Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
Did the secret ending. First time I was actually put under pressure by the enemy. I think the changes to the equipment and mods might have something to do with it. Felt exciting to almost die couple of times. Felt legendary to hack my way through Arasaka solo, with just a Katana.

Even though I probably would have never found this by myself due to the strict dialogue choice requirements and the unreasonable waiting time to trigger, it still feels sorta organic. After testing all the other endings, you know that you're sending your friends to the death with either choice. I think a Judy/MoXes team-up was probably in the works as well, but was never implemented. Coming straight from the garbage that are the Elden Ring endings, this feels so much more satisfying. A damn shame Cyberpunk will remain a flop in the heads of the masses and gaming's history. There is some great work here, even if it was unfinished.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Eh, actually hearing about the state of the world over the radio was one of the few times I actually felt a bit engaged with the worldbuilding in the game, mainly because they don't really shove it in your face.
If only it weren't so buggy. Or, at the very least let news play at full hour so you can plan for it.
Since I did not like standing in buggy traffic jams, I mostly used a bike, making travelling so fast, I barely heard any news on the radio.
And V's tv, aside from having an oddly low framerate and audio out of sync, often just bugged out. Ads end, game fails to play news, ads begin again.
Even at 1.5, Holt's election ad and the business guy had no audio at all for me. So much immershun still killed by bugs...
But hey, at least it runs on consoles now amirite?
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
There are four things I like about Cyberbug:
The city, Takemura, Jackie and the OST, those four deserved a better game.
Personally I didn't like Jackie, but I can appreciate the extent to which he was realized as a character.

On the topic of Night City: at the end of the ending you go to that Orbital Station casino for a heist and if that is the next big DLC I'm not sure if want. It will probably feel like the Dead Money DLC from New Vegas, which was very good, but ultimately I didn't like playing it, because it locks out of the open world.
Unless they manage to make the casino as good as the Old World Blues DLC area.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,564
upload_2022-4-12_1-11-4.png


Here's the REAL Cyberpunk game we all waited for.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I played the game for 20-30 hours now, but I simply cannot get myself to start it again.

The gameplay is so incredibly samey - and at the same time overburdened with a million "features" cluttering the UI.
Witcher 3 was samey as well, but at least it was simple.
And also, I feel like Witcher at least broke it up with something else every now and again.

With Cyberpunk, it feels like you are playing an FPS game that has outstayed its welcome 10 hours ago because every mission plays out 100% the same.
The stories are often quite interesting, and well acted, too, so it's a shame you need to get through the gameplay to get to them.

One thing I find absolutely hilarious is how incredibly ugly your char looks because you just equip the stuff with the best stats and those pieces of "clothing" never fit each other.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,926
One thing I find absolutely hilarious is how incredibly ugly your char looks because you just equip the stuff with the best stats and those pieces of "clothing" never fit each other.

I agree, isn't there a mod that only gives high armor stats to clothes that would really have them?
 

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
989
Strap Yourselves In
So they are releasing one expansion then? Didn't they state a year ago that there will be two like the Witcher? Or did they change their minds.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,613
Location
Afghanistan
30 million copies after 6 years and numerous discounts in later years going as low as -80% of the price for the goty edition with all the expansions.

"CD Projekt Red's fiscal year 2020 earnings report reveals The Witcher 3: Wild Hunt had its second best year since launch in 2020; as such; the action-RPG exceeded 30 million copies sold"

18 million copies after 14 months isnt bad considering the reputation of the game. We will get a better picture of the sales after first expansion releases if its a flop the game is dead.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,694
Pretty sure it will have the gamebryo curse, the old area cannot be touched and the new loads up seperately. Which will make outskirts stand out as sore thumb even more. This stuff poisons gamedev for far too long now, if server side streaming (preferably textures not frames) is needed to get rid of it then old platforms should just roll over and die.

Not to mention before the recent misfiring UE5 marketing barrage it was kinda established unreal games will reside in datacenters because too high storage req.
 

Steezus

Savant
Patron
Joined
Jul 7, 2018
Messages
761
I've been racking my brain, trying to think of an expansion that took more than 2 years to come out after the base game and the only title I can come up with is Gothic 3 and Forsaken Gods, which, you know, somehow explains this entire Cyberpunk situation just perfectly.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom