.
  • The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown.
  • Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs.
  • Fixed an issue where after using the Take Control quickhack on a device, camera axis were inverted when zoomed in.
Quests

  • Player won't be able to purchase again an apartment makeover they already own anymore.
  • Added the showering interaction to the Nomad Camp.
  • It won't be possible to hack the Northside apartment before completing Act 1 anymore.
  • Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until player fast traveled within Watson.
  • Automatic Love - Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death.
  • Blistering Love - Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress.
  • Cyberpsycho Sighting: Demons of War - Fixed an issue where it wasn't possible to progress past the "Search the area to collect information" objective.
  • Epistrophy - Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs.
  • I Fought the Law - Fixed an issue where River could drive out of the market area erratically and push V out of world bounds.
  • Life During Wartime - Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression.
  • Path of Glory - Optional objective "Get dressed" will no longer be incompletable if player collected the clothes before it appeared.
  • The Information - Fixed an issue where the doors to Lizzie's were closed during the hours they should be open, blocking progression.
  • The Ride - Fixed an issue where Dex's car was swerving left and right when driving away.
  • With a Little Help from My Friends - Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam's plan while the Nomads were driving away.

Open World

  • Fixed an issue where summoned vehicles could be spawned far away from the player.
  • Suicidal Corpos in Corpo Plaza will no longer stand up after the fall.
  • Fixed an issue where an Assault in Progress in Arroyo wasn't visible on the map, hindering progress in The Jungle achievement.
  • Gig: Goodbye, Night City - Fixed an issue where the quest didn't trigger after approaching the area.
  • Gig: No Fixers - Fixed an issue where the "Park Iris' car in the garage" optional objective didn't complete if player stopped in front of the garage.
  • Gig: Playing for Keeps - Fixed an issue where all the enemies in the casino were set to Friendly.
  • Murk Man Returns Again Once More Forever - Fixed an issue where the Rayfield Caliburn didn't spawn.

UI

  • Added a quest tag to fixer rewards when they're first found in the stash.
  • Opening menus while reading a shard will no longer block the game.
  • It won't be possible to change the position of the marker when a time skip is in progress anymore.
  • Fixed an issue where the loot UI could flicker and change before picking up the item.
  • Fixed an issue where the English text "A Favor for a Friend" would be displayed regardless of the language version instead of the correct quest name for some tracked quests.

Visual

  • Fixed animations and missing or displaced objects in various scenes.
  • Fixed some issues with animation occurring when performing an aerial takedown using the Hidden Dragon perk.
  • Fixed an issue where sandstorms could appear in scenes they weren't supposed to.
  • Fixed an issue where foliage was not affected by different weather conditions.
  • Polycarbonate Sport Sunglasses will no longer be visible when switching between Third Person Mode and First Person Mode while driving.

Console-specific

  • Memory improvements and crash fixes on next-gen consoles.
  • Minor UI optimizations.
  • [PlayStation 5] Importing a save while not connected to the PlayStation Network will no longer block the option to continue the game.
  • [PlayStation 5] Fixed an issue where a corrupted save was created when player tried to import a PlayStation 4 save when no saves were exported.
  • [PlayStation] Fixed an issue where the "Press [Options Button] To Continue" screen registered pressing the button with a delay.
  • [PlayStation 5] Wet roads will now be as reflective as on the PC version.
  • [PlayStation 5/Xbox Series X] Changing the preset in Video settings will no longer set all the Graphics options to ON automatically.
  • [Xbox One/Xbox Series X] Disconnecting the controller and entering the pause menu at the same time will no longer result in player being stuck.

Stadia-specific

  • Enabled aggressive crowds on Stadia.
Yay, another 100gb download for the offline installers...
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Apparently CDPR does not only need to hire stronk team leads to get the peasants in line, but also proper coders. Downloading a 1gb patch is normal in this day and age, but being unable or unwilling to write any form of patcher and force people to download 7gb for some minor fixes is just... sad.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
If you are using Galaxy the patch is 1.2 GB. If you want to do it all manually it's your fault ;)!
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,643
Yay, another 100gb download for the offline installers...
Is it even worth it? I skipped 1.5H2, I'm skipping this one too, won't patch until there's something worthwhile in the changelog or a new mod forces me to. It's not even the download, installing 100GB takes me longer than downloading it. Fuck that.

If you are using Galaxy the patch is 1.2 GB. If you want to do it all manually it's your fault ;)!
Local clients are decline. If you embrace them, you'll eventually get what's coming to you.
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
460
Strap Yourselves In Codex Year of the Donut
I've finally gotten around to playing this...and, yeah, what a hot mess.

The main storyline up until and including The Heist is so well freaking done. The characters and great, the small peeks into Night City are breathless and the gameplay is balanced and engaging. Oh, and I personally loved the fashion and low sci-fi setting.

But then? Then it all falls apart. It's open for the sake of marketing, the open world adds nothing to the experience - on the contrary. It's riddled with bugs and an absolutely retarded looting system (how the fuck did they think taking over the worst aspect of ME1 was a good idea?). And then, the big issue - it's a dead game, dead city, dead radio stations etc. Compared to something like a GTA installment or even freaking Saints Row, it's just barren.

Oh well, at least they tried.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,917
Location
London, UK
Strap Yourselves In
dead radio stations

Huh? The radio stations are one of the better-done aspects of the game IMO. Particularly the channel where the jock does conspiracy theory stuff (filling in some background world-building), and Royal Blue Radio (the jazz channel).
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Tru dat. If you just stick to the main quest and the occasional side quests, you are pretty well entertained and get a lot of hours out of it.
It was just... advertised wrong. Players expected an almost CYOA style open world, or a least a Bethesda style "ignore the mainquest" option, but that's not what it is. The gigs and hustles feel like like pointless fillers to bloat up the map, too short to add any real value. And I guess it was "too much markers" for many players, as they made a filter and outright removed markers for those minor random battles in 1.5.
Ironically GTA5 did the same linear "follow the main quest" ride, just without the bloat, but nobody complained about emptiness there, because people knew what they were up for.

Maybe they should have just ditched the hustles and have Panam call to you to go bowling play CyberGwent instead. :hahano:
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,917
Location
London, UK
Strap Yourselves In
I've always thought that one of the prime evidences of the game being massively unfinished relative to what was intended, is the fact that if you do lots of the open world content, you start to feel like Robocop, because you're basically just beating on bad guys everywhere. And that's totally the wrong feel for a cyberpunk thing.

That, combined with the evidence (from mods) that there were hooks built in for factions (even down to the possibility of dress codes and different weaknesses and strengths), suggests to me that the original idea was probably that you align with a fixer+faction and beat up enemy factions in the open world, which would be much more in line with the cyberpunk idea.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
The scanner hustles always made me feel like a filthy snitch. Smearing crazy Maelstromers on the sidewalk is one thing, but then with Street Kid V doing things in Heywood, where she grew up and lived for 15+ years or so? She probably even knows half of the Failentinos there. Even Jackie is still proudly displayingg his Valentino association, has not fully dropped his colors.
Sure, you catch them robbing and/killing someone, but V of all people, Miss "fuck corpos, fuck the police, Heywood is mah family, I grew up with the gangs" goes around cleaning the streets for some pocket change? Probably even creating a power vacuum getting filled by 6th street afterwards, who are shown trying to expand into there.
Sheet, in half of the 6th Street hustles I did, they were just dispensing justice on someone who sabotaged them and got people killed. Sad.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,917
Location
London, UK
Strap Yourselves In

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
dead radio stations

Huh? The radio stations are one of the better-done aspects of the game IMO. Particularly the channel where the jock does conspiracy theory stuff (filling in some background world-building), and Royal Blue Radio (the jazz channel).

Radio stations with no DJ or ads, I.e. the devs playlist. Woooow.
Eh, actually hearing about the state of the world over the radio was one of the few times I actually felt a bit engaged with the worldbuilding in the game, mainly because they don't really shove it in your face.
Same thing when I first drove by the landfill and realized it was an actual place of the map, not just something they did for a quick cutscene.
 
Joined
Nov 8, 2006
Messages
7,871
Location
New York
Screenshot-20220408-134907.png
 

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